A casus belli, sometimes abbreviated CB and meaning "Cause for War" in Latin, represents a justification for war that is recognized as legitimate by other characters. A ruler must have a valid casus belli in order to be able to declare war upon another ruler and can only gain from a war what the casus belli specifies.
Objective
The Objective is the map region which is targeted by a casus belli. If the casus belli does not target a map region then the defender's Realm Capital becomes the Objective.
The attacking side gains more War Score by occupying Holdings located in the Objective region. After a grace period, the defender will passively gain War Score by holding all Counties in the Objective region.
Casus belli list
Each casus belli will cost
Prestige and/or
Piety. If a character cannot pay the cost, then they can pay with a Level of Prestige or Level of Devotion instead. Declaring war against a character's Head of Faith costs 500 Piety if the Head of Faith is Spiritual and 100 Piety if Head of Faith is Temporal.
Casus belli costs can be removed via one of the game rules.
General CBs
Conquest CBs
The following CBs are only available to rulers who have clan or tribal government or whose faith has the Warmonger or Pursuit of Power tenets.
- If the war ends by enforcing demands, the attacker will gain the target title and fame equal to the war contribution share.
- If the war ends by white peace, the defender keeps the target title and the attacker loses 75
prestige. - If the war ends by surrender, the defender's keeps the target title and the attacker must pay
gold and gain +25 faction discontent.
Holy War CBs
The following CBs will cause a holy war instead of a regular one. They require the faith to be organized and to not have the Pacifism or Dharmic Pacifism tenets, and can only target rulers whose faith is considered hostile or evil.
- If the war ends by enforcing demands, the attacker will gain all titles held by rulers of different faith and vassalize all rulers of the same faith in the target region.
- If the war ends by white peace, then the defender keeps all their titles and the attacker loses
50 piety. - If the war ends by surrender, then the defender keeps all their titles, its faith gains
fervor equal to the attacker's cost, and the attacker must pay
gold and gain +25 faction discontent and −15
vassal opinion for 5 years.
| Objective rank | Required level of devotion | |||||
|---|---|---|---|---|---|---|
| Dutiful | 3 | 100 | 80 | 100 | ||
| Faithful | 5 | 200 | 160 | 200 | ||
| Paragon of Virtue | 10 | 750 | 600 | 500 |
Migrate to Pannonia
Migrate to Pannonia is a unique casus belli with special mechanics that can only be used once per game by characters of Táltosist faith who make the Prepare to Cross the Carpathians decision against characters in the Pannonian Basin region. If the Hungarian Migration game rule is set to Immediate the game will start with the casus belli being used by Grand Prince Álmos Ügyekfi of the Mogyër Confederation against King Boris of Bulgaria.
If the war ends in white peace, the defender keeps his or her titles. If it ends in surrender, the attacker's factions will also gain discontent. If the war ends by enforcing demands however it will have the following effects:
- Attacker gains all titles held by the defender in the Pannonian Basin region
- Attacker gains the Kingdom of Hungary title, which replaces Kingdom of Pannonia
- Any other kingdom title held by the attacker is destroyed
- Any held title that is not within the de jure realm of Kingdom of Hungary is given to another character
- All vassals that are not within the de jure realm of Kingdom of Hungary become independent
- All controlled counties convert to Mogyër culture and Táltosist faith
- All previously controlled counties convert to Pecheneg culture
When the casus belli is used it will spawn the following army for as long as the attacking character lives:
| Years | ||
|---|---|---|
| 867-889 | 3000 | 2000 |
| 890-904 | 5000 | 3000 |
| 905+ | 6000 | 4000 |