内阁:修订间差异

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{{Version|Pre-release}}
{{Version|1.0}}
The Council is a group of specialized Vassal or Courtier characters that help a landed lord rule its realm.
The council is a group of 6 specialized Vassal or Courtier characters that help a landed character rule its realm. Each council member is able to perform one task at a time. If a Councilor is also a Commander it cannot lead troops while assigned to a task. Characters cannot be appointed Councilors if they have the {{iconify|Incapable}} trait. A Councilor gains {{green|+5%}} Lifestyle Experience for their position's primary skill.


While a Councilor is performing a task one event related to it can trigger each year. Positive events can take place if the councilor's skill is above '''8''' and negative events can take place if the councilor's skill is below '''15'''.


== 内阁职位 ==
The Spouse position can only be filled by an unlanded Spouse. If the Faith has the Polygamous Marriage Type Doctrine then the Primary Spouse will fill the position.
There are five council positions, each linked to one of the character attributes. Each Councilor has three possible tasks. A Councilor can only perform one task at a time and cannot lead troops while assigned to a task. A Councilor's skill is determined by the Attribute used for its Council position and a high or low Attribute can also cause minor beneficial or bungling events.
 
{| class="mildtable"
The Court Chaplain can only be changed if the Liege's Faith has the Revocable Clerical Appointment doctrine. Faiths with the Theocratic doctrine have a Realm Priest instead of Court Chaplain. Realm Priests Lease all Temple Holdings in the Liege's Domain and receive a portion of the Taxes and Levies of every vassal's Realm Priest of the same Faith. Realm Priests provide their Liege with Taxes and Levies the same way Vassals do and if they hold a negative {{iconify|Opinion}} of the Liege they will not provide any.
|-
{| class="mildtable plainlist"
! Position
! Position
! Primary Attribute
! Primary Skill
! Tasks
! Tasks
! Effects
! Effects
! Possible positive events
! Possible negative events
|-
| rowspan=6 style="text-align: center; | '''Spouse'''<br>[[File:Spouse job.png]]
| rowspan=6 | {{icon|unknown}} All
| [[File:Unknown.png|40px]] Assist Ruler
| {{icon|unknown}} {{green|33%}} of all Councilor's Skills are added to the Ruler's
| rowspan=6 |
* {{icon|prestige}} {{green|+75}} Prestige
* {{icon|dread}} {{green|+10}} Dread
* {{icon|advantage}} {{green|+2}} Advantage for 10 years
* {{icon|levies}} {{green|+10%}} Levy Size for 10 years
* {{icon|gold}} {{green|-20%}} Mercenary Hire Cost for 10 years
* {{icon|gold}} {{green|-25%}} Men-at-Arms Maintenance for 5 years
* {{icon|opinion}} {{green|+20}} Opinion with a Dynasty member
* {{icon|opinion}} {{green|+30}} Opinion with Head of Faith
* {{icon|opinion}} Two children stop being rivals
* {{icon|opinion}} Player Heir befriends another one of the children
* {{icon|weak hook}} Gain a Favor Hook on a Courtier
| rowspan=6 | None
|-
|-
| Chancellor
| [[File:Diplomacy.png|40px]] Court Politics
| Diplomacy
| {{icon|diplomacy}} {{green|66%}} of Councilor's Diplomacy Skill is added to the Ruler's
| Integrate Title
| Speeds the de jure drift of a valid title into the realm
|-
|-
| Marshal
| [[File:Martial.png|40px]] Chivalry
| Martial
| {{icon|martial}} {{green|66%}} of Councilor's Martial Skill is added to the Ruler's
| Increase Control in County
| Increases the monthly Control gain in a County
|-
|-
| Steward
| [[File:Stewardship.png|40px]] Manage Domain
| Stewardship
| {{icon|stewardship}} {{green|66%}} of Councilor's Stewardship Skill is added to the Ruler's
| Increase Development in Country
| Reduces building and holding construction time and increases monthly development growth in a County
|-
|-
| Spymaster
| [[File:Intrigue.png|40px]] Court Intrigue
| Intrigue
| {{icon|intrigue}} {{green|66%}} of Councilor's Intrigue Skill is added to the Ruler's
| Find Secrets
| Attempts to learn the secrets of characters in a given Court
|-
|-
| Court Chaplain
| [[File:Learning.png|40px]] Patronage
| Learning
| {{icon|learning}} {{green|66%}} of Councilor's Learning Skill is added to the Ruler's
| Fabricate Claim on County
|-
| Gains opportunities to acquire claims on a County
| rowspan=3 style="text-align: center; | '''Court Chaplain'''<br>[[File:Religious councillor job.png]]
|}
| rowspan=3 | {{iconify|Learning}}
 
| [[File:Task_religious_relations.png|40px]] Religious Relations
=== Bishop ===
|
Certain faiths replace the Court Chaplain with a Bishop. Bishops control all levies and receive all taxes from all temple holdings in the realm and receive a fraction of the taxes and levies generated by the Bishops of all Vassals. They'll then hand over the taxes and levies to the ruler, scaling with their Opinion on said ruler.
* {{icon|piety}} {{green|+0.05}} Piety per Councilor Skill
 
* {{icon|opinion}} {{green|+0.5}} Theocratic Ruler Opinion per Councilor Skill
== Spouse ==
| {{icon|opinion}} {{green|+30}} Opinion with a theocratic vassal for 5 years
If a ruler's spouse is unlanded she or he will take up a sixth Council position and give the ruler an Attribute bonus depending on the task they're assigned to.
|
{| class="mildtable"
* {{icon|piety}} {{red|-50}} Piety
* {{icon|opinion}} {{red|-30}} Opinion with a theocratic vassal for 5 years
|-
| [[File:Task_conversion.png|40px]] Convert Faith in County
| {{icon|unknown}} At 100% progress County changes Faith to the liege's
|
* {{icon|development}} {{green|+5%}} County Monthly Development for 5 years
* {{icon|levies}} {{green|+25%}} County Levy Size for 5 years
* {{icon|opinion}} {{green|+30}} County Popular Opinion for 5 years
| {{icon|opinion}} {{red|-30}} County Popular Opinion for 5 years
|-
| [[File:Task fabricate claim.png|40px]] Fabricate Claim on County
| {{icon|unpressed claim}} At 100% progress gain an Unpressed Claim
| {{icon|unpressed claim}} {{green|20%}} Chance to gain a Claim on the County's Duchy
|
* {{icon|piety}} {{red|-100}} Piety
* {{icon|opinion}} {{red|-30}} Opinion with the title holder for 5 years
* {{icon|opinion}} {{red|-20}} Opinion with a Powerful Vassal for 5 years
* {{icon|opinion}} {{red|-10}} Direct Vassal Opinion for 5 years
|-
| rowspan=3 style="text-align: center; | '''Chancellor'''<br>[[File:Chancellor job.png]]
| rowspan=3 | {{iconify|Diplomacy}}
| [[File:Task_foreign_affairs.png|40px]] Foreign Affairs
|
* {{icon|prestige}} {{green|+0.05}} Prestige per Councilor Skill
* {{icon|opinion}} {{green|+0.5}} Independent Ruler Opinion per Councilor Skill
|
* [[File:Truce.png|24px]] Ends a Truce against another ruler
* {{icon|opinion}} {{green|+30}} Opinion with a neighbor for 5 years
|
* {{icon|opinion}} {{red|-30}} Opinion with a neighbor for 5 years
* {{icon|unpressed claim}} Neighbor gains an Unpressed Claim
* [[File:Truce.png|24px]] Ends an enemy Truce
|-
| [[File:Task_domestic_affairs.png|40px]] Domestic Affairs
| {{icon|opinion}} {{green|+0.5}} Direct Vassal Opinion per Councilor Skill
|
* {{icon|opinion}} {{green|+30}} Opinion with a Powerful Vassal for 5 years
* {{icon|gold}} A Feudal Contract raises Feudal Taxes
* [[File:Truce.png|24px]] Option to end a Vassal war
* {{icon|law}} Option to give a vassal Partition Law
|
* {{icon|prestige}} {{red|-150}} Prestige
* {{icon|opinion}} {{red|-30}} Opinion with a Powerful Vassal for 5 years
* {{icon|gold}} A Feudal Contract lowers Feudal Taxes
|-
| [[File:Task_integrate_title.png|40px]] Integrate Title
| {{icon|yes}} At 100 progress the targeted Title becomes de jure part of the Primary Title
|
* [[File:Task_integrate_title.png|24px]] {{green|+15%}} Task Progress
* {{icon|unknown}} Option to gain County Development or Prestige
| [[File:Task_integrate_title.png|24px]] {{red|-15%}} Task Progress
|-
| rowspan=3 style="text-align: center; | '''Steward'''<br>[[File:Steward job.png]]
| rowspan=3 | {{iconify|Stewardship}}
| [[File:Task_collect_taxes.png|40px]] Collect Taxes
| {{icon|gold}} {{green|+0.5%}} Domain Taxes per Councilor Skill
| {{iconify|Gold}} based on current monthly income
| [[File:County corruption.png|24px]] County Corruption for 5 years
|-
| [[File:Task_develop_county.png|40px]] Increase Development in County
|
* {{icon|time}} {{green|-1%}} Building and Holding Construction Time per Councilor Skill
* {{icon|development}} {{green|+0.2}} Monthly Development Growth per Councilor Skill
* {{icon|development}} At 100% increase Development by 1
|
* {{icon|control}} {{green|+20}} County Control
* {{icon|gold}} {{green|+10%}} County Holding Taxes for 10 years
|
* {{icon|control}} {{red|-20}} County Control
* {{icon|time}} {{red|+20}} County Building Construction Time
* {{icon|opinion}} {{red|-40}} County Popular Opinion for 5 years
|-
|-
! Task
| [[File:Task_promote_culture.png|40px]] Promote Culture
! Raised Attribute
| {{icon|culture}} At 100% County changes Culture to the liege's
|
* {{icon|gold}} {{green|+10%}} County Holding Taxes for 5 years
* {{icon|levies}} {{green|+25%}} County Levy Size for 5 years
* {{icon|opinion}} {{green|+40}} County Popular Opinion for 5 years
|
* {{icon|opinion}} {{red|-40}} County Popular Opinion for 5 years
|-
|-
| Assist Ruler
| rowspan=3 style="text-align: center; | '''Marshal'''<br>[[File:Marshal job.png]]
| Minor bonus to all Attributes
| rowspan=3 | {{iconify|Martial}}
| [[File:Task_organize_levies.png|40px]] Organize Levies
|
* {{icon|levies}} {{green|+5%}} Levy Size, Garrison Size and Reinforcement Rate
* {{icon|levies}} {{green|+1%}} Levy Size, Garrison Size and Reinforcement Rate per Councillor Skill
|
* {{icon|gold}} {{green|+5%}} County Holding Taxes for 5 years
* [[File:County corruption.png|24px]] No County Corruption for 5 years
|
* {{icon|levies}} {{red|-5%}} Levy Size for 5 years
* {{icon|gold}} {{red|-10%}} County Holding Taxes for 5 years
* [[File:Modifier county development negative.png|24px]] Thieves Guild County Corruption for 5 years
|-
|-
| Court Politics
| [[File:Task_train_commanders.png|40px]] Train Commanders
| Diplomacy
|
* {{icon|gold}} {{green|-0.05%}} Met-at-Arms Maintenance
* {{icon|gold}} {{green|-1%}} Met-at-Arms Maintenance per Councilor Skill
* {{icon|unknown}} {{green|+0.33%}} Monthly chance to improve or find a Commander per Councillor Skill
|
* {{icon|prowess}} {{green|+1}} Prowess to a Commander
* {{icon|unknown}} Commander gains a new Commander trait
|
* [[File:Trait wounded 1.png|24px]] Commander gains the Wounded trait
* [[File:Trait maimed.png|24px]] Commander gains the Maimed trait
* [[File:Death natural.png|24px]] Commander is killed
|-
|-
| Chivalry
| [[File:Task_increase_control.png|40px]] Increase Control in County
| Martial
|
* [[File:County corruption.png|24px]] {{green|+0.2%}} Monthly chance to remove County Corruption per Chancellor Skill
* [[File:County corruption.png|24px]] Targeted County cannot gain Corruption
|
* {{icon|opinion}} {{green|+50}} County Popular Opinion for 5 years
* {{icon|opinion}} {{green|+30}} Opinion with a baron for 5 years
|
* {{icon|control}} {{red|-20}} County Control
* {{icon|opinion}} {{red|-50}} County Popular Opinion for 5 years
* {{icon|opinion}} {{red|-30}} Opinion with a baron for 5 years
|-
|-
| Manage Domain
| rowspan=3 style="text-align: center; | '''Spymaster'''<br>[[File:Spymaster job.png]]
| Stewardship
| rowspan=3 | {{iconify|Intrigue}}
| [[File:Task_disrupt_schemes.png|40px]] Disrupt Schemes
|
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Resistance
* {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Resistance per Councilor Skill
* {{icon|scheme secrecy}} {{green|+10}} Scheme Discovery Chance
* {{icon|scheme secrecy}} {{green|+1}} Scheme Discovery Chance per Councilor Skill
|
* {{icon|unknown}} An enemy Hostile Scheme is canceled
* {{icon|unknown}} Discover a Criminal secret
* {{icon|unknown}} Discover a Shunned secret
|
* {{icon|unknown}} A personal secret is revealed to a Powerful Vassal
* {{icon|unknown}} A courtier's secret is revealed to a Powerful Vassal
|-
|-
| Court Intrigue
| [[File:Task_support_schemes.png|40px]] Support Schemes
| Intrigue
|
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power
* {{icon|scheme success chance}} {{green|+1}} Hostile Scheme Power per Councilor Skill
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance
* {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Success Chance per Councilor Skill
|
* {{icon|unknown}} Discover a Criminal secret
* {{icon|unknown}} Discover a Shunned secret
|
* {{icon|prestige}} {{red|-150}} Prestige
* {{icon|piety}} {{red|-100}} Piety
* {{icon|unknown}} A Hostile Scheme is canceled
|-
|-
| Patronage
| [[File:Task_find_secrets.png|40px]] Find Secrets
| Learning
| {{icon|unknown}} {{green|+5%}} Chance to discover a Secret at court (if any) per Councilor Skill
| None
|
* {{icon|opinion}} {{red|-15}} Opinion with the target
* {{icon|crime}} Crime against the Liege
|}
|}

2020年9月5日 (六) 23:34的版本

The council is a group of 6 specialized Vassal or Courtier characters that help a landed character rule its realm. Each council member is able to perform one task at a time. If a Councilor is also a Commander it cannot lead troops while assigned to a task. Characters cannot be appointed Councilors if they have the  Incapable trait. A Councilor gains +5% Lifestyle Experience for their position's primary skill.

While a Councilor is performing a task one event related to it can trigger each year. Positive events can take place if the councilor's skill is above 8 and negative events can take place if the councilor's skill is below 15.

The Spouse position can only be filled by an unlanded Spouse. If the Faith has the Polygamous Marriage Type Doctrine then the Primary Spouse will fill the position.

The Court Chaplain can only be changed if the Liege's Faith has the Revocable Clerical Appointment doctrine. Faiths with the Theocratic doctrine have a Realm Priest instead of Court Chaplain. Realm Priests Lease all Temple Holdings in the Liege's Domain and receive a portion of the Taxes and Levies of every vassal's Realm Priest of the same Faith. Realm Priests provide their Liege with Taxes and Levies the same way Vassals do and if they hold a negative  Opinion of the Liege they will not provide any.

Position Primary Skill Tasks Effects Possible positive events Possible negative events
Spouse
Spouse job.png
All Unknown.png Assist Ruler 33% of all Councilor's Skills are added to the Ruler's
  • +75 Prestige
  • +10 Dread
  • +2 Advantage for 10 years
  • +10% Levy Size for 10 years
  • -20% Mercenary Hire Cost for 10 years
  • -25% Men-at-Arms Maintenance for 5 years
  • +20 Opinion with a Dynasty member
  • +30 Opinion with Head of Faith
  • Two children stop being rivals
  • Player Heir befriends another one of the children
  • Gain a Favor Hook on a Courtier
None
Diplomacy.png Court Politics 66% of Councilor's Diplomacy Skill is added to the Ruler's
Martial.png Chivalry 66% of Councilor's Martial Skill is added to the Ruler's
Stewardship.png Manage Domain 66% of Councilor's Stewardship Skill is added to the Ruler's
Intrigue.png Court Intrigue 66% of Councilor's Intrigue Skill is added to the Ruler's
Learning.png Patronage 66% of Councilor's Learning Skill is added to the Ruler's
Court Chaplain
Religious councillor job.png
 Learning Task religious relations.png Religious Relations
  • +0.05 Piety per Councilor Skill
  • +0.5 Theocratic Ruler Opinion per Councilor Skill
+30 Opinion with a theocratic vassal for 5 years
  • -50 Piety
  • -30 Opinion with a theocratic vassal for 5 years
Task conversion.png Convert Faith in County At 100% progress County changes Faith to the liege's
  • +5% County Monthly Development for 5 years
  • +25% County Levy Size for 5 years
  • +30 County Popular Opinion for 5 years
-30 County Popular Opinion for 5 years
Task fabricate claim.png Fabricate Claim on County At 100% progress gain an Unpressed Claim 20% Chance to gain a Claim on the County's Duchy
  • -100 Piety
  • -30 Opinion with the title holder for 5 years
  • -20 Opinion with a Powerful Vassal for 5 years
  • -10 Direct Vassal Opinion for 5 years
Chancellor
Chancellor job.png
 Diplomacy Task foreign affairs.png Foreign Affairs
  • +0.05 Prestige per Councilor Skill
  • +0.5 Independent Ruler Opinion per Councilor Skill
  • Truce.png Ends a Truce against another ruler
  • +30 Opinion with a neighbor for 5 years
  • -30 Opinion with a neighbor for 5 years
  • Neighbor gains an Unpressed Claim
  • Truce.png Ends an enemy Truce
Task domestic affairs.png Domestic Affairs +0.5 Direct Vassal Opinion per Councilor Skill
  • +30 Opinion with a Powerful Vassal for 5 years
  • A Feudal Contract raises Feudal Taxes
  • Truce.png Option to end a Vassal war
  • Option to give a vassal Partition Law
  • -150 Prestige
  • -30 Opinion with a Powerful Vassal for 5 years
  • A Feudal Contract lowers Feudal Taxes
Task integrate title.png Integrate Title Yes At 100 progress the targeted Title becomes de jure part of the Primary Title
  • Task integrate title.png +15% Task Progress
  • Option to gain County Development or Prestige
Task integrate title.png -15% Task Progress
Steward
Steward job.png
 Stewardship Task collect taxes.png Collect Taxes +0.5% Domain Taxes per Councilor Skill  Gold based on current monthly income County corruption.png County Corruption for 5 years
Task develop county.png Increase Development in County
  • -1% Building and Holding Construction Time per Councilor Skill
  • +0.2 Monthly Development Growth per Councilor Skill
  • At 100% increase Development by 1
  • +20 County Control
  • +10% County Holding Taxes for 10 years
  • -20 County Control
  • +20 County Building Construction Time
  • -40 County Popular Opinion for 5 years
Task promote culture.png Promote Culture At 100% County changes Culture to the liege's
  • +10% County Holding Taxes for 5 years
  • +25% County Levy Size for 5 years
  • +40 County Popular Opinion for 5 years
  • -40 County Popular Opinion for 5 years
Marshal
Marshal job.png
 Martial Task organize levies.png Organize Levies
  • +5% Levy Size, Garrison Size and Reinforcement Rate
  • +1% Levy Size, Garrison Size and Reinforcement Rate per Councillor Skill
  • +5% County Holding Taxes for 5 years
  • County corruption.png No County Corruption for 5 years
  • -5% Levy Size for 5 years
  • -10% County Holding Taxes for 5 years
  • Modifier county development negative.png Thieves Guild County Corruption for 5 years
Task train commanders.png Train Commanders
  • -0.05% Met-at-Arms Maintenance
  • -1% Met-at-Arms Maintenance per Councilor Skill
  • +0.33% Monthly chance to improve or find a Commander per Councillor Skill
  • +1 Prowess to a Commander
  • Commander gains a new Commander trait
  • Trait wounded 1.png Commander gains the Wounded trait
  • Trait maimed.png Commander gains the Maimed trait
  • Death natural.png Commander is killed
Task increase control.png Increase Control in County
  • County corruption.png +0.2% Monthly chance to remove County Corruption per Chancellor Skill
  • County corruption.png Targeted County cannot gain Corruption
  • +50 County Popular Opinion for 5 years
  • +30 Opinion with a baron for 5 years
  • -20 County Control
  • -50 County Popular Opinion for 5 years
  • -30 Opinion with a baron for 5 years
Spymaster
Spymaster job.png
 Intrigue Task disrupt schemes.png Disrupt Schemes
  • +5 Hostile Scheme Resistance
  • +0.5 Hostile Scheme Resistance per Councilor Skill
  • +10 Scheme Discovery Chance
  • +1 Scheme Discovery Chance per Councilor Skill
  • An enemy Hostile Scheme is canceled
  • Discover a Criminal secret
  • Discover a Shunned secret
  • A personal secret is revealed to a Powerful Vassal
  • A courtier's secret is revealed to a Powerful Vassal
Task support schemes.png Support Schemes
  • +10 Hostile Scheme Power
  • +1 Hostile Scheme Power per Councilor Skill
  • +5 Hostile Scheme Success Chance
  • +0.5 Hostile Scheme Success Chance per Councilor Skill
  • Discover a Criminal secret
  • Discover a Shunned secret
  • -150 Prestige
  • -100 Piety
  • A Hostile Scheme is canceled
Task find secrets.png Find Secrets +5% Chance to discover a Secret at court (if any) per Councilor Skill None
  • -15 Opinion with the target
  • Crime against the Liege