谋略:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.0
(创建页面,内容为“{{Version|Pre-release}} Intrigue is one of the two paths to victory used in both the Middle Ages and Crusader Kings III. It is the more indirect one, focusing on def…”)
 
无编辑摘要
第1行: 第1行:
{{Version|Pre-release}}
{{Version|1.0}}
Intrigue is one of the two paths to victory used in both the Middle Ages and Crusader Kings III. It is the more indirect one, focusing on defeating other characters through subterfuge.
Intrigue is one of the two paths to victory used in both the Middle Ages and the Crusader Kings series. It is the more indirect one, focusing on defeating other characters through subterfuge.


== Schemes ==
== Schemes ==
Any character can be targeted with a Scheme in accordance with the plans of the schemer. Each character can run one Hostile Scheme and one Personal Scheme at the same time but a character cannot be targeted by a Hostile Scheme and a Personal Scheme simultaneously.
Any character can be targeted with a Scheme in accordance with the plans of the schemer. Each character can run one Hostile Scheme and one Personal Scheme at the same time but a character cannot be targeted by a Hostile Scheme and a Personal Scheme simultaneously. Ongoing Schemes can be canceled at any point.


Each month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Scheme Power and Scheme Resistance are based on the Skill relevant to the Scheme but are also affected by Spymasters, various modifiers and the schemer’s Agents. The closer the Scheme ’s Agents are to the target, the more Scheme Power they add. Agents can be obtained for a scheme through the use of a Bribe or a Hook.
Each Scheme has a '''Scheme Power''' and each target of a Scheme has a '''Scheme Resistance'''. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails


Once the Scheme finishes progressing it is executed with the current Success Chance and Secrecy:
=== Hostile Schemes ===
* '''Success Chance''' determines whether the scheme is successful or fails
Hostile Schemes are executed in secret and have a '''Secrecy''' value which determines whether the schemer will avoid being discovered when the scheme is executed or not. A high Success Chance increases the Scheme's Secrecy.
* '''Secrecy''' determines whether the schemer will avoid being discovered when the scheme is executed or not


A scheming character is protected from discovery while the Scheme progresses. Its Agents however are not. If an agent is discovered the entire Scheme is discovered, which significantly decreases its Success Chance.
A character can run a second Hostile Scheme simultaneously if they have the ''Twice Schemed'' perk.
{| class="mildtable"
! Scheme
! Skill used
! Agents
! Success effect
! Secrecy effect
! Required perk
|-
| Murder
| {{iconify|Intrigue}}
| {{icon|yes}}
| Target is killed
| Character only gains the Murder secret
| None
|-
| Abduct
| {{iconify|Intrigue}}
| {{icon|yes}}
| Target is imprisoned
| Character is not accused of the Crime of kidnapping
| Kidnapper
|-
| Fabricate Hook
| {{iconify|Intrigue}}
| {{icon|no}}
| Gain a Hook on the target
| Can execute the Scheme again
| Truth is Relative
|-
| Claim Throne
| {{iconify|Stewardship}}
| {{icon|yes}}
| Gain Pressed Claim on the Liege's Primary Title
| Do not lose a large amount of Prestige
| Meritocracy
|}


=== Hostile Schemes ===
Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with {{iconify|Gold}} to slightly increase their acceptance and a {{iconify|Weak Hook}} will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a {{iconify|Strong Hook}}. Agents will grant the following amount of Success Chance depending on their closeness to the target and their {{iconify|Intrigue}}.
'''Murder''' has as objective killing the target. Its Scheme Power is determined by the Intrigue attribute of the schemer and their Spymaster.
{| class="mildtable" style="float: left; margin-right: 30px;"
! Closeness
! Success Chance
|-
| Spymaster
| {{green|+75}}
|-
| Spouse
| {{green|+50}}
|-
| Guardian
| {{green|+50}}
|-
| Best Friend
| {{green|+50}}
|-
| Friend
| {{green|+30}}
|-
| Lover
| {{green|+30}}
|-
| Concubine
| {{green|+30}}
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
! Closeness
! Success Chance
|-
| Court Physician
| {{green|+30}}
|-
| Councilor
| {{green|+25}}
|-
| Close Family
| {{green|+20}}
|-
| Powerful Vassal
| {{green|+15}}
|-
| Extended Family
| {{green|+15}}
|-
| Nemesis
| {{green|+15}}
|-
| Any other
| {{green|+10}}
|}
{{clear}}
A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a {{green|+5}} Hostile Scheme Resistance modifier for 2 years.


=== Personal Schemes ===
=== Personal Schemes ===
'''Seduction''' has as objective turning the target into a lover. Its Scheme Power is determined by the schemer's skill at seduction and that target's sexual preference.
Personal Schemes do not use Secrecy or Agents. A failure usually prevents the scheme from being used again on the same character.
{| class="mildtable"
! Scheme
! Objective
! Success factors
! Base Success Chance
! Min Success Chance
! Requirements
|-
| Sway
| Gain {{green|+25}} Opinion with the target
|
* Diplomacy Skill
* Rank difference
* Whether the target is in a different Realm
| 50%
| 20%
| None
|-
| Seduce
| Target becomes a Lover
|
* Target Opinion
* Trait compatibility
* Target's Opinion of their Spouse if Married
| 5%
| 0%
| None
|-
| Romance
| Gain Prestige and target might become a Soulmate
|
* Target Opinion
* Trait compatibility
* Whether the target is the character's Spouse
| 0%
| 0%
| Target has correct sexuality
|-
| Befriend
| Target might become a Friend
|
* Diplomacy Skill
* Rank difference
* Diplomacy education trait
* Target Opinion
* Trait compatibility
| 5%
| 0%
| Befriend Perk
|-
| Elope
| Target joins your Court and you get married
|
* Intrigue Skill
* Target Intrigue Skill
* Target liege's Intrigue Skill
* Whether Target is unimportant
| 25%
| 5%
| Soulmate Relationship
|}


'''Sway''' has as objective improving the target's opinion towards the schemer. Its Scheme Power is determined by the schemer's Diplomacy attribute. Sway Schemes do not use agents.
== Secrets ==
Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a {{iconify|Weak Hook}} if the secret is Shunned and a {{iconify|Strong Hook}} if the secret is Criminal. If the target refuses the secret will be exposed.


== Secrets ==
{| class="mildtable plainlist"
Characters acquire Secrets when they do something that is illegal or frowned upon. Secrets can be discovered by Spymasters. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the frowned upon target depending on how serious the Secret is. The other option is to use the secret as a Hook.
! Secret
! Severity
! Description
|-
| [[File:Secret murder.png]] Attempted Murder
| [[File:Doctrine kinslaying.png|24px]] Depends on who was the target
| ''This character has attempted murder.''
|-
| [[File:Secret murder.png]] Murdered
| [[File:Doctrine kinslaying.png|24px]] Depends on who was the target
| ''This character is a murderer.''
|-
| [[File:Secret deviancy.png]] Is a Cannibal
| [[File:Core tenet foodsacrifice.png|24px]] Depends on whether faith has the Ritual Cannibalism tenet
| ''This character consumes human flesh.''
|-
| [[File:Secret deviancy.png]] Is a Deviant
| [[File:Doctrine deviancy.png|24px]] Depends on the Deviancy crime doctrine
| ''This character has a predilection for socially unacceptable acts.''
|-
| [[File:Secret deviancy.png]] Is a Sodomite
| [[File:Doctrine homosexuality.png|24px]] Depends on the Same-Sex Relations crime doctrine
| ''This character engages in sexual intercourse with other men.''
|-
| [[File:Secret deviancy.png]] Is Incestuous
| [[File:Doctrine consanguinity.png|24px]] Depends on the Consanguinity marriage doctrine
| ''This character has sexual relations with close family members.''
|-
| [[File:Secret religious.png]] Is a Non-Believer
| {{icon|yes}} Always Shunned
| ''This character believes in a false god, or none at all.''
|-
| [[File:Secret religious.png]] Is a Witch
| [[File:Doctrine witchcraft.png|24px]] Depends on the Witchcraft crime doctrine
| ''This character practices witchcraft.''
|-
| [[File:Secret adultery.png]] Is the illegitimate child
| [[File:Doctrine bastardry.png|24px]] Depends on the Bastardry marriage doctrine
| ''This character is a bastard.''
|-
| [[File:Secret adultery.png]] Lover
| [[File:Doctrine adultery men.png|24px]][[File:Doctrine adultery women.png|24px]] Depends on the Adultery crime doctrines
| ''This character is someone's illicit lover.''
|}
The ''Is the illegitimate child'' secret is removed if the real parents eventually join in marriage or concubinage.
 
== Hooks ==
A Hook can be gained in a variety of ways and is used to increase or force a character's Acceptance for various things. Vassals who have a Hook on their Liege can use the ''Demand Council Position'' character interaction. Blackmail hooks are are lost if the Secret they're used with is exposed. A Hook can be Weak or Strong.
* A Weak Hook can only be used once.
* A Strong Hook can be used multiple times with a cooldown and prevents a character from taking hostile actions against the one holding the Hook. They can also be used to force a character to become an Agent in a Scheme.


Fake Secrets and Hooks can be created with the ''Fabricate Hook'' Scheme.
{| class="mildtable sortable"
! Hook
! Strength
! Duration
! Source
! Can be fabricated
|-
| Blackmail (Weak)
| {{icon|weak hook}} Weak
| 10 years
| Blackmail character interaction over a secret which is a shunned practice
| {{icon|no}}
|-
| Favor
| {{icon|weak hook}} Weak
| 10 years
| Random events<br>Ransoming an imprisoned character for a favor<br>Negotiating to release an imprisoned character for a favor<br>Faction members who helped put claimant on the throne receive a hook on new liege
| {{icon|no}}
|-
| House Head
| {{icon|weak hook}} Weak
| Permanent
| House Head over when a child is born
| {{icon|no}}
|-
| Indebted
| {{icon|weak hook}} Weak
| 10 years
| Random events
| {{icon|yes}}
|-
| Manipulation
| {{icon|weak hook}} Weak
| 10 years
| Random events
| {{icon|yes}}
|-
| Threatened
| {{icon|weak hook}} Weak
| 10 years
| Random events
| {{icon|yes}}
|-
| Blackmail (Strong)
| {{icon|strong hook}} Strong
| Permanent
| Blackmail character interaction over a secret which is a criminal practice
| {{icon|no}}
|-
| Fabrication
| {{icon|strong hook}} Strong
| 10 years
| Fabricate a Hook scheme
| {{icon|yes}}
|-
| Loyalty
| {{icon|strong hook}} Strong
| Permanent
| Random events
| {{icon|yes}}
|-
| Threatened Life
| {{icon|strong hook}} Strong
| 10 years
| Fabricate a Hook scheme
| {{icon|yes}}
|}


=== Hooks ===
=== Spending Hooks ===
A Hook is used to force the target to do what the character wants them to, such as accepting marriage offers, changing the Feudal Contract or forcing them to join a Scheme as an Agent. Depending on its Secret a Hook can be Weak or Strong. A Weak Hook can only be used once while a Strong Hook can be used multiple times with a cooldown. Having a Hook prevents a character from taking hostile actions against the one holding the Hook. Hooks are lost if the Secret they're used with is exposed.
* While negotiating a [[Government#Feudal|feudal contract]] with a vassal
* Can force a character to accept a marriage proposal, join your council/court/faction
* Can force your liege to allow you on their council
* Allows vassals to declare war on other vassals of their liege at [[Laws#Authority|crown authority 3+]] (normally prohibited at this level)
* Can demand payment for hooks (Requires Level 1 Steward Perk: Golden Obligations)

2020年9月5日 (六) 21:38的版本

Intrigue is one of the two paths to victory used in both the Middle Ages and the Crusader Kings series. It is the more indirect one, focusing on defeating other characters through subterfuge.

Schemes

Any character can be targeted with a Scheme in accordance with the plans of the schemer. Each character can run one Hostile Scheme and one Personal Scheme at the same time but a character cannot be targeted by a Hostile Scheme and a Personal Scheme simultaneously. Ongoing Schemes can be canceled at any point.

Each Scheme has a Scheme Power and each target of a Scheme has a Scheme Resistance. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails.

Hostile Schemes

Hostile Schemes are executed in secret and have a Secrecy value which determines whether the schemer will avoid being discovered when the scheme is executed or not. A high Success Chance increases the Scheme's Secrecy.

A character can run a second Hostile Scheme simultaneously if they have the Twice Schemed perk.

Scheme Skill used Agents Success effect Secrecy effect Required perk
Murder  Intrigue Yes Target is killed Character only gains the Murder secret None
Abduct  Intrigue Yes Target is imprisoned Character is not accused of the Crime of kidnapping Kidnapper
Fabricate Hook  Intrigue No Gain a Hook on the target Can execute the Scheme again Truth is Relative
Claim Throne  Stewardship Yes Gain Pressed Claim on the Liege's Primary Title Do not lose a large amount of Prestige Meritocracy

Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with  Gold to slightly increase their acceptance and a  Weak Hook will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a  Strong Hook. Agents will grant the following amount of Success Chance depending on their closeness to the target and their  Intrigue.

Closeness Success Chance
Spymaster +75
Spouse +50
Guardian +50
Best Friend +50
Friend +30
Lover +30
Concubine +30
Closeness Success Chance
Court Physician +30
Councilor +25
Close Family +20
Powerful Vassal +15
Extended Family +15
Nemesis +15
Any other +10

A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a +5 Hostile Scheme Resistance modifier for 2 years.

Personal Schemes

Personal Schemes do not use Secrecy or Agents. A failure usually prevents the scheme from being used again on the same character.

Scheme Objective Success factors Base Success Chance Min Success Chance Requirements
Sway Gain +25 Opinion with the target
  • Diplomacy Skill
  • Rank difference
  • Whether the target is in a different Realm
50% 20% None
Seduce Target becomes a Lover
  • Target Opinion
  • Trait compatibility
  • Target's Opinion of their Spouse if Married
5% 0% None
Romance Gain Prestige and target might become a Soulmate
  • Target Opinion
  • Trait compatibility
  • Whether the target is the character's Spouse
0% 0% Target has correct sexuality
Befriend Target might become a Friend
  • Diplomacy Skill
  • Rank difference
  • Diplomacy education trait
  • Target Opinion
  • Trait compatibility
5% 0% Befriend Perk
Elope Target joins your Court and you get married
  • Intrigue Skill
  • Target Intrigue Skill
  • Target liege's Intrigue Skill
  • Whether Target is unimportant
25% 5% Soulmate Relationship

Secrets

Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a  Weak Hook if the secret is Shunned and a  Strong Hook if the secret is Criminal. If the target refuses the secret will be exposed.

Secret Severity Description
Secret murder.png Attempted Murder Doctrine kinslaying.png Depends on who was the target This character has attempted murder.
Secret murder.png Murdered Doctrine kinslaying.png Depends on who was the target This character is a murderer.
Secret deviancy.png Is a Cannibal Core tenet foodsacrifice.png Depends on whether faith has the Ritual Cannibalism tenet This character consumes human flesh.
Secret deviancy.png Is a Deviant Doctrine deviancy.png Depends on the Deviancy crime doctrine This character has a predilection for socially unacceptable acts.
Secret deviancy.png Is a Sodomite Doctrine homosexuality.png Depends on the Same-Sex Relations crime doctrine This character engages in sexual intercourse with other men.
Secret deviancy.png Is Incestuous Doctrine consanguinity.png Depends on the Consanguinity marriage doctrine This character has sexual relations with close family members.
Secret religious.png Is a Non-Believer Yes Always Shunned This character believes in a false god, or none at all.
Secret religious.png Is a Witch Doctrine witchcraft.png Depends on the Witchcraft crime doctrine This character practices witchcraft.
Secret adultery.png Is the illegitimate child Doctrine bastardry.png Depends on the Bastardry marriage doctrine This character is a bastard.
Secret adultery.png Lover Doctrine adultery men.pngDoctrine adultery women.png Depends on the Adultery crime doctrines This character is someone's illicit lover.

The Is the illegitimate child secret is removed if the real parents eventually join in marriage or concubinage.

Hooks

A Hook can be gained in a variety of ways and is used to increase or force a character's Acceptance for various things. Vassals who have a Hook on their Liege can use the Demand Council Position character interaction. Blackmail hooks are are lost if the Secret they're used with is exposed. A Hook can be Weak or Strong.

  • A Weak Hook can only be used once.
  • A Strong Hook can be used multiple times with a cooldown and prevents a character from taking hostile actions against the one holding the Hook. They can also be used to force a character to become an Agent in a Scheme.
Hook Strength Duration Source Can be fabricated
Blackmail (Weak) Weak 10 years Blackmail character interaction over a secret which is a shunned practice No
Favor Weak 10 years Random events
Ransoming an imprisoned character for a favor
Negotiating to release an imprisoned character for a favor
Faction members who helped put claimant on the throne receive a hook on new liege
No
House Head Weak Permanent House Head over when a child is born No
Indebted Weak 10 years Random events Yes
Manipulation Weak 10 years Random events Yes
Threatened Weak 10 years Random events Yes
Blackmail (Strong) Strong Permanent Blackmail character interaction over a secret which is a criminal practice No
Fabrication Strong 10 years Fabricate a Hook scheme Yes
Loyalty Strong Permanent Random events Yes
Threatened Life Strong 10 years Fabricate a Hook scheme Yes

Spending Hooks

  • While negotiating a feudal contract with a vassal
  • Can force a character to accept a marriage proposal, join your council/court/faction
  • Can force your liege to allow you on their council
  • Allows vassals to declare war on other vassals of their liege at crown authority 3+ (normally prohibited at this level)
  • Can demand payment for hooks (Requires Level 1 Steward Perk: Golden Obligations)