决议:修订间差异

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== 重要决议 ==
== 重要决议 ==
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Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.
重要决议 leave a permanent mark on the world and notify all rulers which may be affected by the decision.
{| class="mildtable"
{| class="mildtable"
! Decision
! Decision
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* {{icon|kingdom}} 创建一个王国头衔
* {{icon|kingdom}} 创建一个王国头衔
* [[File:De jure cb.png|24px]] All held duchy titles becoming de jure part of the created title
* [[File:De jure cb.png|24px]] All held duchy titles becoming de jure part of the created title
| {{icon|gold}} 300 金币<br>{{icon|prestige}} 500 威望<br>{{icon|piety}} 200 虔诚
| {{icon|gold}} 300金币<br>{{icon|prestige}} 500威望<br>{{icon|piety}} 200虔诚
* {{icon|yes}} 成年人
* {{icon|yes}} 成年人
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* {{icon|yes}} 和平
* {{icon|yes}} 和平
* {{icon|yes}} 至少30块领地或者三个公爵头衔
* {{icon|yes}} 至少30块领地或者三个公爵头衔
* [[File:Icon prestige 03.png|24px]] Level of Fame is at least Illustrious
* [[File:Icon prestige 03.png|24px]] 威望等级至少 Illustrious
* [[File:Rules.png|24px]] Custom Kingdoms are enabled in game rules
* [[File:Rules.png|24px]] 游戏规则自建王国已启用
|-
|-
| Found a New Empire
| Found a New Empire

2020年9月12日 (六) 11:43的版本

Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the  Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements.

重要决议

重要决议 leave a permanent mark on the world and notify all rulers which may be affected by the decision.

Decision Effect Cost Requirements
建立一个新王国
  • 创建一个王国头衔
  • De jure cb.png All held duchy titles becoming de jure part of the created title
300金币
500威望
200虔诚
  • Yes 成年人
  • Yes 独立
  • Yes 和平
  • Yes 至少30块领地或者三个公爵头衔
  • Icon prestige 03.png 威望等级至少 Illustrious
  • Rules.png 游戏规则自建王国已启用
Found a New Empire
  • Creates an empire title
  • De jure cb.png All held kingdom titles become de jure part of the created title
1200 Gold
2000 Prestige
600 Piety
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes 120 Realm size or at least 3 kingdom titles and 80 realm size
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • Rules.png Custom Kingdoms are enabled in game rules
Adopt Special Succession Type
  • Changes the title succession of the primary title to the one specific to the character's culture
  • +30 Opinion with vassals of the same culture for 30 years
300 Prestige
  • Yes Title rank is king or emperor
  • Goidelic or North Germanic culture group or Anglo-Saxon culture
  • No Year is 1100 or above
Challenge the Ruler
  • If victorious take the claimed title and lose -50  Opinion with the former liege for 12 years
  • If defeated lose -30  Opinion with the former liege for 12 years and a Level of Fame
  • Defeated character gets the Trait wounded 1.png Wounded trait
    • If they already have the Trait wounded 1.png Wounded trait, they get the Trait wounded 2.png Severely Injured trait
    • If they already have the Trait wounded 2.png Severely Injured trait, they get the Trait wounded 3.png Brutally Mangled trait
    • If they already have the Trait wounded 3.png Brutally Mangled trait, they are killed
None
  • Yes Adult
  • Yes Tribal government
  • Vassal
  • Default cb.png Claim on the Liege's title
  • Doctrine gender equal.png Characters have the same gender or faith has the Equal doctrine
  • Yes Liege is adult
  • Can only be tried once every 10 years
Create Cadet Branch
  • +350 Prestige
  • Yes Creates a Cadet Branch of the current House
None
  • Yes Adult
  • No Tribal government
  • No House head
  • No Third or closer in succession for one of the house head's titles
  • No Court chaplain if faith has the Theocratic doctrine
Consecrate Bloodline
  • +500 Renown
  • +25% Fervor
  • Trait paragon.png Gain the Paragon trait if not Head of Faith
  • Trait paragon.png Gain the The Savior trait if Head of Faith
2500 Piety
  • Yes At least 3 titles above County
  • Yes Faith is Organized
  • Yes Control a holy site
  • Icon piety christian 05.png Religious Icon Level of Devotion
  • +75 Opinion with head of faith if one exists
  • Can only be done once per faith
  • No Trait content.png Content trait
  • No Trait humble.png Humble trait
Found Witch Coven
  • Modifier outdoors positive.png House gains the Witch Coven permanent modifier
  • Trait witch.png All children educated by a character with the Witch trait gain it
  • Trait witch.png All characters with the Witch trait are more successful when converting others to witchcraft
None
  • Yes House Head
  • Trait witch.png Witch trait or secret
  • Trait witch.png Player Heir has the Witch trait or secret known by you
  • Trait witch.png At least 60% of House members, but no less than 4 for smaller Houses, have the Witch trait or secret known by you
Adopt Feudal Ways through Liege
  • Yes Government becomes Feudal
  • Yes Government of Tribal vassals becomes Feudal
  • Holding castle.png All tribal holdings become castle holdings
150 Prestige
  • Yes Tribal government
  • Yes Faith is Organized
  • Yes Liege with Feudal government
  • NoTribal authority 0.png Disparate Tribes Authority law
Adopt Clan Ways through Liege
  • Yes Government becomes Clan
  • Yes Government of Tribal vassals becomes Clan
  • Holding castle.png All tribal holdings become castle holdings
150 Prestige
  • Yes Tribal government
  • Yes Faith is Organized
  • Yes Liege with Clan government
  • NoTribal authority 0.png Disparate Tribes Authority law
Adopt Feudal Ways
  • Yes Government becomes Feudal
  • Yes Government of Tribal vassals becomes Feudal
  • Holding castle.png All tribal holdings become castle holdings
200 Prestige
  • Yes Tribal government
  • Yes Faith is Organized
  • All Tribal Era innovations
  • 5 or more Development in the realm capital
  • Tribal authority 3.png Absolute Tribal Authority law
  • Icon prestige 02.png Level of Fame is at least Distinguished
  • No Liege with Feudal or Clan government
  • No Islam religion
Adopt Clan Ways
  • Yes Government becomes Clan
  • Yes Government of Tribal vassals becomes Clan
  • Holding castle.png All tribal holdings become castle holdings
200 Prestige
  • Yes Tribal government
  • Yes Faith is Organized
  • All Tribal Era innovations
  • 5 or more Development in the realm capital
  • Tribal authority 3.png Absolute Tribal Authority law
  • Icon prestige 02.png Level of Fame is at least Distinguished
  • No Liege with Feudal or Clan government
  • Yes Islam religion
Found Holy Order
  • Yes Become the Patron of a newly created Holy Order
500 Gold
1000 Piety
  • Yes Adult
  • Yes At peace
  • Yes Title rank is king or emperor
  • Yes At least one Castle or City holding except the realm capital
  • At least 60 Opinion with the head of faith if one exists
  • Icon piety christian 03.png Level of Devotion is at least Devoted Servant
  • No Patron of a holy order
Take Stewardship of the Sacred River
  • Icon piety eastern 01.png +1 Level of Devotion
  • Modifier learning positive.png Gain the Steward of the Sacred River modifier
    • If another character has the Steward of the Sacred River modifier it is removed and gain -40  Opinion with them
  • Yes Gain the Lord of the Ganges nickname
Icon piety eastern 01.png 350 Piety
Scaled Gold
  • Yes Adult
  • Yes Title rank is at least duke
  • Yes Control the region of Ganges Plain
  • Yes Realm capital is in the region of Ganges Plain
  • Religion shaivism.png Hinduism religion
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Icon piety eastern 01.png Level of Devotion is at least Dutiful
Accuse the Krstjani of Heresy
  • If the head of faith refuses lose -30  Opinion with them and cannot take the decision for 30 years
  • If the head of faith agrees gain +30  Opinion with them and the Krstjani loses the Doctrine ecumenical christian.png Ecumenism doctrine
    • The head of faith always agrees if the character has a  Strong Hook on them
250 Piety
  • Yes Adult
  • Yes Independent
  • Yes Title tier is at least duke
  • Yes Feudal or Clan government
  • Yes Faith has a head of faith
  • Doctrine ecumenical christian.png Character's faith has the Ecumenism doctrine
  • Doctrine ecumenical christian.png Krstjani faith has the Ecumenism doctrine
  • Icon piety christian 03.png Level of Devotion is at least Devoted Servant
  • Religion bosnian church.png A neighbor Duke of at least 8 Realm Size practices Krstjani
  • No Excommunicated trait
Establish Ecumenical Patriarchate
  • +250 Piety
  • +15% Fervor
  • -30% Iconoclasm Fervor
  • Doctrine ecumenical christian.png Orthodoxy faith gains the Ecumenism doctrine
  • Doctrine ecumenical christian.png Iconoclasm faith loses the Ecumenism doctrine
  • The Ecumenical Patriarchate replaces the Iconoclast Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Own the County of Constantinople title
  • 1500 Piety
  • Religion orthodox.png Orthodoxy Faith
  • No Ecumenical Patriarchate
Establish Iconoclast Patriarchate
  • +250 Piety
  • +15% Fervor
  • -30% Orthodoxy Fervor
  • Doctrine ecumenical christian.png Iconoclasm faith gains the Ecumenism doctrine
  • Doctrine ecumenical christian.png Orthodoxy faith loses the Ecumenism doctrine
  • The Iconoclast Patriarchate replaces the Ecumenical Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Own the County of Constantinople title
  • 1500 Piety
  • Religion christianity iconoclasm.png Iconoclasm Faith
  • No Iconoclast Patriarchate
Restore the Faith High Priesthood
  • +300 Prestige
  • +250 Piety
  • +10% Fervor
  • A random character becomes head of faith and vassal
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Control at least 3 holy sites
  • 1000 Piety
  • Yes One of the following:
    • Religion kabarism.png Judaism religion
    • Religion zoroastrian.png Zoroastrianism religion
Dismantle the Papacy
  • +500 Piety
  • +50% Fervor
  • -100% Catholicism fervor
  • Doctrine ecumenical christian.png Catholicism faith loses the Ecumenism doctrine
  • Yes The former pope converts to the character's faith
  • Destroy the Papacy title
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Yes Control the region of Italia
  • Yes Realm capital is in the region of Africa, Europe or Middle-East
  • Yes One of the following faiths
    • Religion germanic.png Ásatrú
    • Religion sunni.png Ash'arism
    • Religion hellenic.png Hellenism
    • Religion slavic.png Slovianska Pravda
    • Religion baltic.png Vidilism
  • No The pope is landed
Restore the Papacy
  • +250 Piety
  • +15% Fervor
  • Religious councillor job.png The Court Chaplain gains the Papacy, County of Rome, Duchy of Latinum and Duchy of Spoleto titles
  • Doctrine ecumenical christian.png Catholicism faith gains the Ecumenism doctrine
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Religion catholicism.png Catholicism faith
  • 3000 Piety
  • Own the County of Roma title
  • Yes Control Ancora, Latinum, Romagna and Spoleto
Faith Cannibalism
  • -50% Piety cost to reform or create a faith with the Ritual cannibalism tenet
  • Trait cannibal.png All close family members gain the Cannibal trait
  • Trait cannibal.png All intimidated vassals gain the Cannibal trait
  • Yes Gain the Devourer nickname
250 Piety
  • Yes Adult
  • Trait cannibal.png Cannibal trait
  • Trait cannibal.png Court chaplain has the Cannibal trait
  • Icon piety christian 03.png Level of Devotion is at least Devoted Servant
  • +40 Opinion with head of faith if one exists
  • No Faith has the Ritual Cannibalism tenet
Found University
  • Building university.png Creates a University building on a historical site
  • Yes Gain the Scholar nickname
150 Prestige
  • Yes Adult
  • Yes Title rank is king or emperor
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • At least 40 Development in a historical university site
Embrace English Culture
  • +150 Prestige
  • Change culture to English
  • Family Members change culture to English
  • Every owned county de jure in Kingdom of England has a 40% chance to change culture to English
  • English culture gains several Norman and Anglo-Saxon culture innovations
None
  • Yes Adult
  • Own the Kingdom of England title
  • Yes Realm capital is in Kingdom of England
  • Frankish culture group
Embrace Outremer Culture
  • Change culture to Outremer
  • Courtiers of the same Dynasty change culture to Outremer
  • Realm Capital changes culture to Outremer
  • Domain counties in the region of Middle-East culture to Outremer
None
  • Frankish culture group
  • Character or liege follows a Christian faith
  • Form the Outremer Empire decision
  • Yes Realm capital is in the region of Africa, Middle-East or Persia
  • Yes One of the following:
    • Own the Empire on Outremer title
    • Liege owns the Empire on Outremer title
    • Liege belongs to the Outremer culture
    • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • No Roman culture
Reclaim Constantinople
  • Realm capital.png Barony of Constantinople becomes realm capital
None
  • Yes Adult
  • Own the Byzantine Empire title
  • Own or is liege of County of Constantinople
Reclaim Rome
  • Realm capital.png Barony of Rome becomes realm capital
None
  • Yes Adult
  • Own the Roman Empire title
  • Own or is liege of County of Rome
Repay Loan
  • Yes Removes all negative effects associated with holy order loans
Scaled Gold
  • Borrow Gold from Holy Order decision
Escape from Prison
  • 50% chance to escape prison
  • 50% chance to gain -20  Opinion with the jailer and Moderate Health Penalty for 5 years
    • Chance is increased to 66% if the character has the Trait craven.png Craven, Trait physique bad 1.png Delicate or Trait weak.png Weak traits
    • Chance is increased to 75% if the character has the Trait physique bad 2.png Frail or Trait physique bad 3.png Feeble trait
None
  • Yes At least 10 years old
  • Imprisoned
  • Can only be tried once every 5 years

Unique decisions

The following major decisions can only be taken once per game, regardless of character.

Decision Effect Cost Requirements
Avenge the Battle of Tours
  • +750 Prestige
  • Icon piety islam 01.png +500 Piety
  • +25% Fervor
  • -25% Catholicism faith fervor
  • 33% chance for each vassal or county in Western Europe to convert to the character's faith
  • Yes Gain the Avenger nickname
None
  • Icon piety islam 01.png Islam relgion
  • Yes Control the regions of Iberia and Southern Francia
  • Yes Realm capital is near the regions of Iberia and Southern Francia
Become the Saoshyant
  • +15% Fervor
  • Trait saoshyant.png Gain the Saoshyant trait
  • Trait saoshyant descendant.png Descendants gain the Saoshyant Descendant trait
  • 35% chance for each courtier to convert to the character's faith
  • Modifier prestige positive.png Dynasty gains the Saoshyant Resurgent modifier for 25 years, giving the following effects:
    • +1 Monthly Renown
    • +0.5 Monthly Prestige
    • Icon piety eastern 01.png +0.5 Monthly Piety
  • Yes Gain the Saoshyant nickname
None
  • Yes Adult
  • Yes At peace
  • Own the Persian Empire title and all its de jure territory
  • Religion urartuism.png Zoroastrianism religion
  • Icon piety eastern 04.png Level of Devotion is at least Paragon of Virtue
Build a Glass Monument
  • Building generic house.png Creates a Glass Monument building in the realm capital
  • Yes Gain the Man of Glass nickname
150 Prestige
Scaled Gold
  • Yes Adult
  • Trait lunatic.png Lunatic trait event
  • Icon prestige 02.png Level of Fame is at least Distinguished
Dismantle German Pretenders
  • Default cb.png Start a war against the Holy Roman Empire to conquer it
10000 Prestige
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Own the Byzantine Empire or Roman Empire title
  • Yes Another character owns the Holy Roman Empire title
  • Yes Control the region of Italia
  • Yes Control Brabant, Jülich, Luxembourg, Lower Lorraine and Upper Lorraine
  • Icon prestige 05.png The Living Legend Level of Fame
  • Greek, Italian or Roman culture
Dismantle Greek Pretenders
  • Default cb.png Start a war against the Byzantine Empire to conquer it
10000 Prestige
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Own the Holy Roman Empire title
  • Yes Another character owns the Byzantine Empire title
  • Yes Control the region of Italia
  • Yes Control Achaia, Athens, Cephalonia, Dyrrachion and Epirus
  • Icon prestige 05.png The Living Legend Level of Fame
  • One of the following cultures:
    • Any culture in the Central Germanic group
    • Frankish, French or Italian
Dynasty of Many Crowns
  • +75 Renown
  • Modifier prestige positive.png Dynasty gains the Dynasty of Many Crowns permanent modifier, giving:
    • +2 Stewardship
    • +20% Monthly Prestige
    • +10% Levy Size
    • +5 Direct Vassal Opinion
  • Yes 10 Dynasty members are independent kings or emperors
Empower the Sicilian Parliament
  • Gain the next level of Crown Authority Law
  • Modifier county development positive.png De jure counties in the realm capital duchy gain the Parliamentary Bureaucracy modifier for 150 years, giving:
    • -5% Building Construction Time
    • -5% Building Construction Gold Cost
    • +10% Monthly Development
1500 Gold
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Feudal government
  • At least 10 Learning
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Central Germanic, Iberian or Latin culture group
  • Own the Kingdom of Naples, Kingdom of Sicily or Kingdom of Trinacria title
  • Yes Control Duchy of Capua or Duchy of Sicily
  • Yes Realm capital is in the Duchy of Capua or Duchy of Sicily
  • NoCrown authority 0.png Autonomous Vassals Law
Establish Norman Culture
  • Change culture to Norman
  • Norse and French culture characters in the Northern France region change culture to Norman
  • Culture gains all innovation discovered by the Norse and French cultures
  • Yes Duchy of Neustria is renamed Duchy of Normandy
None
  • Yes At peace
  • Yes Own and fully control the Duchy of Neustria
  • Norse culture
  • At least one county de jure part of Duchy of Neustria has French culture
  • No Norman culture doesn't exist
Inspire Opus Francigenum
  • Gain the next level of Crown Authority Law
  • Modifier county development positive.png Capitals of the required duchies gain the Flourishing Culture modifier for 150 years, giving the following effects:
    • -10% Building Construction Time
    • -10% Building Construction Gold Cost
    • -10% Building Construction Prestige Cost
    • +10% Monthly Development
3000 Prestige
500 Gold
  • Yes Adult
  • Yes At peace
  • Yes Feudal government
  • Yes Title rank is king or emperor
  • At least 10 Learning
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • Knighthood, Royal Prerogative and Windmills innovations
  • Yes Own the Empire of Francia, Kingdom of France or Kingdom of Burgundy title
  • Yes Control one of the following:
    • Yes Duchy of Orleans and Duchy of Valois
    • Yes Duchy of Provence and Duchy of Toulouse
  • Latin culture group
  • No Italian culture
  • NoCrown authority 0.png Autonomous Vassals Law
Mend the Great Schism
  • +25% Fervor
  • -25% Fervor for all other Christian faiths
  • Doctrine ecumenical christian.png Your faith gains Ecumenism if it did not already have it.
  • Doctrine ecumenical christian.png All other Christian faiths lose the Ecumenism doctrine
  • 80% chance for each character of a different Christian faith to convert to the character's faith
    • All characters with the Trait cynical.png Cynical trait will convert and all characters with the Trait zealous.png Zealous that will refuse
  • Yes Gain the Ecumenist nickname
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is emperor
  • Christian religion
  • Icon piety christian 05.png Religious Icon Level of Devotion
  • Yes Directly control Alexandria, Antiocheia, Constantinople, Jerusalem and Roma
Prepare to Cross the Carpathians
  • Default cb.png Gain the Migrate to Pannonia casus belli
1000 Prestige
  • Yes Adult
  • Yes At peace
  • Yes Tribal government
  • Yes Year is 911 or above
  • Mogyër culture
  • Liege is Mogyër if not independent
  • No Owns 12 or more county titles de jure in Kingdom of Pannonia
  • No Title rank is emperor
  • NoRules.png Immediate Hungarian Migration game rule
Promote Christian Settlements
  • Every Magyar county de jure part of Kingdom on Hungary changed culture to Hungarian
  • Every Magyar county de jure part of Kingdom on Hungary gains 1 development if below 5
  • Every Magyar county de jure part of Kingdom on Hungary may convert to a Christian faith
  • Modifier horse positive.png Every Magyar county de jure part of Kingdom on Hungary gains the Christian Settlers modifier for 100 years:
    • +10% Monthly Development
    • -10% Building Construction Time
    • -10 Popular Opinion
2000 Prestige
500 Piety
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Magyar culture group
  • Realm capital has a Magyar culture
  • Doctrine ecumenical christian.png Faith has the Ecumenism doctrine
  • At least 2 neighbor independent rulers are Christian
  • Yes Owns Kingdom of Hungary or Empire of Carpathia
  • No Revive Táltoism
Revive Táltoism
  • Religion pagan magyar.png Convert to Táltoism
  • Religion pagan magyar.png Close family and vassals may convert
2000 Piety
  • Yes Adult
  • Yes At peace
  • Yes Feudal government
  • Christian religion
  • Magyar culture group
  • Realm capital has a Magyar culture
  • Icon piety christian 03.png Level of Devotion is at least Devoted Servant
  • Early Medieval era
  • Royal Prerogative innovation
  • Yes Owns Kingdom of Hungary or Empire of Carpathia
  • No Did not Promote Christian Settlements
Reclaim Britannia
  • Modifier county opinion positive.png All counties in the region of Britannia gain the Reclaimed Britannia modifier for 10 years, giving the following effects:
    • Task promote culture.png +1000 Promote Celtic Culture Speed
  • Yes Gain the Tuatha Dé Danann nickname
None
  • Yes Adult
  • Yes At peace
  • Brythonic or Goidelic culture group
  • All powerful vassals belong to Brythonic or Goidelic
  • Yes Control the region of Britannia
Request Claim on Ireland
  • Default cb.png Gain the Laudably Conquer County casus belli for 100 years
1000 Gold
2000 Piety
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Feudal government
  • Yes Title rank is king or emperor
  • Frankish, North Germanic or West Germanic culture group
  • Religion catholicism.png Catholicism faith
  • Icon piety christian 03.png Level of Devotion is at least Devoted Servant
  • +80 Opinion with the pope
  • Yes Control Deira, Essex, Lancester and Mercia
  • No Control the region of Ireland
Restore Carolingian Borders
  • +350 Prestige
  • Gain the Primogeniture Law
  • Culture gains the Heraldry and Knighthood innovations
  • -50 Opinion with the owner of the Holy Roman Empire title
  • Yes Gain the Great nickname
None
  • Yes Adult
  • Yes At peace
  • Own the Empire of Francia title
  • Yes Realm capital is in the region of Western Europe
  • Yes The Holy Roman Empire title is owned by another character
  • Yes Control the western half of Europe
  • French culture
  • Christian religion
  • Icon prestige 03.png Level of Fame is at least Illustrious
Restore the Ash'ari Caliphate
  • Icon piety islam 01.png +250 Piety
  • +15% Fervor
  • Yes Gain the Sunni Caliphate title
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Yes Control the County of Mecca
  • Yes Control Hashimid, Oultrejourdain, Palestine and Shammar
  • Religion sunni.png Ash'arism faith
  • Icon piety islam 01.png 3000 Piety
  • Form the Outremer Empire decision
Strengthen Bloodline
  • Modifier health positive.png Dynasty gains the Strong Blood permanent modifier
None
  • Yes Dynasty Head
  • No Negative congenital traits
  • Yes One of the following traits
    • Trait beauty good 3.png Beautiful
    • Trait intellect good 3.png Genius
    • Trait physique good 3.png Herculean
  • Yes One positive manifestation of each of the congential traits above
Unite Africa
  • +750 Prestige
  • +500 Piety
  • +25% Fervor
  • 33% chance for each vassal or county in Africa to convert to the character's faith
  • Yes Gain the Unifier of Africa nickname
None
  • Yes Control the region of Africa
  • Yes Realm capital is in the region of Africa
  • Any African culture group

Realm founding decisions

The following unique decisions will result in the creation of a powerful new realm.

Decision Effect Cost Requirements
Become Chakravrati
  • +750 Prestige
  • +2 Levels of Fame
  • +50% Fervor
  • Icon piety eastern 01.png -50% Holy War Piety Cost
  • Trait chakravarti.png Gain the Chakravrati trait
  • Deccan Empire, Empire of Rajastan and The Bengal Empire titles are replaced by Empire of India
  • Gain the Empire of India title
  • Yes Faith gains the Rightful Rulers of the World special doctrine
  • 50% chance for each vassal to convert to the character's faith
Icon piety eastern 01.png 500 Piety
Scaled Gold
  • Yes Adult
  • Yes Independent
  • Icon piety eastern 05.png Religious Icon Level of Devotion
  • Yes Realm capital is in the region of India
  • Yes Control Deccan Empire, Empire of Rajastan and The Bengal Empire
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion shaivism.png Hinduism
    • Religion jainism.png Jainism
Become Greatest of Khans
  • Gain the Mongol Empire title
  • Mongol Empire gains High Partition title succession law
  • Trait greatest of khans.png Gain the Greatest of Khans trait
  • Modifier horse positive.png Gain the The Great Khan permanent modifier
  • Default cb.png Gain the Mongol Invasion of Kingdom casus belli
  • Icon prestige 05.png Level of Fame becomes The Living Legend if not already
  • Unit horse archers.png Realm capital gains 3 armies of 300 Horse Archers and 4000 Levies that don't use supply, increased by the following:
    • +500 Levies for each held duchy title
    • +1000 Levies for each held kingdom title
    • +2000 Levies for each held empire title
350 Prestige
Scaled Gold
  • Yes Adult
  • Yes Independent
  • Yes Tribal government
  • Yes Title rank is king or emperor
  • Yes At least 25 realm size
  • Yes Realm capital is in the Steppe region
  • Religion tengri.png Tengriism faith
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • Mongolic culture group
Establish Bactrian Supremacy
  • Gain the Empire of Bactria title
  • Modifier county development positive.png County of Balkh gains the Royal Tolls permanent modifier
350 Prestige
Scaled Gold
  • Yes Adult
  • Yes Independent
  • Yes Feudal government
  • Yes Title rank is king or emperor
  • Yes Realm capital is in the region of Bactria
  • Yes Control the region of Bactria
  • Afghan culture
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion urartuism.png Zoroastrianism
Form the Outremer Empire
  • +150 Prestige
  • +100 Piety
  • +15% Fervor
  • -25% Ash'arism faith fervor
  • Gain the Empire of Outremer title
  • De jure cb.png Kingdom of Arabia becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Jerusalem becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Mesopotamia becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Syria becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Egypt becomes de jure part of Empire of Outremer if owned
  • De jure cb.png Kingdom of Israel becomes de jure part of Empire of Outremer if owned
  • Change culture to Outremer
  • County of Jerusalem changes culture to Outremer
  • Culture gains the Men-at-Arms innovation
  • Destroy the Sunni Caliphate title
  • Religion catholicism.png 35% chance for each owned county to change faith to Catholicism
  • Religion catholicism.png 35% chance for each Muslim vassal to change faith to Catholicism
  • 50% chance for each vassal in the same culture group to change culture to Outremer
None
  • Yes Adult
  • Yes Independent
  • Yes Title rank is king or emperor
  • Religion catholicism.png Catholicism faith
  • Icon prestige 05.png The Living Legend Level of Fame
  • Yes Control the region of Outremer
  • Yes Realm capital is in the region of Outremer
  • Yes Crusades are available
Form the Sultanate of Rum
  • +150 Prestige
  • Gain the Kingdom of Rum title
  • If vassal become independent and the former liege gains the following:
    • Unpressed claim on the Kingdom of Rum title
    • -100 Opinion for 50 years
None
  • Yes Adult
  • Yes At peace
  • Yes Control the region of Asia Minor
  • Yes Realm capital is in the regions of Asia Minor or Persia
  • Icon piety islam 01.png Islam religion
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Icon piety islam 03.png Level of Devotion is at least Devoted Servant
  • Yes One of the following:
    • Yes Independent
    • Icon piety islam 01.png Liege follows Islam religion
  • No Title rank is emperor
  • No Greek culture
Found Portugal
  • +350 Prestige
  • Gain the Kingdom of Portugal title
  • De jure cb.png Duchy of Algarve becomes de jure part of Kingdom of Portugal
  • De jure cb.png Duchy of Beja becomes de jure part of Kingdom of Portugal
  • De jure cb.png Duchy of Coimbra becomes de jure part of Kingdom of Portugal
  • De jure cb.png Duchy of Portucale becomes de jure part of Kingdom of Portugal
  • All Iberian culture group characters and counties adopt Portuguese culture
  • Culture gains a random Civic and Military Innovation
  • Yes Gain the Great nickname
300 Gold
  • Yes Independent
  • Yes Control Algarve, Beja, Coimbra and Portucale
  • Iberian culture group
Found the Kingdom of Aragon
  • +350 Prestige
  • Gain the Kingdom of Aragon title
  • De jure cb.png Duchy of Aragon becomes de jure part of Kingdom of Aragon
  • De jure cb.png Duchy of Barcelona becomes de jure part of Kingdom of Aragon
200 Gold
  • Yes Independent
  • Yes Control the Duchy of Aragon and Duchy of Barcelona
  • Yes Title rank is count or duke
Found the Kingdom of Bosnia
  • Gain the Kingdom of Bosnia title
  • De jure cb.png Duchy of Bosnia becomes de jure part of Kingdom of Bosnia
  • De jure cb.png Duchy of Zachlumia becomes de jure part of Kingdom of Bosnia
300 Gold
200 Prestige
  • Yes Independent
  • Yes Control Bosnia and Zachlumia
  • Yes Capital is within Bosnia or Zachlumia
  • Yes Feudal or Clan government
  • Yes Title rank is count or duke
  • Icon dynasty prestige 02.png Level of Splendor is at least Reputable
  • Bosnian, Croatian or Serbian culture
  • No Tribal era
Restore Israel
  • +150 Prestige
  • +100 Piety
  • +25% Fervor
  • Kingdom of Jerusalem title is replaced by Kingdom of Israel
  • Gain the Kingdom of Israel title
  • 33% chance for each owned county to gain the character's faith and culture
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Religion kabarism.png Judaism religion
  • Religion kabarism.png County of Jerusalem shares the character's faith
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Icon piety christian 03.png Level of Devotion is at least Devoted Servant
  • Yes Control Oultrejourdain, Palestine and Urdunn
Restore the Danelaw
  • Kingdom of England title is replaced by Kingdom of the Danelaw
  • Gain the Kingdom of the Danelaw title
  • Kingdom of the Danelaw gains Scandinavian Elective title succession law
  • Yes Gain the Dane nickname
None
  • Yes Adult
  • Yes At peace
  • Yes Control Deira, East Anglia, East Seaxe, Lancester and Mercia
  • North Germanic culture group
Restore the Kingdom of Cornwall
  • Gain the Kingdom of Cornwall title
  • De jure cb.png Duchy of Hwicce becomes de jure part of Kingdom of Cornwall if owned
  • De jure cb.png Duchy of Wessex becomes de jure part of Kingdom of Cornwall if owned
300 Gold
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Title rank is count or duke
  • Yes Owns Duchy of Cornwall and all its counties
  • Brythonic culture group
  • At least one barony has Brythonic culture group
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
Restore the Holy Roman Empire
  • +750 Prestige
  • +500 Fame
  • +30 Opinion with current direct vassals for 30 years
  • Gain the Holy Roman Empire title
  • Holy Roman Empire gains High Partition title succession law
  • De jure cb.png Completely controlled kingdoms become de jure part of Holy Roman Empire
  • Destroy the Kingdom of East Francia title
  • Yes Gain the Great nickname
500 Gold
200 Gold
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Title rank is king
  • Yes At least 140 realm size
  • Owns the Kingdom of East Francia title
  • Own at least 3 kingdom titles
  • Religion catholicism.png Catholicism faith
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Yes One of the following
    • +60 Opinion with the pope
    • A hook on the pope
  • No Owner of the Byzantine Empire title follows follows the Catholicism faith
  • No Excommunicated trait
Restore the Roman Empire
  • Replace all held empire titles with Roman Empire
  • Default cb.png Gain the Restore Imperial Province casus belli
  • Trait augustus.png Gain the Augustus trait
  • Yes Gain the Glorious nickname
None
  • Yes Adult
  • Yes Feudal or Clan government
  • Yes Control the territory of the Roman Empire
  • Own the Byzantine Empire, Holy Roman Empire or Empire of Italia title
  • Icon prestige 05.png The Living Legend Level of Fame
  • Yes Religion is one of the following:
    • Christian
    • Religion hellenic.png Greco-Roman
Revive Greater Armenia
  • Gain the Empire of Greater Armenia title
  • De jure cb.png All held kingdoms in the region of Armenia become de jure part of Empire of Greater Armenia
2000 Prestige
1000 Piety
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Title rank is king
  • Yes Control the region of Armenia
  • Yes One of the following
    • Armenian culture
    • Religion christianity armenian.png Apostolic faith
Form Archduchy of Austria
  • +350 Prestige
  • Gain the Archduchy of Austria title
  • Gain the Primogeniture Law
  • De jure cb.png Duchy of Austria becomes de jure part of Archduchy of Austria
  • De jure cb.png Duchy of Carinthia becomes de jure part of Archduchy of Austria
  • De jure cb.png Duchy of Salzburg becomes de jure part of Archduchy of Austria
  • De jure cb.png Duchy of Steyermark becomes de jure part of Archduchy of Austria
1000 Gold
  • Yes Adult
  • Yes At peace
  • Yes Control Austria, Carinthia, Salzburg and Steyermark
  • Liege owns the Holy Roman Empire title
  • Christian religion
  • Icon prestige 03.png Level of Fame is at least Illustrious
Form the Swiss Confederation
  • +350 Prestige
  • Gain the Kingdom of Switzerland title
  • De jure cb.png Duchy of Currezia becomes de jure part of Kingdom of Switzerland
  • De jure cb.png Duchy of Savoy becomes de jure part of Kingdom of Switzerland
  • De jure cb.png Duchy of Upper Burgundy becomes de jure part of Kingdom of Switzerland
  • Gain the next level of Crown Authority Law if government is Feudal
500 Gold
  • Yes Adult
  • Yes At peace
  • Yes Control Currezia, Savoy and Upper Burgundy
  • Liege owns the Holy Roman Empire title
  • Christian religion
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • One of the following cultures:
    • Any culture in the Central Germanic group
    • Frankish, Italian, Lombard or Occitan
Unify the Burgundies
  • +150 Prestige
  • Gain the Kingdom of Burgundy title
  • Change culture to Occitan if not already
  • Culture discovers the Bailiffs, Burhs and Guilds innovations
  • Become independent
  • Former liege gains an unpressed claim on the Kingdom of Rum title
  • -100 Opinion with the former liege gains for 50 years
1000 Gold
  • Yes Adult
  • Yes At peace
  • Yes Realm capital is in the region of Burgundy
  • Yes Control the region of Burgundy
  • French or Occitan culture
  • Liege owns the Holy Roman Empire, Empire of Francia or Kingdom of France title
  • Icon prestige 03.png Level of Fame is at least Illustrious
Unify Italy
  • +350 Prestige
  • De jure cb.png Kingdom of Croatia and Kingdom of Sicily becomes de jure part of Empire of Italia
  • Culture discovers the Guilds, Men-at-Arms, and Pike Columns innovations
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Own the Empire of Italia title
  • Yes Control the regions of Italia and Illyricum
  • Yes Realm Capital is in the region of Italia
  • Italian culture
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • No Restore Carolingian Borders decision
Unite the Slavs
  • +750 Prestige
  • Culture gains up to 3 Innovations from other Slavic cultures
  • Gain the Empire of Slavia title
  • De jure cb.png All owned Slavic kingdom titles become de jure part of Empire of Slavia
  • Yes Gain the Bogatyr nickname if male
  • Yes Gain the Polyanitsa nickname if female
600 Gold
  • East Slavic, West Slavic or South Slavic culture group
  • Yes Control the region of Slavia
Unite the South Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • All owned South Slavic kingdom titles are merged under the primary title
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • South Slavic culture group
  • Yes Control Bulgaria, Croatia, Moldavia, Serbia and Wallachia
  • Yes Primary title is Bulgaria, Croatia, Moldavia, Serbia or Wallachia unless emperor
Unite the West Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • All owned West Slavic kingdom titles are merged under the primary title
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • West Slavic culture group
  • Yes Control Boemia, Great Moravia, Poland and Pomerania
  • Yes Primary title is Boemia, Great Moravia, Poland or Pomerania unless emperor
Unite the Spanish Thrones
  • +750 Prestige
  • All owned Spanish kingdom titles are merged under the primary title
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • Iberian culture group
  • Yes Control Castille, Léon and Galicia
  • Yes Primary title is Castille, Léon, Galicia or Portugal unless emperor
  • Yes Year is 1000 or above

Minor decisions

The following decisions have a cooldown and do not affect the world at large.

Decision Effect Cost Requirements Cooldown
Search for Physician
  • Gain the option to hire one of the following Court Physicians within two weeks:
    • A character with 5-10  Learning
    • A character with 10-15  Learning
    • A character with 1-15  Learning and the Trait mystic 1.png Wise Man or Trait mystic 2.png Mystic trait if they're in the capital county
    • A character with 15  Learning if the character taking the decision has at least 15  Learning
None
  • None
1 year
Invite Knights
  • Doctrine gender male dominated.png 3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
  • Doctrine gender equal.png 3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
  • Doctrine gender female dominated.png 3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
150 Prestige
  • None
10 years
Invite Claimants
  • Yes 3 characters with relevant claims will arrive as guests within the next 5 years
150 Prestige if Count
350 Prestige if Duke
750 Prestige if King
1500 Prestige if Emperor
  • Yes Title rank is at least duke
10 years
Convert to Local Culture
  • Adopts the culture of the realm capital
  • 20% chance for each vassal to convert to the character's culture
300 Prestige
  • Yes Adult
  • Yes At peace
  • Realm capital has a different culture
Lifetime
Borrow Gold from Holy Order
  • Gain scaled Gold
  • The holy order will make demands if the loan is not repaid
  • If the character dies the loan is inherited
50 Piety
  • Yes Any holy order with the same faith and enough gold
  • Yes No active loan
15 years
Revoke Holy Order Lease
  • Take a barony title from the holy order
  • -40 Opinion with the holy order grandmaster
  • -20 Opinion with the head of faith if one exists
500 Piety
  • Yes Adult
  • Yes At peace
  • Yes Own the de jure county of a holy order barony
None
Submit to the Great Khan
  • Become a vassal of the Mongol Empire
  • War outcome white peace.png All offensive wars end in white peace
None
  • Yes Independent
  • Yes Mongol Empire borders the realm
  • No Title rank is emperor
None
Return Roma
  • Yes The pope gains the County of Roma title
  • +250 Piety
  • +20 Opinion with the pope
  • +10 Stress if character has the Ambitious trait
  • +30 Stress if character has the Cynical trait
None
  • Yes Independent
  • Own the County of Roma title
  • Religion catholicism.png Catholicism faith
None
Raise a Runestone
  • Icon piety pagan 01.png +100 Piety
  • +10 Opinion with vassals of the same faith
  • Modifier social positive.png Capital county gains the Runestone permanent modifier
None
  • Religion germanic.png Ásatrú faith
  • Death natural.png Dead ancestor
None
Determine Bhakti
  • If faith is or originates from Vaishnavism choose or replace one of the following permanent bonuses:
    • -33%  Stress Gain and Medium Health Boost
    • +10% Domain Taxes from same faith and +20% Stewardship lifestyle.png Monthly Stewardship Lifestyle Experience
    • +2  Martial and +3 Controlled Territory Defender Advantage
    • +2  Learning and +20% Icon piety eastern 01.png Monthly Piety
  • If faith is or originates from Shaivism choose or replace one of the following permanent bonuses:
    • 25%  Fertility Gain, +10 Attraction Opinion and +10 Close Relative Opinion.
    • +4  Prowess and +3 Attacker Advantage
    • +20 Spouse Opinion, +10 Dynasty Opinion and +10 Close Relative Opinion.
    • 20% Focus invalid.png Monthly Lifestyle Experience Gain and +10 Clergy Opinion.
  • If faith is or originates from Smartism choose or replace one of the following permanent bonuses:
    • +2  Stewardship, +5% Domain Taxes and -10 Attraction Opinion
    • +2  Diplomacy and +2  Learning
    • +10 Vassal Opinion and Small Health Boost
    • +10 Dynasty Opinion and +2 Faith Hostility Advantage
Icon piety eastern 01.png 100 Piety if no patron deity
Icon piety eastern 01.png 500 Piety if any patron deity
  • Yes Faith has the Bhakti tenet
None
Divine the Stars
  • Gain a random modifier for 10 years:
    • +2  Diplomacy, +25% Diplomacy lifestyle.png Monthly Diplomacy Lifestyle Experience and -2  Martial
    • +2  Martial, +25% Martial lifestyle.png Monthly Martial Lifestyle Experience and -2  Learning
    • +2  Stewardship, +25% Stewardship lifestyle.png Monthly Stewardship Lifestyle Experience and -2  Intrigue
    • +2  Intrigue, +25% Intrigue lifestyle.png Monthly Intrigue Lifestyle Experience and -2  Diplomacy
    • +2  Learning, +25% Learning lifestyle.png Monthly Learning Lifestyle Experience and -2  Stewardship
None
  • Yes Faith has the Astrology tenet
None
Give your Ancestor a Sky Burial
  • Icon piety pagan 01.png +250 Piety
  • +20 Opinion with vassals whose faiths have the same tenet
None
  • Yes Faith has the Sky Burials tenet
  • Death natural.png Dead ancestor
None
Initiate Consolamentum
  • Death natural.png Character dies
  • +1 Level of Devotion
None
  • Yes Faith has the Consolamentum tenet
  • Yes One of the following
    • Yes 60 years old
    • Health is Near Death or Dying
    •  Incapable trait
None
Seek Aid of the Spirits
  • Choose an offering
    • A large offering gives +40  Stress if the character has the Trait cynical.png Cynical or Trait greedy.png Greedy traits
    • No offering gives +40  Stress if the character has the Trait generous.png Generous or Trait humble.png Humble traits
  • Gain one of the following:
    • Trait shrewd.png Shrewd trait
    • Trait strong.png Strong trait
    • Trait possessed.png Possessed trait
    • Trait impotent.png Impotent trait
    • Trait infirm.png Infirm trait
    •  Ill trait
    • +3  Stewardship and +25%  Fertility for 20 years
    • +3  Intrigue and +25%  Dread Gain for 20 years
    • +3  Learning and -25%  Stress Gain for 20 years
    • +3  Martial and +4  Prowess for 20 years
    • +3  Diplomacy and Small Health Boost for 20 years
    • Lose Trait dull.png Dull trait
    • Lose Trait weak.png Weak trait
None
  • Yes Faith has the Adorcism tenet
  • Religious councillor job.png Court Chaplain
  • NoTrait possessed.png Possessed trait
5 years
Take Vow of Poverty
  • Modifier piety positive.png Vow of Poverty
    • +5 Clergy Opinion
    • +2 Monthly Piety
    • -20% Monthly Income
  • +10 Stress if the character has the Ambitious trait
  • +35 Stress if the character has the Cynical trait
  • +60 Stress if the character has the Greedy trait
None
  • Yes Faith has the Vows of Poverty tenet
None
Renounce Vow of Poverty
  • Modifier piety positive.png Lose Vow of Poverty
  • +10 Stress if the character has the Humble trait
  • +35 Stress if the character has the Zealous trait
  • +60 Stress if the character has the Generous trait
100 Piety
  • Yes Faith has the Vows of Poverty tenet
None
Commission Epic
  • Choose who shall write the epic:
    • Choosing the storyteller will give +30  Stress if the character has the Greedy trait
  • Choose a theme:
    • Focusing on the character will grant 150  Prestige and 50  Renown when the poem is complete
    • Focusing on family will grant 75  Prestige and 75  Renown when the poem is complete
    • Focusing on truth will grant 150  Prestige and 250  Piety when the poem is complete
  • +2 Monthly Prestige for 10 years if the epic is regular
  • +5 Monthly Prestige for 10 years if the epic is exceptional
Depends on monthly income
  • Yes Adult
  • Diplomacy lifestyle.png Writing History perk
10 years
Extort Subjects
  • Two events to gain gold in exchange for penalties will take place within the next 5 days
  • +60 Stress if the character has the Generous trait
None
  • Yes Adult
  • Stewardship lifestyle.png It is MY Domain perk
2 years
Sell Minor Titles
  • Scaled Gold
  • One of the following happens in 5 days:
    • Gain random  Gold,  Prestige and a  Weak Hook on a vassal
    • Gain random  Gold and reduce a powerful vassal's feudal taxes
    • Lose random  Prestige and 30  Opinion with a vassal
    • Choose to gain random  Gold or random  Prestige
    • Choose to gain random  Gold or random  Renown
    • Choose to lose random  Prestige or 30  Opinion with a powerful vassal
150 Prestige
  • Yes Adult
  • Stewardship lifestyle.png At Any Cost perk
5 years
Embrace Celibacy
  • Trait celibate.png Gain the Celibate trait
  • +60 Stress if the character has the Lustful trait
None
  • Yes Adult
  • Learning lifestyle.png Restraint perk
  • NoTrait seducer.png Seducer trait
  • NoTrait reveler 1.png Eager Reveler trait
  • NoTrait reveler 2.png Famous Reveler trait
  • NoTrait reveler 3.png Legendary Reveler trait
1 year
Abandon Celibacy
  • Trait celibate.png Lose the Celibate trait
  • -35 Stress if the character has the Lustful trait
None
  • Learning lifestyle.png Restraint perk
  • Trait celibate.png Celibate trait
1 year
Hold Mystical Communion
  • Learning lifestyle.png +300 Learning Lifestyle Experience
  • Modifier stress positive.png Gain the Divine Guidance modifier for 5 years, giving the following effects:
    • +1 Martial
    • +1 Learning
    • -25% Stress Gain
    • +25% Stress Loss
  • 50% change to gain one of the following in 3 days:
    • -20 Opinion with the court chaplain
    • -20 Opinion with a vassal with the Zealous trait
    • -30 Opinion with the head of faith and -1 level of devotion
    • +30 Opinion with a vassal with the Zealous trait
    • +30 Opinion with a vassal, councilor or family member with a required trait
    • Ill trait
    • Ill trait removed
100 Piety
  • Yes Adult
  • Yes One of the following
    • Trait mystic 1.png Wise Man trait
    • Trait mystic 2.png Mystic trait
    • Trait mystic 3.png Miracle Worker trait
5 years
Pet Cat
  • -10 Stress
None
  • Modifier cat positive.png Pet cat
5 years
Pet Dog
  • One of the following happens:
    • 98% character gains -10  Stress
    • 1% choice between an  Unpressed Claim on a random neighbor title or +20  Opinion with the title holder
    • 1% character is injured
None
  • Modifier dog positive.png Pet dog
5 years
Attempt Suicide
  • -1 Level of Devotion
  • 50% chance the following happen
    • Death natural.png Character dies
    • -1 Level of Splendor
    • -30 Opinion with all vassals
None
  • No Faith has the Consolamentum tenet
  • One of the following
    • Trait cancer.png Cancer trait
    • Trait depressed.png Depressed trait
    • Trait great pox.png Great Pox trait
    •  Incapable trait
    • Trait leper.png Leper trait
    • Trait lunatic.png Lunatic trait
    • Stress level 3.png Stress Level 3
    • Death natural.png Best Friend, Soulmate or Child with high Opinion died
5 years

Activities

Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is a child, imprisoned, at war or commanding an army.

Activity Immediate effects Cost Additional rquirements Cooldown
Activity hunt.png Call Hunt
  • -30 Stress if the character doesn't have the Lazy trait
  • Additional stress lost if character have Diligent, Athletic, Sadistic, Brave or Hunter trait.
  • Additional stress gain if character have Compassionate or Craven trait.
  • Can trigger events with courtiers, vassals and guests
Depends of primary title tier divide by 1.5 None 5 years
Activity feast.png Host Feast
  • Icon piety pagan 01.png +100 Piety if faith has the Hedonistic tenet
  • Icon piety pagan 01.png +100 Piety if faith has the Ritual Celebrations tenet
  • -30 Stress if the character doesn't have the Shy trait
  • Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
  • Can trigger events with courtiers, vassals, family, liege and personal scheme targets
Depends of primary title tier None 5 years
Activity meditation.png Meditate in Seclusion
  • Choose a place to meditate based on what terrain controlled baronies have:
    • If meditating at the castle lose -10  Stress
    • If meditating outside the castle can lose or gain random  Stress, gain  Learning or lose a negative trait
  • Modifier learning negative.png Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
    • -1 Diplomacy
    • -1 Martial
    • -1 Stewardship
    • -1 Intrigue
  • Each meditation increases the chance of a successful outcome for further meditations
None Yes Faith has one of the following tenets:
  • Asceticism
  • Inner Journey
3 years
Activity pilgrimage.png Go on a Pilgrimage
  • Choose a destination
  • Can trigger various events
  • Trait mystic.png 50% Chance to gain or upgrade a Mystic trait if faith has the Esotericism tenet
  • Modifier prowess positive.png Upon completion grants the Determined Pilgrim modifier for 10 years if faith has the Armed Pilgrimages tenet, giving:
    • +2% Monthly Piety per Knight
  • Modifier family positive.png Upon completion grants the In the Footsteps of my Forebearers modifier for 10 years if faith has the Ancestor Worship tenet, giving:
    • +10 Close Family Opinion
  • Modifier martial positive.png Upon completion grants the Poverty's Journey modifier for 10 years if faith has the Mendicant Preachers tenet, giving:
    • -33% Holy Order Hire Cost
  • Modifier social positive.png Upon completion grants the The Seats of Bishops modifier for 10 years if faith has the Ecclesiarchy tenet, giving:
    • +10 Clergy Opinion
  • Modifier social positive.png Upon completion grants the Display of Submission modifier for 10 years if faith has the Struggle and Submission tenet, giving:
    • +10 Same Faith Opinion
  • Character may die if they're ill
Depends of distance to destination NoReligion christianity lollard.png Lollardy faith
NoReligion christianity paulicanism.png Paulicianism faith
NoReligion christianity waldensian.png Waldensianism faith
15 years
Activity pilgrimage.png Undertake the Hajj
  • Trait pilgrim.png Gain the Hajjaj Trait
  • Icon piety islam 01.png +250 Piety if Mecca is nearby
  • Icon piety islam 01.png +375 Piety if Mecca is some distance away
  • Icon piety islam 01.png +625 Piety if Mecca is far
  • Icon piety islam 01.png +875 Piety if Mecca is very far
  • Modifier social positive.png Gain the Display of Submission permanent modifier if faith has the Struggle and Submission tenet
  • Modifier letter positive.png Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
    • Icon piety islam 01.png +5 Monthly Piety
    • +5 Same Faith Opinion
    • -10 Attraction Opinion
  • Character may die if they're ill
Depends of distance to Mecca Icon piety islam 01.png Islam religion
NoReligion alevi.png Alevism faith
NoReligion islam druze.png Druze faith
15 years
Activity witch ritual.png Host Grant Rite
  • 7 days after starting the activity choose what to perform:
    • Being successful grants +20  Opinion with every participant
    • Being unsuccessful grants -15  Opinion with every participant and +20  Stress
  • Trait witch.png Can trigger events with characters with the Witch trait
50 Gold Trait witch.png Witch trait
Modifier outdoors positive.png Witch Coven house modifier
10 years

Coping actions

Coping actions are decisions available to characters with a coping mechanism trait and reduce  Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.

Decision Stress Cost Required trait Description
Confess -20
  • Expose a secret if the character has any
  • Modifier social negative.png Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
    • -5 General Opinion
Trait contrite.png Contrite Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.
Consume Hashish Cakes -20
  • Modifier stress negative.png Gain the Hashish Stupor modifier for 2 years, giving the following effects:
    • -1 Stewardship
    • -2 Learning
Trait hashishiyah.png Hashishiyah Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!
Donate to Charity -20
  • Scaled gold
Trait improvident.png Improvident There are many who need my gold more than me. It might not directly solve my own issues, but it lightens the mind to give.
Flagellate -40
  • Trait wounded 1.png Gain the Wounded trait
    • If already Trait wounded 1.png Wounded, gain the Trait wounded 2.png Severely Injured trait
    • If already Trait wounded 2.png Severely Injured, gain the Trait wounded 3.png Brutally Mangled trait
    • If already Trait wounded 3.png Brutally Mangled, character dies
Trait flagellant.png Flagellant Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.
Indulge in Drink -20
  • -150 Prestige
Trait drunkard.png Drunkard The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!
Indulge in Food -20
  • Scaled gold
Trait comfort eater.png Comfort Eater When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.
Lash Out -20
  • Modifier stress negative.png 50% Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
    • -10 Direct Vassal Opinion
  • 50% Chance to lose -40 Opinion with a vassal
    • Friend vassals will only be insulted if the character has no other vassals
Trait irritable.png Irritable To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.
Seclude Yourself -20
  • -150 Prestige
Trait reclusive.png Reclusive To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.
Shun Food -20
  • Modifier food negative.png Gain the Famished modifier for 3 years, giving the following effects:
    • -1 Prowess
    • Moderate Health Penalty
Trait inappetetic.png Inappetetic I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.
Talk to Confidant -20
  • -10 Opinion with all courtiers except one
Trait confider.png Confider To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
Visit a Brothel -40
  • Scaled gold
  • Trait lovers pox.png 20% chance to gain the Lover's Pox trait
  • Trait great pox.png 5% chance to gain the Great Pox trait
  • 5% chance to be suspected of adultery
Trait rakish.png Rakish Nothing relieves the mind like some carnal relief.
Visit the Market -20
  • Scaled gold
Trait profligate.png Profligate Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!
Work Off Some Stress -20
  • Modifier social negative.png Gain the Sweaty Stench modifier for 1 year, giving the following effects:
    • -5 General Opinion
Trait athletic.png Athletic Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.
Write Thoughts Down -20
  • Modifier social negative.png Gain the Occupied Writing modifier for 1 year, giving the following effects:
    • -2 Diplomacy
Trait journaller.png Journaller I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!