User:木火流派/沙盒:修订间差异

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{{Version|1.5}}
{{Version|1.5}}
{{See also|朝廷}}
A '''Dynasty''' represents an unbroken Noble line descending from the same Landed character who founded the Dynasty. Each Dynasty is made up of multiple Houses working towards bringing Renown upon the Dynasty. A Dynasty can be renamed by the Dynasty Head at any point.
每位有领地角色都有一个 [[File:court.png|24px]] ''' 宫廷''' ('''Court'''),由领地内的无领地臣民组成。宫廷内可能有亲族成员,{{icon|knight}} [[骑士]]、[[情人]]、廷臣和宾客。


== 廷臣 ==
== Houses ==
  廷臣是居住在统治者的 [[File:court.png|24px]] 宫廷里的无领地角色。他们可以被任命为[[内阁]]成员、[[将领]]、{{icon|knight}} 骑士或 {{icon|vassal}} [[封臣]]。
Each Dynasty will have a Founding House, usually of the same name as the Dynasty, which is the first House of that Dynasty. Ruling members of a Dynasty, with Feudal or Clan Government who are distant by blood to the current House Head may choose to create a Cadet Branch, a new House under the Dynasty. Each House has its own name and motto, usually inspired by the location in which they are founded and the founding character, which can be changed at will by the House Head. They will also have a unique coat of arms that has two quarters copied from the Dynasty coat of arms.


如果廷臣没有次要头衔,每月有 {{red|2%}} 的概率会离开。每10点大于0的 {{icon|Opinion}} 好感 {{green|-0.1%}} 的离开概率,每10点低于0的 {{icon|Opinion}} 好感 {{red|+0.1%}} 的离开概率。
Creating a Cadet Branch has the following requirements:
* The character must be blood-related to their current House Head
* The character must not stand to inherit any of their current House Head's titles
* The character must have sufficient Prestige
* All ancestors of the character are dead


此外,还会受到以下情况的修正:
If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.
{| class="mildtable"
!廷臣情况
!离开概率
|-
|是儿童
|{{green|-3%}}
|-
|拥有任何宣称
|{{green|-1%}}
|-
|[[File:Trait pregnant.png|24px]] 怀孕特质
|{{green|-1%}}
|-
|和领主结婚
|{{green|-0.5%}}
|-
|低 {{icon|Health}} 健康
|{{green|-0.3%}}
|-
|和统治者或其他廷臣是朋友
|{{green|-0.2%}}
|-
|和统治者或其他廷臣是情人
|{{green|-0.2%}}
|-
|和统治者或其他廷臣是至亲
|{{green|-0.2%}}
|-
|[[File:Trait bastard.png|24px]] 私生子特质
|{{red|+0.3%}}
|-
|和统治者是仇敌
|{{red|+0.5%}}
|}


== 宾客 ==
Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal.
宾客是在统治者 [[File:court.png|24px]] 的宫廷中停留三年的无领地角色,每月有概率离开。这段时间内他们将和 [[File:court.png|24px]] 宫廷内的其他成员互动,并且有可能参与到随机事件中。通过授予实地或次要头衔、进行勾引[[谋略|计谋]]或者支付一定的 {{icon|gold}} 金钱招募,能够说服他们留在领地内,成为你的廷臣。招募的支付金额基础值为10金钱,如果宾客拥有宣称、有用的特质或高能力,支付金额将增加。宾客更喜欢访问一个有明确理由支持的 [[File:court.png|24px]] 宫廷,例如统治者强大到足够索要他们的宣称,统治者或者其成年的子女未婚等。角色的廷臣越少,接待的宾客越多。


通过“邀请来宫廷”互动可以要求无领地角色访问 [[File:court.png|24px]] 宫廷。基础拒绝值为 {{red|-50}} ,通常情况下,没有 {{icon|weak hook}} 弱牵制或者亲缘关系无法跨过这一阈值。
=== House Head ===
The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a {{iconify|Weak Hook}} on all newly born House members and monthly prestige from living and landed members of their house. If a faith has the ''Must be approved'' doctrine for divorces but no [[head of faith]], the House Head must approve of divorces.


如果有宣称的宾客将要离开,领主会触发一个事件,可以选择一年内索取其宣称,以说服其留下。但如果一年后领主仍未使用该宾客的宣称宣战,宾客就会离开,而且不会触发事件。
When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head.


== 宫廷职位 ==
When a House Head dies, their Primary Heir becomes the next House Head. One exception: The house head at the start of the game is determined differently. If the founder of the house is still alive, the founder will always be the house head. If the founder is not alive, then the house head at game start will be the house member with the largest realm size. This is why Ludwig II is the Karling house head in 867, even though he is not the oldest male child.
宫廷职位是可以授予廷臣和直属封臣的一种特殊职位,它提供越来越多的强力增益,但是需用{{iconify|Gold|金钱}}支付月俸,并且需要支付200{{iconify|Prestige|威望}}才能开除或替换。除了处刑人,被囚禁的角色不能被授予宫廷职位。


宫廷职位的增益取决于廷臣和封臣的称职度。称职度分为5级,每级各需20点称职度。如果文化有家族产业传统,同文化的至亲会获得{{green|+20}}称职度。
==== Dynasty Head ====
The most powerful House Head of a Dynasty (as determined by military strength) will be the Dynasty Head. If another House Head becomes 10% stronger than the current Dynasty Head it will take its place. The Dynasty Head gains Monthly Prestige from living and landed members of their Dynasty. The Dynasty Head has access to the following interactions with dynasty members of the same faith:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 职位
! Interaction
! 领主的效果
! Effects
! 职位持有者的效果
! Cost
! 基础俸禄
! Limited by Diplomatic Range
! 类别
! 数量
! 要求
! 称职度
! DLC
|-
|-
| '''古物研究官'''
| Call Dynasty Member To War
| Targeted Dynasty Member may join the Dynasty Head's current war
| 75 {{iconify|Renown}}
| {{icon|yes}}
|-
| Claim Title
| Gain an {{iconify|Unpressed Claim}} on the targeted Dynasty Member's Primary Title and a temporary {{red|-50}} {{iconify|Opinion}}
| 150 {{iconify|Renown}}
| {{icon|yes}}
|-
| Disinherit
| Targeted Dynasty Member gains the [[File:Trait disinherited.png|24px]] Disinherited trait and a permanent {{red|-75}} {{iconify|Opinion}}
* [[File:Artifact quality.png|24px|链接=Special:FilePath/Artifact_quality.png]] {{green|-7%}} {{green|-35%}} 宝物破损减成
* 75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
* {{icon|unknown}} '''0''' 到 {{green|-80%}} 被掠夺和围攻时丢失宝物的概率
* 150 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title
* {{icon|decision}} 解锁委托制作宝物决议
* 225 {{iconify|Renown}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed
* {{icon|yes}} 可以修复和重铸[[ 宝物]]
| {{icon|no}}
|-
| Denounce
| Targeted Dynasty Member gains the [[File:Trait denounced.png|24px]] Denounced trait and a permanent {{red|-50}} {{iconify|Opinion}}
* {{icon|opinion}} {{green|+5}} 对领主的好感
* 50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
* {{icon|prestige}} {{green|+0.5}} 每月威望
* 100 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title
* {{icon|no}} 不能兼任其他职位
* 125 {{iconify|Renown}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed
| {{red|0.15}}
| {{icon|yes}}
| 普通
|-
| 1
| End Dynasty Wars
| All wars between members of the same Dynasty end in White Peace
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* 75{{iconify|Renown}}
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
| {{icon|yes}}
* {{icon|no}}{{iconify|Vassal|封臣}} 担任
|-
| Forgive
| Targeted Dynasty Member loses the [[File:Trait denounced.png|24px]] Denounced trait and the {{iconify|Opinion}} malus
*{{green|+2.5}} 每点 {{iconify|Learning|学识}} (最大60)
* 25 {{iconify|Renown}}
*{{green|+10}} 如果{{iconify|Administrator| 行政家}}
| {{icon|yes}}
*{{green|+10}} 如果{{iconify|Shy|害羞}}
|-
*{{green|+30}} 如果完成了灵感
| Restore Inheritance
| Targeted Dynasty Member loses the [[File:Trait disinherited.png|24px]] Disinherited trait and the {{iconify|Opinion}} malus
* 75 {{iconify|Renown}}
| {{icon|yes}}
|}
If the first [[File:Adventure legacy track.png|24px]] Adventure Dynasty Legacy has been unlocked Dynasty Heads will also gain the ''Send to the Varangian Guard'' interaction. Using it costs 350 {{iconify|Prestige}}, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the {{iconify|Varangian}} trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.
== Renown ==
Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.
{| class="mildtable" style="text-align: center;
! Title rank
! {{iconify|Renown}}
! {{icon|prestige}} Dynasty Head Prestige
! {{icon|prestige}} House Head Prestige
! {{icon|renown}} Marriage Renown
|-
|-
| '''太监'''
| None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0
|-
* {{icon|scheme success chance}} {{green|+2%}} 到 {{green|+32%}} 阴险计谋强度
| style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1
* {{icon|scheme success chance}} {{green|+2%}} 到 {{green|+32%}} 阴险计谋阻力
|-
*[[File:Grandeur.png|24px| 链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+5%}} 到 {{green|+15%}} 每月宫廷显赫度变化
| style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2
*[[File:Grandeur.png|24px| 链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
|-
| style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4
* {{icon|opinion}} {{green|+5}} 对领主的好感
|-
* {{icon|prestige}} {{green|+0.5}} 每月威望
| style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8
* {{icon|warning}} {{red| 极有威胁的同谋}}
| {{red|0.25}}
| 特殊
| 1
* {{iconify|Kingdom|王国}} 或帝国级别头衔
* {{icon|yes}} 宫廷宦官或拜占庭传统
* {{iconify|Eunuch| 阉人}}
* {{icon|no}}{{iconify|Vassal| 封臣}}担任
*{{green|+2.5}} 每点{{iconify|Diplomacy| 外交}}(最大50)
*{{green|+2.5}} 每点{{iconify|Intrigue|谋略}} (最大50)
*{{red|-50}} 如果{{iconify|Blind| 失明}}
*{{red|-50}} 如果{{iconify|Infirm| 体弱多病}}
|-
|-
| '''Chief Qadi'''
| style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6
|}
* {{icon|learning}} {{green|+1}} 学识 每点Level of Devotion
Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty.
* {{icon|piety muslim}} {{green|+2%}} 到 {{green|+10%}} 每月虔诚
 
|
=== Level of Splendor ===
* {{icon|opinion}} {{green|+10}} 对领主的好感
Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins.
* {{icon|diplomacy}} {{green|+1}} 外交
{| class="mildtable" style="text-align: center;
* {{icon|prestige}} {{green|+0.5}} 每月威望
! Level of splendor
| {{red|0.25}}
! {{icon|prestige}} Birth prestige
| 特殊
! {{icon|prestige}} Marriage prestige
| 1
! {{icon|opinion}} Max Long Reign opinion
! Max level for guest congenital traits
* {{iconify|Kingdom|王国}}或帝国级别头衔
! Dynasty banner quality
* {{icon|piety muslim}} Islam religion
! Required renown
* {{icon|piety muslim}} Islam religion担任
* {{iconify|Learning|学识}} Education担任
* {{icon|yes}} View on Gender doctrine allows it
|
* {{green|+2.5}} 每点{{iconify|Learning|学识}}
* {{green|+15}} 如果{{iconify|Generous|慷慨}}
* {{green|+15}} 如果{{iconify|Just|公正}}
* {{green|+15}} 如果{{iconify|Scholar|学者}}
* {{green|+15}} 如果{{iconify|Temperate|节制}}
* {{red|-10}} 如果{{iconify|Arbitrary|专断}}
* {{red|-10}} 如果{{iconify|Greedy|贪婪}}
|
|-
|-
| '''Court Gardener'''
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|40px]] Base Origins
| '''0'''
* {{icon|opinion}} {{green|+10}} Courtier and Guest Opinion
| {{red| −100}}
* {{icon|development}} {{green|+10%}} 到 {{green|+70%}} Development Growth in Realm Capital
| +5
|
| [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
* {{icon|opinion}} {{green|+5}} 对领主的好感
| <span style="color:brown;">'''Common'''</span>
* {{icon|prestige}} {{green|+0.5}} 每月威望
| 0
* {{icon|no}} 不能兼任其他职位
| {{red|0.5}}
| 特殊
| 1
|
* {{icon|yes}} Culture has Garden Architects tradition
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{icon|no}}{{iconify|Vassal|封臣}}担任
|
* {{green|+2.5}} 每点{{iconify|Stewardship|管理}}(最大60)
* {{green|+5}} 如果{{iconify|Architect|建筑家}}
* {{green|+10}} 如果{{iconify|Herbalist|草药师}}
* {{green|+10}} 如果{{iconify|Patient|耐心}}
* {{green|+20}} 如果[[File:Trait gardener.png|24px| 链接=Special:FilePath/Trait_gardener.png]] Gardener
|-
|-
| '''宫廷小丑'''
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|40px]] Obscure
| {{green|+100}}
* {{icon|unknown}} 每年{{green|25%}} 概率减少压力
| '''0'''
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+10%}} 到 {{green|+20%}} 每月宫廷显赫度变化
| +10
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
| [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
|
| <span style="color:brown;">'''Common'''</span>
* {{icon|prestige}} {{red|-0.5}} 每月威望
| 300
* {{icon|scheme success chance}} {{red|-25%}} 阴险计谋强度
* {{icon|scheme success chance}} {{red|-10%}} Hostile Scheme Success Chance
* {{icon|opinion}} {{red|-5}} 对领主的好感(如果是平民)
* {{icon|opinion}} {{red|-20}} 对领主的好感(如果是贵族)
* {{icon|no}} 不能兼任其他职位
| {{red|0.25}}
| 普通
| 1
* {{iconify|Duchy}} or above title rank
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{icon|no}}{{icon|vassal}} 直属封臣担任
|
* {{green|+2.5}} 每点{{iconify|Diplomacy|外交}}
* {{green|+10}} 如果{{iconify|Athletic|健身}}
* {{green|+10}} 如果{{iconify|Poet|诗人}}
* {{green|+20}} 如果{{iconify|Gregarious|合群}}
* {{green|+20}} 如果{{iconify|Shrewd|精明}}
* {{green|+20}} 如果{{iconify|Stubborn|固执}}
|-
|-
| '''宫廷医师'''
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|40px]] Insignificant
| {{green|+200}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+10%}} {{green|+25%}} 每月宫廷显赫度变化
| {{green|+100}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
| +15
* {{icon|unknown}} 施行医疗
| [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
|
| <span style="color:brown;">'''Common'''</span>
* {{icon|opinion}} {{green|+5}} 对领主的好感
| 1000
* {{icon|learning}} {{green|+1}} 学识
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{icon|warning}} {{red|极有威胁的同谋}}
| {{red|0.1}}
| 普通
| 1
| {{icon|no}}{{iconify|Vassal|封臣}}担任
|
* {{green|+1.75}} 每点{{iconify|Learning|学识}}(最大50)
* {{green|+10}} 如果{{iconify|Herbalist|草药师}}
* {{green|+10}} 如果{{iconify|Mystic|神秘主义者}}
* {{green|+10}} 如果{{iconify|Novice Physician|新手医生}}
* {{green|+20}} 如果{{iconify|Miracle Worker|行奇迹者}}
* {{green|+20}} 如果{{iconify|Physician|医生}}
* {{green|+40}} 如果{{iconify|Renowned Physician|著名医师}}
* {{red|-50}} 如果{{iconify|Blind|失明}}
|-
|-
| '''斟酒人'''
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|40px]] Noteworthy
|
| {{green|+300}}
* {{icon|unknown}} {{green|20%}} 概率阻止下毒谋杀计谋
| {{green|+200}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+5%}} 到 {{green|+15%}} 每月宫廷显赫度变化
| +20
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
| <span style="color:brown;">'''Common'''</span>
* {{icon|opinion}} {{green|+10}} 对领主的好感
| 2000
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{icon|no}} 不能兼任其他职位
* {{icon|warning}} {{red|极有威胁的同谋}}
| {{red|0.25}}
| 御用
| 1
|
*{{iconify|Kingdom|王国}}或帝国级别头衔
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* {{icon|no}}{{iconify|Vassal|封臣}}担任
|
* {{green|+2.5}} 每点{{iconify|Diplomacy|外交}}(最大50)
* {{green|+10}} 如果{{iconify|Honest|诚实}}
* {{green|+10}} 如果{{iconify|Trusting|轻信他人}}
* {{red|-10}} 如果{{iconify|Deceitful|狡诈}}
|-
|-
| '''迦楼罗'''
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|40px]] Reputable
| {{green|+400}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+5%}} 到 {{green|+15%}} 每月宫廷显赫度变化
| {{green|+300}}
* {{icon|dread}} '''0''' 到 {{green|+10%}} Dread Gain
| +25
* {{icon|dread}} '''0''' 到 {{green|-10%}} Dread Decay
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
* {{icon|unknown}} Less likely to be captured battle
| {{green|Masterwork}}
* {{icon|unknown}} Less likely to die in battle
| 4000
|
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{icon|prowess}} {{green|+8}} 勇武
* {{icon|prestige}} {{red|-0.2}} 每月威望
| {{red|0.25}}
| 特殊
| 5
|
* {{iconify|Kingdom|王国}}或帝国级别头衔
* {{icon|yes}} 文化有迦楼罗战士传统
* {{iconify|Knight}}担任
|
* {{green|+2}} 每点{{iconify|Prowess|勇武}}(最大50)
* {{green|+2.5}} 每点{{iconify|Martial|军事}}(最大50)
* {{green|+5}} 如果{{iconify|Aspiring Blademaster|立志的剑客}}
* {{green|+15}} 如果{{iconify|Blademaster|刀剑大师}}
* {{green|+30}} 如果{{iconify|Legendary Blademaster|传奇剑圣}}
|-
|-
| '''施赈吏总长'''
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|40px]] Well-known
| {{green|+500}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+1}} 宫廷显赫度
| {{green|+400}}
* {{icon|piety}} {{green|+5%}} 到 {{green|+20%}} 每月虔诚
| +30
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+20%}} 每月宫廷显赫度变化
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
|
| {{green|Masterwork}}
* {{icon|opinion}} {{green|+10}} 对领主的好感
| 7000
* {{icon|learning}} {{green|+1}} 学识
* {{icon|prestige}} {{green|+0.5}} 每月威望
| {{red|0.25}}
| 御用
| 1
|
* {{iconify|Kingdom|王国}}或帝国级别头衔
* {{icon|no}}{{iconify|Vassal|封臣}}担任
|
* {{green|+2.5}} 每点{{iconify|Learning|学识}}(最大50)
* {{green|+20}} 如果{{iconify|Compassionate}}
* {{green|+20}} 如果{{iconify|Devoted|誓愿者}}
* {{green|+20}} 如果{{iconify|Generous|慷慨}}
* {{red|-10}} 如果{{iconify|Avaricious|爱财如命}}
* {{red|-10}} 如果{{iconify|Greedy|贪婪}}
* {{red|-10}} 如果{{iconify|Profligate|挥霍}}
|-
|-
| '''天鹅饲养员'''
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|40px]] Significant
|
| {{green|+600}}
* {{icon|diplomacy}} 每级威望等级使外交{{green|+1}}
| {{green|+500}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
| +35
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
* {{icon|opinion}} {{green|+10}} 对领主的好感
| {{green|Masterwork}}
* {{icon|prestige}} {{green|+0.5}} 每月威望
| 11000
| {{red|0.25}}
| 特殊
| 1
* {{Icon|Kingdom}} 英格兰王国头衔
* {{icon|vassal}} 直属封臣担任
|
* {{green|+4}} 每点{{iconify|Stewardship|管理}}(最大50)
* {{green|+5}} 如果{{iconify|Novice Hunter|新手猎人}}
* {{green|+10}} 如果{{iconify|Hunter|猎人}}
* {{green|+20}} 如果{{iconify|Master Hunter|狩猎大师}}
|-
|-
| '''御马官'''
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|40px]] Famous
| {{green|+700}}
* {{icon|knight}} {{green|+1%}} {{green|+8%}} 骑士战斗力
| {{green|+600}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+5%}} 到 {{green|+20%}} 每月宫廷显赫度变化
| +40
*[[File:Grandeur.png|24px| 链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
|
| <span style="color:blue;">'''Famed'''</span>
* {{icon|opinion}} {{green|+10}} 对领主的好感
| 16000
* {{icon|prestige}} {{green|+0.5}} 每月威望
| {{red|0.5}}
| 御用
| 1
|
*{{iconify|Kingdom|王国}}或帝国级别头衔
* {{icon|vassal}} 直属封臣担任
|
* {{green|+2}} 每点{{iconify|Prowess|勇武}}(最大50)
* {{green|+2.5}} 每点{{iconify|Martial|军事}}(最大50)
* {{green|+10}} 如果{{iconify|Overseer|监督者}}
|-
|-
| '''狩猎总管'''
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|40px]] Glorious
| {{green|+800}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+10%}} {{green|+20%}} 每月宫廷显赫度变化
| {{green|+700}}
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
| +45
* {{icon|unknown}} 解锁特殊狩猎活动事件
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
|
| <span style="color:blue;">'''Famed'''</span>
* {{icon|opinion}} {{green|+10}} 对领主的好感
| 22000
* {{icon|prowess}} {{green|+1}} Prowess
* {{icon|prestige}} {{green|+0.5}} 每月威望
| {{red|0.25}}
| 御用
| 1
|
* {{iconify|Kingdom|王国}}或帝国级别头衔
* {{icon|vassal}} 直属封臣担任
|
* {{green|+1.5}} 每点{{iconify|Martial|军事}}(最大50)
* {{green|+2}} 每点{{iconify|Prowess|勇武}}(最大50)
* {{green|+5}} 如果{{iconify|Brave|勇敢}}
* {{green|+20}} 如果{{iconify|Novice Hunter|新手猎人}}
* {{green|+30}} 如果{{iconify|Hunter|猎人}}
* {{green|+40}} 如果{{iconify|Master Hunter|狩猎大师}}
* {{red|-10}} 如果{{iconify|Craven|怯懦}}
|-
|-
| '''Seneschal'''
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|40px]] Fabled
| {{icon|control}} {{green|+0.1}} 到 {{green|+0.5}} Monthly Control Growth
| {{green|+900}}
| {{green|+800}}
* {{icon|opinion}} {{green|+5}} 对领主的好感
| +50
* {{icon|prestige}} {{green|+0.5}} 每月威望
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
* {{icon|no}} 不能兼任其他职位
| <span style="color:blue;">'''Famed'''</span>
| {{red|0.5}}
| 29000
| 普通
| 1
|
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* {{icon|no}}{{iconify|Vassal|封臣}}担任
|
* {{green|+2.5}} 每点{{iconify|Stewardship|管理}}(最大50)
* {{green|+20}} 如果{{iconify|Administrator|行政家}}
* {{green|+20}} 如果{{iconify|Overseer|监督者}}
|-
|-
| '''Bodyguard'''
| style="text-align: left; | [[File:Icon dynasty prestige 05.png|40px]] Legendary
| {{green|+1000}}
| {{green|+900}}
| +55
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
| <span style="color:purple;">'''Illustrious'''</span>
| 37000
|}
 
=== Dynasty legacies ===
Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an '''AI''' character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait).
 
The first Dynasty Legacy costs 250 {{iconify|Renown}} to unlock and each one afterwards costs 500 more than the previous one.
{| class="mildtable plainlist"
! Tree
! Legacy 1 effects
! Legacy 2 effects
! Legacy 3 effects
! Legacy 4 effects
! Legacy 5 effects
|- id="Warfare"
| style="text-align: center; | '''Warfare'''<br>[[File:Warfare legacy track.png|60px]]
* {{icon|unknown}} {{green|50%}} Chance 到 prevent an Assassination Murder scheme
* {{green|+2}} Prowess
* {{green|+15%}} Knight Effectiveness
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|-15%}} Pursuit Efficiency
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{green|-15%}} Retreat Losses
* {{icon|no}} 不能兼任其他职位
* {{green|-20%}} Casus Belli Cost
| {{red|0.5}}
| 普通
| 2
* {{icon|yes}} Gender matches Martial Custom
* {{green|+10%}} Monthly Martial Experience
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{green|+50%}} Chance to gain Prowess as Knight
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* {{green|-25%}} Chance to die in battle
* {{icon|no}}{{iconify|Vassal| 封臣}} 担任
* {{green|-25%}} Chance to get wounded in battle
* {{green|+4}} 每点{{iconify|Prowess|勇武}}(最大50)
* {{green|-15%}} Men-At-Arms Counter Efficiency
* {{green|+5}} 如果{{iconify|Aspiring Blademaster|立志的剑客}}
* {{green|+5}} Advantage
* {{green|+5}} 如果{{iconify|Gallant|侠义骑士}}
| {{green|+1}} Max number of Men-at-Arms Regiments<br>Can recruit House Guard [[Army#Men-at-Arms|Men-at-Arms]]
* {{green|+10}} 如果{{iconify|Blademaster|刀剑大师}}
|- id="Law"
* {{green|+10}} 如果{{iconify|Paranoid|多疑}}
| style="text-align: center; | '''Law'''<br>[[File:Law legacy track.png|60px]]
* {{green|+15}} 如果{{iconify|Legendary Blademaster|传奇剑圣}}
* {{green|+20}} 如果{{iconify|Brave|勇敢}}
* {{green|+20}} 如果{{iconify|Shieldmaiden|盾女}}
* {{red|-15}} 如果{{iconify|Craven|怯懦}}
| 皇家宫廷
|-
| ''' 宫廷匠师'''
* [[File:Inspiration.png|24px|链接=Special:FilePath/Inspiration.png]] {{green|10%}} {{green|30%}} 每年获得灵感的概率
* {{green|+5}} Popular Opinion
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+2}} 宫廷显赫度
* {{green|-30%}} Hunt and Feast cost
* {{icon|opinion}} {{green|+10}} 对领主的好感
* {{green|-20%}} Title Creation Cost
* {{icon|prestige}} {{green|+2}} 每月威望
* {{green|+0.2}} Monthly Control Growth
* {{icon|no}} 不能兼任其他职位
* {{icon|warning}} 解雇后会离开宫廷
| {{red|0.5}}
| 御用
| 3
* {{iconify|Kingdom|王国}} 或帝国级别头衔
* {{green|+10%}} Monthly Stewardship Experience
* [[File:Inspiration.png|24px|链接=Special:FilePath/Inspiration.png]] Inspired or completed an inspiration
* {{green|-5%}} Building Construction Cost
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{green|-5%}} Holding Construction Cost
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* {{green|+1}} 每点any skill
* {{green|+5}} Powerful Vassal Opinion
| 皇家宫廷
* {{green|+10%}} Powerful Vassal Councilor Contribution
|-
| '''宫廷乐师'''
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+1}} {{green|+3}} 宫廷显赫度
* {{green|+1}} Domain Limit
*[[File:Grandeur.png|24px| 链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+20%}} 每月宫廷显赫度变化
* {{green|+5}} Controlled Territory Defender Advantage
* {{icon|opinion}} {{green|+30}} Opinion for 10 years from Feasts without Musical Theorists
|- id="Guile"
* {{icon|opinion}} {{green|+65}} Opinion for 10 years from Feasts with Musical Theorists
| style="text-align: center; | '''Guile'''<br>[[File:Guile legacy track.png|60px]]
<!-- Transclusion used by Dread page -->
| <section begin=GuileDreadGain />{{green|+20%}}<section end=GuileDreadGain /> Dread Gain
* {{green|+15}} Natural Dread
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|+10}} Hostile Scheme Success Chance
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{green|-50%}} Agent Bribe Cost
* {{icon|no}} 不能兼任其他职位
| {{red|0.25}}
| 御用
| 1
* {{iconify|Kingdom|王国}}或帝国级别头衔
* {{green|+10%}} Monthly Intrigue Experience
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{green|+15%}} Scheme Secrecy
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* {{icon|no}}{{iconify|Vassal| 封臣}} 担任
* {{green|+2.5}} 每点{{iconify|Diplomacy|外交}}(最大50)
* {{green|-0.05}} Monthly Tyranny
* {{green|+10}} 如果{{iconify|Poet|诗人}}
* {{green|+10%}} Intimidated Vassal Tax Contribution
* {{green|+20}} 如果Musical Theorists tradition
* {{green|+20%}} Terrified Vassal Tax Contribution
* {{green|+30}} 如果{{iconify|Gregarious|合群}}
* {{red|-10}} 如果{{iconify|Shy|害羞}}
| 皇家宫廷
|-
| '''宫廷诗人'''
* [[File:Inspiration.png|24px|链接=Special:FilePath/Inspiration.png]] {{green|10%}} {{green|30%}} 每年获得灵感的概率
* {{green|77%}} chance to prevent one Murder of each Dynasty member
*[[File:Grandeur.png|24px| 链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+1}} {{green|+3}} 宫廷显赫度
* {{green|+100%}} Interaction Acceptance if Intimidated or Terrified
*[[File:Grandeur.png|24px| 链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] '''0''' 到 {{green|+20%}} 每月宫廷显赫度变化
|- id="Blood"
| style="text-align: center; | '''Blood'''<br>[[File:Blood legacy track.png|60px]]
| {{green|+30%}} Chance to inherit positive traits<br>{{green|+30%}} Chance of new good congenital traits
| {{green|+30%}} Chance to reinforce congenital traits
| {{green|-30%}} Chance to inherit negative traits<br>{{green|-30%}} Chance of new bad congenital traits
* {{icon|opinion}} {{green|+5}} 对领主的好感
* Select a trait to become more common to Dynasty children:<br>[[file:Trait beauty good 1.png|24px]] Comely, [[file:Trait intellect good 1.png|24px]] Quick, [[file:Trait physique good 1.png|24px]] Hale, [[file:Trait fecund.png|24px]] Fecund,<br>[[file:Trait albino.png|24px]] Albino, [[file:Trait giant.png|24px]] Giant, [[file:Trait dwarf.png|24px]] Dwarf, [[file:Trait scaly.png|24px]] Scaly
* {{icon|prestige}} {{green|+0.5}} 每月威望
* The trait has a {{green|5%}} chance of appearing at birth
* {{icon|no}} 不能兼任其他职位
* Double chance if player character is the parent
| {{red|0.25}}
| {{green|+5}} Years Life Expectancy
| 御用
|- id="Erudition"
| 1
| style="text-align: center; | '''Erudition'''<br>[[File:Erudition legacy track.png|60px]]
* {{iconify|Kingdom|王国}} 或帝国级别头衔
* {{green|+10}} Courtier and Guest Opinion
* {{iconify|Poet| 诗人}} 担任
* {{green|-30%}} Guest Recruitment Cost
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{green|+5}} Court Grandeur Bonus
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* Better Guests are attracted
* {{icon|no}}{{iconify|Vassal| 封臣}} 担任
<!-- Transclusion used by Piety page. -->
| <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> Monthly piety
* {{green|+5}} Clergy Opinion
* {{green|+1}} 每点{{iconify|Learning|学识}}(最大50)
* {{green|+10%}} Monthly Learning Experience
* {{green|+2.5}} 每点{{iconify|Diplomacy|外交}}(最大50)
* {{green|+20%}} Development Growth
* {{green|+15}} 如果{{iconify|Gregarious|合群}}
* {{green|+20}} 如果Refined Poetry tradition
| 皇家宫廷
|-
| '''宫廷教师'''
* {{icon|scheme success chance}} {{green|+4}} {{green|+20}} Learn Language Scheme Power
* {{green|-20%}} Faith Creation and Reformation Cost
* {{icon|yes}} Enables the Have Child Study Language Interaction
* {{green|+30%}} Piety from Pilgrimages
* {{icon|yes}} Improves Education Outcomes
* {{green|+15}} Head of Faith Opinion if Spiritual Head of Faith
* {{green|+5}} Faith Hostility Advantage if Temporal Head of Faith
* {{green|+5%}} Same Faith Domain Taxes if No Head of Faith
| {{green|+10%}} Effectiveness of Councilor Tasks
|- id="Glory"
| style="text-align: center; | '''Glory'''<br>[[File:Glory legacy track.png|60px]]
| {{green|+30}} Marriage Acceptance
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|+10%}} Monthly Prestige
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{green|+1}} Number of Knights
* {{icon|no}} 不能兼任其他职位
* {{green|-10%}} Mercenary Hire Cost
| {{red|0.5}}
* {{green|+100%}} Monthly Court Grandeur Change
| 普通
| 1
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{green|+10%}} Monthly Diplomacy Experience
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* {{green|+25%}} Personal Scheme Power
* {{icon|no}}{{iconify|Vassal| 封臣}} 担任
* {{green|+2.5}} 每点{{iconify|Learning|学识}}(最大50)
* {{green|+10}} Vassal Limit
* {{green|+10}} 如果{{iconify|Shrewd|精明}}
* {{green|-20%}} Short Reign Duration
* {{green|+10}} 如果{{iconify|Patient|耐心}}
* {{green|-20}} Claimant Faction Acceptance for own Vassals
* {{green|+10}} 如果{{iconify|Quick|敏锐}}
* {{green|-20}} Liberty Faction Acceptance for own Vassals
* {{green|+20}} 如果{{iconify|Intelligent|聪慧}}
* {{green|+5}} Court Grandeur Bonus
* {{green|+20}} 如果15 points in every skill
* {{green|+40}} 如果{{iconify|Genius|天才}}
* {{red|-10}} 如果{{iconify|Reclusive|蟄居}}
* {{red|-20}} 如果{{iconify|Shy|害羞}}
| 皇家宫廷
|-
| '''文化使者'''
* {{icon|prestige}} {{green|+0.1}} {{green|+1}} 每月威望
* {{green|+10}} General Opinion
* {{icon|opinion}} {{green|+2}} 到 {{green|+20}} Different Culture Opinion
* {{green|+1}} Max Sway Schemes
|- id="Kin"
| style="text-align: center; | '''Kin'''<br>[[File:Kin legacy track.png|60px]]
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|+10%}} Fertility
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{green|+5}} Attraction Opinion
| {{red|0.25}}
| 特殊
| 1
* [[File:Culture legacy track.png|24px|链接=Special:FilePath/Culture_legacy_track.png]] 风俗宗族传承 等级4
* {{green|+10}} Attraction Opinion
* {{icon|diplomacy}} 8 Diplomacy担任
* {{green|+2-3}} Education Score
* {{green|+2.5}} 每点{{iconify|Diplomacy|外交}}(最大50)
* {{green|+10}} Spouse Opinion
* {{green|+10}} 每门学习的语言(最大100)
* {{green|-25%}} Pregnancy Complication Chance
* {{green|+15}} 如果{{iconify|Gregarious|合群}}
* Medium Disease Resistance Health Boost
* {{green|+15}} 如果{{iconify|Just|公正}}
* {{green|+30}} 如果{{iconify|Diplomat|外交家}}
| 皇家宫廷
|-
| '''Executioner'''
* {{icon|yes}} Can publicly execute prisoners
* {{green|+10}} Close Family Opinion
* {{icon|dread}} {{green|+5%}} 到 {{green|+25%}} Dread Gain
* {{green|+5}} Dynasty Opinion
* {{icon|dread}} {{green|-5%}} 到 {{green|-25%}} Dread Decay
* {{green|+30%}} Personal Scheme Success with Dynasty members
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|+1}} Random skill point every 5 years after 30
* {{icon|prestige}} {{red|-0.2}} 每月威望
* No Prowess Loss from Age
* {{icon|warning}} Existing crimes are forgiven
* Dynasty members visibly age at a slower rate
* {{icon|no}} 不能兼任其他职位
|}
| {{red|0.25}}
 
| 御用
==== Customs ====
| 1
If the Royal Court DLC is installed all dynasties will have access to the Customs legacy tree as well.
{| class="mildtable plainlist"
! Tree
! Legacy 1 effects
! Legacy 2 effects
! Legacy 3 effects
! Legacy 4 effects
! Legacy 5 effects
|- id="Customs"
| style="text-align: center; | '''Customs'''<br>[[File:Culture legacy track.png|60px]]
* {{iconify|Kingdom|王国}}或帝国级别头衔
* {{green|+1}} Foreign Language Limit
* {{icon|crime}} Criminal or Imprisoned担任
* {{green|+20%}} Learn Language Scheme Power
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{green|+1%}} Cultural Acceptance per Successful Learn Language Scheme
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
* {{icon|no}}{{iconify|Vassal| 封臣}} 担任
* {{green|+2}} 每点{{iconify|Prowess|勇武}}(最大50)
* {{green|+1}} Max Learn Language Schemes
* {{green|+2.5}} 每点{{iconify|Intrigue|谋略}}(最大50)
* {{green|+30%}} Promote Cultural Acceptance Effectiveness
* {{green|+20}} 如果{{iconify|Sadistic|虐待狂}}
* {{green|+25}} 如果{{iconify|Torturer|拷打者}}
| 皇家宫廷
|-
| '''Food Taster'''
* {{icon|unknown}} {{green|33%}} Chance 到 prevent a Poison Murder scheme
* {{green|+15%}} Cultural Fascination Progress
*[[File:Grandeur.png|24px|链接=https://ck3.parawikis.com/wiki/File:Grandeur.png]] {{green|+1}} 到 {{green|+3}} 宫廷显赫度
* Gain a Weak Hook when landing a different culture character
* {{icon|scheme success chance}} '''0''' 到 {{green|-10%}} Enemy Hostile Scheme Success Chance
* {{icon|unknown}} Can lose weight more quickly
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|+20%}} Cultural Acceptance Gain
* {{icon|prestige}} {{green|+0.5}} 每月威望
* Unlocks the Cultural Emissary Court Position
* {{icon|no}} 不能兼任其他职位
| Unlocks the Celebrate Other Cultures decision
* {{icon|warning}} {{red| 极有威胁的同谋}}
|}
| {{red|0.25}}
 
| 御用
==== Norse legacies ====
| 1
If the Northern Lords DLC is installed dynasties whose Dynasty Head belongs to Norse culture have two additional legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture.
|
{| class="mildtable plainlist"
* {{iconify|Kingdom|王国}}或帝国级别头衔
! Tree
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
! Legacy 1 effects
* {{icon|no}}[[File:Marriage.png|24px]] 配偶担任
! Legacy 2 effects
* {{icon|no}}{{iconify|Vassal|封臣}}担任
! Legacy 3 effects
|
! Legacy 4 effects
* {{green|+3}} 每点{{iconify|Intrigue|谋略}}(最大50)
! Legacy 5 effects
* {{green|+15}} 如果{{iconify|Comfort Eater|食以慰藉}}
|- id="Adventure"
* {{green|+15}} 如果{{iconify|Herbalist|草药师}}
| style="text-align: center; | '''Adventure'''<br>[[File:Adventure legacy track.png|60px]]
* {{green|+20}} 如果Culinary Artists tradition
* {{green|+25}} 如果{{iconify|Gluttonous|暴食}}
* {{red|-50}} 如果{{iconify|Inappetetic|食欲不振}}
| 皇家宫廷
|-
| ''' 女侍臣'''
* {{icon|stress loss}} {{green|+10%}} 到 {{green|+20%}} 压力失去
* {{green|+30%}} Diplomatic Range
* {{icon|scheme success chance}} {{green|+1}} 到 {{green|+10}} 阴险计谋阻力
* Send to Varangian Guard Dynasty Head Interaction
* Additional troops when using Varangian Adventure CB
* {{icon|opinion}} {{green|+5}} 对领主的好感
* Can trade while raiding without Longhips
* {{icon|prestige}} {{green|+1}} 每月威望
* {{green|+20%}} Chance to offer to trade instead of raid
* {{icon|no}} 不能兼任其他职位
* {{green|-50%}} Send Gift Cost
* {{icon|warning}} {{red|极有威胁的同谋}}
* {{green|+15%}} Seduction Scheme Success Chance
| {{red|0.5}}
* {{green|+100}} Prestige per Successful Seduction Scheme
| 御用
| 2
* {{iconify|Kingdom|王国}} 或帝国级别头衔
* {{green|+15}} Different Faith Opinion
* {{icon|yes}} 女性
* {{green|-50%}} Different Faith Popular Opinion
* {{icon|yes}} 女性担任
* {{green|-50%}} Faith Conversion Cost
* {{icon|no}}[[File:Council.png|24px]] 内阁成员担任
* {{green|+50%}} Dynasty Member Conversion Acceptance
* {{icon|no}}{{iconify|Vassal| 封臣}} 担任
* {{green|+2.5}} 每点{{iconify|Diplomacy|外交}} (最大50)
* {{green|-15%}} Enemy Hostile Scheme Success Chance
* {{green|+10}} 如果{{iconify|Honest|诚实}}
* {{green|+10%}} Movement Speed
* {{green|+40}} 如果{{iconify|Gregarious|合群}}
* {{green|+100%}} Supply Duration
| 皇家宫廷
|-
| '''Personal Champion'''
* {{icon|yes}} Can take the ruler's place in Trial-by-Combat duels
* {{green|+3}} Vassal Opinion per Friend (max 5)
* {{icon|dread}} {{green|-25%}} 到 {{green|-25%}} Dread Decay
* {{green|+2}} Popular Opinion per Friend (max 5)
* {{icon|prestige}} '''0''' 到 {{green|+0.4}} 每月威望
* {{green|+1%}} Vassal Tax Collection per Friend (max 5)
* Can use the Befriend Scheme on Vassals
|- id="Pillage"
| style="text-align: center; | '''Pillage'''<br>[[File:Pillage legacy track.png|60px]]
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|+1}} Prowess
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{green|+20%}} Naval Speed
| {{red|0.25}}
* {{green|+100%}} Prestige and Fame from Battles
| 普通
| 1
* {{icon|yes}} Gender matches Martial Custom
* {{green|+50%}} Army Loot Capacity
* {{icon|no}}{{iconify|Vassal| 封臣}} 担任
* {{green|+5}} Defender Advantage
* {{green|+2}} Max Size of Heavy Infantry Regiments
* {{green|+4}} 每点{{iconify|Prowess|勇武}}(最大50)
* {{green|+20%}} Chance to gain Prisoners after a Siege or Raid
* {{green|+5}} 如果{{iconify|Aspiring Blademaster|立志的剑客}}
* {{green|+50%}} Gold from Ransoms
* {{green|+15}} 如果{{iconify|Blademaster|刀剑大师}}
* Ransoms give Prestige equal to Gold
* {{green|+20}} 如果{{iconify|Brave|勇敢}}
* {{green|+20}} 如果{{iconify|Shieldmaiden|盾女}}
* {{green|+30}} 如果{{iconify|Legendary Blademaster|传奇剑圣}}
* {{red|-15}} 如果{{iconify|Craven|怯懦}}
* {{red|-50}} 如果{{iconify|Blind|失明}}
* {{red|-50}} 如果{{iconify|Maimed|残废}}
* {{red|-75}} 如果{{iconify|Infirm|体弱多病}}
| 皇家宫廷
|-
| '''御用建筑师'''
| {{icon|time}} {{green|-5%}} 到 {{green|-30%}} 建筑的建造时间
* {{icon|opinion}} {{green|+5}} 对领主的好感
* {{green|+10%}} Enemy Fatal Casualties
* {{icon|prestige}} {{green|+0.5}} 每月威望
* {{green|+5}} Gold per 100 Fatal Casualties
| {{red|0.5}}
| 御用
| 1
* {{iconify|Kingdom|王国}}或帝国级别头衔
* {{green|+25%}} Daily Siege Progress
* {{icon|vassal}} 直属封臣担任
* {{green|-40}} Enemy Control from Occupation
|
* {{green|-20}} Enemy Control from Raiding
* {{green|+2.5}} 每点{{iconify|Stewardship|管理}}(最大50)
* {{green|+40}} 如果{{iconify|Architect|建筑家}}
* {{red|-50}} 如果{{iconify|Blind|失明}}
| 皇家宫廷
|}
 
== 囚犯 ==
囚犯是被不情愿地被关在某人的宫廷里的角色。可以通过囚禁互动、[[谋略#阴谋|绑架]]阴谋、占领地产、[[战争#劫掠|劫掠]]、[[战争|战斗]]或者[[决斗]]来获得囚犯。一位统治者可以尝试囚禁领地内的任何角色,但这会增加暴政(尤其当囚犯是贵族时),除非囚犯有罪。囚禁者可以就被囚禁的角色进行谈判放人、要求赎金、折磨或者处决的互动。被囚禁的角色将被囚禁在地牢或软禁居所中,并且囚禁者可以随时切换。默认情况下,出身卑微的角色会被囚禁在地牢中,而贵族会被软禁。
 
{| class="mildtable plainlist"
!软禁影响
!打入地牢影响
|-
|
*{{icon|diplomacy}} {{red|-5}} 外交
*{{icon|dread}} {{red|-20}} 自然恐怖值
*{{icon|dread}} {{red|+100%}} 恐怖值消逝<!--游戏1.1版本官方本地化为“恐怖值”,对应修正“dread_decay_mult”,游戏中英文原文为“dread loss”,并且如特质“冷静”的相同修正汉化为“恐怖值消逝”,翻译成恐怖值消逝更符合本意-->
*[[File:Focus invalid.png|24px]] {{red|-75%}} 每月生活方式的经验值
|
*{{icon|diplomacy}} {{red|-5}} 外交
*{{icon|dread}} {{red|-30}} 自然恐怖值
*{{icon|dread}} {{red|+100%}} 恐怖值消逝
*[[File:Focus invalid.png|24px]] {{red|-150%}} 每月生活方式的经验值
*{{icon|stress gain}} {{red|+50%}} 压力
*{{icon|opinion}} {{red|-15}} 囚犯亲族的好感
*{{icon|health penalty}} 健康:{{red|严重惩罚}}
|}
此外,如果一位角色被囚禁在地牢中超过5年,他可能获得 {{icon|Ill}} 患病或 [[File:Trait pneumonic.png|24px]] 肺炎特征。
 
囚犯在狱中时会获得压力,如果有太多压力最终将会死亡。这将由事件<code>stress_threshold_prison.3999</code>导致,并且他的死亡原因将被列为“死在狱中”。
 
=== 谈判放人 ===
统治者释放囚犯时可以对其提出以下要求:
{| class="mildtable" style="text-align: center;"
!条件
!接受度
!好感
|-
|驱逐
|{{red|-50}}
|{{red|-20}}
|-
|要求[[信仰#改信|改信]]
|{{red|-20}}
|{{red|-10}}
|-
|获得 {{icon|weak hook}} 弱[[谋略#牵制|牵制]]
|{{red|-80}}
|{{red|-20}}
|-
|招募
|{{red|-10}}
|{{red|-15}}
|-
|放弃宣称
|{{red|-25}}
|{{red|-30}}
|-
|誓发终身愿
|{{red|-30}}
|{{red|-10}}
|}
 
=== 要求赎金 ===
统治者可以凭借囚犯要求赎金,令支付者支付 {{icon|gold}} 金钱或给予一个 {{icon|weak hook}} 弱牵制来换取囚犯的自由。'''要求赎金'''互动对囚犯使用,而不是对支付者使用。支付者顺序为:
# 囚犯自己,如果他们拥有领地
# 囚犯的直属领主,如果他们是廷臣
# 囚犯自己,如果他们无领地
支付者也可以主动向囚禁者支付赎金或者对其使用牵制来换取囚犯的自由。由领主为其支付赎金的封臣和廷臣将 {{icon|opinion}} {{green|+5}} 好感,持续1年。
 
==== 赎金花费 ====
使用 {{icon|gold}} 金钱支付赎金时,赎金数额取决于赎金支付者主头衔的等级以及囚犯和支付者的关系。如果配偶是支付者的第一继承人和/或至亲,只需支付配偶对应的赎金数额。无领地角色只能为自己支付赎金。如果无力支付全额赎金,价格会降至他们所拥有的金钱数额。
 
{| class="mildtable" style="text-align: center;
! rowspan=2 | {{icon|vassal}} 级别
! colspan=4 | {{icon|gold}} 赎金数额
|-
! 统治者 / 第一继承人
! 配偶
! 至亲成员
! 其他
|-
| align=left | 无领地 || &mdash; || &mdash; || &mdash; || 10
|-
| align=left | {{icon|barony}} [[男爵领|男爵]] || 30 || 15 || 10 || 10
|-
| align=left | {{icon|county}} [[伯爵领|伯爵]] || 50 || 25 || 15 || 10
|-
| align=left | {{icon|duchy}} [[头衔#头衔等级|公爵]] || 100 || 50 || 25 || 10
|-
| align=left | {{icon|kingdom}} [[头衔#头衔等级|国王]] || 200 || 100 || 50 || 20
|-
| align=left | {{icon|empire}} [[头衔#头衔等级|皇帝]] || 500 || 250 || 125 || 50
|}
如果囚禁者拥有金钱义务技能,所有的赎金费用增加到囚禁者税收收入的六倍左右(最低50金钱,最高300金钱)。
 
如果囚禁者拥有金钱义务技能或者囚犯拥有至少100金钱,无领地且无领主的囚犯需要支付100金钱的赎金(可以由金钱义务技能增加)。
 
=== 惩罚 ===
 
==== 处决 ====
统治者可以处决任何囚犯。除非囚犯是犯下犯下非常严重的罪行,或其信仰被视为敌对或邪恶,否则每次处决会让被处决者的[[宗族]]成员 {{red|-20}} {{icon|opinion}} 好感,被处决者的朋友和情人 {{red|-30}} {{iconify|Opinion|好感}} ,并{{red|+2}} 暴政。
 
共有4种处决方式:
* 如果囚犯遵循相同的信仰,而该信仰没有“恐怖节庆”(又名“血祭”)核心教义,囚犯将被砍头。如果囚犯是无地角色、男爵或伯爵,砍头花费25 {{iconify|Piety|虔诚}};如果囚犯是公爵、国王或者皇帝,则花费100 {{iconify|Piety|虔诚}}。砍头会基于囚犯的领地规模而获得{{iconify|Dread|恐怖值}}。
* 如果囚犯遵循不同的信仰,而该信仰没有“恐怖节庆”核心教义,囚犯将被烧死在火刑柱上。这一处决方式会基于囚犯的领地规模而获得{{iconify|Dread|恐怖值}}。如果统治者的信仰有{{iconify|Fundamentalist|基要主义}}教义,还会获得25 {{iconify|Piety|虔诚}}。
* 如果信仰有“恐怖节庆”核心教义,囚犯将被献祭。献祭会获得17{{iconify|Dread|恐怖值}},如果囚犯遵循相同的信仰,还会获得50 {{iconify|Piety|虔诚}},如果囚犯遵循不同的信仰,则会获得250 {{iconify|Piety|虔诚}}。
* 拥有 {{iconify|Cannibal|食人者}}特质的角色可以吃掉囚犯。吃掉囚犯会基于囚犯的领地规模而获得{{iconify|Dread|恐怖值}},并且获得 {{green|-35}} {{iconify|Stress|压力}},代价是20%的概率获得 {{iconify|Ill|患病}}特质。
 
==== 折磨 ====
折磨是一种[[谋略|计谋]]行动,可以对囚犯执行,并且有以下效果:
 
* 折磨者获得 {{green|+20}} {{icon|dread}} 恐怖值。
* 折磨者失去 {{red|-100}} {{icon|piety}} 虔诚,如果其信仰禁止这样做。
* 折磨者失去 {{green|-10}} {{icon|Stress_loss}} 压力,如果他们有 {{icon|sadistic}} 虐待狂特质。
* 折磨者获得 {{red|+10}} {{icon|Stress}} 压力,如果他们有 [[File:Trait trusting.png|24px]] 轻信他人特质。
* 折磨者获得 {{red|+100}} {{icon|Stress}} 压力,如果他们有 [[File:Trait compassionate.png|24px]] 慈悲特质。
* 被折磨者对折磨者 {{red|-75}} {{icon|opinion}} 好感,持续50年。
* 被折磨者获得“近期被虐待”修正,持续5年,{{icon|health penalty}} {{red|−0.75}} 健康。
* 如果被折磨者拥有或者知道一个秘密,他可以选择透露秘密来逃避折磨。
 
==== 阉割 ====
树立了阿姆哈拉山民、拜占庭传统或者宫廷宦官传统的文化的成年角色可以阉割男性囚犯,给予他们 {{iconify|Eunuch|阉人}}特质。被阉割者 {{red|-50}} {{icon|opinion}} 好感,持续50年。
 
==== 致盲 ====
树立了拜占庭传统或者仁慈致盲传统的文化的成年角色可以致盲囚犯,给予他们 [[File:trait blind.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_blind.png]] 失明特质。被致盲者 {{red|-50}} {{icon|opinion}} 好感,持续50年。
 
=== 罪行 ===
{{icon|crime}} 罪行是令其他角色有理由在领地内囚禁的行为。囚禁者在囚禁有罪行的角色时不会导致暴政并有可能因为某些惩罚而减少暴政。领主可以赦免封臣的罪行,令其无法被正当地囚禁以换取 {{icon|opinion}} 好感加成。罪行分为{{Ruby|个人|Personal}}、{{Ruby|亲族|Familial}}和{{Ruby|宗教|Religious}}三种类型。
 
* {{Ruby|个人罪行|Personal crimes}}由针对统治者的某些行为导致,仅允许该统治者囚禁有罪行的角色
* {{Ruby|亲族罪行|Familial crimes}}由针对一位角色的某些行为导致,允许来自同一亲族的任何统治者囚禁有罪行的角色
* {{Ruby|宗教罪行|Religious crimes}}由被信仰认为是罪行的特质导致,允许任何相同信仰的统治者囚禁有罪行的角色
 
以下行为是罪行:
{| class="mildtable sortable"
!罪行
!要求
!剥夺头衔
!驱逐
!处决
!类型
|-
|绑架未遂
|对角色的绑架计划失败
|
|
|
|个人
|-
|逮捕未遂
|领主要求逮捕而角色抵抗
|
|
|
|个人
|-
|私奔未遂
|对角色配偶的[[谋略#私人计谋|私奔计谋]]失败
|
|
|
|个人
|-
|谋杀我未遂
|对角色的[[谋略#阴谋(敌对)|谋杀计划]]失败
|
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
|个人
|-
|致盲了我
|[[宫廷#致盲|致盲]]角色
|
|
|
|个人
|-
|对我的治疗失败
|宫廷医师对领主进行的有风险的治疗失败
|
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
|个人
|-
|阉割了我
|[[宫廷#阉割|阉割]]角色
|
|
|
|个人
|-
|宣战
|对角色宣战
| align=center |{{icon|yes}}
|
|
|个人
|-
|私奔
|对角色配偶的[[谋略#私人计谋|私奔计谋]]成功
|
|
|
|个人
|-
|没能照顾好我
|宫廷医师对领主进行的安全的治疗失败
|
|
|
|个人
|-
|反抗我
|[[封臣#内战|内战]]以[[战争#战争分数|无条件和平]]或者更利于领主的情况结束
| align=center |{{icon|yes}}
|
|
|个人
|-
|拒绝了囚禁封臣
|{{icon|Vassal}} 封臣拒绝逮捕,并且领地有[[法律#权威|高君权]]
| align=center |{{icon|yes}}
|
|
|个人
|-
|拒绝了收回封臣
|{{icon|Vassal}} 封臣拒绝收回封臣,并且领地有[[法律#权威|高君权]]
| align=center |{{icon|yes}}
|
|
|个人
|-
|拒绝了剥夺头衔
|{{icon|Vassal}} 封臣拒绝剥夺头衔,并且领地有[[法律#权威|高君权]]
| align=center |{{icon|yes}}
|
|
|个人
|-
|正密谋反对我
|被发现是针对角色的一场[[谋略#阴谋(敌对)|阴谋]]的同谋
|
|
|
|个人
|-
|跟踪领主
|[[File:Spymaster_job.png|24px]] [[内阁|间谍首脑]]对领主的[[内阁#内阁任务|找出秘密]]任务失败
|
|
|
|个人
|-
|折磨了我
|折磨角色
|
|
|
|个人
|-
|谋杀亲族成员未遂
|针对角色亲族成员的谋杀计划失败
|
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
|亲族
|-
|对亲属的治疗失败
|宫廷医师对领主亲族成员进行的有风险的治疗失败
|
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
|亲族
|-
|没能照顾好亲属
|宫廷医师对领主亲族成员进行的安全的治疗失败
|
|
|
|亲族
|-
|谋杀了亲族成员
|谋杀角色亲族成员的行动未能保密
|
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
|亲族
|-
|折磨了亲族成员
|折磨了角色的亲族成员
|
|
|
|亲族
|-
|非法处决了亲族
|无正当理由地处决了角色的亲族成员
|
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
|亲族
|-
|被绝罚
|角色拥有 {{icon|excommunicated}} [[特质#绝罚|绝罚]]特质,并且信仰拥有 [[File:Core_tenet_chalice.png|24px]] [[核心教义#共融圣事|共融圣事]]核心教义
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
| align=center |{{icon|yes}}
|宗教
|-
|众所周知的通奸者
|角色拥有 [[File:Trait_adulterer.png|24px]] [[特质#通奸者|通奸者]]特质,并且信仰的教义认为其性别的 [[File:Doctrine_adultery_men.png|24px]]/[[File:Doctrine_adultery_women.png|24px]] [[教义#男性通奸|通奸]]行为是罪行
| align=center |{{icon|yes}}
|
|
|宗教
|-
|众所周知的食人者
|角色拥有 [[File:Trait_cannibal.png|24px]] [[特质#食人者|食人者]]特质,并且信仰没有 [[File:Core_tenet_foodsacrifice.png|24px]] [[核心教义#食人礼|食人礼]]核心教义
|
|
| align=center |{{icon|yes}}
|宗教
|-
|众所周知的变态
|角色拥有 [[File:Trait_deviant.png|24px]] [[特质#变态|变态]]特质,并且信仰的教义认为 [[File:Doctrine_deviancy.png|24px]] [[教义#性变态|性变态]]是罪行
| align=center |{{icon|yes}}
|
|
|宗教
|-
|众所周知的私通者
|角色拥有 [[File:Trait_fornicator.png|24px]] [[特质#私通者|私通者]]特质,并且信仰的教义认为其性别的 [[File:Doctrine_adultery_men.png|24px]]/[[File:Doctrine_adultery_women.png|24px]] [[教义#男性通奸|通奸]]行为是罪行
| align=center |{{icon|yes}}
|
|
|宗教
|-
|众所周知的鸡奸者
|角色拥有 [[File:Trait_sodomite.png|24px]] [[特质#鸡奸者|鸡奸者]]特质,并且信仰的教义认为 [[File:Doctrine_homosexuality.png|24px]] [[教义#同性关系|同性关系]]是罪行
| align=center |{{icon|yes}}
|
|
|宗教
|-
|众所周知的巫师
|角色拥有 [[File:Trait_witch.png|24px]] [[特质#巫师|巫师]]特质,并且信仰的教义认为 [[File:Doctrine_witchcraft.png|24px]] [[教义#巫术|巫术]]是罪行
|
|
| align=center |{{icon|yes}}
|宗教
|-
|众所周知的弑亲禽兽
|角色拥有 [[File:Trait_kinslayer_1.png|24px]] [[弑族亲者|弑亲禽兽]]特质,并且信仰的教义认为其 [[File:Doctrine_kinslaying.png|24px]] [[教义#弑亲|弑亲]]行为是罪行
| align=center |{{icon|yes}}
|
|
|宗教
|-
|被谴责
|角色拥有 [[File:Trait_denounced.png|24px]] [[特质#被谴责|被谴责]]特质
|
|
|
|宗族
|}
|}


== 参考资料==
== References ==
<references />
<references/>
{{Mechanics navbox}}
{{Mechanics navbox}}
[[en:Court]]
[[Category:Character]]
[[Category:领地]]
[[Category: 角色]]

2022年2月25日 (五) 23:37的版本

A Dynasty represents an unbroken Noble line descending from the same Landed character who founded the Dynasty. Each Dynasty is made up of multiple Houses working towards bringing Renown upon the Dynasty. A Dynasty can be renamed by the Dynasty Head at any point.

Houses

Each Dynasty will have a Founding House, usually of the same name as the Dynasty, which is the first House of that Dynasty. Ruling members of a Dynasty, with Feudal or Clan Government who are distant by blood to the current House Head may choose to create a Cadet Branch, a new House under the Dynasty. Each House has its own name and motto, usually inspired by the location in which they are founded and the founding character, which can be changed at will by the House Head. They will also have a unique coat of arms that has two quarters copied from the Dynasty coat of arms.

Creating a Cadet Branch has the following requirements:

  • The character must be blood-related to their current House Head
  • The character must not stand to inherit any of their current House Head's titles
  • The character must have sufficient Prestige
  • All ancestors of the character are dead

If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.

Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal.

House Head

The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a  Weak Hook on all newly born House members and monthly prestige from living and landed members of their house. If a faith has the Must be approved doctrine for divorces but no head of faith, the House Head must approve of divorces.

When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head.

When a House Head dies, their Primary Heir becomes the next House Head. One exception: The house head at the start of the game is determined differently. If the founder of the house is still alive, the founder will always be the house head. If the founder is not alive, then the house head at game start will be the house member with the largest realm size. This is why Ludwig II is the Karling house head in 867, even though he is not the oldest male child.

Dynasty Head

The most powerful House Head of a Dynasty (as determined by military strength) will be the Dynasty Head. If another House Head becomes 10% stronger than the current Dynasty Head it will take its place. The Dynasty Head gains Monthly Prestige from living and landed members of their Dynasty. The Dynasty Head has access to the following interactions with dynasty members of the same faith:

Interaction Effects Cost Limited by Diplomatic Range
Call Dynasty Member To War Targeted Dynasty Member may join the Dynasty Head's current war 75  Renown Yes
Claim Title Gain an  Unpressed Claim on the targeted Dynasty Member's Primary Title and a temporary -50  Opinion 150  Renown Yes
Disinherit Targeted Dynasty Member gains the Trait disinherited.png Disinherited trait and a permanent -75  Opinion
  • 75  Renown and 150  Prestige if Dynasty Member is Unlanded
  • 150  Renown and 300  Prestige if Dynasty Member is Heir to a title
  • 225  Renown and 900  Prestige if Dynasty Member is Landed
No
Denounce Targeted Dynasty Member gains the Trait denounced.png Denounced trait and a permanent -50  Opinion
  • 50  Renown and 150  Prestige if Dynasty Member is Unlanded
  • 100  Renown and 300  Prestige if Dynasty Member is Heir to a title
  • 125  Renown and 500  Prestige if Dynasty Member is Landed
Yes
End Dynasty Wars All wars between members of the same Dynasty end in White Peace
  • 75 Renown
Yes
Forgive Targeted Dynasty Member loses the Trait denounced.png Denounced trait and the  Opinion malus
  • 25  Renown
Yes
Restore Inheritance Targeted Dynasty Member loses the Trait disinherited.png Disinherited trait and the  Opinion malus
  • 75  Renown
Yes

If the first Adventure legacy track.png Adventure Dynasty Legacy has been unlocked Dynasty Heads will also gain the Send to the Varangian Guard interaction. Using it costs 350  Prestige, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the  Varangian trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.

Renown

Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.

Title rank  Renown Dynasty Head Prestige House Head Prestige Marriage Renown
None (stacks with title bonuses) +0.02 +0.01 +0.02 0
 Baron +0.12 +0.01 +0.02 +0.1
 Count +0.25 +0.02 +0.04 +0.2
 Duke +0.5 +0.03 +0.06 +0.4
 King +1 +0.04 +0.08 +0.8
 Emperor +2 +0.5 +0.1 +1.6

Renown gain is capped at +2 for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at +3. House Head Prestige gain is capped at +5. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty.

Level of Splendor

Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins.

Level of splendor Birth prestige Marriage prestige Max Long Reign opinion Max level for guest congenital traits Dynasty banner quality Required renown
Icon dynasty prestige 00.png Base Origins 0 −100 +5 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png Common 0
Icon dynasty prestige 00.png Obscure +100 0 +10 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png Common 300
Icon dynasty prestige 01.png Insignificant +200 +100 +15 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png Common 1000
Icon dynasty prestige 01.png Noteworthy +300 +200 +20 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Common 2000
Icon dynasty prestige 02.png Reputable +400 +300 +25 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Masterwork 4000
Icon dynasty prestige 02.png Well-known +500 +400 +30 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Masterwork 7000
Icon dynasty prestige 03.png Significant +600 +500 +35 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png Masterwork 11000
Icon dynasty prestige 03.png Famous +700 +600 +40 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Famed 16000
Icon dynasty prestige 04.png Glorious +800 +700 +45 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Famed 22000
Icon dynasty prestige 04.png Fabled +900 +800 +50 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Famed 29000
Icon dynasty prestige 05.png Legendary +1000 +900 +55 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png Illustrious 37000

Dynasty legacies

Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait).

The first Dynasty Legacy costs 250  Renown to unlock and each one afterwards costs 500 more than the previous one.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Warfare
Warfare legacy track.png
  • +2 Prowess
  • +15% Knight Effectiveness
  • -15% Pursuit Efficiency
  • -15% Retreat Losses
  • -20% Casus Belli Cost
  • +10% Monthly Martial Experience
  • +50% Chance to gain Prowess as Knight
  • -25% Chance to die in battle
  • -25% Chance to get wounded in battle
  • -15% Men-At-Arms Counter Efficiency
  • +5 Advantage
+1 Max number of Men-at-Arms Regiments
Can recruit House Guard Men-at-Arms
Law
Law legacy track.png
  • +5 Popular Opinion
  • -30% Hunt and Feast cost
  • -20% Title Creation Cost
  • +0.2 Monthly Control Growth
  • +10% Monthly Stewardship Experience
  • -5% Building Construction Cost
  • -5% Holding Construction Cost
  • +5 Powerful Vassal Opinion
  • +10% Powerful Vassal Councilor Contribution
  • +1 Domain Limit
  • +5 Controlled Territory Defender Advantage
Guile
Guile legacy track.png
+20% Dread Gain
  • +15 Natural Dread
  • +10 Hostile Scheme Success Chance
  • -50% Agent Bribe Cost
  • +10% Monthly Intrigue Experience
  • +15% Scheme Secrecy
  • -0.05 Monthly Tyranny
  • +10% Intimidated Vassal Tax Contribution
  • +20% Terrified Vassal Tax Contribution
  • 77% chance to prevent one Murder of each Dynasty member
  • +100% Interaction Acceptance if Intimidated or Terrified
Blood
Blood legacy track.png
+30% Chance to inherit positive traits
+30% Chance of new good congenital traits
+30% Chance to reinforce congenital traits -30% Chance to inherit negative traits
-30% Chance of new bad congenital traits
  • Select a trait to become more common to Dynasty children:
    Trait beauty good 1.png Comely, Trait intellect good 1.png Quick, Trait physique good 1.png Hale, Trait fecund.png Fecund,
    Trait albino.png Albino, Trait giant.png Giant, Trait dwarf.png Dwarf, Trait scaly.png Scaly
  • The trait has a 5% chance of appearing at birth
  • Double chance if player character is the parent
+5 Years Life Expectancy
Erudition
Erudition legacy track.png
  • +10 Courtier and Guest Opinion
  • -30% Guest Recruitment Cost
  • +5 Court Grandeur Bonus
  • Better Guests are attracted
+10% Monthly piety
  • +5 Clergy Opinion
  • +10% Monthly Learning Experience
  • +20% Development Growth
  • -20% Faith Creation and Reformation Cost
  • +30% Piety from Pilgrimages
  • +15 Head of Faith Opinion if Spiritual Head of Faith
  • +5 Faith Hostility Advantage if Temporal Head of Faith
  • +5% Same Faith Domain Taxes if No Head of Faith
+10% Effectiveness of Councilor Tasks
Glory
Glory legacy track.png
+30 Marriage Acceptance
  • +10% Monthly Prestige
  • +1 Number of Knights
  • -10% Mercenary Hire Cost
  • +100% Monthly Court Grandeur Change
  • +10% Monthly Diplomacy Experience
  • +25% Personal Scheme Power
  • +10 Vassal Limit
  • -20% Short Reign Duration
  • -20 Claimant Faction Acceptance for own Vassals
  • -20 Liberty Faction Acceptance for own Vassals
  • +5 Court Grandeur Bonus
  • +10 General Opinion
  • +1 Max Sway Schemes
Kin
Kin legacy track.png
  • +10% Fertility
  • +5 Attraction Opinion
  • +10 Attraction Opinion
  • +2-3 Education Score
  • +10 Spouse Opinion
  • -25% Pregnancy Complication Chance
  • Medium Disease Resistance Health Boost
  • +10 Close Family Opinion
  • +5 Dynasty Opinion
  • +30% Personal Scheme Success with Dynasty members
  • +1 Random skill point every 5 years after 30
  • No Prowess Loss from Age
  • Dynasty members visibly age at a slower rate

Customs

If the Royal Court DLC is installed all dynasties will have access to the Customs legacy tree as well.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Customs
Culture legacy track.png
  • +1 Foreign Language Limit
  • +20% Learn Language Scheme Power
  • +1% Cultural Acceptance per Successful Learn Language Scheme
  • +1 Max Learn Language Schemes
  • +30% Promote Cultural Acceptance Effectiveness
  • +15% Cultural Fascination Progress
  • Gain a Weak Hook when landing a different culture character
  • +20% Cultural Acceptance Gain
  • Unlocks the Cultural Emissary Court Position
Unlocks the Celebrate Other Cultures decision

Norse legacies

If the Northern Lords DLC is installed dynasties whose Dynasty Head belongs to Norse culture have two additional legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Adventure
Adventure legacy track.png
  • +30% Diplomatic Range
  • Send to Varangian Guard Dynasty Head Interaction
  • Additional troops when using Varangian Adventure CB
  • Can trade while raiding without Longhips
  • +20% Chance to offer to trade instead of raid
  • -50% Send Gift Cost
  • +15% Seduction Scheme Success Chance
  • +100 Prestige per Successful Seduction Scheme
  • +15 Different Faith Opinion
  • -50% Different Faith Popular Opinion
  • -50% Faith Conversion Cost
  • +50% Dynasty Member Conversion Acceptance
  • -15% Enemy Hostile Scheme Success Chance
  • +10% Movement Speed
  • +100% Supply Duration
  • +3 Vassal Opinion per Friend (max 5)
  • +2 Popular Opinion per Friend (max 5)
  • +1% Vassal Tax Collection per Friend (max 5)
  • Can use the Befriend Scheme on Vassals
Pillage
Pillage legacy track.png
  • +1 Prowess
  • +20% Naval Speed
  • +100% Prestige and Fame from Battles
  • +50% Army Loot Capacity
  • +5 Defender Advantage
  • +2 Max Size of Heavy Infantry Regiments
  • +20% Chance to gain Prisoners after a Siege or Raid
  • +50% Gold from Ransoms
  • Ransoms give Prestige equal to Gold
  • +10% Enemy Fatal Casualties
  • +5 Gold per 100 Fatal Casualties
  • +25% Daily Siege Progress
  • -40 Enemy Control from Occupation
  • -20 Enemy Control from Raiding

References

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语