The Council is a group of specialized Vassal or Courtier characters that help a landed lord rule its realm.
Council positions
There are five council positions, each linked to one of the character attributes. Each Councilor has three possible tasks. A Councilor can only perform one task at a time and cannot lead troops while assigned to a task. A Councilor's skill is determined by the Attribute used for its Council position and a high or low Attribute can also cause minor beneficial or bungling events.
Position | Primary Attribute | Tasks | Effects |
---|---|---|---|
Chancellor | Diplomacy | Integrate Title | Speeds the de jure drift of a valid title into the realm |
Marshal | Martial | Increase Control in County | Increases the monthly Control gain in a County |
Steward | Stewardship | Increase Development in Country | Reduces building and holding construction time and increases monthly development growth in a County |
Spymaster | Intrigue | Find Secrets | Attempts to learn the secrets of characters in a given Court |
Court Chaplain | Learning | Fabricate Claim on County | Gains opportunities to acquire claims on a County |
Bishop
Certain faiths replace the Court Chaplain with a Bishop. Bishops control all levies and receive all taxes from all temple holdings in the realm and receive a fraction of the taxes and levies generated by the Bishops of all Vassals. They'll then hand over the taxes and levies to the ruler, scaling with their Opinion on said ruler.
Spouse
If a ruler's spouse is unlanded she or he will take up a sixth Council position and give the ruler an Attribute bonus depending on the task they're assigned to.
Task | Raised Attribute |
---|---|
Assist Ruler | Minor bonus to all Attributes |
Court Politics | Diplomacy |
Chivalry | Martial |
Manage Domain | Stewardship |
Court Intrigue | Intrigue |
Patronage | Learning |