谋略:修订间差异

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'''密谋'''('''Intrigue''') 是中世纪和王国风云系列中通往胜利的两种途径中的一个。它更加间接,集中于通过诡计打败其他角色。
'''密谋'''('''Intrigue''') 是中世纪和王国风云系列中通往胜利的两种途径中的一个。它更加间接,集中于通过诡计打败其他角色。


== 谋 ==
== 谋==
 任何角色都可以成为''' 谋'''('''Scheme''')的目标。每名角色都可以同时计划一个敌对 阴谋 和一个 谋,但是一个角色不 可以 同时成为一个敌对阴谋和一个 谋的目标。进行中的阴谋可以在任何时间取消。
 任何角色都可以成为''' 谋'''('''Scheme''')的目标。每名角色都可以同时计划一个 阴谋( 敌对 和一个 (友好) ,但是 一个角色不 同时成为一个敌对阴谋和一个 谋的目标。进行中的阴谋可以在任何时间取消。


Each Scheme has a '''Scheme Power''' and each target of a Scheme has a '''Scheme Resistance'''. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails.
每个计谋都有一个计谋力量,而目标都有一个计谋阻力。这两者都由双方的谋略能力与间谍主管的谋略谋能力决定。


=== Hostile Schemes ===
每个月进行中的计谋都会有概率获得进展,这个概率由计谋发起者的计谋力量和目标的计谋阻力决定。一但计谋获得100%的进度就会执行,以执行时的成功概率决定该计谋是成功还是失败。
Hostile Schemes are executed in secret and have a '''Secrecy''' value which determines whether the schemer will avoid being discovered when the scheme is executed or not. A high Success Chance increases the Scheme's Secrecy.


A character can run a second Hostile Scheme simultaneously if they have the ''Twice Schemed'' perk.
===阴谋(敌对)===
敌对阴谋是隐秘的,该阴谋的隐秘值将决定执行过程中是否会被目标发现。高成功率可以提高阴谋的隐秘值。
 
想要同时进行两个敌对阴谋需要学习阴谋生活重心中的'' 计中计'' 技能。
{| class="mildtable"
{| class="mildtable"
! Scheme
! 计谋
! Skill used
! 需要技能
! Agents
! 同谋
! Success effect
! 成功效果
! Secrecy effect
! 秘密效果
! Required perk
! 需要技能
|-
|-
| Murder
| 谋杀
| {{iconify|Intrigue}}
|{{iconify|Intrigue}}
| {{icon|yes}}
|{{icon|yes}}
| Target is killed
| 目标被杀死
| Character only gains the Murder secret
|Character only gains the Murder secret
| None
|
|-
|-
| Abduct
| 绑架
| {{iconify|Intrigue}}
|{{iconify|Intrigue}}
| {{icon|yes}}
|{{icon|yes}}
| Target is imprisoned
| 目标成为囚犯
| Character is not accused of the Crime of kidnapping
|Character is not accused of the Crime of kidnapping
| Kidnapper
| 绑票大师
|-
|-
| Fabricate Hook
| 制造牵制
| {{iconify|Intrigue}}
|{{iconify|Intrigue}}
| {{icon|no}}
|{{icon|no}}
| Gain a Hook on the target
| 获得目标的牵制
| Can execute the Scheme again
|Can execute the Scheme again
| Truth is Relative
| 相对事实
|-
|-
| Claim Throne
| 宣称权位
| {{iconify|Stewardship}}
|{{iconify|Stewardship}}
| {{icon|yes}}
|{{icon|yes}}
| Gain Pressed Claim on the Liege's Primary Title
| 获得目标主头衔的宣称
| Do not lose a large amount of Prestige
|Do not lose a large amount of Prestige
| Meritocracy
| 能者居之
|}
|}


Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with {{iconify|Gold}} to slightly increase their acceptance and a {{iconify|Weak Hook}} will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a {{iconify|Strong Hook}}. Agents will grant the following amount of Success Chance depending on their closeness to the target and their {{iconify|Intrigue}}.
Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with {{iconify|Gold}} to slightly increase their acceptance and a {{iconify|Weak Hook}} will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a {{iconify|Strong Hook}}. Agents will grant the following amount of Success Chance depending on their closeness to the target and their {{iconify|Intrigue}}.
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! Closeness
!Closeness
! Success Chance
!Success Chance
|-
|-
| Spymaster
|Spymaster
| {{green|+75}}
|{{green|+75}}
|-
|-
| Spouse
|Spouse
| {{green|+50}}
|{{green|+50}}
|-
|-
| Guardian
|Guardian
| {{green|+50}}
|{{green|+50}}
|-
|-
| Best Friend
|Best Friend
| {{green|+50}}
|{{green|+50}}
|-
|-
| Friend
|Friend
| {{green|+30}}
|{{green|+30}}
|-
|-
| Lover
|Lover
| {{green|+30}}
|{{green|+30}}
|-
|-
| Concubine
|Concubine
| {{green|+30}}
|{{green|+30}}
|}
|}
{| class="mildtable" style="float: left; margin-right: 30px;"
{| class="mildtable" style="float: left; margin-right: 30px;"
! Closeness
!Closeness
! Success Chance
!Success Chance
|-
|-
| Court Physician
|Court Physician
| {{green|+30}}
|{{green|+30}}
|-
|-
| Councilor
|Councilor
| {{green|+25}}
|{{green|+25}}
|-
|-
| Close Family
|Close Family
| {{green|+20}}
|{{green|+20}}
|-
|-
| Powerful Vassal
|Powerful Vassal
| {{green|+15}}
|{{green|+15}}
|-
|-
| Extended Family
|Extended Family
| {{green|+15}}
|{{green|+15}}
|-
|-
| Nemesis
|Nemesis
| {{green|+15}}
|{{green|+15}}
|-
|-
| Any other
|Any other
| {{green|+10}}
|{{green|+10}}
|}
|}
{{clear}}
{{clear}}
A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a {{green|+5}} Hostile Scheme Resistance modifier for 2 years.
A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a {{green|+5}} Hostile Scheme Resistance modifier for 2 years.


=== Personal Schemes ===
=== 私人计谋===
Personal Schemes do not use Secrecy or Agents. A failure usually prevents the scheme from being used again on the same character.
私人计谋没有隐秘值且没有同谋。如果失败,在短时间内无法对同一目标再次进行相同的计谋。
{| class="mildtable"
{| class="mildtable"
! Scheme
! 计谋
! Objective
! 效果
! Success factors
! 影响成功率的因素
! Base Success Chance
! 基础成功率
! Min Success Chance
! 最小成功率
! Requirements
! 前提条件
|-
|-
| Sway
| 拉拢
| Gain {{green|+25}} Opinion with the target
| 目标对执行者 {{green|+25}} 好感
|
* Diplomacy Skill
* 外交属性
* Rank difference
* 主头衔差异
* Whether the target is in a different Realm
* 目标是否在国外
| 50%
|50%
| 20%
|20%
| None
|
|-
|-
| Seduce
| 勾引
| Target becomes a Lover
| 目标成为情人
|
* Target Opinion
* 目标的好感
* Trait compatibility
* 个人特质
* Target's Opinion of their Spouse if Married
* 目标对他/她配偶的好感
| 5%
|5%
| 0%
|0%
| None
|
|-
|-
| Romance
| 求爱
| Gain Prestige and target might become a Soulmate
| 获得威望,目标成为灵魂伴侣
|
* Target Opinion
* 目标的好感
* Trait compatibility
* 个人特质
* Whether the target is the character's Spouse
* 目标对他/她配偶的好感
| 0%
|0%
| 0%
|0%
| Target has correct sexuality
| 目标有合适性取向
|-
|-
| Befriend
| 交友
| Target might become a Friend
| 目标成为朋友
|
* Diplomacy Skill
* 外交属性
* Rank difference
* 主头衔差异
* Diplomacy education trait
* 外交教育特质
* Target Opinion
* 目标好感
* Trait compatibility
* 个人特质
| 5%
|5%
| 0%
|0%
| Befriend Perk
| 交个朋友技能
|-
|-
| Elope
| 私奔
| Target joins your Court and you get married
| 目标加入发起者的宫廷并结婚
|
|
* Intrigue Skill
* 谋略属性
* Target Intrigue Skill
* 目标的谋略属性
* Target liege's Intrigue Skill
* 目标领主的谋略属性
* Whether Target is unimportant
* 目标是否被囚禁
| 25%
|25%
| 5%
|5%
| Soulmate Relationship
| 双方拥有灵魂伴侣关系
|}
|}


== Secrets ==
==Secrets==
Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a {{iconify|Weak Hook}} if the secret is Shunned and a {{iconify|Strong Hook}} if the secret is Criminal. If the target refuses the secret will be exposed.
Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a {{iconify|Weak Hook}} if the secret is Shunned and a {{iconify|Strong Hook}} if the secret is Criminal. If the target refuses the secret will be exposed.


{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Secret
!Secret
! Severity
!Severity
! Description
!Description
|-
|-
| [[File:Secret murder.png]] Attempted Murder
|[[File:Secret murder.png]] Attempted Murder
| [[File:Doctrine kinslaying.png|24px]] Depends on who was the target
|[[File:Doctrine kinslaying.png|24px]] Depends on who was the target
| ''This character has attempted murder.''
|''This character has attempted murder.''
|-
|-
| [[File:Secret murder.png]] Murdered
|[[File:Secret murder.png]] Murdered
| [[File:Doctrine kinslaying.png|24px]] Depends on who was the target
|[[File:Doctrine kinslaying.png|24px]] Depends on who was the target
| ''This character is a murderer.''
|''This character is a murderer.''
|-
|-
| [[File:Secret deviancy.png]] Is a Cannibal
|[[File:Secret deviancy.png]] Is a Cannibal
| [[File:Core tenet foodsacrifice.png|24px]] Depends on whether faith has the Ritual Cannibalism tenet
|[[File:Core tenet foodsacrifice.png|24px]] Depends on whether faith has the Ritual Cannibalism tenet
| ''This character consumes human flesh.''
|''This character consumes human flesh.''
|-
|-
| [[File:Secret deviancy.png]] Is a Deviant
|[[File:Secret deviancy.png]] Is a Deviant
| [[File:Doctrine deviancy.png|24px]] Depends on the Deviancy crime doctrine
|[[File:Doctrine deviancy.png|24px]] Depends on the Deviancy crime doctrine
| ''This character has a predilection for socially unacceptable acts.''
|''This character has a predilection for socially unacceptable acts.''
|-
|-
| [[File:Secret deviancy.png]] Is a Sodomite
|[[File:Secret deviancy.png]] Is a Sodomite
| [[File:Doctrine homosexuality.png|24px]] Depends on the Same-Sex Relations crime doctrine
|[[File:Doctrine homosexuality.png|24px]] Depends on the Same-Sex Relations crime doctrine
| ''This character engages in sexual intercourse with other men.''
|''This character engages in sexual intercourse with other men.''
|-
|-
| [[File:Secret deviancy.png]] Is Incestuous
|[[File:Secret deviancy.png]] Is Incestuous
| [[File:Doctrine consanguinity.png|24px]] Depends on the Consanguinity marriage doctrine
|[[File:Doctrine consanguinity.png|24px]] Depends on the Consanguinity marriage doctrine
| ''This character has sexual relations with close family members.''
|''This character has sexual relations with close family members.''
|-
|-
| [[File:Secret religious.png]] Is a Non-Believer
|[[File:Secret religious.png]] Is a Non-Believer
| {{icon|yes}} Always Shunned
|{{icon|yes}} Always Shunned
| ''This character believes in a false god, or none at all.''
|''This character believes in a false god, or none at all.''
|-
|-
| [[File:Secret religious.png]] Is a Witch
|[[File:Secret religious.png]] Is a Witch
| [[File:Doctrine witchcraft.png|24px]] Depends on the Witchcraft crime doctrine
|[[File:Doctrine witchcraft.png|24px]] Depends on the Witchcraft crime doctrine
| ''This character practices witchcraft.''
|''This character practices witchcraft.''
|-
|-
| [[File:Secret adultery.png]] Is the illegitimate child
|[[File:Secret adultery.png]] Is the illegitimate child
| [[File:Doctrine bastardry.png|24px]] Depends on the Bastardry marriage doctrine
|[[File:Doctrine bastardry.png|24px]] Depends on the Bastardry marriage doctrine
| ''This character is a bastard.''
|''This character is a bastard.''
|-
|-
| [[File:Secret adultery.png]] Lover
|[[File:Secret adultery.png]] Lover
| [[File:Doctrine adultery men.png|24px]][[File:Doctrine adultery women.png|24px]] Depends on the Adultery crime doctrines
|[[File:Doctrine adultery men.png|24px]][[File:Doctrine adultery women.png|24px]] Depends on the Adultery crime doctrines
| ''This character is someone's illicit lover.''
|''This character is someone's illicit lover.''
|}
|}
The ''Is the illegitimate child'' secret is removed if the real parents eventually join in marriage or concubinage.
The ''Is the illegitimate child'' secret is removed if the real parents eventually join in marriage or concubinage.


== Hooks ==
== 牵制==
A Hook represents that a character owes you a favor or that you can coerce them in some way. Hooks can be gained in a variety of ways and can be used to force a character to do something you want. They come in two varieties: weak and strong.
A Hook represents that a character owes you a favor or that you can coerce them in some way. Hooks can be gained in a variety of ways and can be used to force a character to do something you want. They come in two varieties: weak and strong.


* A Weak Hook can only be used once, and is then spent.
*A Weak Hook can only be used once, and is then spent.
* A Strong Hook can be used multiple times, with a cooldown between uses. It also prevents the character from taking hostile actions (such as joining a faction) against the one holding the Hook. Unlike weak hooks, strong hooks can be used to force a character to become an Agent in a murder scheme.
*A Strong Hook can be used multiple times, with a cooldown between uses. It also prevents the character from taking hostile actions (such as joining a faction) against the one holding the Hook. Unlike weak hooks, strong hooks can be used to force a character to become an Agent in a murder scheme.


{| class="mildtable sortable"
{| class="mildtable sortable"
! Hook
!Hook
! Strength
!Strength
! Duration
!Duration
! Source
!Source
! Can be fabricated
!Can be fabricated
|-
|-
| Blackmail (Weak)
|Blackmail (Weak)
| {{icon|weak hook}} Weak
|{{icon|weak hook}} Weak
| 10 years, or until the secret is exposed
|10 years, or until the secret is exposed
| Blackmail character interaction over a secret which is a shunned practice
|Blackmail character interaction over a secret which is a shunned practice
| {{icon|no}}
|{{icon|no}}
|-
|-
| Favor
|Favor
| {{icon|weak hook}} Weak
|{{icon|weak hook}} Weak
| 10 years
|10 years
| Random events<br>Ransoming an imprisoned character for a favor<br>Negotiating to release an imprisoned character for a favor<br>Faction members who helped put claimant on the throne receive a hook on new liege
|Random events<br>Ransoming an imprisoned character for a favor<br>Negotiating to release an imprisoned character for a favor<br>Faction members who helped put claimant on the throne receive a hook on new liege
| {{icon|no}}
|{{icon|no}}
|-
|-
| House Head
|House Head
| {{icon|weak hook}} Weak
|{{icon|weak hook}} Weak
| Permanent
|Permanent
| House Head over when a child is born
|House Head over when a child is born
| {{icon|no}}
|{{icon|no}}
|-
|-
| Indebted
|Indebted
| {{icon|weak hook}} Weak
|{{icon|weak hook}} Weak
| 10 years
|10 years
| Random events
|Random events
| {{icon|yes}}
|{{icon|yes}}
|-
|-
| Manipulation
|Manipulation
| {{icon|weak hook}} Weak
|{{icon|weak hook}} Weak
| 10 years
|10 years
| Random events
|Random events
| {{icon|yes}}
|{{icon|yes}}
|-
|-
| Threatened
|Threatened
| {{icon|weak hook}} Weak
|{{icon|weak hook}} Weak
| 10 years
|10 years
| Random events
|Random events
| {{icon|yes}}
|{{icon|yes}}
|-
|-
| Blackmail (Strong)
|Blackmail (Strong)
| {{icon|strong hook}} Strong
|{{icon|strong hook}} Strong
| Until the secret is exposed
|Until the secret is exposed
| Blackmail character interaction over a secret which is a criminal practice
|Blackmail character interaction over a secret which is a criminal practice
| {{icon|no}}
|{{icon|no}}
|-
|-
| Fabrication
|Fabrication
| {{icon|strong hook}} Strong
|{{icon|strong hook}} Strong
| 10 years
|10 years
| Fabricate a Hook scheme
|Fabricate a Hook scheme
| {{icon|yes}}
|{{icon|yes}}
|-
|-
| Loyalty
|Loyalty
| {{icon|strong hook}} Strong
|{{icon|strong hook}} Strong
| Permanent
|Permanent
| Random events
|Random events
| {{icon|yes}}
|{{icon|yes}}
|-
|-
| Threatened Life
|Threatened Life
| {{icon|strong hook}} Strong
|{{icon|strong hook}} Strong
| 10 years
|10 years
| Fabricate a Hook scheme
|Fabricate a Hook scheme
| {{icon|yes}}
|{{icon|yes}}
|}
|}


=== Spending Hooks ===
===Spending Hooks===
Hooks can be spent (used) in a variety of ways.
Hooks can be spent (used) in a variety of ways.
* A hook can force a character to accept a marriage proposal, join your [[council]], come to your court, join a [[faction]], or vote for your preferred candidate in [[elective succession]]s.
 
* A liege can use a Hook on a vassal to negotiate a [[Government#Feudal|feudal contract]] without incurring [[tyranny]].
*A hook can force a character to accept a marriage proposal, join your [[council]], come to your court, join a [[faction]], or vote for your preferred candidate in [[elective succession]]s.
* A vassals who has a Hook on his Liege can use the ''Demand Council Position'' character interaction.
*A liege can use a Hook on a vassal to negotiate a [[Government#Feudal|feudal contract]] without incurring [[tyranny]].
* A vassals with a Hook on his Liege can declare war on other vassals of their liege, even if ther [[Laws#Authority|crown authority]] would normally prohibited this.
*A vassals who has a Hook on his Liege can use the ''Demand Council Position'' character interaction.
* Though it is very difficult to get a hook on your [[Head of faith]], doing so would ensure the head of faith agrees to any one request you might make (such as granting you a divorce or a claim on a title).
*A vassals with a Hook on his Liege can declare war on other vassals of their liege, even if ther [[Laws#Authority|crown authority]] would normally prohibited this.
* A strong hook can be used to force the person to join a murder scheme, though weak hooks cannot do this.
*Though it is very difficult to get a hook on your [[Head of faith]], doing so would ensure the head of faith agrees to any one request you might make (such as granting you a divorce or a claim on a title).
* The Level 1 Steward [[Lifestyle]] Perk "Golden Obligations" allows demanding payment for hooks, assuming the person you have a hook on has the money to pay it.
*A strong hook can be used to force the person to join a murder scheme, though weak hooks cannot do this.
*The Level 1 Steward [[Lifestyle]] Perk "Golden Obligations" allows demanding payment for hooks, assuming the person you have a hook on has the money to pay it.


[[en:Schemes]]
[[en:Schemes]]

2020年9月10日 (四) 07:13的版本

密谋Intrigue) 是中世纪和王国风云系列中通往胜利的两种途径中的一个。它更加间接,集中于通过诡计打败其他角色。

计谋

任何角色都可以成为计谋Scheme)的目标。每名角色都可以同时计划一个阴谋(敌对)和一个私人计谋(友好),但是同一个角色不能同时成为一个敌对阴谋和一个私人计谋的目标。进行中的阴谋可以在任何时间取消。

每个计谋都有一个计谋力量,而目标都有一个计谋阻力。这两者都由双方的谋略能力与间谍主管的谋略谋能力决定。

每个月进行中的计谋都会有概率获得进展,这个概率由计谋发起者的计谋力量和目标的计谋阻力决定。一但计谋获得100%的进度就会执行,以执行时的成功概率决定该计谋是成功还是失败。

阴谋(敌对)

敌对阴谋是隐秘的,该阴谋的隐秘值将决定执行过程中是否会被目标发现。高成功率可以提高阴谋的隐秘值。

想要同时进行两个敌对阴谋需要学习阴谋生活重心中的计中计技能。

计谋 需要技能 同谋 成功效果 秘密效果 需要技能
谋杀  Intrigue Yes 目标被杀死 Character only gains the Murder secret
绑架  Intrigue Yes 目标成为囚犯 Character is not accused of the Crime of kidnapping 绑票大师
制造牵制  Intrigue No 获得目标的牵制 Can execute the Scheme again 相对事实
宣称权位  Stewardship Yes 获得目标主头衔的宣称 Do not lose a large amount of Prestige 能者居之

Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with  Gold to slightly increase their acceptance and a  Weak Hook will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a  Strong Hook. Agents will grant the following amount of Success Chance depending on their closeness to the target and their  Intrigue.

Closeness Success Chance
Spymaster +75
Spouse +50
Guardian +50
Best Friend +50
Friend +30
Lover +30
Concubine +30
Closeness Success Chance
Court Physician +30
Councilor +25
Close Family +20
Powerful Vassal +15
Extended Family +15
Nemesis +15
Any other +10

A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a +5 Hostile Scheme Resistance modifier for 2 years.

私人计谋

私人计谋没有隐秘值且没有同谋。如果失败,在短时间内无法对同一目标再次进行相同的计谋。

计谋 效果 影响成功率的因素 基础成功率 最小成功率 前提条件
拉拢 目标对执行者 +25 好感
  • 外交属性
  • 主头衔差异
  • 目标是否在国外
50% 20%
勾引 目标成为情人
  • 目标的好感
  • 个人特质
  • 目标对他/她配偶的好感
5% 0%
求爱 获得威望,目标成为灵魂伴侣
  • 目标的好感
  • 个人特质
  • 目标对他/她配偶的好感
0% 0% 目标有合适性取向
交友 目标成为朋友
  • 外交属性
  • 主头衔差异
  • 外交教育特质
  • 目标好感
  • 个人特质
5% 0% 交个朋友技能
私奔 目标加入发起者的宫廷并结婚
  • 谋略属性
  • 目标的谋略属性
  • 目标领主的谋略属性
  • 目标是否被囚禁
25% 5% 双方拥有灵魂伴侣关系

Secrets

Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a  Weak Hook if the secret is Shunned and a  Strong Hook if the secret is Criminal. If the target refuses the secret will be exposed.

Secret Severity Description
Secret murder.png Attempted Murder Doctrine kinslaying.png Depends on who was the target This character has attempted murder.
Secret murder.png Murdered Doctrine kinslaying.png Depends on who was the target This character is a murderer.
Secret deviancy.png Is a Cannibal Core tenet foodsacrifice.png Depends on whether faith has the Ritual Cannibalism tenet This character consumes human flesh.
Secret deviancy.png Is a Deviant Doctrine deviancy.png Depends on the Deviancy crime doctrine This character has a predilection for socially unacceptable acts.
Secret deviancy.png Is a Sodomite Doctrine homosexuality.png Depends on the Same-Sex Relations crime doctrine This character engages in sexual intercourse with other men.
Secret deviancy.png Is Incestuous Doctrine consanguinity.png Depends on the Consanguinity marriage doctrine This character has sexual relations with close family members.
Secret religious.png Is a Non-Believer Yes Always Shunned This character believes in a false god, or none at all.
Secret religious.png Is a Witch Doctrine witchcraft.png Depends on the Witchcraft crime doctrine This character practices witchcraft.
Secret adultery.png Is the illegitimate child Doctrine bastardry.png Depends on the Bastardry marriage doctrine This character is a bastard.
Secret adultery.png Lover Doctrine adultery men.pngDoctrine adultery women.png Depends on the Adultery crime doctrines This character is someone's illicit lover.

The Is the illegitimate child secret is removed if the real parents eventually join in marriage or concubinage.

牵制

A Hook represents that a character owes you a favor or that you can coerce them in some way. Hooks can be gained in a variety of ways and can be used to force a character to do something you want. They come in two varieties: weak and strong.

  • A Weak Hook can only be used once, and is then spent.
  • A Strong Hook can be used multiple times, with a cooldown between uses. It also prevents the character from taking hostile actions (such as joining a faction) against the one holding the Hook. Unlike weak hooks, strong hooks can be used to force a character to become an Agent in a murder scheme.
Hook Strength Duration Source Can be fabricated
Blackmail (Weak) Weak 10 years, or until the secret is exposed Blackmail character interaction over a secret which is a shunned practice No
Favor Weak 10 years Random events
Ransoming an imprisoned character for a favor
Negotiating to release an imprisoned character for a favor
Faction members who helped put claimant on the throne receive a hook on new liege
No
House Head Weak Permanent House Head over when a child is born No
Indebted Weak 10 years Random events Yes
Manipulation Weak 10 years Random events Yes
Threatened Weak 10 years Random events Yes
Blackmail (Strong) Strong Until the secret is exposed Blackmail character interaction over a secret which is a criminal practice No
Fabrication Strong 10 years Fabricate a Hook scheme Yes
Loyalty Strong Permanent Random events Yes
Threatened Life Strong 10 years Fabricate a Hook scheme Yes

Spending Hooks

Hooks can be spent (used) in a variety of ways.

  • A hook can force a character to accept a marriage proposal, join your council, come to your court, join a faction, or vote for your preferred candidate in elective successions.
  • A liege can use a Hook on a vassal to negotiate a feudal contract without incurring tyranny.
  • A vassals who has a Hook on his Liege can use the Demand Council Position character interaction.
  • A vassals with a Hook on his Liege can declare war on other vassals of their liege, even if ther crown authority would normally prohibited this.
  • Though it is very difficult to get a hook on your Head of faith, doing so would ensure the head of faith agrees to any one request you might make (such as granting you a divorce or a claim on a title).
  • A strong hook can be used to force the person to join a murder scheme, though weak hooks cannot do this.
  • The Level 1 Steward Lifestyle Perk "Golden Obligations" allows demanding payment for hooks, assuming the person you have a hook on has the money to pay it.