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Intrigue is one of the two paths to victory used in both the Middle Ages and Crusader Kings | Intrigue is one of the two paths to victory used in both the Middle Ages and the Crusader Kings series. It is the more indirect one, focusing on defeating other characters through subterfuge. | ||
== Schemes == | == Schemes == | ||
Any character can be targeted with a Scheme in accordance with the plans of the schemer. Each character can run one Hostile Scheme and one Personal Scheme at the same time but a character cannot be targeted by a Hostile Scheme and a Personal Scheme simultaneously. | Any character can be targeted with a Scheme in accordance with the plans of the schemer. Each character can run one Hostile Scheme and one Personal Scheme at the same time but a character cannot be targeted by a Hostile Scheme and a Personal Scheme simultaneously. Ongoing Schemes can be canceled at any point. | ||
Each month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. | Each Scheme has a '''Scheme Power''' and each target of a Scheme has a '''Scheme Resistance'''. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails. | ||
=== Hostile Schemes === | |||
Hostile Schemes are executed in secret and have a '''Secrecy''' value which determines whether the schemer will avoid being discovered when the scheme is executed or not. A high Success Chance increases the Scheme's Secrecy. | |||
A | A character can run a second Hostile Scheme simultaneously if they have the ''Twice Schemed'' perk. | ||
{| class="mildtable" | |||
! Scheme | |||
! Skill used | |||
! Agents | |||
! Success effect | |||
! Secrecy effect | |||
! Required perk | |||
|- | |||
| Murder | |||
| {{iconify|Intrigue}} | |||
| {{icon|yes}} | |||
| Target is killed | |||
| Character only gains the Murder secret | |||
| None | |||
|- | |||
| Abduct | |||
| {{iconify|Intrigue}} | |||
| {{icon|yes}} | |||
| Target is imprisoned | |||
| Character is not accused of the Crime of kidnapping | |||
| Kidnapper | |||
|- | |||
| Fabricate Hook | |||
| {{iconify|Intrigue}} | |||
| {{icon|no}} | |||
| Gain a Hook on the target | |||
| Can execute the Scheme again | |||
| Truth is Relative | |||
|- | |||
| Claim Throne | |||
| {{iconify|Stewardship}} | |||
| {{icon|yes}} | |||
| Gain Pressed Claim on the Liege's Primary Title | |||
| Do not lose a large amount of Prestige | |||
| Meritocracy | |||
|} | |||
Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with {{iconify|Gold}} to slightly increase their acceptance and a {{iconify|Weak Hook}} will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a {{iconify|Strong Hook}}. Agents will grant the following amount of Success Chance depending on their closeness to the target and their {{iconify|Intrigue}}. | |||
{| class="mildtable" style="float: left; margin-right: 30px;" | |||
! Closeness | |||
! Success Chance | |||
|- | |||
| Spymaster | |||
| {{green|+75}} | |||
|- | |||
| Spouse | |||
| {{green|+50}} | |||
|- | |||
| Guardian | |||
| {{green|+50}} | |||
|- | |||
| Best Friend | |||
| {{green|+50}} | |||
|- | |||
| Friend | |||
| {{green|+30}} | |||
|- | |||
| Lover | |||
| {{green|+30}} | |||
|- | |||
| Concubine | |||
| {{green|+30}} | |||
|} | |||
{| class="mildtable" style="float: left; margin-right: 30px;" | |||
! Closeness | |||
! Success Chance | |||
|- | |||
| Court Physician | |||
| {{green|+30}} | |||
|- | |||
| Councilor | |||
| {{green|+25}} | |||
|- | |||
| Close Family | |||
| {{green|+20}} | |||
|- | |||
| Powerful Vassal | |||
| {{green|+15}} | |||
|- | |||
| Extended Family | |||
| {{green|+15}} | |||
|- | |||
| Nemesis | |||
| {{green|+15}} | |||
|- | |||
| Any other | |||
| {{green|+10}} | |||
|} | |||
{{clear}} | |||
A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a {{green|+5}} Hostile Scheme Resistance modifier for 2 years. | |||
=== Personal Schemes === | === Personal Schemes === | ||
' | Personal Schemes do not use Secrecy or Agents. A failure usually prevents the scheme from being used again on the same character. | ||
{| class="mildtable" | |||
! Scheme | |||
! Objective | |||
! Success factors | |||
! Base Success Chance | |||
! Min Success Chance | |||
! Requirements | |||
|- | |||
| Sway | |||
| Gain {{green|+25}} Opinion with the target | |||
| | |||
* Diplomacy Skill | |||
* Rank difference | |||
* Whether the target is in a different Realm | |||
| 50% | |||
| 20% | |||
| None | |||
|- | |||
| Seduce | |||
| Target becomes a Lover | |||
| | |||
* Target Opinion | |||
* Trait compatibility | |||
* Target's Opinion of their Spouse if Married | |||
| 5% | |||
| 0% | |||
| None | |||
|- | |||
| Romance | |||
| Gain Prestige and target might become a Soulmate | |||
| | |||
* Target Opinion | |||
* Trait compatibility | |||
* Whether the target is the character's Spouse | |||
| 0% | |||
| 0% | |||
| Target has correct sexuality | |||
|- | |||
| Befriend | |||
| Target might become a Friend | |||
| | |||
* Diplomacy Skill | |||
* Rank difference | |||
* Diplomacy education trait | |||
* Target Opinion | |||
* Trait compatibility | |||
| 5% | |||
| 0% | |||
| Befriend Perk | |||
|- | |||
| Elope | |||
| Target joins your Court and you get married | |||
| | |||
* Intrigue Skill | |||
* Target Intrigue Skill | |||
* Target liege's Intrigue Skill | |||
* Whether Target is unimportant | |||
| 25% | |||
| 5% | |||
| Soulmate Relationship | |||
|} | |||
== Secrets == | |||
Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a {{iconify|Weak Hook}} if the secret is Shunned and a {{iconify|Strong Hook}} if the secret is Criminal. If the target refuses the secret will be exposed. | |||
= | {| class="mildtable plainlist" | ||
! Secret | |||
! Severity | |||
! Description | |||
|- | |||
| [[File:Secret murder.png]] Attempted Murder | |||
| [[File:Doctrine kinslaying.png|24px]] Depends on who was the target | |||
| ''This character has attempted murder.'' | |||
|- | |||
| [[File:Secret murder.png]] Murdered | |||
| [[File:Doctrine kinslaying.png|24px]] Depends on who was the target | |||
| ''This character is a murderer.'' | |||
|- | |||
| [[File:Secret deviancy.png]] Is a Cannibal | |||
| [[File:Core tenet foodsacrifice.png|24px]] Depends on whether faith has the Ritual Cannibalism tenet | |||
| ''This character consumes human flesh.'' | |||
|- | |||
| [[File:Secret deviancy.png]] Is a Deviant | |||
| [[File:Doctrine deviancy.png|24px]] Depends on the Deviancy crime doctrine | |||
| ''This character has a predilection for socially unacceptable acts.'' | |||
|- | |||
| [[File:Secret deviancy.png]] Is a Sodomite | |||
| [[File:Doctrine homosexuality.png|24px]] Depends on the Same-Sex Relations crime doctrine | |||
| ''This character engages in sexual intercourse with other men.'' | |||
|- | |||
| [[File:Secret deviancy.png]] Is Incestuous | |||
| [[File:Doctrine consanguinity.png|24px]] Depends on the Consanguinity marriage doctrine | |||
| ''This character has sexual relations with close family members.'' | |||
|- | |||
| [[File:Secret religious.png]] Is a Non-Believer | |||
| {{icon|yes}} Always Shunned | |||
| ''This character believes in a false god, or none at all.'' | |||
|- | |||
| [[File:Secret religious.png]] Is a Witch | |||
| [[File:Doctrine witchcraft.png|24px]] Depends on the Witchcraft crime doctrine | |||
| ''This character practices witchcraft.'' | |||
|- | |||
| [[File:Secret adultery.png]] Is the illegitimate child | |||
| [[File:Doctrine bastardry.png|24px]] Depends on the Bastardry marriage doctrine | |||
| ''This character is a bastard.'' | |||
|- | |||
| [[File:Secret adultery.png]] Lover | |||
| [[File:Doctrine adultery men.png|24px]][[File:Doctrine adultery women.png|24px]] Depends on the Adultery crime doctrines | |||
| ''This character is someone's illicit lover.'' | |||
|} | |||
The ''Is the illegitimate child'' secret is removed if the real parents eventually join in marriage or concubinage. | |||
== Hooks == | |||
A Hook can be gained in a variety of ways and is used to increase or force a character's Acceptance for various things. Vassals who have a Hook on their Liege can use the ''Demand Council Position'' character interaction. Blackmail hooks are are lost if the Secret they're used with is exposed. A Hook can be Weak or Strong. | |||
* A Weak Hook can only be used once. | |||
* A Strong Hook can be used multiple times with a cooldown and prevents a character from taking hostile actions against the one holding the Hook. They can also be used to force a character to become an Agent in a Scheme. | |||
{| class="mildtable sortable" | |||
! Hook | |||
! Strength | |||
! Duration | |||
! Source | |||
! Can be fabricated | |||
|- | |||
| Blackmail (Weak) | |||
| {{icon|weak hook}} Weak | |||
| 10 years | |||
| Blackmail character interaction over a secret which is a shunned practice | |||
| {{icon|no}} | |||
|- | |||
| Favor | |||
| {{icon|weak hook}} Weak | |||
| 10 years | |||
| Random events<br>Ransoming an imprisoned character for a favor<br>Negotiating to release an imprisoned character for a favor<br>Faction members who helped put claimant on the throne receive a hook on new liege | |||
| {{icon|no}} | |||
|- | |||
| House Head | |||
| {{icon|weak hook}} Weak | |||
| Permanent | |||
| House Head over when a child is born | |||
| {{icon|no}} | |||
|- | |||
| Indebted | |||
| {{icon|weak hook}} Weak | |||
| 10 years | |||
| Random events | |||
| {{icon|yes}} | |||
|- | |||
| Manipulation | |||
| {{icon|weak hook}} Weak | |||
| 10 years | |||
| Random events | |||
| {{icon|yes}} | |||
|- | |||
| Threatened | |||
| {{icon|weak hook}} Weak | |||
| 10 years | |||
| Random events | |||
| {{icon|yes}} | |||
|- | |||
| Blackmail (Strong) | |||
| {{icon|strong hook}} Strong | |||
| Permanent | |||
| Blackmail character interaction over a secret which is a criminal practice | |||
| {{icon|no}} | |||
|- | |||
| Fabrication | |||
| {{icon|strong hook}} Strong | |||
| 10 years | |||
| Fabricate a Hook scheme | |||
| {{icon|yes}} | |||
|- | |||
| Loyalty | |||
| {{icon|strong hook}} Strong | |||
| Permanent | |||
| Random events | |||
| {{icon|yes}} | |||
|- | |||
| Threatened Life | |||
| {{icon|strong hook}} Strong | |||
| 10 years | |||
| Fabricate a Hook scheme | |||
| {{icon|yes}} | |||
|} | |||
=== Hooks === | === Spending Hooks === | ||
* While negotiating a [[Government#Feudal|feudal contract]] with a vassal | |||
* Can force a character to accept a marriage proposal, join your council/court/faction | |||
* Can force your liege to allow you on their council | |||
* Allows vassals to declare war on other vassals of their liege at [[Laws#Authority|crown authority 3+]] (normally prohibited at this level) | |||
* Can demand payment for hooks (Requires Level 1 Steward Perk: Golden Obligations) |
2020年9月5日 (六) 21:38的版本
Intrigue is one of the two paths to victory used in both the Middle Ages and the Crusader Kings series. It is the more indirect one, focusing on defeating other characters through subterfuge.
Schemes
Any character can be targeted with a Scheme in accordance with the plans of the schemer. Each character can run one Hostile Scheme and one Personal Scheme at the same time but a character cannot be targeted by a Hostile Scheme and a Personal Scheme simultaneously. Ongoing Schemes can be canceled at any point.
Each Scheme has a Scheme Power and each target of a Scheme has a Scheme Resistance. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails.
Hostile Schemes
Hostile Schemes are executed in secret and have a Secrecy value which determines whether the schemer will avoid being discovered when the scheme is executed or not. A high Success Chance increases the Scheme's Secrecy.
A character can run a second Hostile Scheme simultaneously if they have the Twice Schemed perk.
Scheme | Skill used | Agents | Success effect | Secrecy effect | Required perk |
---|---|---|---|---|---|
Murder | Intrigue | Target is killed | Character only gains the Murder secret | None | |
Abduct | Intrigue | Target is imprisoned | Character is not accused of the Crime of kidnapping | Kidnapper | |
Fabricate Hook | Intrigue | Gain a Hook on the target | Can execute the Scheme again | Truth is Relative | |
Claim Throne | Stewardship | Gain Pressed Claim on the Liege's Primary Title | Do not lose a large amount of Prestige | Meritocracy |
Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with Gold to slightly increase their acceptance and a Weak Hook will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a Strong Hook. Agents will grant the following amount of Success Chance depending on their closeness to the target and their Intrigue.
Closeness | Success Chance |
---|---|
Spymaster | +75 |
Spouse | +50 |
Guardian | +50 |
Best Friend | +50 |
Friend | +30 |
Lover | +30 |
Concubine | +30 |
Closeness | Success Chance |
---|---|
Court Physician | +30 |
Councilor | +25 |
Close Family | +20 |
Powerful Vassal | +15 |
Extended Family | +15 |
Nemesis | +15 |
Any other | +10 |
A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a +5 Hostile Scheme Resistance modifier for 2 years.
Personal Schemes
Personal Schemes do not use Secrecy or Agents. A failure usually prevents the scheme from being used again on the same character.
Scheme | Objective | Success factors | Base Success Chance | Min Success Chance | Requirements |
---|---|---|---|---|---|
Sway | Gain +25 Opinion with the target |
|
50% | 20% | None |
Seduce | Target becomes a Lover |
|
5% | 0% | None |
Romance | Gain Prestige and target might become a Soulmate |
|
0% | 0% | Target has correct sexuality |
Befriend | Target might become a Friend |
|
5% | 0% | Befriend Perk |
Elope | Target joins your Court and you get married |
|
25% | 5% | Soulmate Relationship |
Secrets
Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a Weak Hook if the secret is Shunned and a Strong Hook if the secret is Criminal. If the target refuses the secret will be exposed.
The Is the illegitimate child secret is removed if the real parents eventually join in marriage or concubinage.
Hooks
A Hook can be gained in a variety of ways and is used to increase or force a character's Acceptance for various things. Vassals who have a Hook on their Liege can use the Demand Council Position character interaction. Blackmail hooks are are lost if the Secret they're used with is exposed. A Hook can be Weak or Strong.
- A Weak Hook can only be used once.
- A Strong Hook can be used multiple times with a cooldown and prevents a character from taking hostile actions against the one holding the Hook. They can also be used to force a character to become an Agent in a Scheme.
Hook | Strength | Duration | Source | Can be fabricated |
---|---|---|---|---|
Blackmail (Weak) | Weak | 10 years | Blackmail character interaction over a secret which is a shunned practice | |
Favor | Weak | 10 years | Random events Ransoming an imprisoned character for a favor Negotiating to release an imprisoned character for a favor Faction members who helped put claimant on the throne receive a hook on new liege |
|
House Head | Weak | Permanent | House Head over when a child is born | |
Indebted | Weak | 10 years | Random events | |
Manipulation | Weak | 10 years | Random events | |
Threatened | Weak | 10 years | Random events | |
Blackmail (Strong) | Strong | Permanent | Blackmail character interaction over a secret which is a criminal practice | |
Fabrication | Strong | 10 years | Fabricate a Hook scheme | |
Loyalty | Strong | Permanent | Random events | |
Threatened Life | Strong | 10 years | Fabricate a Hook scheme |
Spending Hooks
- While negotiating a feudal contract with a vassal
- Can force a character to accept a marriage proposal, join your council/court/faction
- Can force your liege to allow you on their council
- Allows vassals to declare war on other vassals of their liege at crown authority 3+ (normally prohibited at this level)
- Can demand payment for hooks (Requires Level 1 Steward Perk: Golden Obligations)