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{{Version| | {{Version|1.0}} | ||
The | The council is a group of 6 specialized Vassal or Courtier characters that help a landed character rule its realm. Each council member is able to perform one task at a time. If a Councilor is also a Commander it cannot lead troops while assigned to a task. Characters cannot be appointed Councilors if they have the {{iconify|Incapable}} trait. A Councilor gains {{green|+5%}} Lifestyle Experience for their position's primary skill. | ||
While a Councilor is performing a task one event related to it can trigger each year. Positive events can take place if the councilor's skill is above '''8''' and negative events can take place if the councilor's skill is below '''15'''. | |||
The Spouse position can only be filled by an unlanded Spouse. If the Faith has the Polygamous Marriage Type Doctrine then the Primary Spouse will fill the position. | |||
{| class="mildtable" | The Court Chaplain can only be changed if the Liege's Faith has the Revocable Clerical Appointment doctrine. Faiths with the Theocratic doctrine have a Realm Priest instead of Court Chaplain. Realm Priests Lease all Temple Holdings in the Liege's Domain and receive a portion of the Taxes and Levies of every vassal's Realm Priest of the same Faith. Realm Priests provide their Liege with Taxes and Levies the same way Vassals do and if they hold a negative {{iconify|Opinion}} of the Liege they will not provide any. | ||
{| class="mildtable plainlist" | |||
! Position | ! Position | ||
! Primary | ! Primary Skill | ||
! Tasks | ! Tasks | ||
! Effects | ! Effects | ||
! Possible positive events | |||
! Possible negative events | |||
|- | |||
| rowspan=6 style="text-align: center; | '''Spouse'''<br>[[File:Spouse job.png]] | |||
| rowspan=6 | {{icon|unknown}} All | |||
| [[File:Unknown.png|40px]] Assist Ruler | |||
| {{icon|unknown}} {{green|33%}} of all Councilor's Skills are added to the Ruler's | |||
| rowspan=6 | | |||
* {{icon|prestige}} {{green|+75}} Prestige | |||
* {{icon|dread}} {{green|+10}} Dread | |||
* {{icon|advantage}} {{green|+2}} Advantage for 10 years | |||
* {{icon|levies}} {{green|+10%}} Levy Size for 10 years | |||
* {{icon|gold}} {{green|-20%}} Mercenary Hire Cost for 10 years | |||
* {{icon|gold}} {{green|-25%}} Men-at-Arms Maintenance for 5 years | |||
* {{icon|opinion}} {{green|+20}} Opinion with a Dynasty member | |||
* {{icon|opinion}} {{green|+30}} Opinion with Head of Faith | |||
* {{icon|opinion}} Two children stop being rivals | |||
* {{icon|opinion}} Player Heir befriends another one of the children | |||
* {{icon|weak hook}} Gain a Favor Hook on a Courtier | |||
| rowspan=6 | None | |||
|- | |- | ||
| | | [[File:Diplomacy.png|40px]] Court Politics | ||
| | | {{icon|diplomacy}} {{green|66%}} of Councilor's Diplomacy Skill is added to the Ruler's | ||
| | |||
| | |||
|- | |- | ||
| | | [[File:Martial.png|40px]] Chivalry | ||
| | | {{icon|martial}} {{green|66%}} of Councilor's Martial Skill is added to the Ruler's | ||
| | |||
| | |||
|- | |- | ||
| | | [[File:Stewardship.png|40px]] Manage Domain | ||
| | | {{icon|stewardship}} {{green|66%}} of Councilor's Stewardship Skill is added to the Ruler's | ||
| | |||
| | |||
|- | |- | ||
| | | [[File:Intrigue.png|40px]] Court Intrigue | ||
| Intrigue | | {{icon|intrigue}} {{green|66%}} of Councilor's Intrigue Skill is added to the Ruler's | ||
| | |||
| | |||
|- | |- | ||
| Court Chaplain | | [[File:Learning.png|40px]] Patronage | ||
| Learning | | {{icon|learning}} {{green|66%}} of Councilor's Learning Skill is added to the Ruler's | ||
| Fabricate Claim on County | |- | ||
| | | rowspan=3 style="text-align: center; | '''Court Chaplain'''<br>[[File:Religious councillor job.png]] | ||
|} | | rowspan=3 | {{iconify|Learning}} | ||
| [[File:Task_religious_relations.png|40px]] Religious Relations | |||
=== | | | ||
* {{icon|piety}} {{green|+0.05}} Piety per Councilor Skill | |||
* {{icon|opinion}} {{green|+0.5}} Theocratic Ruler Opinion per Councilor Skill | |||
== | | {{icon|opinion}} {{green|+30}} Opinion with a theocratic vassal for 5 years | ||
| | |||
{| | * {{icon|piety}} {{red|-50}} Piety | ||
* {{icon|opinion}} {{red|-30}} Opinion with a theocratic vassal for 5 years | |||
|- | |||
| [[File:Task_conversion.png|40px]] Convert Faith in County | |||
| {{icon|unknown}} At 100% progress County changes Faith to the liege's | |||
| | |||
* {{icon|development}} {{green|+5%}} County Monthly Development for 5 years | |||
* {{icon|levies}} {{green|+25%}} County Levy Size for 5 years | |||
* {{icon|opinion}} {{green|+30}} County Popular Opinion for 5 years | |||
| {{icon|opinion}} {{red|-30}} County Popular Opinion for 5 years | |||
|- | |||
| [[File:Task fabricate claim.png|40px]] Fabricate Claim on County | |||
| {{icon|unpressed claim}} At 100% progress gain an Unpressed Claim | |||
| {{icon|unpressed claim}} {{green|20%}} Chance to gain a Claim on the County's Duchy | |||
| | |||
* {{icon|piety}} {{red|-100}} Piety | |||
* {{icon|opinion}} {{red|-30}} Opinion with the title holder for 5 years | |||
* {{icon|opinion}} {{red|-20}} Opinion with a Powerful Vassal for 5 years | |||
* {{icon|opinion}} {{red|-10}} Direct Vassal Opinion for 5 years | |||
|- | |||
| rowspan=3 style="text-align: center; | '''Chancellor'''<br>[[File:Chancellor job.png]] | |||
| rowspan=3 | {{iconify|Diplomacy}} | |||
| [[File:Task_foreign_affairs.png|40px]] Foreign Affairs | |||
| | |||
* {{icon|prestige}} {{green|+0.05}} Prestige per Councilor Skill | |||
* {{icon|opinion}} {{green|+0.5}} Independent Ruler Opinion per Councilor Skill | |||
| | |||
* [[File:Truce.png|24px]] Ends a Truce against another ruler | |||
* {{icon|opinion}} {{green|+30}} Opinion with a neighbor for 5 years | |||
| | |||
* {{icon|opinion}} {{red|-30}} Opinion with a neighbor for 5 years | |||
* {{icon|unpressed claim}} Neighbor gains an Unpressed Claim | |||
* [[File:Truce.png|24px]] Ends an enemy Truce | |||
|- | |||
| [[File:Task_domestic_affairs.png|40px]] Domestic Affairs | |||
| {{icon|opinion}} {{green|+0.5}} Direct Vassal Opinion per Councilor Skill | |||
| | |||
* {{icon|opinion}} {{green|+30}} Opinion with a Powerful Vassal for 5 years | |||
* {{icon|gold}} A Feudal Contract raises Feudal Taxes | |||
* [[File:Truce.png|24px]] Option to end a Vassal war | |||
* {{icon|law}} Option to give a vassal Partition Law | |||
| | |||
* {{icon|prestige}} {{red|-150}} Prestige | |||
* {{icon|opinion}} {{red|-30}} Opinion with a Powerful Vassal for 5 years | |||
* {{icon|gold}} A Feudal Contract lowers Feudal Taxes | |||
|- | |||
| [[File:Task_integrate_title.png|40px]] Integrate Title | |||
| {{icon|yes}} At 100 progress the targeted Title becomes de jure part of the Primary Title | |||
| | |||
* [[File:Task_integrate_title.png|24px]] {{green|+15%}} Task Progress | |||
* {{icon|unknown}} Option to gain County Development or Prestige | |||
| [[File:Task_integrate_title.png|24px]] {{red|-15%}} Task Progress | |||
|- | |||
| rowspan=3 style="text-align: center; | '''Steward'''<br>[[File:Steward job.png]] | |||
| rowspan=3 | {{iconify|Stewardship}} | |||
| [[File:Task_collect_taxes.png|40px]] Collect Taxes | |||
| {{icon|gold}} {{green|+0.5%}} Domain Taxes per Councilor Skill | |||
| {{iconify|Gold}} based on current monthly income | |||
| [[File:County corruption.png|24px]] County Corruption for 5 years | |||
|- | |||
| [[File:Task_develop_county.png|40px]] Increase Development in County | |||
| | |||
* {{icon|time}} {{green|-1%}} Building and Holding Construction Time per Councilor Skill | |||
* {{icon|development}} {{green|+0.2}} Monthly Development Growth per Councilor Skill | |||
* {{icon|development}} At 100% increase Development by 1 | |||
| | |||
* {{icon|control}} {{green|+20}} County Control | |||
* {{icon|gold}} {{green|+10%}} County Holding Taxes for 10 years | |||
| | |||
* {{icon|control}} {{red|-20}} County Control | |||
* {{icon|time}} {{red|+20}} County Building Construction Time | |||
* {{icon|opinion}} {{red|-40}} County Popular Opinion for 5 years | |||
|- | |- | ||
| [[File:Task_promote_culture.png|40px]] Promote Culture | |||
| {{icon|culture}} At 100% County changes Culture to the liege's | |||
| | |||
* {{icon|gold}} {{green|+10%}} County Holding Taxes for 5 years | |||
* {{icon|levies}} {{green|+25%}} County Levy Size for 5 years | |||
* {{icon|opinion}} {{green|+40}} County Popular Opinion for 5 years | |||
| | |||
* {{icon|opinion}} {{red|-40}} County Popular Opinion for 5 years | |||
|- | |- | ||
| | | rowspan=3 style="text-align: center; | '''Marshal'''<br>[[File:Marshal job.png]] | ||
| | | rowspan=3 | {{iconify|Martial}} | ||
| [[File:Task_organize_levies.png|40px]] Organize Levies | |||
| | |||
* {{icon|levies}} {{green|+5%}} Levy Size, Garrison Size and Reinforcement Rate | |||
* {{icon|levies}} {{green|+1%}} Levy Size, Garrison Size and Reinforcement Rate per Councillor Skill | |||
| | |||
* {{icon|gold}} {{green|+5%}} County Holding Taxes for 5 years | |||
* [[File:County corruption.png|24px]] No County Corruption for 5 years | |||
| | |||
* {{icon|levies}} {{red|-5%}} Levy Size for 5 years | |||
* {{icon|gold}} {{red|-10%}} County Holding Taxes for 5 years | |||
* [[File:Modifier county development negative.png|24px]] Thieves Guild County Corruption for 5 years | |||
|- | |- | ||
| | | [[File:Task_train_commanders.png|40px]] Train Commanders | ||
| | | | ||
* {{icon|gold}} {{green|-0.05%}} Met-at-Arms Maintenance | |||
* {{icon|gold}} {{green|-1%}} Met-at-Arms Maintenance per Councilor Skill | |||
* {{icon|unknown}} {{green|+0.33%}} Monthly chance to improve or find a Commander per Councillor Skill | |||
| | |||
* {{icon|prowess}} {{green|+1}} Prowess to a Commander | |||
* {{icon|unknown}} Commander gains a new Commander trait | |||
| | |||
* [[File:Trait wounded 1.png|24px]] Commander gains the Wounded trait | |||
* [[File:Trait maimed.png|24px]] Commander gains the Maimed trait | |||
* [[File:Death natural.png|24px]] Commander is killed | |||
|- | |- | ||
| | | [[File:Task_increase_control.png|40px]] Increase Control in County | ||
| | | | ||
* [[File:County corruption.png|24px]] {{green|+0.2%}} Monthly chance to remove County Corruption per Chancellor Skill | |||
* [[File:County corruption.png|24px]] Targeted County cannot gain Corruption | |||
| | |||
* {{icon|opinion}} {{green|+50}} County Popular Opinion for 5 years | |||
* {{icon|opinion}} {{green|+30}} Opinion with a baron for 5 years | |||
| | |||
* {{icon|control}} {{red|-20}} County Control | |||
* {{icon|opinion}} {{red|-50}} County Popular Opinion for 5 years | |||
* {{icon|opinion}} {{red|-30}} Opinion with a baron for 5 years | |||
|- | |- | ||
| | | rowspan=3 style="text-align: center; | '''Spymaster'''<br>[[File:Spymaster job.png]] | ||
| | | rowspan=3 | {{iconify|Intrigue}} | ||
| [[File:Task_disrupt_schemes.png|40px]] Disrupt Schemes | |||
| | |||
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Resistance | |||
* {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Resistance per Councilor Skill | |||
* {{icon|scheme secrecy}} {{green|+10}} Scheme Discovery Chance | |||
* {{icon|scheme secrecy}} {{green|+1}} Scheme Discovery Chance per Councilor Skill | |||
| | |||
* {{icon|unknown}} An enemy Hostile Scheme is canceled | |||
* {{icon|unknown}} Discover a Criminal secret | |||
* {{icon|unknown}} Discover a Shunned secret | |||
| | |||
* {{icon|unknown}} A personal secret is revealed to a Powerful Vassal | |||
* {{icon|unknown}} A courtier's secret is revealed to a Powerful Vassal | |||
|- | |- | ||
| | | [[File:Task_support_schemes.png|40px]] Support Schemes | ||
| | | | ||
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power | |||
* {{icon|scheme success chance}} {{green|+1}} Hostile Scheme Power per Councilor Skill | |||
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance | |||
* {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Success Chance per Councilor Skill | |||
| | |||
* {{icon|unknown}} Discover a Criminal secret | |||
* {{icon|unknown}} Discover a Shunned secret | |||
| | |||
* {{icon|prestige}} {{red|-150}} Prestige | |||
* {{icon|piety}} {{red|-100}} Piety | |||
* {{icon|unknown}} A Hostile Scheme is canceled | |||
|- | |- | ||
| | | [[File:Task_find_secrets.png|40px]] Find Secrets | ||
| | | {{icon|unknown}} {{green|+5%}} Chance to discover a Secret at court (if any) per Councilor Skill | ||
| None | |||
| | |||
* {{icon|opinion}} {{red|-15}} Opinion with the target | |||
* {{icon|crime}} Crime against the Liege | |||
|} | |} |
2020年9月5日 (六) 23:34的版本
The council is a group of 6 specialized Vassal or Courtier characters that help a landed character rule its realm. Each council member is able to perform one task at a time. If a Councilor is also a Commander it cannot lead troops while assigned to a task. Characters cannot be appointed Councilors if they have the Incapable trait. A Councilor gains +5% Lifestyle Experience for their position's primary skill.
While a Councilor is performing a task one event related to it can trigger each year. Positive events can take place if the councilor's skill is above 8 and negative events can take place if the councilor's skill is below 15.
The Spouse position can only be filled by an unlanded Spouse. If the Faith has the Polygamous Marriage Type Doctrine then the Primary Spouse will fill the position.
The Court Chaplain can only be changed if the Liege's Faith has the Revocable Clerical Appointment doctrine. Faiths with the Theocratic doctrine have a Realm Priest instead of Court Chaplain. Realm Priests Lease all Temple Holdings in the Liege's Domain and receive a portion of the Taxes and Levies of every vassal's Realm Priest of the same Faith. Realm Priests provide their Liege with Taxes and Levies the same way Vassals do and if they hold a negative Opinion of the Liege they will not provide any.