资源:修订间差异

无编辑摘要
无编辑摘要
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 游戏中总共有三种对于大部分行动都是必不可少的''' 资源''' ('''Resources''')、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。
 游戏中总共有三种对于大部分行动都是必不可少的''' 资源''' ('''Resources''')、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。


== 威望 ==
==威望==
 威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。
 威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。


=== Level of fame ===
=== 名誉等级===
{{SVersion|1.0}}
{{SVersion|1.0}}
A character's level of fame measures their general reputation and how well perceived they are by everyone. Each time a character gains prestige, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost with fame if it doesn't have enough prestige.
角色的名誉等级衡量着他们的声望水平以及每个人对他们的看法。 角色每次获得声望时,都将朝着下一个名誉等级前进,这会带来各种好处。 因采取不荣誉的举动而失去声望会降低角色的声望水平。A character can pay a prestige cost with fame if it doesn't have enough prestige.
{{clear}}
{{clear}}
{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;"
|-
|-
! Level of fame
! 名誉等级
! {{icon|opinion}} Secular opinion
!{{icon|opinion}} 世俗好感
! {{iconify|Knight}}s
!{{iconify|Knight}} 骑士数量
! {{icon|gold}} Tribal Vassal Tax
!{{icon|gold}} 部落封臣税收
! {{icon|levies}} Tribal Vassal Levies
!{{icon|levies}} 部落封臣征召兵
! [[File:Conquest cb.png|24px]] Max conquest objective rank
![[File:Conquest cb.png|24px]] 最大征服目标等级
! {{icon|decision}} Adopt Feudal / Clan Ways
!{{icon|decision}} 采用封建/ 氏族制度
! {{icon|decision}} Custom Kingdoms
!{{icon|decision}} 自建王国
! {{icon|decision}} Custom Empires
!{{icon|decision}} 自建帝国
! {{icon|prestige}} Required prestige
!{{icon|prestige}} 所需威望
|-
|-
| style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced
| style="text-align: left; " |[[File:Icon prestige 00.png]] 丢人现眼
| {{red|-10}}
|{{red|-10}}
| {{red|-1}}
|{{red|-1}}
| 0%
|0%
| 0%
|0%
| {{icon|no}} None
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| 0
|0
|-
|-
| style="text-align: left; | [[File:Icon prestige 01.png]] Established
| style="text-align: left; " |[[File:Icon prestige 01.png]] 崭露头角
| '''0'''
|'''0'''
| '''0'''
|'''0'''
| 10%
|10%
| 20%
|20%
| {{iconify|County}}
|{{iconify|County}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| 1000
|1000
|-
|-
| style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished
| style="text-align: left; " |[[File:Icon prestige 02.png]] 闻名遐迩
| {{green|+3}}
|{{green|+3}}
| {{green|+1}}
|{{green|+1}}
| 20%
|20%
| 40%
|40%
| {{iconify|County}}
|{{iconify|County}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| 2000
|2000
|-
|-
| style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious
| style="text-align: left; " |[[File:Icon prestige 03.png]] 赫赫有名
| {{green|+5}}
|{{green|+5}}
| {{green|+2}}
|{{green|+2}}
| 30%
|30%
| 60%
|60%
| {{iconify|Duchy}}
|{{iconify|Duchy}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|no}}
|{{icon|no}}
| 4000
|4000
|-
|-
| style="text-align: left; | [[File:Icon prestige 04.png]] Exalted Among Men
| style="text-align: left; " |[[File:Icon prestige 04.png]] 高贵之人
| {{green|+10}}
|{{green|+10}}
| {{green|+3}}
|{{green|+3}}
| 40%
|40%
| 80%
|80%
| {{iconify|Kingdom}}
|{{iconify|Kingdom}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|yes}}
|{{icon|yes}}
| 8000
|8000
|-
|-
| style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend
| style="text-align: left; " |[[File:Icon prestige 05.png]] 在世传奇
| {{green|+20}}
|{{green|+20}}
| {{green|+4}}
|{{green|+4}}
| 50%
|50%
| 100%
|100%
| {{iconify|Kingdom}}
|{{iconify|Kingdom}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|yes}}
|{{icon|yes}}
| 16000
|16000
|}
|}


== Piety ==
== 虔诚==
Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's learning skill. Traits a character's [[religion]] considers virtues grant +1 piety/month, while sins cost -1 piety/month; great virtues and great sins have these effects doubled. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.
虔诚代表了一个角色的美德水平,主要来自于宗教关系和角色的学识能力。Traits a character's [[religion]] considers virtues grant +1 piety/month, while sins cost -1 piety/month; 伟大的美德和重大的罪恶使这些后果加倍。 与教会互动并宣战时花费虔诚。 表示角色虔诚等级的奉献等级图标取决于角色的宗教信仰。


=== Level of devotion ===
=== 奉献等级===
{{SVersion|1.0}}
{{SVersion|1.0}}
Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.
Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.
{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;"
|-
|-
! Icons
! 图标
! Level of devotion
! 奉献等级
! {{icon|opinion}} Clergy Opinion
!{{icon|opinion}} 神职人员好感
! {{icon|gold}} Theocracy Vassal Tax
!{{icon|gold}} 神权封臣税收
! {{icon|levies}} Theocracy Vassal Levies
!{{icon|levies}} 神权封臣征召兵
! [[File:Religious war cb.png|24px]] Max Holy War objective rank
![[File:Religious war cb.png|24px]] 最大圣战等级
! {{icon|decision}} Create Holy Orders
!{{icon|decision}} 建立骑士团
! {{icon|decision}} Consecrate bloodline
!{{icon|decision}} 祝圣血脉
! {{icon|piety}} Required piety
!{{icon|piety}} 所需虔诚
|-
|-
| [[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]]
|[[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]]
| Sinner
| 戴罪之人
| {{red|-10}}
|{{red|-10}}
| 0%
|0%
| 0%
|0%
| {{icon|no}} None
|{{icon|no}} None
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| 0
|0
|-
|-
| [[File:Icon piety christian 01.png|36px]][[File:Icon piety islam 01.png|36px]][[File:Icon piety eastern 01.png|36px]][[File:Icon piety pagan 01.png|36px]]
|[[File:Icon piety christian 01.png|36px]][[File:Icon piety islam 01.png|36px]][[File:Icon piety eastern 01.png|36px]][[File:Icon piety pagan 01.png|36px]]
| Dutiful
| 恭顺尽责
| '''0'''
|'''0'''
| 15%
|15%
| 10%
|10%
| {{iconify|County}}
|{{iconify|County}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| 1000
|1000
|-
|-
| [[File:Icon piety christian 02.png|36px]][[File:Icon piety islam 02.png|36px]][[File:Icon piety eastern 02.png|36px]][[File:Icon piety pagan 02.png|36px]]
|[[File:Icon piety christian 02.png|36px]][[File:Icon piety islam 02.png|36px]][[File:Icon piety eastern 02.png|36px]][[File:Icon piety pagan 02.png|36px]]
| Faithful
| 虔诚信者
| {{green|+5}}
|{{green|+5}}
| 25%
|25%
| 20%
|20%
| {{iconify|Duchy}}
|{{iconify|Duchy}}
| {{icon|no}}
|{{icon|no}}
| {{icon|no}}
|{{icon|no}}
| 500
|500
|-
|-
| [[File:Icon piety christian 03.png|36px]][[File:Icon piety islam 03.png|36px]][[File:Icon piety eastern 03.png|36px]][[File:Icon piety pagan 03.png|36px]]
|[[File:Icon piety christian 03.png|36px]][[File:Icon piety islam 03.png|36px]][[File:Icon piety eastern 03.png|36px]][[File:Icon piety pagan 03.png|36px]]
| Devoted Servant
| 忠实仆人
| {{green|+10}}
|{{green|+10}}
| 35%
|35%
| 30%
|30%
| {{iconify|Duchy}}
|{{iconify|Duchy}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|no}}
|{{icon|no}}
| 1000
|1000
|-
|-
| [[File:Icon piety christian 04.png|36px]][[File:Icon piety islam 04.png|36px]][[File:Icon piety eastern 04.png|36px]][[File:Icon piety pagan 04.png|36px]]
|[[File:Icon piety christian 04.png|36px]][[File:Icon piety islam 04.png|36px]][[File:Icon piety eastern 04.png|36px]][[File:Icon piety pagan 04.png|36px]]
| Paragon of Virtue
| 美德典范
| {{green|+20}}
|{{green|+20}}
| 45%
|45%
| 40%
|40%
| {{iconify|Kingdom}}
|{{iconify|Kingdom}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|no}}
|{{icon|no}}
| 2000
|2000
|-
|-
| [[File:Icon piety christian 05.png|36px]][[File:Icon piety islam 05.png|36px]][[File:Icon piety eastern 05.png|36px]][[File:Icon piety pagan 05.png|36px]]
|[[File:Icon piety christian 05.png|36px]][[File:Icon piety islam 05.png|36px]][[File:Icon piety eastern 05.png|36px]][[File:Icon piety pagan 05.png|36px]]
| Religious Icon
| 宗教楷模
| {{green|+30}}
|{{green|+30}}
| 55%
|55%
| 50%
|50%
| {{iconify|Kingdom}}
|{{iconify|Kingdom}}
| {{icon|yes}}
|{{icon|yes}}
| {{icon|yes}}
|{{icon|yes}}
| 4000
|4000
|}
|}


== Gold ==
== 金钱==
{{SVersion|1.0}}
{{SVersion|1.0}}
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain {{red|-10}} {{iconify|Advantage}}.
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain {{red|-10}} {{iconify|Advantage}}.
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Most rulers start the game with Gold equal to 12 months of income.
Most rulers start the game with Gold equal to 12 months of income.


{| class="wikitable" style="text-align: center;
{| class="wikitable" style="text-align: center;"
|-
|-
! Gold can be gained from: !! Gold can be spent on:
!Gold can be gained from:!!Gold can be spent on:
|-
|-
| Your holdings (and their buildings) || Buildings
| 你的地产(以及其建筑 )|| 建筑
|-
|-
| Vassals || Recruiting Men at Arms
| 封臣|| 招募兵士
|-
|-
| Ransoming prisoners || Creating Titles
| 赎金|| 创建头衔
|-
|-
| Raiding || Hiring Mercenaries
| 劫掠|| 雇佣佣兵
|-
|-
| Inheriting || Hosting Feasts & Hunts
| 继承|| 举办宴会/狩猎
|-
|-
| Asking the pope || Bribing characters
| 宗教资助|| 贿赂角色
|-
|-
| ... (and more) || ... (and more)
|... ( 其他)||... ( 其他)
|}
|}


[[en:Resources]]
[[en:Resources]]

2020年9月15日 (二) 00:23的版本

游戏中总共有三种对于大部分行动都是必不可少的 资源Resources)、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。

威望

威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。

名誉等级

角色的名誉等级衡量着他们的声望水平以及每个人对他们的看法。 角色每次获得声望时,都将朝着下一个名誉等级前进,这会带来各种好处。 因采取不荣誉的举动而失去声望会降低角色的声望水平。A character can pay a prestige cost with fame if it doesn't have enough prestige.

名誉等级 世俗好感  Knight骑士数量 部落封臣税收 部落封臣征召兵 Conquest cb.png 最大征服目标等级 采用封建/氏族制度 自建王国 自建帝国 所需威望
Icon prestige 00.png 丢人现眼 -10 -1 0% 0% No No No No 0
Icon prestige 01.png 崭露头角 0 0 10% 20%  County No No No 1000
Icon prestige 02.png 闻名遐迩 +3 +1 20% 40%  County Yes No No 2000
Icon prestige 03.png 赫赫有名 +5 +2 30% 60%  Duchy Yes Yes No 4000
Icon prestige 04.png 高贵之人 +10 +3 40% 80%  Kingdom Yes Yes Yes 8000
Icon prestige 05.png 在世传奇 +20 +4 50% 100%  Kingdom Yes Yes Yes 16000

虔诚

虔诚代表了一个角色的美德水平,主要来自于宗教关系和角色的学识能力。Traits a character's religion considers virtues grant +1 piety/month, while sins cost -1 piety/month; 伟大的美德和重大的罪恶使这些后果加倍。 与教会互动并宣战时花费虔诚。 表示角色虔诚等级的奉献等级图标取决于角色的宗教信仰。

奉献等级

Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.

图标 奉献等级 神职人员好感 神权封臣税收 神权封臣征召兵 Religious war cb.png 最大圣战等级 建立骑士团 祝圣血脉 所需虔诚
Icon piety christian 00.pngIcon piety islam 00.pngIcon piety eastern 00.pngIcon piety pagan 00.png 戴罪之人 -10 0% 0% No None No No 0
Icon piety christian 01.pngIcon piety islam 01.pngIcon piety eastern 01.pngIcon piety pagan 01.png 恭顺尽责 0 15% 10%  County No No 1000
Icon piety christian 02.pngIcon piety islam 02.pngIcon piety eastern 02.pngIcon piety pagan 02.png 虔诚信者 +5 25% 20%  Duchy No No 500
Icon piety christian 03.pngIcon piety islam 03.pngIcon piety eastern 03.pngIcon piety pagan 03.png 忠实仆人 +10 35% 30%  Duchy Yes No 1000
Icon piety christian 04.pngIcon piety islam 04.pngIcon piety eastern 04.pngIcon piety pagan 04.png 美德典范 +20 45% 40%  Kingdom Yes No 2000
Icon piety christian 05.pngIcon piety islam 05.pngIcon piety eastern 05.pngIcon piety pagan 05.png 宗教楷模 +30 55% 50%  Kingdom Yes Yes 4000

金钱

Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain -10  Advantage.

Most rulers start the game with Gold equal to 12 months of income.

Gold can be gained from: Gold can be spent on:
你的地产(以及其建筑 ) 建筑
封臣 招募兵士
赎金 创建头衔
劫掠 雇佣佣兵
继承 举办宴会/狩猎
宗教资助 贿赂角色
... (其他) ... (其他)