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游戏中总共有三种对于大部分行动都是必不可少的'''资源'''('''Resources''')、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。 | 游戏中总共有三种对于大部分行动都是必不可少的''' 资源''' ('''Resources''')、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。 | ||
== 威望 == | == 威望 == | ||
威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。 | 威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。 | ||
=== Level of | === Level of fame === | ||
Each time a character gains | {{SVersion|1.0}} | ||
A character's level of fame measures their general reputation and how well perceived they are by everyone. Each time a character gains prestige, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost with fame if it doesn't have enough prestige. | |||
{{clear}} | |||
{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
|- | |- | ||
! Level of | ! Level of fame | ||
! {{icon|opinion}} Secular | ! {{icon|opinion}} Secular opinion | ||
! {{iconify|Knight}}s | ! {{iconify|Knight}}s | ||
! {{icon|gold}} Tribal Vassal Tax | ! {{icon|gold}} Tribal Vassal Tax | ||
! {{icon|levies}} Tribal Vassal Levies | ! {{icon|levies}} Tribal Vassal Levies | ||
! [[File:Conquest cb.png|24px]] Max | ! [[File:Conquest cb.png|24px]] Max conquest objective rank | ||
! {{icon|decision}} Adopt Feudal / Clan Ways | ! {{icon|decision}} Adopt Feudal / Clan Ways | ||
! {{icon|decision}} Custom Kingdoms | ! {{icon|decision}} Custom Kingdoms | ||
! {{icon|decision}} Custom Empires | ! {{icon|decision}} Custom Empires | ||
! {{icon|prestige}} Required | ! {{icon|prestige}} Required prestige | ||
|- | |- | ||
| style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced | | style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced | ||
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|- | |- | ||
| style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished | | style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished | ||
| {{green|+ | | {{green|+3}} | ||
| {{green|+1}} | | {{green|+1}} | ||
| 20% | | 20% | ||
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| {{icon|no}} | | {{icon|no}} | ||
| {{icon|no}} | | {{icon|no}} | ||
| | | 2000 | ||
|- | |- | ||
| style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious | | style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious | ||
| {{green|+ | | {{green|+5}} | ||
| {{green|+2}} | | {{green|+2}} | ||
| 30% | | 30% | ||
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| {{icon|yes}} | | {{icon|yes}} | ||
| {{icon|no}} | | {{icon|no}} | ||
| | | 4000 | ||
|- | |- | ||
| style="text-align: left; | [[File:Icon prestige 04.png]] Exalted Among Men | | style="text-align: left; | [[File:Icon prestige 04.png]] Exalted Among Men | ||
| {{green|+ | | {{green|+10}} | ||
| {{green|+3}} | | {{green|+3}} | ||
| 40% | | 40% | ||
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| {{icon|yes}} | | {{icon|yes}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | 8000 | ||
|- | |- | ||
| style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend | | style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend | ||
| {{green|+ | | {{green|+20}} | ||
| {{green|+4}} | | {{green|+4}} | ||
| 50% | | 50% | ||
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| {{icon|yes}} | | {{icon|yes}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
| | | 16000 | ||
|} | |} | ||
== Piety == | == Piety == | ||
Piety is a measure of how virtuous a character is in the eye of others and | Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's learning skill. Traits a character's [[religion]] considers virtues grant +1 piety/month, while sins cost -1 piety/month; great virtues and great sins have these effects doubled. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion. | ||
=== Level of | === Level of devotion === | ||
Each time a character gains | {{SVersion|1.0}} | ||
Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. | |||
{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
|- | |- | ||
! Icons | ! Icons | ||
! Level of | ! Level of devotion | ||
! {{icon|opinion}} Clergy Opinion | ! {{icon|opinion}} Clergy Opinion | ||
! {{icon|gold}} Theocracy Vassal Tax | ! {{icon|gold}} Theocracy Vassal Tax | ||
! {{icon|levies}} Theocracy Vassal Levies | ! {{icon|levies}} Theocracy Vassal Levies | ||
! [[File:Religious war cb.png|24px]] Max Holy War | ! [[File:Religious war cb.png|24px]] Max Holy War objective rank | ||
! {{icon|decision}} Create Holy Orders | ! {{icon|decision}} Create Holy Orders | ||
! {{icon|decision}} Consecrate | ! {{icon|decision}} Consecrate bloodline | ||
! {{icon|piety}} Required | ! {{icon|piety}} Required piety | ||
|- | |- | ||
| [[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]] | | [[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]] | ||
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== Gold == | == Gold == | ||
{{SVersion|1.0}} | |||
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain {{red|-10}} {{iconify|Advantage}}. | Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain {{red|-10}} {{iconify|Advantage}}. | ||
Most rulers start the game with Gold equal to 12 months of income. | Most rulers start the game with Gold equal to 12 months of income. | ||
{| class="wikitable" style="text-align: center; | |||
|- | |||
! Gold can be gained from: !! Gold can be spent on: | |||
|- | |||
| Your holdings (and their buildings) || Buildings | |||
|- | |||
| Vassals || Recruiting Men at Arms | |||
|- | |||
| Ransoming prisoners || Creating Titles | |||
|- | |||
| Raiding || Hiring Mercenaries | |||
|- | |||
| Inheriting || Hosting Feasts & Hunts | |||
|- | |||
| Asking the pope || Bribing characters | |||
|- | |||
| ... (and more) || ... (and more) | |||
|} | |||
[[en:Resources]] | [[en:Resources]] |
2020年9月10日 (四) 23:35的版本
游戏中总共有三种对于大部分行动都是必不可少的 资源 (Resources)、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。
威望
威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。
Level of fame
A character's level of fame measures their general reputation and how well perceived they are by everyone. Each time a character gains prestige, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost with fame if it doesn't have enough prestige.
Piety
Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's learning skill. Traits a character's religion considers virtues grant +1 piety/month, while sins cost -1 piety/month; great virtues and great sins have these effects doubled. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.
Level of devotion
Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.
Gold
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain -10 Advantage.
Most rulers start the game with Gold equal to 12 months of income.
Gold can be gained from: | Gold can be spent on: |
---|---|
Your holdings (and their buildings) | Buildings |
Vassals | Recruiting Men at Arms |
Ransoming prisoners | Creating Titles |
Raiding | Hiring Mercenaries |
Inheriting | Hosting Feasts & Hunts |
Asking the pope | Bribing characters |
... (and more) | ... (and more) |