(→教育) |
(→恐惧) |
||
第22行: | 第22行: | ||
|} | |} | ||
== 恐 | == 恐 怖值 == | ||
恐怖值是衡量一个统治者被其封臣所恐惧的程度,它能使人物受到恐吓或恐惧。恐怖值具有两个类别:自然恐怖值和衰减恐怖值。 | |||
自然恐怖值代表一个角色可以拥有的最小恐怖值,由角色个性特征决定。衰减恐怖值基于角色的自然恐怖值,通过折磨和处决囚犯等残忍行为获得。 | |||
被恐吓的角色不太可能加入针对他们被恐吓的角色的派系或阴谋,而被吓坏的角色永远不会加入针对他们的派系或阴谋。此外,它还会影响他们对各种角色互动的接受度: | |||
== Boldness == | == Boldness == |
2020年9月5日 (六) 13:27的版本
属性代表了一个角色的专长,这包括外交、军事知识、财政、密谋天赋和学习能力。
技能
技能代表了一个角色在各个领域的专业能力,决定了角色在给定任务中的结果的好坏。
恐怖值
恐怖值是衡量一个统治者被其封臣所恐惧的程度,它能使人物受到恐吓或恐惧。恐怖值具有两个类别:自然恐怖值和衰减恐怖值。
自然恐怖值代表一个角色可以拥有的最小恐怖值,由角色个性特征决定。衰减恐怖值基于角色的自然恐怖值,通过折磨和处决囚犯等残忍行为获得。 被恐吓的角色不太可能加入针对他们被恐吓的角色的派系或阴谋,而被吓坏的角色永远不会加入针对他们的派系或阴谋。此外,它还会影响他们对各种角色互动的接受度:
Boldness
Each character has a hidden Boldness attribute, which is decided by its traits. A character becomes Intimidated by characters whose No Dread is +20 above its Boldness and Terrified by characters whose No Dread is +45 above its Boldness.
健康
健康是衡量一个角色死亡的可能性的关键。
健康 | 是否会导致死亡 | 描述 |
---|---|---|
File:Empty 奄奄一息 | 是 | 死亡如影随形 |
File:Empty 濒临死亡 | 是 | 你将不久于世 |
File:Empty 一般 | 否 | 你还活着 |
File:Empty 身心无碍 | 否 | 你感觉还不错 |
File:Empty 平稳安泰 | 否 | 你的四大体液平衡,无需放血。 |
File:Empty 极好的 | 否 | 你充满精力和活力! |
生育率
生育率代表一个角色导致或受孕的机率。一对夫妻has a monthly chance to get the female pregnant calculated with the following formula: {\displaystyle {\text{Pregnancy Chance}}=4.75\times {\frac {{\text{男性生育率}}+\,{\text{女性生育率}}}{2}}}
一个角色的基础生育率取决于其年龄:
性别 | 年龄 | ||||||||
---|---|---|---|---|---|---|---|---|---|
16-25 | 26-30 | 31-35 | 36-40 | 41-45 | 46-50 | 51-60 | 61-70 | 70+ | |
男性 | 100% | 100% | 100% | 90% | 80% | 80% | 70% | 60% | 50% |
女性 | 100% | 90% | 70% | 50% | 33% | / | / | / | / |
侍妾和其他配偶拥有减一倍的生育率惩罚。此外,一位母亲每一次生产都会减少5%的生育率。
压力
Stress is a measure of a character's mental health and is gained whenever a character does an action that conflicts with its traits, someone they're closed to dies or the character is imprisoned in a dungeon. Stress ranges from 0 to 400, imposing various penalties and making the character vulnerable to mental break events. Mental break events can only trigger once every 5 years and grant the option to gain a trait and lose Stress or gain additional Stress. If a character reaches 400 Stress it will trigger a level 3 mental break event and lose 100 Stress. At level 3 some mental breaks can kill the character or force it to abdicate.
Your character's stress level is indicated by a reddish bar to the left of your character's portrait at the lower left corner of the map screen.
年龄
A character is considered a child if he or she has below 16 years and an adult once it reaches 16 years. A character can die of old age after reaching 60 years. Each starting character will have a number of Lifestyle Perks unlocked based on its age.
Once a character reaches the age of 25 they have a 7.5% chance to lose a tiny amount of No Health each year. The chance increases by 2.2% each year. A Dynasty can prevent this by completing the Kin legacy track.png Kin Legacy. Once a character reaches the age of 45 they have a 10% chance to lose 1 No Prowess each year. The chance increases by 1.5% each year. A Dynasty can prevent this by completing the Kin legacy track.png Kin Legacy.
教育
年龄在6岁到9岁之间的角色可以选择一种教育重心,以培养某一方面的技能。当这个角色长大后,他将获得对应的教育特性。教育特质的高低,既取决于角色的童年性格特质与教育重点的匹配程度,也取决于监护人的能力和教育特质。
如果孩子受不同信仰或文化的监护人抚养,则可以指定是否按照父母或监护人的信仰和/或文化抚养孩子。孩子也有机会模仿监护人的性格特征。如果监护人有巫师特质或私下在做巫师,监护人可以选择让孩子学习巫术。
监护人和被监护人对彼此有+15的关系加成。