User:木火流派/沙盒:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.5
无编辑摘要
无编辑摘要
第28行: 第28行:
|-
|-
| 召集宗族成员加入战争
| 召集宗族成员加入战争
| Targeted Dynasty Member may join the Dynasty Head's current war
| 目标宗族成员可能加入宗族族长当前的战争
| 75 {{iconify|Renown|宗族威望}}
| 75 {{iconify|Renown|宗族威望}}
| {{icon|yes}}
| {{icon|yes}}
第39行: 第39行:
| 剥夺继承权
| 剥夺继承权
| 目标宗族成员获得 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感
| 目标宗族成员获得 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感
|
* 75 {{iconify|Renown| 宗族威望}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
* 如果宗族成员没有领地,75 {{icon|Renown}}  宗族威望 150 {{icon|Prestige}} 威望
* 150 {{iconify|Renown| 宗族威望}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title
** 如果宗族成员是一个头衔的继承人,150 {{icon|Renown}}  宗族威望 300 {{icon|Prestige}} 威望
* 225 {{iconify|Renown| 宗族威望}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed
**如果宗族成员有领地,225 {{icon|Renown}}  宗族威望 900 {{icon|Prestige}} 威望
| {{icon|no}}
| {{icon|no}}
|-
|-
第48行: 第48行:
| 目标宗族成员获得 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感
| 目标宗族成员获得 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感
* 50 {{iconify|Renown| 宗族威望}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded
* 如果宗族成员没有领地,50 {{icon|Renown}}  宗族威望 150 {{icon|Prestige}} 威望
* 100 {{iconify|Renown| 宗族威望}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title
**如果宗族成员是一个头衔的继承人,100 {{icon|Renown}}  宗族威望 300 {{icon|Prestige}} 威望
* 125 {{iconify|Renown| 宗族威望}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed
**如果宗族成员有领地,125 {{icon|Renown}}  宗族威望 500 {{icon|Prestige}} 威望
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| 终止宗族内战
| 终止宗族内战
| 所有同宗族成员间的战争无条件和平
| 所有同宗族成员间的战争无条件和平
| 75{{iconify|Renown|宗族威望}}
* 75{{iconify|Renown|宗族威望}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| 原谅
| 原谅
| 目标宗族成员失去 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质以及 {{icon|Opinion}} 好感减益。
| 目标宗族成员失去 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质以及 {{icon|Opinion}} 好感减益。
| 25 {{iconify|Renown|宗族威望}}
* 25 {{iconify|Renown|宗族威望}}
| {{icon|yes}}
| {{icon|yes}}
|-
|-
| 恢复继承权
| 恢复继承权
| 目标宗族成员失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 并获得 {{green|+40}} {{icon|Opinion}} 好感。
| 目标宗族成员失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 并获得 {{green|+40}} {{icon|Opinion}} 好感。
| 75 {{iconify|Renown|宗族威望}}
* 75 {{iconify|Renown|宗族威望}}
| {{icon|yes}}
| {{icon|yes}}
|}
|}
If the first [[File:Adventure legacy track.png|24px]] Adventure Dynasty Legacy has been unlocked Dynasty Heads will also gain the ''Send to the Varangian Guard'' interaction. Using it costs 350 {{iconify|Prestige}}, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the {{iconify|Varangian}} trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.
“宣称头衔”互动要求目标属于同一宗教。


== Renown ==
如果已经解锁了 [[File:Adventure legacy track.png|24px|链接=Special:FilePath/Adventure_legacy_track.png]] 冒险传承第一项,宗族族长还可以获得'''派遣至瓦兰吉卫队'''互动。花费350 {{iconify|Prestige|威望}},将一位没有领地的未婚宗族成员送去拜占庭帝国的宫廷,给予他们 {{iconify|Varangian|瓦兰吉卫士}}特质。此互动不受外交距离限制。但是如果宗族族长的信仰有和平主义核心教义、宗族族长和拜占庭帝国处于战争或签订了停战协议、拜占庭帝国头衔已被摧毁,此互动将不可用。
Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.
== 宗族威望 ==
{| class="mildtable" style="text-align: center;
宗族威望是一个宗族积累的资源,可用于最强大的宗族族长互动,解锁宗族传承,提高宗族威望等级。每一位在世的宗族成员都将给宗族增加宗族威望,并给宗族族长和家主增加威望。与另一个宗族的统治者结婚也可以获得宗族威望。
! Title rank
{| class="mildtable" style="text-align: center;"
! {{iconify|Renown|宗族威望}}
! 头衔级别
! {{icon|prestige}} Dynasty Head Prestige
!{{iconify|Renown|宗族威望}}
! {{icon|prestige}} House Head Prestige
!{{icon|prestige}} 宗族族长威望
! {{icon|renown}} Marriage Renown
!{{icon|prestige}} 家主威望
!{{icon|renown}} 结婚宗族威望
|-
|-
| None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0
| 无领地 ( 会与头衔增益叠加) || +0.02 || +0.01 || +0.02 || 0
|-
|-
| style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1
| style="text-align: left; " |{{iconify|Baron|男爵}}|| +0.12 || +0.01 || +0.02 || +0.1
|-
|-
| style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2
| style="text-align: left; " |{{iconify|Count|伯爵}}|| +0.25 || +0.02 || +0.04 || +0.2
|-
|-
| style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4
| style="text-align: left; " |{{iconify|Duke|公国}}|| +0.5 || +0.03 || +0.06 || +0.4
|-
|-
| style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8
| style="text-align: left; " |{{iconify|King|王国}}|| +1 || +0.04 || +0.08 || +0.8
|-
|-
| style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6
| style="text-align: left; " |{{iconify|Emperor|帝国}}|| +2 || +0.5 || +0.1 || +1.6
|}
|}
Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty.
非统治者家族成员提供的每月宗族威望上限为{{green|+2}} (100 名家族成员) ,提供给宗族族长的每月威望上限为{{green|+3}} ,提供给家主的每月威望上限为{{green|+5}} 。如果一位统治者的任一领主是同一宗族的成员,那么该统治者将不会给他们的宗族增加宗族威望。


=== Level of Splendor ===
=== 宗族威望等级 ===
Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins.
首先,一个宗族所获得的所有宗族威望都会计入它的宗族威望等级。宗族威望等级决定了这个宗族在世界上的知名度、角色出生或结婚获得的威望、角色可以获得的最大长期统治好感度,以及宗族纹章的装饰程度。拥有一个高的宗族威望等级也使安排婚姻变得容易得多,尤其是在和宗族威望等级较低的宗族安排婚姻。只有当玩家角色试图自杀时,宗族威望等级才会降低。农民宗族的威望等级从不见经传开始。
{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;"
! Level of splendor
! 宗族威望等级
! {{icon|prestige}} Birth prestige
!{{icon|prestige}} 出生威望
! {{icon|prestige}} Marriage prestige
!{{icon|prestige}} 与该宗族结婚的威望
! {{icon|opinion}} Max Long Reign opinion
!{{icon|opinion}} 最大长期统治好感度
! Max level for guest congenital traits
! 宾客先天特质的最高级别
! Dynasty banner quality
! 宗族旗稀有度
! Required renown
! 要求的宗族威望
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|40px]] Base Origins
| style="text-align: left; " |[[File:Icon dynasty prestige 00.png|40px]] 不见经传
| '''0'''
|'''0'''
| {{red|−100}}
|{{red|−100}}
| +5
| +5
| [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
|[[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
| <span style="color:brown;">'''Common'''</span>
|<span style="color:brown;">''' 普通级'''</span>
| 0
| 0
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 00.png|40px]] Obscure
| style="text-align: left; " |[[File:Icon dynasty prestige 00.png|40px]] 鲜为人知
| {{green|+100}}
|{{green|+100}}
| '''0'''
|'''0'''
| +10
| +10
| [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
|[[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
| <span style="color:brown;">'''Common'''</span>
|<span style="color:brown;">''' 普通级'''</span>
| 300
| 300
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|40px]] Insignificant
| style="text-align: left; " |[[File:Icon dynasty prestige 01.png|40px]] 无关紧要
| {{green|+200}}
|{{green|+200}}
| {{green|+100}}
|{{green|+100}}
| +15
| +15
| [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
|[[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
| <span style="color:brown;">'''Common'''</span>
|<span style="color:brown;">''' 普通级'''</span>
| 1000
| 1000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 01.png|40px]] Noteworthy
| style="text-align: left; " |[[File:Icon dynasty prestige 01.png|40px]] 值得关注
| {{green|+300}}
|{{green|+300}}
| {{green|+200}}
|{{green|+200}}
| +20
| +20
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
|[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
| <span style="color:brown;">'''Common'''</span>
|<span style="color:brown;">''' 普通级'''</span>
| 2000
| 2000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|40px]] Reputable
| style="text-align: left; " |[[File:Icon dynasty prestige 02.png|40px]] 小有名气
| {{green|+400}}
|{{green|+400}}
| {{green|+300}}
|{{green|+300}}
| +25
| +25
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
|[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
| {{green|Masterwork}}
|{{green| 大师级}}
| 4000
| 4000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 02.png|40px]] Well-known
| style="text-align: left; " |[[File:Icon dynasty prestige 02.png|40px]] 众所周知
| {{green|+500}}
|{{green|+500}}
| {{green|+400}}
|{{green|+400}}
| +30
| +30
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
|[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
| {{green|Masterwork}}
|{{green| 大师级}}
| 7000
| 7000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|40px]] Significant
| style="text-align: left; " |[[File:Icon dynasty prestige 03.png|40px]] 名声显著
| {{green|+600}}
|{{green|+600}}
| {{green|+500}}
|{{green|+500}}
| +35
| +35
| [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
|[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
| {{green|Masterwork}}
|{{green| 大师级}}
| 11000
| 11000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 03.png|40px]] Famous
| style="text-align: left; " |[[File:Icon dynasty prestige 03.png|40px]] 闻名于世
| {{green|+700}}
|{{green|+700}}
| {{green|+600}}
|{{green|+600}}
| +40
| +40
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
|[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
| <span style="color:blue;">'''Famed'''</span>
|<span style="color:blue;">''' 名作级'''</span>
| 16000
| 16000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|40px]] Glorious
| style="text-align: left; " |[[File:Icon dynasty prestige 04.png|40px]] 辉煌灿烂
| {{green|+800}}
|{{green|+800}}
| {{green|+700}}
|{{green|+700}}
| +45
| +45
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
|[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
| <span style="color:blue;">'''Famed'''</span>
|<span style="color:blue;">''' 名作级'''</span>
| 22000
| 22000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 04.png|40px]] Fabled
| style="text-align: left; " |[[File:Icon dynasty prestige 04.png|40px]] 震古烁今
| {{green|+900}}
|{{green|+900}}
| {{green|+800}}
|{{green|+800}}
| +50
| +50
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
|[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
| <span style="color:blue;">'''Famed'''</span>
|<span style="color:blue;">''' 名作级'''</span>
| 29000
| 29000
|-
|-
| style="text-align: left; | [[File:Icon dynasty prestige 05.png|40px]] Legendary
| style="text-align: left; " |[[File:Icon dynasty prestige 05.png|40px]] 永世传奇
| {{green|+1000}}
|{{green|+1000}}
| {{green|+900}}
|{{green|+900}}
| +55
| +55
| [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
|[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
| <span style="color:purple;">'''Illustrious'''</span>
|<span style="color:purple;">''' 卓越级'''</span>
| 37000
| 37000
|}
|}


=== Dynasty legacies ===
=== 宗族传承 ===
Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an '''AI''' character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait).
宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每条传承树有五个待解锁的效果。如果一位AI角色成为了宗族族长,其只会解锁当前进度最高的传承树中的传承,然后才会再解锁一个新的传承树,选择的传承树是随机的,不会被角色行为所影响。如果AI角色成为王朝首领,它将只解锁属于已经开始但尚未完成的树的遗产,或者如果这些都不存在,则启动一个新的遗产树。不过,拾取的树是随机的,不受角色动作的影响。如果AI解锁了开业之祖,一个随机特质会被选择。(除了调查儿童外,没有办法知道所选择的特质是什么)。


The first Dynasty Legacy costs 250 {{iconify|Renown|宗族威望}} to unlock and each one afterwards costs 500 more than the previous one.
第一项传承需要花费250 {{iconify|Renown|宗族威望}} 来解锁,之后每一项的花费提高 500 {{iconify|Renown|宗族威望}}。
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Tree
! 传承
! Legacy 1 effects
! 1 级传承效果
! Legacy 2 effects
! 2 级传承效果
! Legacy 3 effects
! 5级传承效果
! Legacy 4 effects
! 4 级传承效果
! Legacy 5 effects
! 5 级传承效果
|- id="Warfare"
|- id="Warfare"
| style="text-align: center; | '''Warfare'''<br>[[File:Warfare legacy track.png|60px]]
| style="text-align: center; " |'''Warfare'''<br>[[File:Warfare legacy track.png|60px]]
* {{green|+2}} Prowess
*{{green|+2}} Prowess
* {{green|+15%}} Knight Effectiveness
*{{green|+15%}} Knight Effectiveness
* {{green|-15%}} Pursuit Efficiency
*{{green|-15%}} Pursuit Efficiency
* {{green|-15%}} Retreat Losses
*{{green|-15%}} Retreat Losses
* {{green|-20%}} Casus Belli Cost
*{{green|-20%}} Casus Belli Cost
* {{green|+10%}} Monthly Martial Experience
*{{green|+10%}} Monthly Martial Experience
* {{green|+50%}} Chance to gain Prowess as Knight
*{{green|+50%}} Chance to gain Prowess as Knight
* {{green|-25%}} Chance to die in battle
*{{green|-25%}} Chance to die in battle
* {{green|-25%}} Chance to get wounded in battle
*{{green|-25%}} Chance to get wounded in battle
* {{green|-15%}} Men-At-Arms Counter Efficiency
*{{green|-15%}} Men-At-Arms Counter Efficiency
* {{green|+5}} Advantage
*{{green|+5}} Advantage
| {{green|+1}} Max number of Men-at-Arms Regiments<br>Can recruit House Guard [[Army#Men-at-Arms|Men-at-Arms]]
|{{green|+1}} Max number of Men-at-Arms Regiments<br>Can recruit House Guard [[Army#Men-at-Arms|Men-at-Arms]]
|- id="Law"
|- id="Law"
| style="text-align: center; | '''Law'''<br>[[File:Law legacy track.png|60px]]
| style="text-align: center; " |'''Law'''<br>[[File:Law legacy track.png|60px]]
* {{green|+5}} Popular Opinion
*{{green|+5}} Popular Opinion
* {{green|-30%}} Hunt and Feast cost
*{{green|-30%}} Hunt and Feast cost
* {{green|-20%}} Title Creation Cost
*{{green|-20%}} Title Creation Cost
* {{green|+0.2}} Monthly Control Growth
*{{green|+0.2}} Monthly Control Growth
* {{green|+10%}} Monthly Stewardship Experience
*{{green|+10%}} Monthly Stewardship Experience
* {{green|-5%}} Building Construction Cost
*{{green|-5%}} Building Construction Cost
* {{green|-5%}} Holding Construction Cost
*{{green|-5%}} Holding Construction Cost
* {{green|+5}} Powerful Vassal Opinion
*{{green|+5}} Powerful Vassal Opinion
* {{green|+10%}} Powerful Vassal Councilor Contribution
*{{green|+10%}} Powerful Vassal Councilor Contribution
* {{green|+1}} Domain Limit
*{{green|+1}} Domain Limit
* {{green|+5}} Controlled Territory Defender Advantage
*{{green|+5}} Controlled Territory Defender Advantage
|- id="Guile"
|- id="Guile"
| style="text-align: center; | '''Guile'''<br>[[File:Guile legacy track.png|60px]]
| style="text-align: center; " |'''Guile'''<br>[[File:Guile legacy track.png|60px]]
<!-- Transclusion used by Dread page -->
<!-- Transclusion used by Dread page -->
| <section begin=GuileDreadGain />{{green|+20%}}<section end=GuileDreadGain /> Dread Gain
|<section begin="GuileDreadGain" />{{green|+20%}}<section end="GuileDreadGain" /> Dread Gain
* {{green|+15}} Natural Dread
*{{green|+15}} Natural Dread
* {{green|+10}} Hostile Scheme Success Chance
*{{green|+10}} Hostile Scheme Success Chance
* {{green|-50%}} Agent Bribe Cost
*{{green|-50%}} Agent Bribe Cost
* {{green|+10%}} Monthly Intrigue Experience
*{{green|+10%}} Monthly Intrigue Experience
* {{green|+15%}} Scheme Secrecy
*{{green|+15%}} Scheme Secrecy
* {{green|-0.05}} Monthly Tyranny
*{{green|-0.05}} Monthly Tyranny
* {{green|+10%}} Intimidated Vassal Tax Contribution
*{{green|+10%}} Intimidated Vassal Tax Contribution
* {{green|+20%}} Terrified Vassal Tax Contribution
*{{green|+20%}} Terrified Vassal Tax Contribution
* {{green|77%}} chance to prevent one Murder of each Dynasty member
*{{green|77%}} chance to prevent one Murder of each Dynasty member
* {{green|+100%}} Interaction Acceptance if Intimidated or Terrified
*{{green|+100%}} Interaction Acceptance if Intimidated or Terrified
|- id="Blood"
|- id="Blood"
| style="text-align: center; | '''Blood'''<br>[[File:Blood legacy track.png|60px]]
| style="text-align: center; " |'''Blood'''<br>[[File:Blood legacy track.png|60px]]
| {{green|+30%}} Chance to inherit positive traits<br>{{green|+30%}} Chance of new good congenital traits
|{{green|+30%}} Chance to inherit positive traits<br>{{green|+30%}} Chance of new good congenital traits
| {{green|+30%}} Chance to reinforce congenital traits
|{{green|+30%}} Chance to reinforce congenital traits
| {{green|-30%}} Chance to inherit negative traits<br>{{green|-30%}} Chance of new bad congenital traits
|{{green|-30%}} Chance to inherit negative traits<br>{{green|-30%}} Chance of new bad congenital traits
* Select a trait to become more common to Dynasty children:<br>[[file:Trait beauty good 1.png|24px]] Comely, [[file:Trait intellect good 1.png|24px]] Quick, [[file:Trait physique good 1.png|24px]] Hale, [[file:Trait fecund.png|24px]] Fecund,<br>[[file:Trait albino.png|24px]] Albino, [[file:Trait giant.png|24px]] Giant, [[file:Trait dwarf.png|24px]] Dwarf, [[file:Trait scaly.png|24px]] Scaly
* Select a trait to become more common to Dynasty children:<br>[[file:Trait beauty good 1.png|24px]] Comely, [[file:Trait intellect good 1.png|24px]] Quick, [[file:Trait physique good 1.png|24px]] Hale, [[file:Trait fecund.png|24px]] Fecund,<br>[[file:Trait albino.png|24px]] Albino, [[file:Trait giant.png|24px]] Giant, [[file:Trait dwarf.png|24px]] Dwarf, [[file:Trait scaly.png|24px]] Scaly
* The trait has a {{green|5%}} chance of appearing at birth
* The trait has a {{green|5%}} chance of appearing at birth
* Double chance if player character is the parent
* Double chance if player character is the parent
| {{green|+5}} Years Life Expectancy
|{{green|+5}} Years Life Expectancy
|- id="Erudition"
|- id="Erudition"
| style="text-align: center; | '''Erudition'''<br>[[File:Erudition legacy track.png|60px]]
| style="text-align: center; " |'''Erudition'''<br>[[File:Erudition legacy track.png|60px]]
* {{green|+10}} Courtier and Guest Opinion
*{{green|+10}} Courtier and Guest Opinion
* {{green|-30%}} Guest Recruitment Cost
*{{green|-30%}} Guest Recruitment Cost
* {{green|+5}} Court Grandeur Bonus
*{{green|+5}} Court Grandeur Bonus
* Better Guests are attracted
* Better Guests are attracted
<!-- Transclusion used by Piety page. -->
<!-- Transclusion used by Piety page. -->
| <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> Monthly piety
|<section begin="Erudition2PietyGainPct" />{{green|+10%}}<section end="Erudition2PietyGainPct" /> Monthly piety
* {{green|+5}} Clergy Opinion
*{{green|+5}} Clergy Opinion
* {{green|+10%}} Monthly Learning Experience
*{{green|+10%}} Monthly Learning Experience
* {{green|+20%}} Development Growth
*{{green|+20%}} Development Growth
* {{green|-20%}} Faith Creation and Reformation Cost
*{{green|-20%}} Faith Creation and Reformation Cost
* {{green|+30%}} Piety from Pilgrimages
*{{green|+30%}} Piety from Pilgrimages
* {{green|+15}} Head of Faith Opinion if Spiritual Head of Faith
*{{green|+15}} Head of Faith Opinion if Spiritual Head of Faith
* {{green|+5}} Faith Hostility Advantage if Temporal Head of Faith
*{{green|+5}} Faith Hostility Advantage if Temporal Head of Faith
* {{green|+5%}} Same Faith Domain Taxes if No Head of Faith
*{{green|+5%}} Same Faith Domain Taxes if No Head of Faith
| {{green|+10%}} Effectiveness of Councilor Tasks
|{{green|+10%}} Effectiveness of Councilor Tasks
|- id="Glory"
|- id="Glory"
| style="text-align: center; | '''Glory'''<br>[[File:Glory legacy track.png|60px]]
| style="text-align: center; " |'''Glory'''<br>[[File:Glory legacy track.png|60px]]
| {{green|+30}} Marriage Acceptance
|{{green|+30}} Marriage Acceptance
* {{green|+10%}} Monthly Prestige
*{{green|+10%}} Monthly Prestige
* {{green|+1}} Number of Knights
*{{green|+1}} Number of Knights
* {{green|-10%}} Mercenary Hire Cost
*{{green|-10%}} Mercenary Hire Cost
* {{green|+100%}} Monthly Court Grandeur Change
*{{green|+100%}} Monthly Court Grandeur Change
* {{green|+10%}} Monthly Diplomacy Experience
*{{green|+10%}} Monthly Diplomacy Experience
* {{green|+25%}} Personal Scheme Power
*{{green|+25%}} Personal Scheme Power
* {{green|+10}} Vassal Limit
*{{green|+10}} Vassal Limit
* {{green|-20%}} Short Reign Duration
*{{green|-20%}} Short Reign Duration
* {{green|-20}} Claimant Faction Acceptance for own Vassals
*{{green|-20}} Claimant Faction Acceptance for own Vassals
* {{green|-20}} Liberty Faction Acceptance for own Vassals
*{{green|-20}} Liberty Faction Acceptance for own Vassals
* {{green|+5}} Court Grandeur Bonus
*{{green|+5}} Court Grandeur Bonus
* {{green|+10}} General Opinion
*{{green|+10}} General Opinion
* {{green|+1}} Max Sway Schemes
*{{green|+1}} Max Sway Schemes
|- id="Kin"
|- id="Kin"
| style="text-align: center; | '''Kin'''<br>[[File:Kin legacy track.png|60px]]
| style="text-align: center; " |'''Kin'''<br>[[File:Kin legacy track.png|60px]]
* {{green|+10%}} Fertility
*{{green|+10%}} Fertility
* {{green|+5}} Attraction Opinion
*{{green|+5}} Attraction Opinion
* {{green|+10}} Attraction Opinion
*{{green|+10}} Attraction Opinion
* {{green|+2-3}} Education Score
*{{green|+2-3}} Education Score
* {{green|+10}} Spouse Opinion
*{{green|+10}} Spouse Opinion
* {{green|-25%}} Pregnancy Complication Chance
*{{green|-25%}} Pregnancy Complication Chance
* Medium Disease Resistance Health Boost
* Medium Disease Resistance Health Boost
* {{green|+10}} Close Family Opinion
*{{green|+10}} Close Family Opinion
* {{green|+5}} Dynasty Opinion
*{{green|+5}} Dynasty Opinion
* {{green|+30%}} Personal Scheme Success with Dynasty members
*{{green|+30%}} Personal Scheme Success with Dynasty members
* {{green|+1}} Random skill point every 5 years after 30
*{{green|+1}} Random skill point every 5 years after 30
* No Prowess Loss from Age
* No Prowess Loss from Age
* Dynasty members visibly age at a slower rate
* Dynasty members visibly age at a slower rate

2022年2月26日 (六) 01:42的版本

一个宗族(Dynasty)代表着一条连续的贵族世系,传承自建立宗族的有领地角色。每一个宗族都是由多个家族(House)组成的,嫡系家族即宗族的奠基家族。在世的宗族成员会为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。

家族

每个宗族都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建制或氏族制的统治者家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意更改。支系家族还将有一个独特的纹章,其中两个象限复制自宗族的纹章。

创建支系有以下要求:

  • 该角色必须和他们当前的家主有血缘关系
  • 该角色无法继承当前家主的头衔
  • 该角色必须有足够的威望
  • 该角色的祖先都已去世

如果家主要求一位家族成员改信宗教但被拒绝,该家族成员将创建一个新的支系。

每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。

家主

家主是家族的领袖。家主有权力合法化私生子(如果教义允许)、召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员。如果信仰拥有“离婚必须获得批准”离婚教义,同时没有信仰领袖,那么离婚需要家主的批准。

当一位角色创建支系时,他们将成为支系的家主,不受旧家主的直接影响,除非旧家主是宗族族长。

当家主去世,其第一继承人成为下一代家主。但是有一个例外:在游戏开始时家主的确定是不同的。如果家族的创建者仍然在世,创建者总会是家主;如果家族创建者已经过世,游戏开始时的家主将会是领地规模最大的家族成员。这也是867年的路德维希II不是长子但仍然是加洛林家族的家主的原因。

宗族族长

一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。如果另一个家主比现在的宗族族长强 10%,该家主成为新的宗族族长。宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:

互动 效果 花费 受外交距离限制
召集宗族成员加入战争 目标宗族成员可能加入宗族族长当前的战争 75  宗族威望 Yes
宣称头衔 获得目标宗族成员主头衔的 弱宣称,以及短期的 -50 好感 150  宗族威望 Yes
剥夺继承权 目标宗族成员获得 Trait disinherited.png 被剥夺继承权特质,以及永久的 -75 好感
  • 如果宗族成员没有领地,75 宗族威望和 150 威望
    • 如果宗族成员是一个头衔的继承人,150 宗族威望和 300 威望
    • 如果宗族成员有领地,225 宗族威望和 900 威望
No
谴责 目标宗族成员获得 Trait denounced.png 被谴责特质,以及永久的 -50 好感
  • 如果宗族成员没有领地,50 宗族威望和 150 威望
    • 如果宗族成员是一个头衔的继承人,100 宗族威望和 300 威望
    • 如果宗族成员有领地,125 宗族威望和 500 威望
Yes
终止宗族内战 所有同宗族成员间的战争无条件和平 75 宗族威望 Yes
原谅 目标宗族成员失去 Trait denounced.png 被谴责特质以及 好感减益。 25  宗族威望 Yes
恢复继承权 目标宗族成员失去 Trait disinherited.png 被剥夺继承权特质以及 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 Trait disinherited.png 并获得 +40 好感。 75  宗族威望 Yes

“宣称头衔”互动要求目标属于同一宗教。

如果已经解锁了 Adventure legacy track.png 冒险传承第一项,宗族族长还可以获得派遣至瓦兰吉卫队互动。花费350  威望,将一位没有领地的未婚宗族成员送去拜占庭帝国的宫廷,给予他们  瓦兰吉卫士特质。此互动不受外交距离限制。但是如果宗族族长的信仰有和平主义核心教义、宗族族长和拜占庭帝国处于战争或签订了停战协议、拜占庭帝国头衔已被摧毁,此互动将不可用。

宗族威望

宗族威望是一个宗族积累的资源,可用于最强大的宗族族长互动,解锁宗族传承,提高宗族威望等级。每一位在世的宗族成员都将给宗族增加宗族威望,并给宗族族长和家主增加威望。与另一个宗族的统治者结婚也可以获得宗族威望。

头衔级别  宗族威望 宗族族长威望 家主威望 结婚宗族威望
无领地 (会与头衔增益叠加) +0.02 +0.01 +0.02 0
 男爵 +0.12 +0.01 +0.02 +0.1
 伯爵 +0.25 +0.02 +0.04 +0.2
 公国 +0.5 +0.03 +0.06 +0.4
 王国 +1 +0.04 +0.08 +0.8
 帝国 +2 +0.5 +0.1 +1.6

非统治者家族成员提供的每月宗族威望上限为 +2 (100名家族成员),提供给宗族族长的每月威望上限为 +3,提供给家主的每月威望上限为 +5。如果一位统治者的任一领主是同一宗族的成员,那么该统治者将不会给他们的宗族增加宗族威望。

宗族威望等级

首先,一个宗族所获得的所有宗族威望都会计入它的宗族威望等级。宗族威望等级决定了这个宗族在世界上的知名度、角色出生或结婚获得的威望、角色可以获得的最大长期统治好感度,以及宗族纹章的装饰程度。拥有一个高的宗族威望等级也使安排婚姻变得容易得多,尤其是在和宗族威望等级较低的宗族安排婚姻。只有当玩家角色试图自杀时,宗族威望等级才会降低。农民宗族的威望等级从不见经传开始。

宗族威望等级 出生威望 与该宗族结婚的威望 最大长期统治好感度 宾客先天特质的最高级别 宗族旗稀有度 要求的宗族威望
Icon dynasty prestige 00.png 不见经传 0 −100 +5 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png 普通级 0
Icon dynasty prestige 00.png 鲜为人知 +100 0 +10 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png 普通级 300
Icon dynasty prestige 01.png 无关紧要 +200 +100 +15 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png 普通级 1000
Icon dynasty prestige 01.png 值得关注 +300 +200 +20 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 普通级 2000
Icon dynasty prestige 02.png 小有名气 +400 +300 +25 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 大师级 4000
Icon dynasty prestige 02.png 众所周知 +500 +400 +30 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 大师级 7000
Icon dynasty prestige 03.png 名声显著 +600 +500 +35 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 大师级 11000
Icon dynasty prestige 03.png 闻名于世 +700 +600 +40 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 名作级 16000
Icon dynasty prestige 04.png 辉煌灿烂 +800 +700 +45 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 名作级 22000
Icon dynasty prestige 04.png 震古烁今 +900 +800 +50 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 名作级 29000
Icon dynasty prestige 05.png 永世传奇 +1000 +900 +55 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 卓越级 37000

宗族传承

宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每条传承树有五个待解锁的效果。如果一位AI角色成为了宗族族长,其只会解锁当前进度最高的传承树中的传承,然后才会再解锁一个新的传承树,选择的传承树是随机的,不会被角色行为所影响。如果AI角色成为王朝首领,它将只解锁属于已经开始但尚未完成的树的遗产,或者如果这些都不存在,则启动一个新的遗产树。不过,拾取的树是随机的,不受角色动作的影响。如果AI解锁了开业之祖,一个随机特质会被选择。(除了调查儿童外,没有办法知道所选择的特质是什么)。

第一项传承需要花费250  宗族威望来解锁,之后每一项的花费提高 500  宗族威望。

传承 1级传承效果 2级传承效果 5级传承效果 4级传承效果 5级传承效果
Warfare
Warfare legacy track.png
  • +2 Prowess
  • +15% Knight Effectiveness
  • -15% Pursuit Efficiency
  • -15% Retreat Losses
  • -20% Casus Belli Cost
  • +10% Monthly Martial Experience
  • +50% Chance to gain Prowess as Knight
  • -25% Chance to die in battle
  • -25% Chance to get wounded in battle
  • -15% Men-At-Arms Counter Efficiency
  • +5 Advantage
+1 Max number of Men-at-Arms Regiments
Can recruit House Guard Men-at-Arms
Law
Law legacy track.png
  • +5 Popular Opinion
  • -30% Hunt and Feast cost
  • -20% Title Creation Cost
  • +0.2 Monthly Control Growth
  • +10% Monthly Stewardship Experience
  • -5% Building Construction Cost
  • -5% Holding Construction Cost
  • +5 Powerful Vassal Opinion
  • +10% Powerful Vassal Councilor Contribution
  • +1 Domain Limit
  • +5 Controlled Territory Defender Advantage
Guile
Guile legacy track.png
+20% Dread Gain
  • +15 Natural Dread
  • +10 Hostile Scheme Success Chance
  • -50% Agent Bribe Cost
  • +10% Monthly Intrigue Experience
  • +15% Scheme Secrecy
  • -0.05 Monthly Tyranny
  • +10% Intimidated Vassal Tax Contribution
  • +20% Terrified Vassal Tax Contribution
  • 77% chance to prevent one Murder of each Dynasty member
  • +100% Interaction Acceptance if Intimidated or Terrified
Blood
Blood legacy track.png
+30% Chance to inherit positive traits
+30% Chance of new good congenital traits
+30% Chance to reinforce congenital traits -30% Chance to inherit negative traits
-30% Chance of new bad congenital traits
  • Select a trait to become more common to Dynasty children:
    Trait beauty good 1.png Comely, Trait intellect good 1.png Quick, Trait physique good 1.png Hale, Trait fecund.png Fecund,
    Trait albino.png Albino, Trait giant.png Giant, Trait dwarf.png Dwarf, Trait scaly.png Scaly
  • The trait has a 5% chance of appearing at birth
  • Double chance if player character is the parent
+5 Years Life Expectancy
Erudition
Erudition legacy track.png
  • +10 Courtier and Guest Opinion
  • -30% Guest Recruitment Cost
  • +5 Court Grandeur Bonus
  • Better Guests are attracted
+10% Monthly piety
  • +5 Clergy Opinion
  • +10% Monthly Learning Experience
  • +20% Development Growth
  • -20% Faith Creation and Reformation Cost
  • +30% Piety from Pilgrimages
  • +15 Head of Faith Opinion if Spiritual Head of Faith
  • +5 Faith Hostility Advantage if Temporal Head of Faith
  • +5% Same Faith Domain Taxes if No Head of Faith
+10% Effectiveness of Councilor Tasks
Glory
Glory legacy track.png
+30 Marriage Acceptance
  • +10% Monthly Prestige
  • +1 Number of Knights
  • -10% Mercenary Hire Cost
  • +100% Monthly Court Grandeur Change
  • +10% Monthly Diplomacy Experience
  • +25% Personal Scheme Power
  • +10 Vassal Limit
  • -20% Short Reign Duration
  • -20 Claimant Faction Acceptance for own Vassals
  • -20 Liberty Faction Acceptance for own Vassals
  • +5 Court Grandeur Bonus
  • +10 General Opinion
  • +1 Max Sway Schemes
Kin
Kin legacy track.png
  • +10% Fertility
  • +5 Attraction Opinion
  • +10 Attraction Opinion
  • +2-3 Education Score
  • +10 Spouse Opinion
  • -25% Pregnancy Complication Chance
  • Medium Disease Resistance Health Boost
  • +10 Close Family Opinion
  • +5 Dynasty Opinion
  • +30% Personal Scheme Success with Dynasty members
  • +1 Random skill point every 5 years after 30
  • No Prowess Loss from Age
  • Dynasty members visibly age at a slower rate

Customs

If the Royal Court DLC is installed all dynasties will have access to the Customs legacy tree as well.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Customs
Culture legacy track.png
  • +1 Foreign Language Limit
  • +20% Learn Language Scheme Power
  • +1% Cultural Acceptance per Successful Learn Language Scheme
  • +1 Max Learn Language Schemes
  • +30% Promote Cultural Acceptance Effectiveness
  • +15% Cultural Fascination Progress
  • Gain a Weak Hook when landing a different culture character
  • +20% Cultural Acceptance Gain
  • Unlocks the Cultural Emissary Court Position
Unlocks the Celebrate Other Cultures decision

Norse legacies

If the Northern Lords DLC is installed dynasties whose Dynasty Head belongs to Norse culture have two additional legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture.

Tree Legacy 1 effects Legacy 2 effects Legacy 3 effects Legacy 4 effects Legacy 5 effects
Adventure
Adventure legacy track.png
  • +30% Diplomatic Range
  • Send to Varangian Guard Dynasty Head Interaction
  • Additional troops when using Varangian Adventure CB
  • Can trade while raiding without Longhips
  • +20% Chance to offer to trade instead of raid
  • -50% Send Gift Cost
  • +15% Seduction Scheme Success Chance
  • +100 Prestige per Successful Seduction Scheme
  • +15 Different Faith Opinion
  • -50% Different Faith Popular Opinion
  • -50% Faith Conversion Cost
  • +50% Dynasty Member Conversion Acceptance
  • -15% Enemy Hostile Scheme Success Chance
  • +10% Movement Speed
  • +100% Supply Duration
  • +3 Vassal Opinion per Friend (max 5)
  • +2 Popular Opinion per Friend (max 5)
  • +1% Vassal Tax Collection per Friend (max 5)
  • Can use the Befriend Scheme on Vassals
Pillage
Pillage legacy track.png
  • +1 Prowess
  • +20% Naval Speed
  • +100% Prestige and Fame from Battles
  • +50% Army Loot Capacity
  • +5 Defender Advantage
  • +2 Max Size of Heavy Infantry Regiments
  • +20% Chance to gain Prisoners after a Siege or Raid
  • +50% Gold from Ransoms
  • Ransoms give Prestige equal to Gold
  • +10% Enemy Fatal Casualties
  • +5 Gold per 100 Fatal Casualties
  • +25% Daily Siege Progress
  • -40 Enemy Control from Occupation
  • -20 Enemy Control from Raiding

References

机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语