无编辑摘要 |
无编辑摘要 |
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{{Version| | {{Version|1.0}} | ||
游戏中总共有三种对于大部分行动都是必不可少的资源,威望,虔诚和财富 | 游戏中总共有三种对于大部分行动都是必不可少的资源,威望,虔诚和财富 。Each resource can be spent on different things and all of them can be spent or gained through events. | ||
== Prestige == | == Prestige == | ||
Prestige | Prestige represents a character's social standing. It is gained primarily by holding Titles. Prestige can be spent on vassal interactions, decisions and declarations of war. | ||
=== Level of Fame === | === Level of Fame === | ||
Each time a character gains Prestige it will increase their Level of Fame, which | Each time a character gains Prestige it will increase progress towards their next Level of Fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's Level of Fame. A character can pay a Prestige cost with Fame if it doesn't have enough Prestige. | ||
{| class="mildtable" | {| class="mildtable" style="text-align: center; | ||
|- | |- | ||
! Level of Fame | ! Level of Fame | ||
! | ! {{icon|opinion}} Secular Opinion | ||
! {{iconify|Knight}}s | |||
! {{icon|gold}} Tribal Vassal Tax | |||
! {{icon|levies}} Tribal Vassal Levies | |||
! [[File:Conquest cb.png|24px]] Max Conquest Objective Rank | |||
! {{icon|decision}} Adopt Feudal / Clan Ways | |||
! {{icon|decision}} Custom Kingdoms | |||
! {{icon|decision}} Custom Empires | |||
! {{icon|prestige}} Required Prestige | |||
|- | |- | ||
| | | style="text-align: left; | [[File:Icon prestige 00.png]] Disgraced | ||
| | | {{red|-10}} | ||
| {{red|-1}} | |||
| 0% | |||
| 0% | |||
| {{icon|no}} None | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| 0 | |||
|- | |- | ||
| | | style="text-align: left; | [[File:Icon prestige 01.png]] Established | ||
| | | '''0''' | ||
| '''0''' | |||
| 10% | |||
| 20% | |||
| {{iconify|County}} | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| 1000 | |||
|- | |- | ||
| | | style="text-align: left; | [[File:Icon prestige 02.png]] Distinguished | ||
| | | {{green|+5}} | ||
| {{green|+1}} | |||
| 20% | |||
| 40% | |||
| {{iconify|County}} | |||
| {{icon|yes}} | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| 1000 | |||
|- | |- | ||
| | | style="text-align: left; | [[File:Icon prestige 03.png]] Illustrious | ||
| | | {{green|+10}} | ||
| {{green|+2}} | |||
| 30% | |||
| 60% | |||
| {{iconify|Duchy}} | |||
| {{icon|yes}} | |||
| {{icon|yes}} | |||
| {{icon|no}} | |||
| 2000 | |||
|- | |- | ||
| | | style="text-align: left; | [[File:Icon prestige 04.png]] Exalted Among Men | ||
| | | {{green|+20}} | ||
| {{green|+3}} | |||
| 40% | |||
| 80% | |||
| {{iconify|Kingdom}} | |||
| {{icon|yes}} | |||
| {{icon|yes}} | |||
| {{icon|yes}} | |||
| 4000 | |||
|- | |||
| style="text-align: left; | [[File:Icon prestige 05.png]] The Living Legend | |||
| {{green|+30}} | |||
| {{green|+4}} | |||
| 50% | |||
| 100% | |||
| {{iconify|Kingdom}} | |||
| {{icon|yes}} | |||
| {{icon|yes}} | |||
| {{icon|yes}} | |||
| 8000 | |||
|} | |} | ||
== Piety == | == Piety == | ||
Piety is a measure of how | Piety is a measure of how virtuous a character is in the eye of others and if gained primarily from religious relations and the character's Learning Skill. Piety is spent when interacting with the church. The icon displayed for representing Piety depends on the character's religion. | ||
=== Level of Devotion === | === Level of Devotion === | ||
Each time a character gains Piety it will increase their Level of Devotion, which | Each time a character gains Piety it will increase progress towards their next Level of Devotion, which grants various benefits. A character will lose a Level of Devotion if it is caught doing something its Faith Doctrines consider Shunned. A character can pay a Piety cost with Devotion if it doesn't have enough Piety. | ||
{| class="mildtable" | {| class="mildtable" style="text-align: center; | ||
|- | |- | ||
! Icons | |||
! Level of Devotion | ! Level of Devotion | ||
! | ! {{icon|opinion}} Clergy Opinion | ||
! {{icon|gold}} Theocracy Vassal Tax | |||
! {{icon|levies}} Theocracy Vassal Levies | |||
! [[File:Religious war cb.png|24px]] Max Holy War Objective Rank | |||
! {{icon|decision}} Create Holy Orders | |||
! {{icon|decision}} Consecrate Bloodline | |||
! {{icon|piety}} Required Piety | |||
|- | |- | ||
| | | [[File:Icon piety christian 00.png|36px]][[File:Icon piety islam 00.png|36px]][[File:Icon piety eastern 00.png|36px]][[File:Icon piety pagan 00.png|36px]] | ||
| | | Sinner | ||
| {{red|-10}} | |||
| 0% | |||
| 0% | |||
| {{icon|no}} None | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| 0 | |||
|- | |- | ||
| | | [[File:Icon piety christian 01.png|36px]][[File:Icon piety islam 01.png|36px]][[File:Icon piety eastern 01.png|36px]][[File:Icon piety pagan 01.png|36px]] | ||
| | | Dutiful | ||
| '''0''' | |||
| 15% | |||
| 10% | |||
| {{iconify|County}} | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| 1000 | |||
|- | |- | ||
| | | [[File:Icon piety christian 02.png|36px]][[File:Icon piety islam 02.png|36px]][[File:Icon piety eastern 02.png|36px]][[File:Icon piety pagan 02.png|36px]] | ||
| | | Faithful | ||
| {{green|+5}} | |||
| 25% | |||
| 20% | |||
| {{iconify|Duchy}} | |||
| {{icon|no}} | |||
| {{icon|no}} | |||
| 500 | |||
|- | |- | ||
| | | [[File:Icon piety christian 03.png|36px]][[File:Icon piety islam 03.png|36px]][[File:Icon piety eastern 03.png|36px]][[File:Icon piety pagan 03.png|36px]] | ||
| | | Devoted Servant | ||
| {{green|+10}} | |||
| 35% | |||
| 30% | |||
| {{iconify|Duchy}} | |||
| {{icon|yes}} | |||
| {{icon|no}} | |||
| 1000 | |||
|- | |- | ||
| | | [[File:Icon piety christian 04.png|36px]][[File:Icon piety islam 04.png|36px]][[File:Icon piety eastern 04.png|36px]][[File:Icon piety pagan 04.png|36px]] | ||
| | | Paragon of Virtue | ||
| {{green|+20}} | |||
| 45% | |||
| 40% | |||
| {{iconify|Kingdom}} | |||
| {{icon|yes}} | |||
| {{icon|no}} | |||
| 2000 | |||
|- | |||
| [[File:Icon piety christian 05.png|36px]][[File:Icon piety islam 05.png|36px]][[File:Icon piety eastern 05.png|36px]][[File:Icon piety pagan 05.png|36px]] | |||
| Religious Icon | |||
| {{green|+30}} | |||
| 55% | |||
| 50% | |||
| {{iconify|Kingdom}} | |||
| {{icon|yes}} | |||
| {{icon|yes}} | |||
| 4000 | |||
|} | |} | ||
== | == Gold == | ||
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain {{red|-10}} {{iconify|Advantage}}. | |||
Most rulers start the game with Gold equal to 12 months of income. |
2020年9月4日 (五) 14:58的版本
游戏中总共有三种对于大部分行动都是必不可少的资源,威望,虔诚和财富。Each resource can be spent on different things and all of them can be spent or gained through events.
Prestige
Prestige represents a character's social standing. It is gained primarily by holding Titles. Prestige can be spent on vassal interactions, decisions and declarations of war.
Level of Fame
Each time a character gains Prestige it will increase progress towards their next Level of Fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's Level of Fame. A character can pay a Prestige cost with Fame if it doesn't have enough Prestige.
Piety
Piety is a measure of how virtuous a character is in the eye of others and if gained primarily from religious relations and the character's Learning Skill. Piety is spent when interacting with the church. The icon displayed for representing Piety depends on the character's religion.
Level of Devotion
Each time a character gains Piety it will increase progress towards their next Level of Devotion, which grants various benefits. A character will lose a Level of Devotion if it is caught doing something its Faith Doctrines consider Shunned. A character can pay a Piety cost with Devotion if it doesn't have enough Piety.
Gold
Gold is a measure of a character's wealth reserves. If a character has negative Gold it enters Debt. During Debt the character can experience various negative events, cannot declare war, its Counties can acquire Corruption, its Men-at-Arms cannot reinforce and its armies gain -10 Advantage.
Most rulers start the game with Gold equal to 12 months of income.