谋略

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咯咯炀讨论 | 贡献2020年9月11日 (五) 18:52的版本 (咯咯炀移动页面密谋谋略:官方翻译)

谋略Intrigue) 是中世纪和王国风云系列中通往胜利的两种途径中的一个。它更加间接,集中于通过诡计打败其他角色。

计谋

任何角色都可以成为计谋Scheme)的目标。每名角色都可以同时计划一个阴谋(敌对)和一个私人计谋(友好),但是同一个角色不能同时成为一个敌对阴谋和一个私人计谋的目标。进行中的阴谋可以在任何时间取消。

每个计谋都有一个计谋力量,而目标都有一个计谋阻力。这两者都由双方的谋略能力与间谍主管的谋略能力决定。

每个月进行中的计谋都会有概率获得进展,这个概率由计谋发起者的计谋力量和目标的计谋阻力决定。一但计谋获得100%的进度就会执行,以执行时的成功概率决定该计谋是成功还是失败。

阴谋(敌对)

敌对阴谋是隐秘的,该阴谋的隐秘值将决定执行过程中是否会被目标发现。高成功率可以提高阴谋的隐秘值。

想要同时进行两个敌对阴谋需要学习阴谋生活重心中的计中计技能。

计谋 需要技能 同谋 成功效果 不被发现的情况下完成阴谋 需要技能
谋杀  Intrigue Yes 目标被杀死 发起者只会获得谋杀的秘密。
绑架  Intrigue Yes 目标成为囚犯 发起者不会获得绑架的罪行。 绑票大师
制造牵制  Intrigue No 获得目标的牵制 可以再次执行阴谋。 相对事实
宣称权位  Stewardship Yes 获得目标主头衔的宣称 不会失去大量的声望。 能者居之

敌对的阴谋可以寻找同谋,和目标关系越紧密的角色对成功率的提升越大。不喜欢目标的角色或者已经加入反对目标派系的角色更可能加入阴谋中来。也可以通过用 Gold金钱贿赂同谋来提高他们加入阴谋的意愿,拥有他们的 Weak Hook牵制也可以增加他们加入阴谋的意愿。如果同谋恐惧阴谋目标的话,他们不会加入,除非发起者拥有他们的 Strong Hook强牵制。同谋所提供的成功率由他们与目标的关系和他们的 Intrigue谋略能力有关。

Closeness Success Chance
Spymaster +75
Spouse +50
Guardian +50
Best Friend +50
Friend +30
Lover +30
Concubine +30
Closeness Success Chance
Court Physician +30
Councilor +25
Close Family +20
Powerful Vassal +15
Extended Family +15
Nemesis +15
Any other +10

A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a +5 Hostile Scheme Resistance modifier for 2 years.

私人计谋

私人计谋没有隐秘值且没有同谋。如果失败,在短时间内无法对同一目标再次进行相同的计谋。

计谋 效果 影响成功率的因素 基础成功率 最小成功率 前提条件
拉拢 目标对发起者 +25 好感
  • 外交属性
  • 主头衔差异
  • 目标是否在国外
50% 20%
勾引 目标成为情人
  • 目标的好感
  • 个人特质
  • 目标对他/她配偶的好感
5% 0%
求爱 获得威望,目标成为灵魂伴侣
  • 目标的好感
  • 个人特质
  • 目标对他/她配偶的好感
0% 0% 目标有合适性取向
交友 目标成为朋友
  • 外交属性
  • 主头衔差异
  • 外交教育特质
  • 目标好感
  • 个人特质
5% 0% 交个朋友技能
私奔 目标加入发起者的宫廷并结婚
  • 谋略属性
  • 目标的谋略属性
  • 目标领主的谋略属性
  • 目标是否被囚禁
25% 5% 双方拥有灵魂伴侣关系

秘密

Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a  Weak Hook if the secret is Shunned and a  Strong Hook if the secret is Criminal. If the target refuses the secret will be exposed.

Secret Severity Description
Secret murder.png Attempted Murder Doctrine kinslaying.png Depends on who was the target This character has attempted murder.
Secret murder.png Murdered Doctrine kinslaying.png Depends on who was the target This character is a murderer.
Secret deviancy.png Is a Cannibal Core tenet foodsacrifice.png Depends on whether faith has the Ritual Cannibalism tenet This character consumes human flesh.
Secret deviancy.png Is a Deviant Doctrine deviancy.png Depends on the Deviancy crime doctrine This character has a predilection for socially unacceptable acts.
Secret deviancy.png Is a Sodomite Doctrine homosexuality.png Depends on the Same-Sex Relations crime doctrine This character engages in sexual intercourse with other men.
Secret deviancy.png Is Incestuous Doctrine consanguinity.png Depends on the Consanguinity marriage doctrine This character has sexual relations with close family members.
Secret religious.png Is a Non-Believer Yes Always Shunned This character believes in a false god, or none at all.
Secret religious.png Is a Witch Doctrine witchcraft.png Depends on the Witchcraft crime doctrine This character practices witchcraft.
Secret adultery.png Is the illegitimate child Doctrine bastardry.png Depends on the Bastardry marriage doctrine This character is a bastard.
Secret adultery.png Lover Doctrine adultery men.pngDoctrine adultery women.png Depends on the Adultery crime doctrines This character is someone's illicit lover.

The Is the illegitimate child secret is removed if the real parents eventually join in marriage or concubinage.

牵制

A Hook represents that a character owes you a favor or that you can coerce them in some way. Hooks can be gained in a variety of ways and can be used to force a character to do something you want. They come in two varieties: weak and strong.

  • A Weak Hook can only be used once, and is then spent.
  • A Strong Hook can be used multiple times, with a cooldown between uses. It also prevents the character from taking hostile actions (such as joining a faction) against the one holding the Hook. Unlike weak hooks, strong hooks can be used to force a character to become an Agent in a murder scheme.
Hook Strength Duration Source Can be fabricated
Blackmail (Weak) Weak 10 years, or until the secret is exposed Blackmail character interaction over a secret which is a shunned practice No
Favor Weak 10 years Random events
Ransoming an imprisoned character for a favor
Negotiating to release an imprisoned character for a favor
Faction members who helped put claimant on the throne receive a hook on new liege
No
House Head Weak Permanent House Head over when a child is born No
Indebted Weak 10 years Random events Yes
Manipulation Weak 10 years Random events Yes
Threatened Weak 10 years Random events Yes
Blackmail (Strong) Strong Until the secret is exposed Blackmail character interaction over a secret which is a criminal practice No
Fabrication Strong 10 years Fabricate a Hook scheme Yes
Loyalty Strong Permanent Random events Yes
Threatened Life Strong 10 years Fabricate a Hook scheme Yes

使用牵制

Hooks can be spent (used) in a variety of ways.

  • By spending a hook, you can make it much more likely that a character will accept a marriage proposal, join your council, come to your court, join a faction of your choice, or vote for your preferred candidate in elective successions.
  • A liege can use a Hook on a vassal to negotiate a feudal contract without incurring tyranny.
  • A vassal who has a Hook on his Liege can use the Demand Council Position character interaction.
  • A vassal with a Hook on his Liege can declare war on other vassals of their liege, even if their crown authority would normally prohibited this.
  • Though it is very difficult to get a hook on your Head of faith, doing so would ensure the head of faith agrees to any one request you might make (such as granting you a divorce or a claim on a title).
  • A strong hook can be used to force the person to join a hostile scheme, such as a murder scheme, though weak hooks cannot do this.
  • The Level 1 Steward Lifestyle Perk "Golden Obligations" allows demanding payment for hooks, assuming the person you have a hook on has the money to pay it.