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The feudal system from both the Middle Ages and Crusader Kings III revolves around ''' | The feudal system from both the Middle Ages and [[Crusader Kings III]] revolves around '''vassals''', [[character]]s who are granted by a [[liege]] lower-ranked [[title]]s to more easily manage the [[realm]] in exchange for a cut of their {{icon|gold}} [[tax]]es and {{icon|levies}} [[levies]]. Each vassal can be a liege towards its own set of vassals, as long as lower [[title rank]]s exist. | ||
The amount of taxes and levies granted by a | The amount of {{icon|gold}} taxes and {{iconify|levies}} granted by a vassal to their liege depends on their [[government]] type: | ||
*'''Feudal''' | *'''Feudal''' vassals provide taxes and levies based on their individual [[feudal contract]]s, with minimum amounts determined by [[crown authority]]. | ||
*'''Tribal''' | *'''Tribal''' vassals provide taxes and levies based on the liege's [[level of fame]], with minimum amounts determined by [[tribal authority]]. | ||
* | *'''Clan''' vassals provide taxes and levies based on their {{icon|opinion}} [[opinion]] towards their liege, with minimum amounts determined by crown authority. | ||
*'''Theocracies''' provide taxes and levies based on the liege's [[level of devotion]]. | |||
*'''Republic''' vassals always provide {{green|20%}} taxes and {{green|10%}} levies to their liege. | |||
As long as | As long as {{iconify|opinion}} is at least {{green|+1}}, non-clan vassals will provide the maximum amount of {{icon|gold}} taxes and {{iconify|levies}}. | ||
== Vassal Limit == | == Vassal Limit == | ||
The | {{SVersion|1.0}} | ||
The vassal limit is the number of direct vassals (excluding [[Baron]]s) a ruler can have without penalties. It is primarily based on the rank of the ruler's [[primary title]] and can be increased by [[title law]]s and [[trait]]s.<ref>{{cite file|game\common\laws\01_title_succession_laws.txt}}, {{cite file|game\common\traits\00_traits.txt}}</ref> | |||
{| class="mildtable" | |||
! Condition | |||
! Vassal limit | |||
|- | |||
| {{icon|yes}} Is {{icon|county}} [[Duke]] | |||
| {{green|+20}} | |||
|- | |||
| {{icon|yes}} Is {{icon|kingdom}} [[King]] | |||
| {{green|+40}} | |||
|- | |||
| {{icon|yes}} Is {{icon|empire}} [[Emperor]] | |||
| {{green|+60}} | |||
|- | |||
| {{icon|yes}} Has {{icon|law}} title law ''Princely Elective'' | |||
| {{green|+20}} | |||
|- | |||
| {{icon|yes}} Has trait [[File:Trait greatest of khans.png|24px]] ''Greatest of Khans'' | |||
| {{green|+20}} | |||
|} | |||
A character can avoid going over the vassal limit by creating duke vassals and transferring count vassals to them through the ''grant title'' interaction. A character's vassal limit can be seen by opening the ''Realm'' menu (key: {{key press|F2}}) towards the bottom-right. | |||
== Powerful Vassals == | == Powerful Vassals == | ||
In each realm, | {{SVersion|1.0}} | ||
In each realm, vassals with the highest {{icon|gold}} tax income and number of {{iconify|levies}} are designated as powerful vassals, who expect to be part of the liege's [[council]] and will have {{red|-40}} {{iconify|opinion}} of their liege if they're not. The number of powerful vassals a liege will have depends on the rank of their primary title: | |||
In order for the succession law of a realm to be changed, all | {| class="mildtable" | ||
! Rank | |||
! Powerful vassals | |||
|- | |||
| {{icon|county}} Count | |||
| 3 | |||
|- | |||
| {{icon|duchy}} Duke | |||
| 4 | |||
|- | |||
| {{icon|kingdom}} King | |||
| 5 | |||
|- | |||
| {{icon|empire}} Emperor | |||
| 5 | |||
|} | |||
In [[elective succession]] types, powerful vassals have more votes than regular vassals. They're also much harder to use the [[sway scheme]] on. In order for the [[succession law]] of a realm to be changed, all powerful vassals must either have {{green|positive}} {{iconify|opinion}} of the liege, be [[File:Terrified.png|24px]] [[terrified]] or be [[imprisoned]]. | |||
== Factions == | == Factions == | ||
Factions are organized groups that are united against their | {{SVersion|1.0}} | ||
Factions are organized groups that are united against their liege for a common purpose. As long as their issue isn't resolved they will keep growing until they will be large enough to deliver an ultimatum to the liege. | |||
All | All factions have two important values: military power and discontent. | ||
* '''Military | * '''Military power''' is the ratio between the combined military strength of all faction members and the military strength of the liege. When the ratio is above 80%, the Faction will gain discontent; when it is below the threshold, the faction will lose discontent. | ||
* '''Discontent''' is a measure of how close the | * '''Discontent''' is a measure of how close the faction is to sending their ultimatum. | ||
A | A faction will deliver its ultimatum shortly after discontent reaches 100%. It can also send the ultimatum early if the liege [[tyranny|unjustly]] imprisons someone. If the ultimatum is accepted, the liege will gain {{red|-20}} {{icon|dread}} [[dread]]. If it is refused, it will start a civil war. | ||
There are 5 types of | There are 5 types of factions: | ||
{| class="mildtable" | {| class="mildtable" | ||
! Type | ! Type | ||
! Ultimatum | ! Ultimatum | ||
! Military | ! Military power | ||
! Members | ! Members | ||
! Requires | ! Requires military power for discontent | ||
|- | |- | ||
| [[File:Independence faction.png|50px]] Independence | | [[File:Independence faction.png|50px]] Independence | ||
| | | | ||
* All | * All faction members become independent | ||
* Liege loses 150 {{ | * Liege loses 150 {{icon|Prestige}} [[prestige]] | ||
| Members' armies | | Members' [[army|armies]] | ||
| {{iconify|Vassal}}s | | {{iconify|Vassal}}s | ||
| style="text-align: center; | {{icon|yes}} | | style="text-align: center; | {{icon|yes}} | ||
|- | |- | ||
| [[File:Claimant faction.png|50px]] | | [[File:Claimant faction.png|50px]] [[Claim]]ant | ||
| | | | ||
* Claimant gains the claimed | * Claimant gains the claimed title | ||
* Every | * Every faction member gains a {{icon|Weak Hook}} [[weak hook]] on the claimant | ||
| Members' armies | | Members' armies | ||
| {{iconify|Vassal}}s | | {{iconify|Vassal}}s | ||
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| [[File:Liberty faction.png|50px]] Liberty | | [[File:Liberty faction.png|50px]] Liberty | ||
| | | | ||
* Liege lowers | * Liege lowers crown authority | ||
* Liege loses 200 {{iconify| | * Liege loses 200 {{iconify|prestige}} | ||
| Members' armies | | Members' armies | ||
| {{iconify|Vassal}}s | | {{iconify|Vassal}}s | ||
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| [[File:Populist faction.png|50px]] Populists | | [[File:Populist faction.png|50px]] Populists | ||
| | | | ||
* All | * All faction members form an independent realm | ||
* Liege loses a | * Liege loses a level of fame | ||
| 25% to 50% of each | | 25% to 50% of each county's {{iconify|levies}} | ||
| {{icon|county}} Counties | | {{icon|county}} Counties | ||
| style="text-align: center; | {{icon|yes}} | | style="text-align: center; | {{icon|yes}} | ||
|- | |- | ||
| [[File:Peasant faction.png|50px]] Peasant | | [[File:Peasant faction.png|50px]] Peasant rabble | ||
| | | | ||
* All | * All faction members get {{red|-75}} {{icon|control}} [[control]] ({{red|-25}} if the faction goes to war) | ||
* All | * All faction members get {{red|-50%}} {{iconify|control}} growth and {{green|+30}} {{icon|opinion}} [[popular opinion]] for 10 years | ||
| 50% to 100% of each | | 50% to 100% of each county's {{iconify|levies}} | ||
| {{icon|county}} Counties | | {{icon|county}} Counties | ||
| style="text-align: center; | {{icon|no}} | | style="text-align: center; | {{icon|no}} | ||
|} | |} | ||
Vassals cannot join a | Vassals cannot join a faction against a liege if: | ||
* They are [[allied]]. | |||
* The liege has a [[hook]] on them. | |||
* They are [[friend]]s. | |||
* They are [[lover]]s. | |||
* The vassal is [[File:Terrified.png|24px]] [[terrified]] of them. | |||
* The vassal is a [[child]]. | |||
=== Civil Wars === | === Civil Wars === | ||
If a | {{SVersion|1.0}} | ||
* If the | If a faction's ultimatum is refused, it will start a '''civil war'''. During a civil war, faction members stop providing taxes and levies to the liege and their liege loses access to certain powers such as imprisonment. All faction members will turn hostile to both the liege and all vassals that did not join the faction, though they will focus on fighting the liege. | ||
* If the | * If the civil war ends in [[white peace]], the liege will gain an imprisonment reason against all faction members. | ||
* If the | * If the civil war is won by the vassals, they will enforce the faction's ultimatum. | ||
* If the civil war is won by the liege, all faction members are imprisoned and the liege gains {{green|+20}} {{iconify|dread}}. If the faction was caused by {{icon|opinion}} popular opinion, each rebelling county will gain {{green|+20}} {{icon|opinion}} popular opinion for 10 years. | |||
== References == | |||
<references/> | |||
[[en:Vassals]] | [[en:Vassals]] |
2020年9月10日 (四) 23:29的版本
The feudal system from both the Middle Ages and Crusader Kings III revolves around vassals, characters who are granted by a liege lower-ranked titles to more easily manage the realm in exchange for a cut of their taxes and levies. Each vassal can be a liege towards its own set of vassals, as long as lower title ranks exist.
The amount of taxes and levies granted by a vassal to their liege depends on their government type:
- Feudal vassals provide taxes and levies based on their individual feudal contracts, with minimum amounts determined by crown authority.
- Tribal vassals provide taxes and levies based on the liege's level of fame, with minimum amounts determined by tribal authority.
- Clan vassals provide taxes and levies based on their opinion towards their liege, with minimum amounts determined by crown authority.
- Theocracies provide taxes and levies based on the liege's level of devotion.
- Republic vassals always provide 20% taxes and 10% levies to their liege.
As long as opinion is at least +1, non-clan vassals will provide the maximum amount of taxes and levies.
Vassal Limit
The vassal limit is the number of direct vassals (excluding Barons) a ruler can have without penalties. It is primarily based on the rank of the ruler's primary title and can be increased by title laws and traits.[1]
Condition | Vassal limit |
---|---|
Is Duke | +20 |
Is King | +40 |
Is Emperor | +60 |
Has title law Princely Elective | +20 |
Has trait Greatest of Khans | +20 |
A character can avoid going over the vassal limit by creating duke vassals and transferring count vassals to them through the grant title interaction. A character's vassal limit can be seen by opening the Realm menu (key: F2) towards the bottom-right.
Powerful Vassals
In each realm, vassals with the highest tax income and number of levies are designated as powerful vassals, who expect to be part of the liege's council and will have -40 opinion of their liege if they're not. The number of powerful vassals a liege will have depends on the rank of their primary title:
Rank | Powerful vassals |
---|---|
Count | 3 |
Duke | 4 |
King | 5 |
Emperor | 5 |
In elective succession types, powerful vassals have more votes than regular vassals. They're also much harder to use the sway scheme on. In order for the succession law of a realm to be changed, all powerful vassals must either have positive opinion of the liege, be terrified or be imprisoned.
Factions
Factions are organized groups that are united against their liege for a common purpose. As long as their issue isn't resolved they will keep growing until they will be large enough to deliver an ultimatum to the liege.
All factions have two important values: military power and discontent.
- Military power is the ratio between the combined military strength of all faction members and the military strength of the liege. When the ratio is above 80%, the Faction will gain discontent; when it is below the threshold, the faction will lose discontent.
- Discontent is a measure of how close the faction is to sending their ultimatum.
A faction will deliver its ultimatum shortly after discontent reaches 100%. It can also send the ultimatum early if the liege unjustly imprisons someone. If the ultimatum is accepted, the liege will gain -20 dread. If it is refused, it will start a civil war.
There are 5 types of factions:
Type | Ultimatum | Military power | Members | Requires military power for discontent |
---|---|---|---|---|
Independence |
|
Members' armies | Vassals | |
Claimant |
|
Members' armies | Vassals | |
Liberty |
|
Members' armies | Vassals | |
Populists |
|
25% to 50% of each county's levies | Counties | |
Peasant rabble |
|
50% to 100% of each county's levies | Counties |
Vassals cannot join a faction against a liege if:
- They are allied.
- The liege has a hook on them.
- They are friends.
- They are lovers.
- The vassal is terrified of them.
- The vassal is a child.
Civil Wars
If a faction's ultimatum is refused, it will start a civil war. During a civil war, faction members stop providing taxes and levies to the liege and their liege loses access to certain powers such as imprisonment. All faction members will turn hostile to both the liege and all vassals that did not join the faction, though they will focus on fighting the liege.
- If the civil war ends in white peace, the liege will gain an imprisonment reason against all faction members.
- If the civil war is won by the vassals, they will enforce the faction's ultimatum.
- If the civil war is won by the liege, all faction members are imprisoned and the liege gains +20 dread. If the faction was caused by popular opinion, each rebelling county will gain +20 popular opinion for 10 years.
References
- ↑
game\common\laws\01_title_succession_laws.txt
,game\common\traits\00_traits.txt