资源:修订间差异

无编辑摘要
无编辑摘要
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 游戏中总共有三种对于大部分行动都是必不可少的'''资源'''('''Resources''')、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。
 游戏中总共有三种对于大部分行动都是必不可少的''' 资源''' ('''Resources''')、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。


== 威望 ==
== 威望 ==
 威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。
 威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。


=== Level of Fame ===
=== Level of fame ===
Each time a character gains Prestige it will increase progress towards their next Level of Fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's Level of Fame. A character can pay a Prestige cost with Fame if it doesn't have enough Prestige.
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A character's level of fame measures their general reputation and how well perceived they are by everyone. Each time a character gains prestige, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost with fame if it doesn't have enough prestige.
{{clear}}
{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;
|-
|-
! Level of Fame
! Level of fame
! {{icon|opinion}} Secular Opinion
! {{icon|opinion}} Secular opinion
! {{iconify|Knight}}s
! {{iconify|Knight}}s
! {{icon|gold}} Tribal Vassal Tax
! {{icon|gold}} Tribal Vassal Tax
! {{icon|levies}} Tribal Vassal Levies
! {{icon|levies}} Tribal Vassal Levies
! [[File:Conquest cb.png|24px]] Max Conquest Objective Rank
! [[File:Conquest cb.png|24px]] Max conquest objective rank
! {{icon|decision}} Adopt Feudal / Clan Ways
! {{icon|decision}} Adopt Feudal / Clan Ways
! {{icon|decision}} Custom Kingdoms
! {{icon|decision}} Custom Kingdoms
! {{icon|decision}} Custom Empires
! {{icon|decision}} Custom Empires
! {{icon|prestige}} Required Prestige
! {{icon|prestige}} Required prestige
|-
|-
| style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced
| style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced
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|-
|-
| style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished
| style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished
| {{green|+5}}
| {{green|+3}}
| {{green|+1}}
| {{green|+1}}
| 20%
| 20%
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| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| 1000
| 2000
|-
|-
| style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious
| style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious
| {{green|+10}}
| {{green|+5}}
| {{green|+2}}
| {{green|+2}}
| 30%
| 30%
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| {{icon|yes}}
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| 2000
| 4000
|-
|-
| style="text-align: left; | [[File:Icon prestige 04.png]] Exalted Among Men
| style="text-align: left; | [[File:Icon prestige 04.png]] Exalted Among Men
| {{green|+20}}
| {{green|+10}}
| {{green|+3}}
| {{green|+3}}
| 40%
| 40%
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| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| 4000
| 8000
|-
|-
| style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend
| style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend
| {{green|+30}}
| {{green|+20}}
| {{green|+4}}
| {{green|+4}}
| 50%
| 50%
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| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| 8000
| 16000
|}
|}


== Piety ==
== Piety ==
Piety is a measure of how virtuous a character is in the eye of others and if gained primarily from religious relations and the character's Learning Skill. Piety is spent when interacting with the church. The icon displayed for representing Piety depends on the character's religion.
Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's learning skill. Traits a character's [[religion]] considers virtues grant +1 piety/month, while sins cost -1 piety/month; great virtues and great sins have these effects doubled. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.


=== Level of Devotion ===
=== Level of devotion ===
Each time a character gains Piety it will increase progress towards their next Level of Devotion, which grants various benefits. A character will lose a Level of Devotion if it is caught doing something its Faith Doctrines consider Shunned. A character can pay a Piety cost with Devotion if it doesn't have enough Piety.
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Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.
{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;
|-
|-
! Icons
! Icons
! Level of Devotion
! Level of devotion
! {{icon|opinion}} Clergy Opinion
! {{icon|opinion}} Clergy Opinion
! {{icon|gold}} Theocracy Vassal Tax
! {{icon|gold}} Theocracy Vassal Tax
! {{icon|levies}} Theocracy Vassal Levies
! {{icon|levies}} Theocracy Vassal Levies
! [[File:Religious war cb.png|24px]] Max Holy War Objective Rank
! [[File:Religious war cb.png|24px]] Max Holy War objective rank
! {{icon|decision}} Create Holy Orders
! {{icon|decision}} Create Holy Orders
! {{icon|decision}} Consecrate Bloodline
! {{icon|decision}} Consecrate bloodline
! {{icon|piety}} Required Piety
! {{icon|piety}} Required piety
|-
|-
| [[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]]
| [[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]]
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== Gold ==
== Gold ==
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Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain {{red|-10}} {{iconify|Advantage}}.
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain {{red|-10}} {{iconify|Advantage}}.


Most rulers start the game with Gold equal to 12 months of income.
Most rulers start the game with Gold equal to 12 months of income.
{| class="wikitable" style="text-align: center;
|-
! Gold can be gained from: !! Gold can be spent on:
|-
| Your holdings (and their buildings) || Buildings
|-
| Vassals || Recruiting Men at Arms
|-
| Ransoming prisoners || Creating Titles
|-
| Raiding || Hiring Mercenaries
|-
| Inheriting || Hosting Feasts & Hunts
|-
| Asking the pope || Bribing characters
|-
| ... (and more) || ... (and more)
|}


[[en:Resources]]
[[en:Resources]]

2020年9月10日 (四) 23:35的版本

游戏中总共有三种对于大部分行动都是必不可少的 资源Resources)、威望、虔诚和财富。每种资源都可以用在不同的事情上,并且都可以在事件中花费和获得。

威望

威望代表了一个角色的社会地位。它主要由持有头衔所获得。 威望可以被用于封臣关系,决议和宣战上。

Level of fame

A character's level of fame measures their general reputation and how well perceived they are by everyone. Each time a character gains prestige, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost with fame if it doesn't have enough prestige.

Level of fame Secular opinion  Knights Tribal Vassal Tax Tribal Vassal Levies Conquest cb.png Max conquest objective rank Adopt Feudal / Clan Ways Custom Kingdoms Custom Empires Required prestige
Icon prestige 00.png Disgraced -10 -1 0% 0% No None No No No 0
Icon prestige 01.png Established 0 0 10% 20%  County No No No 1000
Icon prestige 02.png Distinguished +3 +1 20% 40%  County Yes No No 2000
Icon prestige 03.png Illustrious +5 +2 30% 60%  Duchy Yes Yes No 4000
Icon prestige 04.png Exalted Among Men +10 +3 40% 80%  Kingdom Yes Yes Yes 8000
Icon prestige 05.png The Living Legend +20 +4 50% 100%  Kingdom Yes Yes Yes 16000

Piety

Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's learning skill. Traits a character's religion considers virtues grant +1 piety/month, while sins cost -1 piety/month; great virtues and great sins have these effects doubled. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.

Level of devotion

Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.

Icons Level of devotion Clergy Opinion Theocracy Vassal Tax Theocracy Vassal Levies Religious war cb.png Max Holy War objective rank Create Holy Orders Consecrate bloodline Required piety
Icon piety christian 00.pngIcon piety islam 00.pngIcon piety eastern 00.pngIcon piety pagan 00.png Sinner -10 0% 0% No None No No 0
Icon piety christian 01.pngIcon piety islam 01.pngIcon piety eastern 01.pngIcon piety pagan 01.png Dutiful 0 15% 10%  County No No 1000
Icon piety christian 02.pngIcon piety islam 02.pngIcon piety eastern 02.pngIcon piety pagan 02.png Faithful +5 25% 20%  Duchy No No 500
Icon piety christian 03.pngIcon piety islam 03.pngIcon piety eastern 03.pngIcon piety pagan 03.png Devoted Servant +10 35% 30%  Duchy Yes No 1000
Icon piety christian 04.pngIcon piety islam 04.pngIcon piety eastern 04.pngIcon piety pagan 04.png Paragon of Virtue +20 45% 40%  Kingdom Yes No 2000
Icon piety christian 05.pngIcon piety islam 05.pngIcon piety eastern 05.pngIcon piety pagan 05.png Religious Icon +30 55% 50%  Kingdom Yes Yes 4000

Gold

Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain -10  Advantage.

Most rulers start the game with Gold equal to 12 months of income.

Gold can be gained from: Gold can be spent on:
Your holdings (and their buildings) Buildings
Vassals Recruiting Men at Arms
Ransoming prisoners Creating Titles
Raiding Hiring Mercenaries
Inheriting Hosting Feasts & Hunts
Asking the pope Bribing characters
... (and more) ... (and more)