得益于游戏的高度模块化设计,可以轻松地将新文化,创新和时代添加到游戏中。
本文涵盖common/culture路径下的每个子文件夹。
文化
文化组
每个文化都隶属于一个文化组。
name_of_culture_group = {
graphical_cultures = {
first_culture_group_coa_gfx
second_culture_group_coa_gfx
culture_group_building_gfx
culture_group_clothing_gfx
culture_group_unit_gfx
}
mercenary_names = {
{ name = "mercenary_company_name1" coat_of_arms = "mercenary_company_coa1" }
{ name = "mercenary_company_name2" coat_of_arms = "mercenary_company_coa2" }
...
}
first_culture = {
...
}
second_culture = {
...
}
}
以下就是文化组可以设置的所有参数
属性
|
类型
|
说明
|
举例
|
name
|
List<culturegfx>
|
List of graphical cultures used for coat of arms, buildings, clothings and units. It's possible to give more than one from each type, then all of them will be used.
|
graphical_cultures = { steppe_coa_gfx }
|
mercenary_names
|
List<complex>
|
List of names and CoAs that can be used by mercenaries of this culture group.
Parameter |
Type |
Description
|
name |
localization key |
Localization key for the name of the mercenary.
|
coat_of_arms |
coat of arm |
Optional. Coat of Arm for the name of the mercenary.
|
|
mercenary_names = {
{ name = "mercenary_company_ghilman" coat_of_arms = "mc_ghilman" }
}
|
Cultures