决斗

本页面所适用的版本可能已经过时,最后更新于1.3
咯咯炀讨论 | 贡献2021年3月18日 (四) 09:26的版本 (咯咯炀移动页面Duel决斗

A duel is a combat outside of battle between two characters. Duels can last either until a character gets wounded or until death. Characters cannot duel if they are children, have the  Blind,  Incapable or  Pregnant trait or are both over 70 and have below 10  Prowess cannot duel.

Issuing a challenge

To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150  Prestige while the challenger gains 150  Prestige. Acceptance for a duel is determined by the difference in  Prowess as well as the recipient's  Opinion and personality. AI Rulers will never challenge someone with 15  Prowess more than them unless their Rationality is very low. There are two types of Duels:

  • Single Combat is a duel issued by a character who has the Stalwart Leader perk against a Rival. The victor will lose Stress while the loser will gain Stress.
  • Trial-by-Combat is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either  Gold,  Stress,  Weak Hook or  Death. Trial-by-Combat requires the Northern Lords DLC.

Mechanics

Each duel has two values to keep track of:

  • Likelihood of Success is a measure of who is currently dominating the duel. Almost all moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins.
  • Risk of Injury is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury.

All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher  Prowess will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract  Prowess to a character for the duration of the duel.

During each round both characters will choose one of three random combat moves. Higher  Prowess increases the chance of gaining more effective combat moves. Certain more effective combat moves have additional requirements and a 30% chance to appear in the place of a regular move if those requirements are met. AI characters will choose among the available moves based on their personality. Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success. Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury. Characters with high Rationality will choose the middle ground. And characters without high or low Boldness, Vengefulness or Rationality will choose at random.

Combat Move Likelihood of Success Risk of Injury Requirements Other effects
Wait & Hope Low Medium None
Unsure Attack Medium High None
Enthusiastic Onslaught High Very High None
Hail Mary Very High High None
Clouded Vision None Low None Adds -4 Duel Edge to the opponent
Headbutt Medium High None Adds -4 Duel Edge to both opponents
Guard Low Low None
Probing Attack Medium Medium None
Onslaught High High None
Put the Boot In Very High Very High None
Surprise Attack Random Medium None
Taunt None Medium None Opponent gains a  Stress Gain modifier
Strict Guard Low None None
Confident Attack Medium Low None
Expert Onslaught High Medium None
Lightning Assault Very High High None
Attempt Disarm Low Medium None Adds -6 Duel Edge to the opponent
Tire Opponent Low None None Increases the opponent's Risk of Injury
Disheartening Speech None Medium At least 18 Diplomacy skill Gives 5  Prestige per point of  Diplomacy
In Command None Low At least 18 Martial skill Adds -2 Duel Edge to the opponent it has the  Arrogant trait
Adds -4 Duel Edge to the opponent it doesn't have the  Arrogant trait
Silvered Vision Medium None At least 18 Stewardship skill
At least 20 Gold
No Character is not Maimed
Costs 20  Gold
Like a Viper High Medium At least 18 Intrigue skill Increases the opponent's Risk of Injury
Legendary Technique High Low At least 18 learning skill
Mocking Boast None None Higher Prestige than the opponent
No Opponent is not Humble
Adds -2 Duel Edge to the opponent
Opponent gains 40  Stress if it has the  Arrogant trait
Opponent gains 20  Stress if it doesn't have the  Arrogant trait
An Unexpected Ally Very High None Yes Duel takes place in Africa, Persia, India or Burma
Yes Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands
Can only appear once
Master of Terrain High Low Any trait that gives a bonus in the current terrain Adds +2 Duel Edge
Berserkergang Very High Medium  Berserker trait Adds -20 Stress
Hard Grit High None Trait shieldmaiden.png Shieldmaiden trait Adds +4 Duel Edge
Feint & Stab High Medium Trait hunter.png Hunter trait Adds a +4  Intrigue modifier for 5 years
Butchery High Medium  Raider trait Gives 2  Dread per every 2 points of  Prowess
Stoic Veteran Medium None  Varangian trait Adds a  Health Boost modifier for 5 years
Blade Dance High Low Trait blademaster.png Blademaster trait Gives 5  Prestige per point of  Prowess
Divine Wrath Low None  Zealous trait Gives 10  Piety if opponent's Faith is considered Righteous
Gives 25  Piety if opponent's Faith is considered Astray
Gives 50  Piety if opponent's Faith is considered Hostile
Gives 75  Piety if opponent's Faith is considered Evil
Fueled by Pain Medium Medium  Deviant trait Adds +2 Duel Edge if character does not have the Trait wounded 2.png Severely Wounded or Trait wounded 3.png Brutally Mangled traits
Adds +4 Duel Edge if character has the Trait wounded 2.png Severely Wounded trait
Adds +8 Duel Edge if character has the Trait wounded 3.png Brutally Mangled trait
Something to Hide None None Hook on the opponent
No Duel will not end in death
Adds +4 Duel Edge if holding a  Weak Hook on the opponent
Adds +8 Duel Edge if holding a  Strong Hook on the opponent

References