User:木火流派/沙盒:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.5
无编辑摘要
(翻译)
第1行: 第1行:
{{Version|1.5}}
{{Version|1.5}}
A '''Dynasty''' represents an unbroken Noble line descending from the same Landed character who founded the Dynasty. Each Dynasty is made up of multiple Houses working towards bringing Renown upon the Dynasty. A Dynasty can be renamed by the Dynasty Head at any point.
一个''' 宗族(Dynasty)''' 代表着一条连续的贵族世系,传承自建立宗族的有领地角色。每一个宗族都是由多个'''家族(House)'''组成的,嫡系家族即宗族的奠基家族。在世的宗族成员会为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。


== Houses ==
== 家族 ==
Each Dynasty will have a Founding House, usually of the same name as the Dynasty, which is the first House of that Dynasty. Ruling members of a Dynasty, with Feudal or Clan Government who are distant by blood to the current House Head may choose to create a Cadet Branch, a new House under the Dynasty. Each House has its own name and motto, usually inspired by the location in which they are founded and the founding character, which can be changed at will by the House Head. They will also have a unique coat of arms that has two quarters copied from the Dynasty coat of arms.
  每个宗族都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建制或氏族制的统治者家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意更改。支系家族还将有一个独特的纹章,其中两个象限复制自宗族的纹章。


Creating a Cadet Branch has the following requirements:
创建支系有以下要求:
* The character must be blood-related to their current House Head
* 该角色必须和他们当前的家主有血缘关系
* The character must not stand to inherit any of their current House Head's titles
* 该角色无法继承当前家主的头衔
* The character must have sufficient Prestige
* 该角色必须有足够的威望
* All ancestors of the character are dead
* 该角色的祖先都已去世
如果家主要求一位家族成员改信宗教但被拒绝,该家族成员将创建一个新的支系。


If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.
每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。
=== 家主 ===
家主是家族的领袖。家主有权力合法化私生子(如果教义允许)、召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员。如果信仰拥有“离婚必须获得批准”[[教义#离婚|离婚]]教义,同时没有[[信仰领袖]],那么离婚需要家主的批准。


Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal.
当一位角色创建支系时,他们将成为支系的家主,不受旧家主的直接影响,除非旧家主是宗族族长。


=== House Head ===
当家主去世,其第一继承人成为下一代家主。但是有一个例外:在游戏开始时家主的确定是不同的。如果家族的创建者仍然在世,创建者总会是家主;如果家族创建者已经过世,游戏开始时的家主将会是领地规模最大的家族成员。这也是867年的路德维希II不是长子但仍然是加洛林家族的家主的原因。
The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a {{iconify|Weak Hook}} on all newly born House members and monthly prestige from living and landed members of their house. If a faith has the ''Must be approved'' doctrine for divorces but no [[head of faith]], the House Head must approve of divorces.
==== 宗族族长 ====
 
一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。如果另一个家主比现在的宗族族长强 10% ,该家主成为新的宗族族长。宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:
When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head.
 
When a House Head dies, their Primary Heir becomes the next House Head. One exception: The house head at the start of the game is determined differently. If the founder of the house is still alive, the founder will always be the house head. If the founder is not alive, then the house head at game start will be the house member with the largest realm size. This is why Ludwig II is the Karling house head in 867, even though he is not the oldest male child.
 
==== Dynasty Head ====
The most powerful House Head of a Dynasty (as determined by military strength) will be the Dynasty Head. If another House Head becomes 10% stronger than the current Dynasty Head it will take its place. The Dynasty Head gains Monthly Prestige from living and landed members of their Dynasty. The Dynasty Head has access to the following interactions with dynasty members of the same faith:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Interaction
! 互动
! Effects
! 效果
! Cost
! 花费
! Limited by Diplomatic Range
! 受外交距离限制
|-
|-
| Call Dynasty Member To War
| 召集宗族成员加入战争
| Targeted Dynasty Member may join the Dynasty Head's current war
| Targeted Dynasty Member may join the Dynasty Head's current war
| 75 {{iconify|Renown}}
| 75 {{iconify|Renown}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| Claim Title
| 宣称头衔
| Gain an {{iconify|Unpressed Claim}} on the targeted Dynasty Member's Primary Title and a temporary {{red|-50}} {{iconify|Opinion}}
| 获得目标宗族成员主头衔的 {{icon|Unpressed Claim}} 弱宣称,以及短期的 {{red|-50}} {{icon|Opinion}} 好感
| 150 {{iconify|Renown}}
| 150 {{iconify|Renown}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| Disinherit
| 剥夺继承权
| Targeted Dynasty Member gains the [[File:Trait disinherited.png|24px]] Disinherited trait and a permanent {{red|-75}} {{iconify|Opinion}}
| 目标宗族成员获得 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感
* 75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
* 75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
第48行: 第45行:
| {{icon|no}}
| {{icon|no}}
|-
|-
| Denounce
| 谴责
| Targeted Dynasty Member gains the [[File:Trait denounced.png|24px]] Denounced trait and a permanent {{red|-50}} {{iconify|Opinion}}
| 目标宗族成员获得 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感
* 50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
* 50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
第56行: 第53行:
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| End Dynasty Wars
| 终止宗族内战
| All wars between members of the same Dynasty end in White Peace
| 所有同宗族成员间的战争无条件和平
* 75{{iconify|Renown}}
* 75{{iconify|Renown}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| Forgive
| 原谅
| Targeted Dynasty Member loses the [[File:Trait denounced.png|24px]] Denounced trait and the {{iconify|Opinion}} malus
| 目标宗族成员失去 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质以及 {{icon|Opinion}} 好感减益。
* 25 {{iconify|Renown}}
* 25 {{iconify|Renown}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| Restore Inheritance
| 恢复继承权
| Targeted Dynasty Member loses the [[File:Trait disinherited.png|24px]] Disinherited trait and the {{iconify|Opinion}} malus
| 目标宗族成员失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 并获得 {{green|+40}} {{icon|Opinion}} 好感。
* 75 {{iconify|Renown}}
* 75 {{iconify|Renown}}

2022年2月25日 (五) 23:49的版本

一个宗族(Dynasty)代表着一条连续的贵族世系,传承自建立宗族的有领地角色。每一个宗族都是由多个家族(House)组成的,嫡系家族即宗族的奠基家族。在世的宗族成员会为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。

家族

每个宗族都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建制或氏族制的统治者家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意更改。支系家族还将有一个独特的纹章,其中两个象限复制自宗族的纹章。

创建支系有以下要求:

  • 该角色必须和他们当前的家主有血缘关系
  • 该角色无法继承当前家主的头衔
  • 该角色必须有足够的威望
  • 该角色的祖先都已去世

如果家主要求一位家族成员改信宗教但被拒绝,该家族成员将创建一个新的支系。

每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。

家主

家主是家族的领袖。家主有权力合法化私生子(如果教义允许)、召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员。如果信仰拥有“离婚必须获得批准”离婚教义,同时没有信仰领袖,那么离婚需要家主的批准。

当一位角色创建支系时,他们将成为支系的家主,不受旧家主的直接影响,除非旧家主是宗族族长。

当家主去世,其第一继承人成为下一代家主。但是有一个例外:在游戏开始时家主的确定是不同的。如果家族的创建者仍然在世,创建者总会是家主;如果家族创建者已经过世,游戏开始时的家主将会是领地规模最大的家族成员。这也是867年的路德维希II不是长子但仍然是加洛林家族的家主的原因。

宗族族长

一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。如果另一个家主比现在的宗族族长强 10%,该家主成为新的宗族族长。宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:

互动 效果 花费 受外交距离限制
召集宗族成员加入战争 Targeted Dynasty Member may join the Dynasty Head's current war 75  Renown Yes
宣称头衔 获得目标宗族成员主头衔的 弱宣称,以及短期的 -50 好感 150  Renown Yes
剥夺继承权 目标宗族成员获得 Trait disinherited.png 被剥夺继承权特质,以及永久的 -75 好感
  • 75  Renown and 150  Prestige if Dynasty Member is Unlanded
  • 150  Renown and 300  Prestige if Dynasty Member is Heir to a title
  • 225  Renown and 900  Prestige if Dynasty Member is Landed
No
谴责 目标宗族成员获得 Trait denounced.png 被谴责特质,以及永久的 -50 好感
  • 50  Renown and 150  Prestige if Dynasty Member is Unlanded
  • 100  Renown and 300  Prestige if Dynasty Member is Heir to a title
  • 125  Renown and 500  Prestige if Dynasty Member is Landed
Yes
终止宗族内战 所有同宗族成员间的战争无条件和平
  • 75 Renown
Yes
原谅 目标宗族成员失去 Trait denounced.png 被谴责特质以及 好感减益。
  • 25  Renown
Yes
恢复继承权 目标宗族成员失去 Trait disinherited.png 被剥夺继承权特质以及 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 Trait disinherited.png 并获得 +40 好感。
  • 75  Renown
Yes

If the first Adventure legacy track.png Adventure Dynasty Legacy has been unlocked Dynasty Heads will also gain the Send to the Varangian Guard interaction. Using it costs 350  Prestige, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the  Varangian trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.

Renown

Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.

Title rank  Renown Dynasty Head Prestige House Head Prestige Marriage Renown
None (stacks with title bonuses) +0.02 +0.01 +0.02 0
 Baron +0.12 +0.01 +0.02 +0.1
 Count +0.25 +0.02 +0.04 +0.2
 Duke +0.5 +0.03 +0.06 +0.4
 King +1 +0.04 +0.08 +0.8
 Emperor +2 +0.5 +0.1 +1.6

Renown gain is capped at +2 for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at +3. House Head Prestige gain is capped at +5. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty.

Level of Splendor

Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins.

Level of splendor Birth prestige Marriage prestige Max Long Reign opinion Max level for guest congenital traits Dynasty banner quality Required renown
Icon dynasty prestige 00.png Base Origins 0 −100 +5 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png Common 0
Icon dynasty prestige 00.png Obscure +100 0 +10 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png Common 300
Icon dynasty prestige 01.png Insignificant +200 +100 +15 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png Common 1000
Icon dynasty prestige 01.png Noteworthy +300 +200 +20 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Common 2000
Icon dynasty prestige 02.png Reputable +400 +300 +25 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Masterwork 4000
Icon dynasty prestige 02.png Well-known +500 +400 +30 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Masterwork 7000
Icon dynasty prestige 03.png Significant +600 +500 +35 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Masterwork 11000
Icon dynasty prestige 03.png Famous +700 +600 +40 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Famed 16000
Icon dynasty prestige 04.png Glorious +800 +700 +45 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Famed 22000
Icon dynasty prestige 04.png Fabled +900 +800 +50 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Famed 29000
Icon dynasty prestige 05.png Legendary +1000 +900 +55 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Illustrious 37000

Dynasty legacies

Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait).

The first Dynasty Legacy costs 250  Renown to unlock and each one afterwards costs 500 more than the previous one.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Warfare
Warfare legacy track.png
  • +2 Prowess
  • +15% Knight Effectiveness
  • -15% Pursuit Efficiency
  • -15% Retreat Losses
  • -20% Casus Belli Cost
  • +10% Monthly Martial Experience
  • +50% Chance to gain Prowess as Knight
  • -25% Chance to die in battle
  • -25% Chance to get wounded in battle
  • -15% Men-At-Arms Counter Efficiency
  • +5 Advantage
+1 Max number of Men-at-Arms Regiments
Can recruit House Guard Men-at-Arms
Law
Law legacy track.png
  • +5 Popular Opinion
  • -30% Hunt and Feast cost
  • -20% Title Creation Cost
  • +0.2 Monthly Control Growth
  • +10% Monthly Stewardship Experience
  • -5% Building Construction Cost
  • -5% Holding Construction Cost
  • +5 Powerful Vassal Opinion
  • +10% Powerful Vassal Councilor Contribution
  • +1 Domain Limit
  • +5 Controlled Territory Defender Advantage
Guile
Guile legacy track.png
+20% Dread Gain
  • +15 Natural Dread
  • +10 Hostile Scheme Success Chance
  • -50% Agent Bribe Cost
  • +10% Monthly Intrigue Experience
  • +15% Scheme Secrecy
  • -0.05 Monthly Tyranny
  • +10% Intimidated Vassal Tax Contribution
  • +20% Terrified Vassal Tax Contribution
  • 77% chance to prevent one Murder of each Dynasty member
  • +100% Interaction Acceptance if Intimidated or Terrified
Blood
Blood legacy track.png
+30% Chance to inherit positive traits
+30% Chance of new good congenital traits
+30% Chance to reinforce congenital traits -30% Chance to inherit negative traits
-30% Chance of new bad congenital traits
  • Select a trait to become more common to Dynasty children:
    Trait beauty good 1.png Comely, Trait intellect good 1.png Quick, Trait physique good 1.png Hale, Trait fecund.png Fecund,
    Trait albino.png Albino, Trait giant.png Giant, Trait dwarf.png Dwarf, Trait scaly.png Scaly
  • The trait has a 5% chance of appearing at birth
  • Double chance if player character is the parent
+5 Years Life Expectancy
Erudition
Erudition legacy track.png
  • +10 Courtier and Guest Opinion
  • -30% Guest Recruitment Cost
  • +5 Court Grandeur Bonus
  • Better Guests are attracted
+10% Monthly piety
  • +5 Clergy Opinion
  • +10% Monthly Learning Experience
  • +20% Development Growth
  • -20% Faith Creation and Reformation Cost
  • +30% Piety from Pilgrimages
  • +15 Head of Faith Opinion if Spiritual Head of Faith
  • +5 Faith Hostility Advantage if Temporal Head of Faith
  • +5% Same Faith Domain Taxes if No Head of Faith
+10% Effectiveness of Councilor Tasks
Glory
Glory legacy track.png
+30 Marriage Acceptance
  • +10% Monthly Prestige
  • +1 Number of Knights
  • -10% Mercenary Hire Cost
  • +100% Monthly Court Grandeur Change
  • +10% Monthly Diplomacy Experience
  • +25% Personal Scheme Power
  • +10 Vassal Limit
  • -20% Short Reign Duration
  • -20 Claimant Faction Acceptance for own Vassals
  • -20 Liberty Faction Acceptance for own Vassals
  • +5 Court Grandeur Bonus
  • +10 General Opinion
  • +1 Max Sway Schemes
Kin
Kin legacy track.png
  • +10% Fertility
  • +5 Attraction Opinion
  • +10 Attraction Opinion
  • +2-3 Education Score
  • +10 Spouse Opinion
  • -25% Pregnancy Complication Chance
  • Medium Disease Resistance Health Boost
  • +10 Close Family Opinion
  • +5 Dynasty Opinion
  • +30% Personal Scheme Success with Dynasty members
  • +1 Random skill point every 5 years after 30
  • No Prowess Loss from Age
  • Dynasty members visibly age at a slower rate

Customs

If the Royal Court DLC is installed all dynasties will have access to the Customs legacy tree as well.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Customs
Culture legacy track.png
  • +1 Foreign Language Limit
  • +20% Learn Language Scheme Power
  • +1% Cultural Acceptance per Successful Learn Language Scheme
  • +1 Max Learn Language Schemes
  • +30% Promote Cultural Acceptance Effectiveness
  • +15% Cultural Fascination Progress
  • Gain a Weak Hook when landing a different culture character
  • +20% Cultural Acceptance Gain
  • Unlocks the Cultural Emissary Court Position
Unlocks the Celebrate Other Cultures decision

Norse legacies

If the Northern Lords DLC is installed dynasties whose Dynasty Head belongs to Norse culture have two additional legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Adventure
Adventure legacy track.png
  • +30% Diplomatic Range
  • Send to Varangian Guard Dynasty Head Interaction
  • Additional troops when using Varangian Adventure CB
  • Can trade while raiding without Longhips
  • +20% Chance to offer to trade instead of raid
  • -50% Send Gift Cost
  • +15% Seduction Scheme Success Chance
  • +100 Prestige per Successful Seduction Scheme
  • +15 Different Faith Opinion
  • -50% Different Faith Popular Opinion
  • -50% Faith Conversion Cost
  • +50% Dynasty Member Conversion Acceptance
  • -15% Enemy Hostile Scheme Success Chance
  • +10% Movement Speed
  • +100% Supply Duration
  • +3 Vassal Opinion per Friend (max 5)
  • +2 Popular Opinion per Friend (max 5)
  • +1% Vassal Tax Collection per Friend (max 5)
  • Can use the Befriend Scheme on Vassals
Pillage
Pillage legacy track.png
  • +1 Prowess
  • +20% Naval Speed
  • +100% Prestige and Fame from Battles
  • +50% Army Loot Capacity
  • +5 Defender Advantage
  • +2 Max Size of Heavy Infantry Regiments
  • +20% Chance to gain Prisoners after a Siege or Raid
  • +50% Gold from Ransoms
  • Ransoms give Prestige equal to Gold
  • +10% Enemy Fatal Casualties
  • +5 Gold per 100 Fatal Casualties
  • +25% Daily Siege Progress
  • -40 Enemy Control from Occupation
  • -20 Enemy Control from Raiding

References

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语