User:咯咯炀/沙盒

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咯咯炀讨论 | 贡献2020年9月28日 (一) 20:49的版本

Personality traits

Personality traits are the traits that represent a character the most and impact if and how much  Stress a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's  Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher.

Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered  Opinion of each other. A character cannot have two opposing traits.

Trait Character effects Boldness AI effects Trait Character effects Boldness AI effects
{{{2}}}
  • +2 Martial
  • +3 Prowess
  • +5 Vassal opinion
  • +10 Attraction opinion
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • +100% Likelihood of capture or death in Battle
  • Stress loss through Hunting
+200
  • +20 Energy
  • +20 Sociability
  • −20 Rationality
{{{2}}}
  • −50% Likelihood of capture or death in Battle
  • +20 Same trait opinion
  • −2 Martial
  • −3 Prowess
  • −5 Vassal opinion
  • −10 Attraction opinion
−200
  • +10 Rationality
  • −20 Energy
  • −20 Sociability
{{{2}}}
  • +1 Diplomacy
  • +1 Intrigue
  • +10% Stress loss
  • +10% Scheme Discovery chance
  • +50% Dread decay
  • +10 Same trait opinion
  • −10 Opposite trait opinion
−20
  • +75 Rationality
  • −10 Energy
  • −10 Vengefulness
{{{2}}}
  • +3 Martial
  • +20 Natural Dread
  • −1 Diplomacy
  • −1 Intrigue
+35
  • +20 Vengefulness
  • +10 Energy
  • −20 Compassion
  • −35 Rationality
{{{2}}}
  • +2 Learning
  • −25% Fertility
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • +20 Honor
  • +10 Energy
  • +10 Zeal
  • −20 Greed
  • −20 Sociability
{{{2}}}
  • +2 Intrigue
  • +25% Fertility
  • +10% Seduction Scheme Power
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • Asexual.png −50% Asexuality chance
  • +35 Sociability
  • +20 Greed
  • +10 Energy
  • −10 Honor
  • −10 Zeal
{{{2}}}
  • +2 Learning
  • +10% Stress loss
  • +10 Opinion of Vassals
  • +20 Opinion of Liege
  • +20 Same trait opinion
  • −1 Intrigue
−50
  • +10 Honor
  • −10 Sociability
  • −10 Vengefulness
  • −10 Zeal
  • −50 Energy
  • −75 Greed
{{{2}}}
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • +1 Prowess
  • +25% Stress gain
  • −15 Opinion of Liege
  • −15 Same trait opinion
  • Stress gain through gifting titles or granting Vassals independence
+50
  • +75 Energy
  • +75 Greed
  • +20 Sociability
  • +10 Zeal
  • −20 Honor
{{{2}}}
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • +20% Stress gain
  • +10 Same trait opinion
  • −10 Opposite trait opinion
+35
  • +75 Energy
  • +20 Rationality
  • +10 Vengefulness
{{{2}}}
  • +15% Stress loss
  • −1 Diplomacy
  • −1 Intrigue
  • −1 Stewardship
  • −1 Martial
  • −1 Learning
−20
  • +10 Greed
  • −10 Compassion
  • −10 Sociability
  • −10 Vengefulness
  • −50 Energy
{{{2}}}
  • +1 Diplomacy
  • +20% Hostile Scheme Resistance
  • −2 Stewardship
+20
  • −20 Honor
  • −20 Rationality
  • −20 Vengefulness
{{{2}}}
  • +3 Stewardship
  • −5 Liege opinion
  • −5 Vassal opinion
  • Small Disease Resistance Health Boost
  • +50 Honor
  • +50 Vengefulness
  • −10 Rationality
{{{2}}}
  • +2 Diplomacy
  • +1 Learning
  • −2 Intrigue
  • +15 Prisoner opinion
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • Stress gain through Blackmail and Murder
  • +50 Compassion
  • +20 Honor
  • +10 Rationality
  • −10 Energy
  • −200 Vengefulness
{{{2}}}
  • +2 Intrigue
  • +2 Prowess
  • +15% Dread Gain
  • +15 Hostile Scheme Success chance against Rivals
  • −2 Diplomacy
  • Stress loss through Execution (rival) and Murder (rival)
  • +200 Vengefulness
  • +10 Energy
  • −10 Honor
  • −10 Rationality
  • −20 Compassion
{{{2}}}
  • +3 Diplomacy
  • −10% Monthly Income
  • −15 Opposite trait opinion
  • +35 Compassion
  • +20 Honor
  • +10 Sociability
  • −200 Greed
{{{2}}}
  • +15% Monthly Income
  • −2 Diplomacy
  • Stress loss through Extra Taxes
  • Stress gain through Gifting
  • Stress gain through Granting Vassal
  • Stress gain through Granting Title only, if under Domain Limit
  • +200 Greed
  • −10 Honor
  • −20 Compassion
{{{2}}}
  • +2 Diplomacy
  • +5 Attraction opinion
  • +15% Personal Scheme Power
  • +10 Same trait opinion
  • Stress loss through Feasting
+20
  • +200 Sociability
  • +35 Compassion
{{{2}}}
  • +1 Learning
  • +15% Hostile Scheme Resistance
  • +15 Same trait opinion
  • −2 Diplomacy
  • −5 Attraction opinion
  • −15% Personal Scheme Power

No Stress loss through Feasting

  • Stress gain through Blackmail, swaying, inviting to court, etc.. Pretty much everything to do with other characters
−20
  • −10 Vengefulness
  • −10 Zeal
  • −200 Sociability
{{{2}}}
  • +2 Diplomacy
  • −4 Intrigue
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • Stress gain through Blackmail
+10
  • +50 Honor
  • +20 Sociability
  • +10 Compassion
{{{2}}}
  • +4 Intrigue
  • −2 Diplomacy
  • −10 Opposite trait opinion
−10
  • +10 Rationality
  • −10 Compassion
  • −50 Honor
{{{2}}}
  • +0.5 Monthly piety
  • +10 Opinion of Liege
  • +10 Opinion of Vassals
  • +10 Clergy opinion
  • −15 Opposite trait opinion
  • +20 Compassion
  • +20 Honor
  • −10 Energy
  • −50 Greed
{{{2}}}
  • +1 Monthly prestige
  • −5 Opinion of Vassals
  • −5 Opinion of Liege
  • −15 Opposite trait opinion
+35
  • +20 Greed
  • +20 Sociability
  • +10 Energy
  • −20 Compassion
  • −20 Honor
  • −20 Rationality
{{{2}}}
  • +2 Stewardship
  • +1 Learning
  • −3 Intrigue
  • +5 Vassal opinion
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • Stress gain through Blackmail and execution of prisoners
  • +200 Honor
  • +20 Rationality
  • +10 Vengefulness
  • +10 Zeal
{{{2}}}
  • +3 Intrigue
  • +15 Natural Dread
  • −50% Stress gain
  • −2 Stewardship
  • −1 Learning
  • −5 Vassal opinion
+10
  • −10 Compassion
  • −10 Zeal
  • −20 Rationality
  • −200 Honor
{{{2}}}
  • +2 Learning
  • +10 Hostile Scheme Resistance
  • +5 Vassal opinion
  • +5 Liege opinion
  • −15 Opposite trait opinion
−20
  • +35 Rationality
  • +10 Vengefulness
  • −10 Energy
{{{2}}}
  • +20% Monthly prestige
  • +15% Hostile Scheme Power
  • −2 Learning
  • −5 Vassal opinion
  • −5 Opinion of Liege
  • −15 Opposite trait opinion
+20
  • +10 Energy
  • −10 Vengefulness
  • −35 Rationality
{{{2}}}
  • +2 Stewardship
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • +0.25 Health
  • +10 Energy
  • −10 Vengefulness
  • −35 Greed
{{{2}}}
  • +10% Stress loss
  • −2 Stewardship
  • −5 Attraction opinion
  • −10 Opposite Trait Opition
  • +10 Same trait opinion
  • +35 Greed
  • −10 Energy
{{{2}}}
  • +2 Diplomacy
  • −2 Intrigue
  • +15 Opinion of Liege
  • +15 Opinion of Vassals
  • +15 Enemy Hostile Scheme Success chance
  • Stress gain through Blackmail
  • +50 Honor
  • +50 Sociability
  • +20 Compassion
  • −20 Rationality
  • −20 Vengefulness
{{{2}}}
  • +3 Intrigue
  • +25% Dread Gain
  • +10% Scheme Discovery chance
  • −25 Enemy Personal Scheme Success chance
  • −1 Diplomacy
  • +100% Stress gain
  • −10 Opinion of Vassals
  • +20 Vengefulness
  • −10 Compassion
  • −20 Honor
  • −20 Rationality
  • −50 Sociability
{{{2}}}
  • +2 Martial
  • +20% Monthly piety
  • +15 Same trait opinion
  • −10 Opposite trait opinion
  • −35 Different Faith Opinion
  • +20% Faith Conversion Cost
  • Stress loss through Execution (different faith)
  • +200 Zeal
  • +20 Energy
  • −20 Rationality
{{{2}}}
  • +2 Intrigue
  • +2 Learning
  • −20% Faith Conversion Cost
  • +10 Same trait opinion
  • −10 Opposite trait opinion
  • −20% Monthly piety
  • +50 Rationality
  • −10 Compassion
  • −20 Energy
  • −200 Zeal
Compassionate
  • +2 Diplomacy
  • +5 Attraction opinion
  • −15 Opposite trait opinion
  • −2 Intrigue
  • −15 Natural Dread
  • +100% Dread decay
  • Stress gain through Blackmail, execution, and title revocation
  • +200 Compassion
  • +50 Honor
  • +50 Sociability
  • −20 Greed
{{{2}}}
  • +2 Intrigue
  • −20% Tyranny Gain
  • +25% Dread Gain
  • -25% Dread decay
  • −2 Diplomacy
  • −5 Attraction opinion
  • −5 Close Family Opinion
  • This is mutually exclusive with Sadistic
  • +10 Rationality
  • −10 Sociability
  • −50 Honor
  • −200 Compassion
{{{2}}}
  • +2 Intrigue
  • +4 Prowess
  • +35 Natural Dread
  • −10 General opinion
  • Yes Can use Hostile Schemes against their own children
  • Stress loss through Execution and Murder
  • This is mutually exclusive with Callous
  • −75 Honor
  • −200 Compassion

Trait Description Trait Description
{{{2}}} Challenges or danger, this character fears nothing. {{{2}}} This character does not enjoy being challenged, or scared, at all.
{{{2}}} This character takes things in stride, leading a slow-paced life. {{{2}}} This character is quick to anger and fury.
{{{2}}} This character dislikes intimate contact, avoiding the temptations of the flesh. {{{2}}} Carnal desires burn hot in this character's core.
{{{2}}} What they already have, be it much or little, is enough for this character. {{{2}}} This character knows what they want, and they are not afraid to try and get it.
{{{2}}} This character does not shy away from hard work. {{{2}}} The easiest road in life is the road most taken by this character.
{{{2}}} This character changes their mind more often than not, making them hard to predict. {{{2}}} This character does not back down for anything.
{{{2}}} This character is quick to move on from most things. {{{2}}} This character is slow to forget a slight or someone who does them wrong.
{{{2}}} Acts of benevolence and charity are no strangers to this character. {{{2}}} This character keeps a tight grip on their purse and is always looking for ways to engorge it.
{{{2}}} This character enjoys spending time with other people. {{{2}}} This character prefers to avoid interacting with other people.
{{{2}}} This character values truth and sincerity highly. {{{2}}} To lie and deceive is in this character's nature.
{{{2}}} This character does not ask for much in life. {{{2}}} This character has no problem with their sense of worth.
{{{2}}} This character has a strong sense of justice. {{{2}}} This character does their own thing and has little regard for others.
{{{2}}} To wait and bide their time is a specialty of this character. {{{2}}} This character thinks that most things should happen fast: ideally they should happen now!.
{{{2}}} According to this character, it's best to enjoy things in moderation. {{{2}}} This character scoffs at moderation; they want it all!.
{{{2}}} This character is quick to place their faith in others. {{{2}}} This character sees enemies in every shadow.
{{{2}}} Religious conviction burns bright at the center of this character. {{{2}}} This character trusts the self-interest of others above all else.
Compassionate Both merciful and sympathetic, this character is warmhearted. {{{2}}} Being called both heartless and cold-blooded, this character is indifferent to most.
{{{2}}} Few things bring this character as much joy as the suffering of others.