(创建页面,内容为“{{Version|1.0}} Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the {{iconify|Inc…”) |
无编辑摘要 |
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| Escape from Prison | | Escape from Prison | ||
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* {{green|50%}} chance to escape prison | * {{icon|unknown}} {{green|50%}} chance to escape prison | ||
* {{red|50%}} chance to gain {{red|-20}} {{iconify|Opinion}} with the jailer and {{icon|health penalty}} {{red|Moderate Health Penalty}} for 5 years | * {{icon|unknown}} {{red|50%}} chance to gain {{red|-20}} {{iconify|Opinion}} with the jailer and {{icon|health penalty}} {{red|Moderate Health Penalty}} for 5 years | ||
** Chance is increased to {{red|66%}} if the character has the [[File:Trait craven.png|24px]] Craven, [[File:Trait physique bad 1.png|24px]] Delicate or [[File:Trait weak.png|24px]] Weak traits | ** Chance is increased to {{red|66%}} if the character has the [[File:Trait craven.png|24px]] Craven, [[File:Trait physique bad 1.png|24px]] Delicate or [[File:Trait weak.png|24px]] Weak traits | ||
** Chance is increased to {{red|75%}} if the character has the [[File:Trait physique bad 2.png|24px]] Frail or [[File:Trait physique bad 3.png|24px]] Feeble trait | ** Chance is increased to {{red|75%}} if the character has the [[File:Trait physique bad 2.png|24px]] Frail or [[File:Trait physique bad 3.png|24px]] Feeble trait | ||
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* {{icon|renown}} {{green|+75}} Renown | * {{icon|renown}} {{green|+75}} Renown | ||
* [[File:Modifier prestige positive.png|24px]] Dynasty gains the Dynasty of Many Crowns permanent modifier | * [[File:Modifier prestige positive.png|24px]] Dynasty gains the Dynasty of Many Crowns permanent modifier, giving: | ||
** {{icon|stewardship}} {{green|+2}} Stewardship | |||
** {{icon|prestige}} {{green|+20%}} Monthly Prestige | |||
** {{icon|levies}} {{green|+10%}} Levy Size | |||
** {{icon|opinion}} {{green|+5}} Direct Vassal Opinion | |||
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* {{icon|fervor}} {{green|+25%}} Fervor | * {{icon|fervor}} {{green|+25%}} Fervor | ||
* {{icon|fervor}} {{green|-25%}} Fervor for all other Christian faiths | * {{icon|fervor}} {{green|-25%}} Fervor for all other Christian faiths | ||
* [[File:Doctrine ecumenical christian.png|24px]] All faiths lose the Ecumenism doctrine | * [[File:Doctrine ecumenical christian.png|24px]] Your faith gains Ecumenism if it did not already have it. | ||
* [[File:Doctrine ecumenical christian.png|24px]] All other Christian faiths lose the Ecumenism doctrine | |||
* {{icon|unknown}} {{green|80%}} chance for each character of a different Christian faith to convert to the character's faith | * {{icon|unknown}} {{green|80%}} chance for each character of a different Christian faith to convert to the character's faith | ||
** All characters with the [[File:Trait cynical.png|24px]] Cynical trait will convert and all characters with the [[File:Trait zealous.png|24px]] Zealous that will refuse | ** All characters with the [[File:Trait cynical.png|24px]] Cynical trait will convert and all characters with the [[File:Trait zealous.png|24px]] Zealous that will refuse | ||
第970行: | 第975行: | ||
* [[File:Icon prestige 05.png|24px]] The Living Legend Level of Fame | * [[File:Icon prestige 05.png|24px]] The Living Legend Level of Fame | ||
* {{icon|yes}} Religion is one of the following: | * {{icon|yes}} Religion is one of the following: | ||
** {{icon|piety}} | ** {{icon|piety}} Christian | ||
** [[File:Religion hellenic.png|24px]] Greco-Roman | ** [[File:Religion hellenic.png|24px]] Greco-Roman | ||
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第1,590行: | 第1,595行: | ||
** If already [[File:Trait wounded 1.png|24px]] Wounded, gain the [[File:Trait wounded 2.png|24px]] Severely Injured trait | ** If already [[File:Trait wounded 1.png|24px]] Wounded, gain the [[File:Trait wounded 2.png|24px]] Severely Injured trait | ||
** If already [[File:Trait wounded 2.png|24px]] Severely Injured, gain the [[File:Trait wounded 3.png|24px]] Brutally Mangled trait | ** If already [[File:Trait wounded 2.png|24px]] Severely Injured, gain the [[File:Trait wounded 3.png|24px]] Brutally Mangled trait | ||
** If already [[File:Trait wounded 3.png|24px]] Brutally Mangled, | ** If already [[File:Trait wounded 3.png|24px]] Brutally Mangled, character dies | ||
| [[File:Trait flagellant.png|24px]] Flagellant | | [[File:Trait flagellant.png|24px]] Flagellant | ||
| ''Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.'' | | ''Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.'' |
2020年9月8日 (二) 00:17的版本
Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements.
Major decisions
Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.
Unique decisions
The following major decisions can only be taken once per game, regardless of character.
Realm founding decisions
The following unique decisions will result in the creation of a powerful new realm.
Minor decisions
The following decisions have a cooldown and do not affect the world at large.
Activities
Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is a child, imprisoned, at war or commanding an army.
Coping actions
Coping actions are decisions available to characters with a coping mechanism trait and reduce Stress at the cost of various penalties. Each coping action can only be done once every 3 years but has no other requirements.