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欢迎来到[[十字军之王3|十字军之王 III]]的入门指南,这是一个了不起的战略游戏,你可以在这里通过战争、外交以及阴谋手段带领你的宗族在中世纪走向辉煌。无论你是同名前作的回归玩家还是这一系列的新玩家,你都可以通过这个指南在游戏中先人一步地娱乐并获得成功。 | 欢迎来到[[十字军之王3|十字军之王 III]]的入门指南,这是一个了不起的战略游戏,你可以在这里通过战争、外交以及阴谋手段带领你的宗族在中世纪走向辉煌。无论你是同名前作的回归玩家还是这一系列的新玩家,你都可以通过这个指南在游戏中先人一步地娱乐并获得成功。 | ||
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==选择一个角色== | ==选择一个角色== | ||
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| description= CK3简介 #01 - 角色。在第一个视频中''One Proud Bavarian''将帮助我们理解角色及与之相关的概念。{{bvid|BV1ff4y1X78Y}} / | |||
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在 ''CK3'' 中你将扮演一个宗族或统治者,而不是一个国家。在开始的时候,通过点击“新的游戏”在867或1066年代中选择一个有趣的角色。你可以从屏幕顶部的标签选择这两个时间段的不同而有趣的人物,或者,通过点击屏幕左下角的“以任意统治者开始游戏”在你选择的年份中选择地图上的任意合适的统治者。 | 在 ''CK3'' 中你将扮演一个宗族或统治者,而不是一个国家。在开始的时候,通过点击“新的游戏”在867或1066年代中选择一个有趣的角色。你可以从屏幕顶部的标签选择这两个时间段的不同而有趣的人物,或者,通过点击屏幕左下角的“以任意统治者开始游戏”在你选择的年份中选择地图上的任意合适的统治者。 | ||
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*芒斯特的小国王穆尔哈德,他在南爱尔兰统治着面积不大却很强悍的疆域,你可以通过他恢复祖父的王国的过程中学习怎样成为一位征服者。 这个开局相当容易,因为你可以将更多的注意力放在爱尔兰岛上,并且爱尔兰岛有独立的教会并且很少受到岛外的干扰。如果你选择进入游戏教程,你将被指定为该角色。 | *芒斯特的小国王穆尔哈德,他在南爱尔兰统治着面积不大却很强悍的疆域,你可以通过他恢复祖父的王国的过程中学习怎样成为一位征服者。 这个开局相当容易,因为你可以将更多的注意力放在爱尔兰岛上,并且爱尔兰岛有独立的教会并且很少受到岛外的干扰。如果你选择进入游戏教程,你将被指定为该角色。 | ||
*波西米亚公爵弗拉季斯拉夫,他作为神圣罗马帝国的一个封臣统治着捷克人;一旦他积攒了足够的财富,他就会加冕为波希米亚国王。波希米亚王国使用年长者继承法,这个继承法降低了在换代时领地被分给几个心怀鬼胎的兄弟的风险。作为一个神圣罗马帝国的封臣,你不用担心外部的侵略,并且你可以学习如何做为一个强大的封臣而成为领主的内阁成员。 | *波西米亚公爵弗拉季斯拉夫,他作为神圣罗马帝国的一个封臣统治着捷克人;一旦他积攒了足够的财富,他就会加冕为波希米亚国王。波希米亚王国使用年长者继承法,这个继承法降低了在换代时领地被分给几个心怀鬼胎的兄弟的风险。作为一个神圣罗马帝国的封臣,你不用担心外部的侵略,并且你可以学习如何做为一个强大的封臣而成为领主的内阁成员。 | ||
*阿普利亚公爵罗贝尔,他是一个在南意大利有很大声望的诺曼征服者。作为一个想要创建王国的独立统治者,你有足够的上升空间,并且有足够的机会与强大的相邻统治者结为同盟 | *阿普利亚公爵罗贝尔,他是一个在南意大利有很大声望的诺曼征服者。作为一个想要创建王国的独立统治者,你有足够的上升空间,并且有足够的机会与强大的相邻统治者结为同盟。 | ||
作为一个大王国的统治者可能看着很诱人,但紧接而来的,就是取悦并管理许多潜在的对你不忠诚的封臣的责任。在早期你经常会发现有强大的封臣计划反对你,让你在叛乱中变得地位不稳或当你不能使他们息怒时 | 作为一个大王国的统治者可能看着很诱人,但紧接而来的,就是取悦并管理许多潜在的对你不忠诚的封臣的责任。在早期你经常会发现有强大的封臣计划反对你,让你在叛乱中变得地位不稳或 直接攻击你 当你不能使他们息怒时。 | ||
做为一个拥有大量领地的统治者封臣,会使你从领主那里受到保护,当然代价是给领主提供一些税收和兵力 | 做为一个拥有大量领地的统治者封臣,会使你从领主那里受到保护,当然代价是给领主提供一些税收和兵力。你仍然容易受到来自国内其他人的攻击,以及对你感到愤怒的领主 可能会对你采取行动当他 认为你威胁到他的王权时。既然有这么多潜在的选择有你受到战争或阴谋的风险,你就应该在进行游戏时保持警惕并提前计划。 | ||
在开始游戏之前,你可以在游戏菜单中通过修改一些游戏机制来使游戏更好的适应你的个人喜好。屏幕下方找到这个选项。你可以选择较低或较高的难度,改变疾病的几率,设置宗教异端、文化演变,或者改变诸如飞地独立以及外交范围的游戏机制。如此多的设定是很复杂的,最好在初次游戏时选择远离它们。 | 在开始游戏之前,你可以在游戏菜单中通过修改一些游戏机制来使游戏更好的适应你的个人喜好。屏幕下方找到这个选项。你可以选择较低或较高的难度,改变疾病的几率,设置宗教异端、文化演变,或者改变诸如飞地独立以及外交范围的游戏机制。如此多的设定是很复杂的,最好在初次游戏时选择远离它们。 | ||
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*明白你的政体类型的优缺点。 | *明白你的政体类型的优缺点。 | ||
*查看你的文化的革新。如果你是文化领袖,你可以选择一项革新作为文化偏好以加快发现进度。 | *查看你的文化的革新。如果你是文化领袖,你可以选择一项革新作为文化偏好以加快发现进度。 | ||
*查看你的宗教的核心教义 | *查看你的宗教的核心教义 与 教义。 | ||
*确认并钉选(右键点击角色肖像,在互动窗口的右上角有钉选标志)你的玩家继承人,你的领地继承人(如果他们不是同一人),以及你的头衔的觊觎者或宣称者。通过这样做,在继承人或宣称者死亡时,你会受到通知,这可能会改变你的政治局势。 | *确认并钉选(右键点击角色肖像,在互动窗口的右上角有钉选标志)你的玩家继承人,你的领地继承人(如果他们不是同一人),以及你的头衔的觊觎者或宣称者。通过这样做,在继承人或宣称者死亡时,你会受到通知,这可能会改变你的政治局势。 | ||
*查看地形(点击游戏窗口右下角地图选择中的加号,找到“地形”)以了解哪些兵士在你的领地内最具优势或劣势。 | *查看地形(点击游戏窗口右下角地图选择中的加号,找到“地形”)以了解哪些兵士在你的领地内最具优势或劣势。 | ||
====分析威胁==== | ====分析威胁==== | ||
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***谋杀讨厌你的角色(但不要被抓到) | ***谋杀讨厌你的角色(但不要被抓到) | ||
*绝罚 | *绝罚 | ||
对你领地的军事威胁包括: | 对你领地的军事威胁包括: | ||
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===婚姻=== | ===婚姻=== | ||
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| description= CK3简介 #03 - 继承。''One Proud Bavarian'' 将介绍有关继承的事,以避免你的统治者去世时你的王国分裂!{{bvid|BV1JK4y1Y78N}} / | |||
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[[婚姻]]和婚约(安排婚约双方在都满16岁时结婚)可以用于[[同盟|结盟]](这可以帮助你在战争中获得支持从而存活下来),获得获得对头衔的[[头衔#宣称|宣称]],在特定情况下,宣称可以传给子女。婚姻对配偶的威望也有影响,基于他们的[[宗族#家族|家族]]以及最高头衔等级的至亲的相对[[头衔#头衔等级|头衔等级]]。 | [[婚姻]]和婚约(安排婚约双方在都满16岁时结婚)可以用于[[同盟|结盟]](这可以帮助你在战争中获得支持从而存活下来),获得获得对头衔的[[头衔#宣称|宣称]],在特定情况下,宣称可以传给子女。婚姻对配偶的威望也有影响,基于他们的[[宗族#家族|家族]]以及最高头衔等级的至亲的相对[[头衔#头衔等级|头衔等级]]。 | ||
[[特质#先天特质|先天特质]] | [[特质#先天特质|先天特质]](which can potentially be passed on to children, or even augmented if both parents have the trait, and can be either beneficial or detrimental) and [[Attributes#Fertility|fertility]], (which is influenced by [[Attributes#Age|age]], especially for females, who become completely infertile after the age of 45) are important considerations when selecting a spouse. Keep in mind that marrying close relatives (inbreeding) can also result undesirable congenital traits. | ||
Spouses can also help manage your court, based on their own [[Attributes#Skills|skills]] (you can direct your spouse to focus on helping with a particular skill by clicking Choose Task under their portrait on the Council screen, or leave them on the default task of Assist Ruler, which adds a small degree of each of their skills to yours). An especially important skill for the spouse of a ruler is stewardship, as every five points of stewardship increases a character's [[Characters#Domain|domain]] by 1. | |||
A matrilineal marriage will cause any offspring of the marriage to be of the wife's instead of the husband's dynasty. This is important for multiple reasons, including determining which court the couple resides at and the inheritance of titles and claims. The potential spouse's liege (which may be themselves) may prefer a patrilineal or matrilineal marriage, depending on the balance of power between the potential spouses. Note: as of version 1.0.3, female AI rulers won't enter matrilineal marriages. This will inevitably move titles held by independent female rulers out of your dynasty. Until this is patched, female preferred/dominated games or equal gender rights are much harder. | |||
To find a spouse for an unmarried character in your court, click on the silhouette with wedding rings to the right of their character in the character screen, or right click on the character and under the Diplomacy heading, choose Find Spouse. To find a spouse for a character from among your own court, right click on that character's portrait and under the Diplomacy menu, click Arrange Marriage. To select a potential spouse, click on the rectangle that contains the potential spouses' [[attributes]] (not the prospective spouse's portrait). A [[Schemes#Hooks|hook]] or a gift may be used to help persuade the character's liege to allow the marriage. You can narrow down the list of potential spouses by clicking the magnifying glass icon to Toggle Filters, or click the arrow icon, drop-down list or a skill icon to sort the list in ascending or descending order. | |||
===教育儿童=== | ===教育儿童=== | ||
A child tends to develop [[traits]] that belong to their guardian, especially their [[Traits#Education|education trait]], which gives a bonus to experience gained toward a specific lifestyle. When your own character educates a child, you can make choices that direct what traits the child develops, but some of these choices may produce stress if they are contrary to your character's personality. | |||
===管理头衔=== | ===管理头衔=== | ||
As a general rule, always fully control at least the duchy where your Realm Capital is located; doing so helps consolidate your power and avoids offending your vassals who might desire your titles. Conversely, if you have domain counties who are de jure part of your vassals' titles, you might want to make a mental note to eventually dispose of these counties. If you are playing as a count-level ruler and hold multiple titles, its important to note that early game [[laws#realm_succession|succession]] for the majority of rulers is limited to a form of partition, which will see the titles divided and made independent upon death. To avoid this, you will want to get to a duchy level title, or higher, as soon as possible, or in rare instances, adopt a different form of succession. | |||
===外交事务=== | ===外交事务=== | ||
Look around the neighbourhood and the foreign rulers nearby. Check if they have any claims on your (or your vassals') titles. Also, see if any marriages (and thus alliances) can be made. If playing as a vassal, should your Liege becomes weakened or distracted by other adventures, you should be prepared to join your Liege as an ally to defend your titles. If you are playing as a vassal of a stronger liege lord, check the status of [[Vassals#Factions|factions]] in your realm and make sure you are not inadvertently part of a faction that might draw you into an early war (i.e. Duke Vratislav of Bohemia in the 1066 start is a member of the Independence faction in the HRE.) | |||
===[[革新]]的 | ===[[Innovations| 革新]]的 情形=== | ||
In 867, many cultures are missing [[innovation]]s, such as ''Casus Belli'' (for De Jure County Claims) and Plenary Assemblies (for Limited Crown Authority, vital for Feudal and Clan rulers as this allows them to revoke titles). Before unpausing, you'll have to decide if you want to pursue the goal of becoming your Culture's Head and thus be able to pick the Innovation for your culture to be Fascinated by. If not, a possible way to hasten Innovation discovery is by increasing the Development of counties of your culture. | |||
==游戏早期== | ==游戏早期== | ||
After unpausing the game ({{key press|Space}}), you can adjust the speed ({{key press|+}}/{{key press|-}}), as the default speed of 1 is very slow. Faster speeds allow things to go by quickly in peacetime while slower speeds make managing wars easier. Speed 5 causes game time to pass as quickly as your computer can run the simulation and should only be used to pass a large amount of time quickly. Be warned that running the game on Speed 5 can make it difficult to micromanage the different aspects of your realm. | |||
===国内事务=== | ===国内事务=== | ||
In addition to foreign affairs, there are often many small domestic affairs that need handling in the first few days. It is important to ensure that your Court Chaplain endorses you, which provides a boost to levies. This can be as simple as appointing them to the position of court physician, or might require you to win their approval with gifts or a [[Schemes#Personal_schemes|sway]] scheme. You might also want to adjust the composition of your [[council|council]] and ensure that [[Vassals#Powerful_Vassals|powerful vassals]] are represented to avoid them creating or joining [[Vassals#Factions|factions]] against you, and also assign them [[Council#council_task|tasks]] to perform throughout the realm. Finally, check the status of your [[laws|laws]] and [[succession|succession]]. | |||
==传位准备== | ==传位准备== | ||
在你的角色死亡之后 | 在你的角色死亡之后你的领地 的继承 可能是游戏中最危险的时刻之一,所以准备一个平稳的过渡是很重要的。 | ||
*确保你的玩家继承人也是你的主要继承人。注意你领地的继承法和任何进行的选举,并在有必要时修改它们。选择可能的最有利的继承法来保证你的继承人得到你领地的最大份额。 | *确保你的玩家继承人也是你的主要继承人。注意你领地的继承法和任何进行的选举,并在有必要时修改它们。选择可能的最有利的继承法来保证你的继承人得到你领地的最大份额。 | ||
*如果你同时拥有多个继承人和多个最高等级头衔,可以通过创建一个更高等级头衔或者摧毁主头衔之外的其他最高等级头衔来防止领地在继承时分裂 | *如果你同时拥有多个继承人和多个最高等级头衔,可以通过创建一个更高等级头衔或者摧毁主头衔之外的其他最高等级头衔来防止领地在继承时分裂。 | ||
*其他角色对你的好感会在继承时影响他们对你的继承人的好感。恐怖值在你存活时很有用但是它并不会被继承。当你年事已高,有健康惩罚,或者你怀疑有针对你的角色的谋杀计谋在暗中进行时,补偿你在国内的敌人,或者让他们中立。 | *其他角色对你的好感会在继承时影响他们对你的继承人的好感。恐怖值在你存活时很有用但是它并不会被继承。当你年事已高,有健康惩罚,或者你怀疑有针对你的角色的谋杀计谋在暗中进行时,补偿你在国内的敌人,或者让他们中立。 | ||
*如果在继承时你的领地分裂了或者你的封臣创建了针对你的强大派系,不必惊慌。你会获得任何你失去的领地的宣称。用你的谋划夺取你之前的领地,即使你可能要花不止一代人的努力来实现它。值得注意的是,你的弱宣称只有在你在世时为它宣战过,它才会被你的孩子继承。 | *如果在继承时你的领地分裂了或者你的封臣创建了针对你的强大派系,不必惊慌。你会获得任何你失去的领地的宣称。用你的谋划夺取你之前的领地,即使你可能要花不止一代人的努力来实现它。值得注意的是,你的弱宣称只有在你在世时为它宣战过,它才会被你的孩子继承。 | ||
*让你的继承人和你的一个强大封臣联姻可以保护你的继承人免受派系的威胁。 | *让你的继承人和你的一个强大封臣联姻可以保护你的继承人免受派系的威胁。 | ||
[[Category: 需要 完善]] | |||
[[en:Beginner's guide]] | [[en:Beginner's guide]] |