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''' 密谋'''('''Intrigue''') 是中世纪和王国风云系列中通往胜利的两种途径中的一个。它更加间接,集中于通过诡计打败其他角色。 | |||
== 阴谋 == | == 阴谋 == | ||
任何角色都可以成为阴谋的目标。每名角色都可以同时计划一个敌对阴谋和一个个人阴谋,但是一个角色不可以同时成为一个敌对阴谋和一个个人阴谋的目标。进行中的阴谋可以在任何时间取消。 | 任何角色都可以成为''' 阴谋'''('''Scheme''') 的目标。每名角色都可以同时计划一个敌对阴谋和一个个人阴谋,但是一个角色不可以同时成为一个敌对阴谋和一个个人阴谋的目标。进行中的阴谋可以在任何时间取消。 | ||
Each Scheme has a '''Scheme Power''' and each target of a Scheme has a '''Scheme Resistance'''. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails. | Each Scheme has a '''Scheme Power''' and each target of a Scheme has a '''Scheme Resistance'''. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails. | ||
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== Hooks == | == Hooks == | ||
A Hook can be gained in a variety of ways and | A Hook represents that a character owes you a favor or that you can coerce them in some way. Hooks can be gained in a variety of ways and can be used to force a character to do something you want. They come in two varieties: weak and strong. | ||
* A Weak Hook can only be used once. | |||
* A Strong Hook can be used multiple times with a cooldown | * A Weak Hook can only be used once, and is then spent. | ||
* A Strong Hook can be used multiple times, with a cooldown between uses. It also prevents the character from taking hostile actions (such as joining a faction) against the one holding the Hook. Unlike weak hooks, strong hooks can be used to force a character to become an Agent in a murder scheme. | |||
{| class="mildtable sortable" | {| class="mildtable sortable" | ||
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| Blackmail (Weak) | | Blackmail (Weak) | ||
| {{icon|weak hook}} Weak | | {{icon|weak hook}} Weak | ||
| 10 years | | 10 years, or until the secret is exposed | ||
| Blackmail character interaction over a secret which is a shunned practice | | Blackmail character interaction over a secret which is a shunned practice | ||
| {{icon|no}} | | {{icon|no}} | ||
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| Blackmail (Strong) | | Blackmail (Strong) | ||
| {{icon|strong hook}} Strong | | {{icon|strong hook}} Strong | ||
| | | Until the secret is exposed | ||
| Blackmail character interaction over a secret which is a criminal practice | | Blackmail character interaction over a secret which is a criminal practice | ||
| {{icon|no}} | | {{icon|no}} | ||
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=== Spending Hooks === | === Spending Hooks === | ||
Hooks can be spent (used) in a variety of ways. | |||
* | * A hook can force a character to accept a marriage proposal, join your [[council]], come to your court, join a [[faction]], or vote for your preferred candidate in [[elective succession]]s. | ||
* | * A liege can use a Hook on a vassal to negotiate a [[Government#Feudal|feudal contract]] without incurring [[tyranny]]. | ||
* | * A vassals who has a Hook on his Liege can use the ''Demand Council Position'' character interaction. | ||
* | * A vassals with a Hook on his Liege can declare war on other vassals of their liege, even if ther [[Laws#Authority|crown authority]] would normally prohibited this. | ||
* Though it is very difficult to get a hook on your [[Head of faith]], doing so would ensure the head of faith agrees to any one request you might make (such as granting you a divorce or a claim on a title). | |||
* A strong hook can be used to force the person to join a murder scheme, though weak hooks cannot do this. | |||
* The Level 1 Steward [[Lifestyle]] Perk "Golden Obligations" allows demanding payment for hooks, assuming the person you have a hook on has the money to pay it. | |||
[[en:Schemes]] |
2020年9月8日 (二) 00:44的版本
密谋(Intrigue) 是中世纪和王国风云系列中通往胜利的两种途径中的一个。它更加间接,集中于通过诡计打败其他角色。
阴谋
任何角色都可以成为阴谋(Scheme)的目标。每名角色都可以同时计划一个敌对阴谋和一个个人阴谋,但是一个角色不可以同时成为一个敌对阴谋和一个个人阴谋的目标。进行中的阴谋可以在任何时间取消。
Each Scheme has a Scheme Power and each target of a Scheme has a Scheme Resistance. Both are determined by the Skill of the schemer and its target and both their Spymasters. Every month a Scheme has a chance of progressing one step, with the odds determined by the schemer’s Scheme Power and the target’s Scheme Resistance. Once the Scheme finishes progressing it is executed with the current Success Chance, which determines whether the Scheme succeeds of fails.
Hostile Schemes
Hostile Schemes are executed in secret and have a Secrecy value which determines whether the schemer will avoid being discovered when the scheme is executed or not. A high Success Chance increases the Scheme's Secrecy.
A character can run a second Hostile Scheme simultaneously if they have the Twice Schemed perk.
Scheme | Skill used | Agents | Success effect | Secrecy effect | Required perk |
---|---|---|---|---|---|
Murder | Intrigue | Target is killed | Character only gains the Murder secret | None | |
Abduct | Intrigue | Target is imprisoned | Character is not accused of the Crime of kidnapping | Kidnapper | |
Fabricate Hook | Intrigue | Gain a Hook on the target | Can execute the Scheme again | Truth is Relative | |
Claim Throne | Stewardship | Gain Pressed Claim on the Liege's Primary Title | Do not lose a large amount of Prestige | Meritocracy |
Hostile Schemes can have Agents - characters who are close to the target and increase the Scheme Power based on how close they are. Agents may join a scheme if they stand to gain something or dislike the target. They can also be bribed with Gold to slightly increase their acceptance and a Weak Hook will greatly increase it. Characters who are Terrified of the Scheme target will never become Agents except through the use of a Strong Hook. Agents will grant the following amount of Success Chance depending on their closeness to the target and their Intrigue.
Closeness | Success Chance |
---|---|
Spymaster | +75 |
Spouse | +50 |
Guardian | +50 |
Best Friend | +50 |
Friend | +30 |
Lover | +30 |
Concubine | +30 |
Closeness | Success Chance |
---|---|
Court Physician | +30 |
Councilor | +25 |
Close Family | +20 |
Powerful Vassal | +15 |
Extended Family | +15 |
Nemesis | +15 |
Any other | +10 |
A scheming character is protected from discovery while the Scheme progresses but its Agents are not. If an Agent is discovered the target will gain a +5 Hostile Scheme Resistance modifier for 2 years.
Personal Schemes
Personal Schemes do not use Secrecy or Agents. A failure usually prevents the scheme from being used again on the same character.
Scheme | Objective | Success factors | Base Success Chance | Min Success Chance | Requirements |
---|---|---|---|---|---|
Sway | Gain +25 Opinion with the target |
|
50% | 20% | None |
Seduce | Target becomes a Lover |
|
5% | 0% | None |
Romance | Gain Prestige and target might become a Soulmate |
|
0% | 0% | Target has correct sexuality |
Befriend | Target might become a Friend |
|
5% | 0% | Befriend Perk |
Elope | Target joins your Court and you get married |
|
25% | 5% | Soulmate Relationship |
Secrets
Characters acquire Secrets when they do something that is a Crime or frowned upon. Secrets can be discovered through random events or via the Find Secrets spymaster task. If a secret is discovered the character who uncovered it has two options. One option is to expose the secret, which will apply various negative effects upon the target based on how serious the Secret is. The other option is to blackmail the target. If the target agreed the character will gain a Weak Hook if the secret is Shunned and a Strong Hook if the secret is Criminal. If the target refuses the secret will be exposed.
The Is the illegitimate child secret is removed if the real parents eventually join in marriage or concubinage.
Hooks
A Hook represents that a character owes you a favor or that you can coerce them in some way. Hooks can be gained in a variety of ways and can be used to force a character to do something you want. They come in two varieties: weak and strong.
- A Weak Hook can only be used once, and is then spent.
- A Strong Hook can be used multiple times, with a cooldown between uses. It also prevents the character from taking hostile actions (such as joining a faction) against the one holding the Hook. Unlike weak hooks, strong hooks can be used to force a character to become an Agent in a murder scheme.
Hook | Strength | Duration | Source | Can be fabricated |
---|---|---|---|---|
Blackmail (Weak) | Weak | 10 years, or until the secret is exposed | Blackmail character interaction over a secret which is a shunned practice | |
Favor | Weak | 10 years | Random events Ransoming an imprisoned character for a favor Negotiating to release an imprisoned character for a favor Faction members who helped put claimant on the throne receive a hook on new liege |
|
House Head | Weak | Permanent | House Head over when a child is born | |
Indebted | Weak | 10 years | Random events | |
Manipulation | Weak | 10 years | Random events | |
Threatened | Weak | 10 years | Random events | |
Blackmail (Strong) | Strong | Until the secret is exposed | Blackmail character interaction over a secret which is a criminal practice | |
Fabrication | Strong | 10 years | Fabricate a Hook scheme | |
Loyalty | Strong | Permanent | Random events | |
Threatened Life | Strong | 10 years | Fabricate a Hook scheme |
Spending Hooks
Hooks can be spent (used) in a variety of ways.
- A hook can force a character to accept a marriage proposal, join your council, come to your court, join a faction, or vote for your preferred candidate in elective successions.
- A liege can use a Hook on a vassal to negotiate a feudal contract without incurring tyranny.
- A vassals who has a Hook on his Liege can use the Demand Council Position character interaction.
- A vassals with a Hook on his Liege can declare war on other vassals of their liege, even if ther crown authority would normally prohibited this.
- Though it is very difficult to get a hook on your Head of faith, doing so would ensure the head of faith agrees to any one request you might make (such as granting you a divorce or a claim on a title).
- A strong hook can be used to force the person to join a murder scheme, though weak hooks cannot do this.
- The Level 1 Steward Lifestyle Perk "Golden Obligations" allows demanding payment for hooks, assuming the person you have a hook on has the money to pay it.