游戏中总共有三种对于大部分行动都是必不可少的 资源 (Resources)、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。
威望
威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。
名誉等级
角色的名誉等级衡量着他们的声望水平以及每个人对他们的看法。 角色每次获得声望时,都将朝着下一个名誉等级前进,这会带来各种好处。 因采取不荣誉的举动而失去声望会降低角色的声望水平。A character can pay a prestige cost with fame if it doesn't have enough prestige.
虔诚
虔诚代表了一个角色的美德水平,主要来自于宗教关系和角色的学识能力。Traits a character's religion considers virtues grant +1 piety/month, while sins cost -1 piety/month; 伟大的美德和重大的罪恶使这些后果加倍。 与教会互动并宣战时花费虔诚。 表示角色虔诚等级的奉献等级图标取决于角色的宗教信仰。
奉献等级
Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.
金钱
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain -10 Advantage.
Most rulers start the game with Gold equal to 12 months of income.
Gold can be gained from: | Gold can be spent on: |
---|---|
你的地产(以及其建筑 ) | 建筑 |
封臣 | 招募兵士 |
赎金 | 创建头衔 |
劫掠 | 雇佣佣兵 |
继承 | 举办宴会/狩猎 |
宗教资助 | 贿赂角色 |
... (其他) | ... (其他) |