游戏中总共有三种对于大部分行动都是必不可少的资源,威望,虔诚和财富。Each resource can be spent on different things and all of them can be spent or gained through events.
Prestige
Prestige represents a character's social standing. It is gained primarily by holding Titles. Prestige can be spent on vassal interactions, decisions and declarations of war.
Level of Fame
Each time a character gains Prestige it will increase progress towards their next Level of Fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's Level of Fame. A character can pay a Prestige cost with Fame if it doesn't have enough Prestige.
Piety
Piety is a measure of how virtuous a character is in the eye of others and if gained primarily from religious relations and the character's Learning Skill. Piety is spent when interacting with the church. The icon displayed for representing Piety depends on the character's religion.
Level of Devotion
Each time a character gains Piety it will increase progress towards their next Level of Devotion, which grants various benefits. A character will lose a Level of Devotion if it is caught doing something its Faith Doctrines consider Shunned. A character can pay a Piety cost with Devotion if it doesn't have enough Piety.
Gold
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain -10 Advantage.
Most rulers start the game with Gold equal to 12 months of income.