此模板用于在CK3维基中规范化生成建筑的驻扎兵士增益,从而更容易在游戏更新时编辑它们的格式和数值[1]。
参数
- 1
- 第一个参数是建筑驻扎兵士增益的分类。没有默认值,总是必须输入。目前支持以下数值:
- low
- normal
- high
- very high
- custom
- 2
- 如果第一个参数是custom,则此参数输入自定义增益数值。
- 如果第一个参数不是custom,则此参数输入建筑等级。目前,仅支持1至8的数值。
- 没有默认值,总是必须输入。
- 3
- 第三个参数是增益的类型(伤害、坚韧、掩护、追击、攻城武器的效率)。没有默认值,总是必须输入。目前支持:damage,toughness,screen,pursuit,siege。
- 4
- 第四个参数是兵士的类型。默认值为maa。
目前支持:
参数 | 兵士类型 |
---|---|
maa | 兵士 |
skirmishers | 散兵 |
archers | 弓箭手 |
light cavalry | 轻骑兵 |
heavy cavalry | 重骑兵 |
pikemen | 枪兵 |
heavy infantry | 重步兵 |
archer cavalry | 弓骑兵 |
camel cavalry | 骆驼骑兵 |
elephant cavalry | 象骑兵 |
siege weapon | 攻城武器 |
- 5
- 第五个参数控制数值类型。默认为百分比,可添加参数
add
变更为数值。主要用于游戏建筑文件中的stationed_maa_screen_add
。
- 6
- 第六个参数控制兵士的描述类型。默认为“驻扎”。可添加参数
none
,此时无“驻扎”描述。
用法
- 语法:
{{building maa bonuses|normal|4|damage|maa}}
替换上面的语法中的相应修正参数。
- 举例:
{{building maa bonuses|normal|4|damage|maa}}
将生成
驻扎兵士 伤害: +0.4
- 举例:
{{building maa bonuses|normal|4|damage}}
将生成
驻扎(unrecognized string “normal” for Template:Building maa bonuses) 伤害: +0.4
- 举例:
{{building maa bonuses|normal|4|siege|siege weapon}}
将生成
驻扎攻城武器 效率: +0.4
- 举例:
{{building maa bonuses|normal|4|screen||add}}
将生成
驻扎(unrecognized string “normal” for Template:Building maa bonuses) 掩护: +0.4
- 举例:
{{building maa bonuses|custom|4|screen||add}}
将生成
驻扎(unrecognized string “custom” for Template:Building maa bonuses) 掩护: +(unrecognized string “custom” for Template:Building maa bonuses)
驻扎兵士增益列表
以攻城武器为例。
等级 | low | normal | high | very high |
---|---|---|---|---|
1 |
伤害: +0.05
坚韧: +0.05
掩护: +0.05
追击: +0.05
效率: +0.05
|
伤害: +0.1
坚韧: +0.1
掩护: +0.1
追击: +0.1
效率: +0.1
|
伤害: +0.2
坚韧: +0.2
掩护: +0.2
追击: +0.2
效率: +0.2
|
伤害: +0.3
坚韧: +0.3
掩护: +0.3
追击: +0.3
效率: +0.4
|
2 |
伤害: +0.1
坚韧: +0.1
掩护: +0.1
追击: +0.1
效率: +0.1
|
伤害: +0.2
坚韧: +0.2
掩护: +0.2
追击: +0.2
效率: +0.2
|
伤害: +0.4
坚韧: +0.4
掩护: +0.4
追击: +0.4
效率: +0.4
|
伤害: +0.6
坚韧: +0.6
掩护: +0.6
追击: +0.6
效率: +0.8
|
3 |
伤害: +0.15
坚韧: +0.15
掩护: +0.15
追击: +0.15
效率: +0.15
|
伤害: +0.3
坚韧: +0.3
掩护: +0.3
追击: +0.3
效率: +0.3
|
伤害: +0.6
坚韧: +0.6
掩护: +0.6
追击: +0.6
效率: +0.6
|
伤害: +0.9
坚韧: +0.9
掩护: +0.9
追击: +0.9
效率: +1.2
|
4 |
伤害: +0.2
坚韧: +0.2
掩护: +0.2
追击: +0.2
效率: +0.2
|
伤害: +0.4
坚韧: +0.4
掩护: +0.4
追击: +0.4
效率: +0.4
|
伤害: +0.8
坚韧: +0.8
掩护: +0.8
追击: +0.8
效率: +0.8
|
伤害: +1.2
坚韧: +1.2
掩护: +1.2
追击: +1.2
效率: +1.6
|
5 |
伤害: +0.25
坚韧: +0.25
掩护: +0.25
追击: +0.25
效率: +0.25
|
伤害: +0.5
坚韧: +0.5
掩护: +0.5
追击: +0.5
效率: +0.5
|
伤害: +1
坚韧: +1
掩护: +1
追击: +1
效率: +1
|
伤害: +1.5
坚韧: +1.5
掩护: +1.5
追击: +1.5
效率: +2
|
6 |
伤害: +0.3
坚韧: +0.3
掩护: +0.3
追击: +0.3
效率: +0.3
|
伤害: +0.6
坚韧: +0.6
掩护: +0.6
追击: +0.6
效率: +0.6
|
伤害: +1.2
坚韧: +1.2
掩护: +1.2
追击: +1.2
效率: +1.2
|
伤害: +1.8
坚韧: +1.8
掩护: +1.8
追击: +1.8
效率: +2.4
|
7 |
伤害: +0.35
坚韧: +0.35
掩护: +0.35
追击: +0.35
效率: +0.35
|
伤害: +0.7
坚韧: +0.7
掩护: +0.7
追击: +0.7
效率: +0.7
|
伤害: +1.4
坚韧: +1.4
掩护: +1.4
追击: +1.4
效率: +1.4
|
伤害: +2.1
坚韧: +2.1
掩护: +2.1
追击: +2.1
效率: +2.8
|
8 |
伤害: +0.4
坚韧: +0.4
掩护: +0.4
追击: +0.4
效率: +0.4
|
伤害: +0.8
坚韧: +0.8
掩护: +0.8
追击: +0.8
效率: +0.8
|
伤害: +1.6
坚韧: +1.6
掩护: +1.6
追击: +1.6
效率: +1.6
|
伤害: +2.4
坚韧: +2.4
掩护: +2.4
追击: +2.4
效率: +3.2
|
其他建筑模板
参考资料
- ↑ 基础数值与每级的增长数值见
Crusader Kings III\game\common\script_values\00_building_values.txt
中的MaA Bonuses部分