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| {{Version|1.5}}
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| 一个'''宗族(Dynasty)'''代表着一条连续的贵族世系,传承自建立宗族的有领地角色。每一个宗族都是由多个'''家族(House)'''组成的,嫡系家族即宗族的奠基家族。在世的宗族成员会为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。
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|
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| == 家族 ==
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| 每个宗族都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建制或氏族制的统治者家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意更改。支系家族还将有一个独特的纹章,其中两个象限复制自宗族的纹章。
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|
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| 创建支系有以下要求:
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| *该角色必须和他们当前的家主有血缘关系
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| *该角色无法继承当前家主的头衔
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| *该角色必须有足够的威望
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| *该角色的祖先都已去世
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| 如果家主要求一位家族成员改信宗教但被拒绝,该家族成员将创建一个新的支系。
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|
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| 每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。
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| === 家主 ===
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| 家主是家族的领袖。家主有权力合法化私生子(如果教义允许)、召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员。如果信仰拥有“离婚必须获得批准”[[教义#离婚|离婚]]教义,同时没有[[信仰领袖]],那么离婚需要家主的批准。
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|
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| 当一位角色创建支系时,他们将成为支系的家主,不受旧家主的直接影响,除非旧家主是宗族族长。
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|
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| 当家主去世,其第一继承人成为下一代家主。但是有一个例外:在游戏开始时家主的确定是不同的。如果家族的创建者仍然在世,创建者总会是家主;如果家族创建者已经过世,游戏开始时的家主将会是领地规模最大的家族成员。这也是867年的路德维希II不是长子但仍然是加洛林家族的家主的原因。
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| ==== 宗族族长 ====
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| 一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。如果另一个家主比现在的宗族族长强 10%,该家主成为新的宗族族长。宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:
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| {| class="mildtable plainlist"
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| ! 互动
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| ! 效果
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| ! 花费
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| ! 受外交距离限制
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| |-
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| | 召集宗族成员加入战争
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| | 目标宗族成员可能加入宗族族长当前的战争
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| | 75 {{iconify|Renown|宗族威望}}
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| | {{icon|yes}}
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| |-
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| | 宣称头衔
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| | 获得目标宗族成员主头衔的 {{icon|Unpressed Claim}} 弱宣称,以及短期的 {{red|-50}} {{icon|Opinion}} 好感
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| | 150 {{iconify|Renown|宗族威望}}
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| | {{icon|yes}}
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| |-
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| | 剥夺继承权
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| | 目标宗族成员获得 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感
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| * 如果宗族成员没有领地,75 {{icon|Renown}} 宗族威望和 150 {{icon|Prestige}} 威望
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| ** 如果宗族成员是一个头衔的继承人,150 {{icon|Renown}} 宗族威望和 300 {{icon|Prestige}} 威望
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| **如果宗族成员有领地,225 {{icon|Renown}} 宗族威望和 900 {{icon|Prestige}} 威望
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| | {{icon|no}}
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| |-
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| | 谴责
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| | 目标宗族成员获得 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感
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| * 如果宗族成员没有领地,50 {{icon|Renown}} 宗族威望和 150 {{icon|Prestige}} 威望
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| **如果宗族成员是一个头衔的继承人,100 {{icon|Renown}} 宗族威望和 300 {{icon|Prestige}} 威望
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| **如果宗族成员有领地,125 {{icon|Renown}} 宗族威望和 500 {{icon|Prestige}} 威望
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| | {{icon|yes}}
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| |-
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| | 终止宗族内战
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| | 所有同宗族成员间的战争无条件和平
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| | 75{{iconify|Renown|宗族威望}}
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| | {{icon|yes}}
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| |-
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| | 原谅
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| | 目标宗族成员失去 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质以及 {{icon|Opinion}} 好感减益。
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| | 25 {{iconify|Renown|宗族威望}}
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| | {{icon|yes}}
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| |-
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| | 恢复继承权
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| | 目标宗族成员失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 并获得 {{green|+40}} {{icon|Opinion}} 好感。
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| | 75 {{iconify|Renown|宗族威望}}
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| | {{icon|yes}}
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| |}
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| “宣称头衔”互动要求目标属于同一宗教。
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|
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| 如果已经解锁了 [[File:Adventure legacy track.png|24px|链接=Special:FilePath/Adventure_legacy_track.png]] 冒险传承第一项,宗族族长还可以获得'''派遣至瓦兰吉卫队'''互动。花费350 {{iconify|Prestige|威望}},将一位没有领地的未婚宗族成员送去拜占庭帝国的宫廷,给予他们 {{iconify|Varangian|瓦兰吉卫士}}特质。此互动不受外交距离限制。但是如果宗族族长的信仰有和平主义核心教义、宗族族长和拜占庭帝国处于战争或签订了停战协议、拜占庭帝国头衔已被摧毁,此互动将不可用。
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| == 宗族威望 ==
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| 宗族威望是一个宗族积累的资源,可用于最强大的宗族族长互动,解锁宗族传承,提高宗族威望等级。每一位在世的宗族成员都将给宗族增加宗族威望,并给宗族族长和家主增加威望。与另一个宗族的统治者结婚也可以获得宗族威望。
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| {| class="mildtable" style="text-align: center;"
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| ! 头衔级别
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| !{{iconify|Renown|宗族威望}}
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| !{{icon|prestige}} 宗族族长威望
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| !{{icon|prestige}} 家主威望
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| !{{icon|renown}} 结婚宗族威望
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| |-
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| | 无领地 (会与头衔增益叠加) || +0.02 || +0.01 || +0.02 || 0
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| |-
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| | style="text-align: left; " |{{iconify|Baron|男爵}}|| +0.12 || +0.01 || +0.02 || +0.1
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| |-
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| | style="text-align: left; " |{{iconify|Count|伯爵}}|| +0.25 || +0.02 || +0.04 || +0.2
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| |-
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| | style="text-align: left; " |{{iconify|Duke|公国}}|| +0.5 || +0.03 || +0.06 || +0.4
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| |-
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| | style="text-align: left; " |{{iconify|King|王国}}|| +1 || +0.04 || +0.08 || +0.8
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| |-
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| | style="text-align: left; " |{{iconify|Emperor|帝国}}|| +2 || +0.5 || +0.1 || +1.6
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| |}
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| 非统治者家族成员提供的每月宗族威望上限为{{green|+2}} (100名家族成员),提供给宗族族长的每月威望上限为{{green|+3}},提供给家主的每月威望上限为{{green|+5}}。如果一位统治者的任一领主是同一宗族的成员,那么该统治者将不会给他们的宗族增加宗族威望。
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|
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| === 宗族威望等级 ===
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| 首先,一个宗族所获得的所有宗族威望都会计入它的宗族威望等级。宗族威望等级决定了这个宗族在世界上的知名度、角色出生或结婚获得的威望、角色可以获得的最大长期统治好感度,以及宗族纹章的装饰程度。拥有一个高的宗族威望等级也使安排婚姻变得容易得多,尤其是在和宗族威望等级较低的宗族安排婚姻。只有当玩家角色试图自杀时,宗族威望等级才会降低。农民宗族的威望等级从不见经传开始。
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| {| class="mildtable" style="text-align: center;"
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| ! 宗族威望等级
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| !{{icon|prestige}} 出生威望
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| !{{icon|prestige}} 与该宗族结婚的威望
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| !{{icon|opinion}} 最大长期统治好感度
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| ! 宾客先天特质的最高级别
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| ! 宗族旗稀有度
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| ! 要求的宗族威望
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 00.png|40px]] 不见经传
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| |'''0'''
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| |{{red|−100}}
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| | +5
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| |[[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
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| |<span style="color:brown;">'''普通级'''</span>
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| | 0
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 00.png|40px]] 鲜为人知
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| |{{green|+100}}
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| |'''0'''
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| | +10
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| |[[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
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| |<span style="color:brown;">'''普通级'''</span>
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| | 300
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 01.png|40px]] 无关紧要
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| |{{green|+200}}
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| |{{green|+100}}
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| | +15
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| |[[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]]
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| |<span style="color:brown;">'''普通级'''</span>
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| | 1000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 01.png|40px]] 值得关注
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| |{{green|+300}}
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| |{{green|+200}}
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| | +20
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| |[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
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| |<span style="color:brown;">'''普通级'''</span>
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| | 2000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 02.png|40px]] 小有名气
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| |{{green|+400}}
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| |{{green|+300}}
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| | +25
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| |[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
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| |{{green|大师级}}
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| | 4000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 02.png|40px]] 众所周知
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| |{{green|+500}}
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| |{{green|+400}}
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| | +30
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| |[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
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| |{{green|大师级}}
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| | 7000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 03.png|40px]] 名声显著
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| |{{green|+600}}
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| |{{green|+500}}
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| | +35
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| |[[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]]
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| |{{green|大师级}}
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| | 11000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 03.png|40px]] 闻名于世
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| |{{green|+700}}
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| |{{green|+600}}
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| | +40
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| |[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
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| |<span style="color:blue;">'''名作级'''</span>
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| | 16000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 04.png|40px]] 辉煌灿烂
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| |{{green|+800}}
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| |{{green|+700}}
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| | +45
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| |[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
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| |<span style="color:blue;">'''名作级'''</span>
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| | 22000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 04.png|40px]] 震古烁今
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| |{{green|+900}}
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| |{{green|+800}}
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| | +50
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| |[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
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| |<span style="color:blue;">'''名作级'''</span>
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| | 29000
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| |-
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| | style="text-align: left; " |[[File:Icon dynasty prestige 05.png|40px]] 永世传奇
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| |{{green|+1000}}
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| |{{green|+900}}
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| | +55
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| |[[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]]
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| |<span style="color:purple;">'''卓越级'''</span>
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| | 37000
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| |}
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|
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| === 宗族传承 ===
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| 宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每条传承树有五个待解锁的效果。如果一位AI角色成为了宗族族长,其只会解锁当前进度最高的传承树中的传承,然后才会再解锁一个新的传承树,选择的传承树是随机的,不会被角色行为所影响。如果AI角色成为王朝首领,它将只解锁属于已经开始但尚未完成的树的遗产,或者如果这些都不存在,则启动一个新的遗产树。不过,拾取的树是随机的,不受角色动作的影响。如果AI解锁了开业之祖,一个随机特质会被选择。(除了调查儿童外,没有办法知道所选择的特质是什么)。
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|
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| 第一项传承需要花费250 {{iconify|Renown|宗族威望}}来解锁,之后每一项的花费提高 500 {{iconify|Renown|宗族威望}}。
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| {| class="mildtable plainlist"
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| ! 传承
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| ! 1级传承效果
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| ! 2级传承效果
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| ! 5级传承效果
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| ! 4级传承效果
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| ! 5级传承效果
| |
| |- id="Warfare"
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| | style="text-align: center; " |'''军事传承'''<br>[[File:Warfare legacy track.png|60px]]
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| *{{green|+2}} {{icon|prowess}} 勇武
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| **{{green|+15%}} {{icon|knight}} 骑士战斗力
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| *
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| |
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| *{{green|+15%}} 追击效率
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| **{{green|-15%}} 撤退损失
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| **{{green|-20%}} 宣战理由花费
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| *
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| |
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| *{{green|+10%}} 每月军事生活方式的经验值
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| **宗族成员在战斗中阵亡或负伤的概率降低,如果是骑士,勇武提升的概率也会增加
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| ***{{green|+50%}} 作为 {{icon|knight}} 骑士获得 {{icon|prowess}} 勇武的概率
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| ***{{green|-25%}} 战斗中死亡的概率
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| ***{{green|-25%}} 战斗中受伤的概率
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| *
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| |
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| *{{green|+15%}} 兵士克制效率
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| **{{green|+5}} {{icon|advantage}} 优势
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| *
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| |
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| * {{green|+1}} 兵士军团的最大数量
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| * 可以招募[[家族近卫]]兵士(只可以招募一支家族近卫军团(最大规模为5))
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| |- id="Law"
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| | style="text-align: center; " |'''律法传承'''<br>[[File:Law legacy track.png|60px]]
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| *{{green|+5}} 民众好感度
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| **{{green|-30%}} 狩猎和宴会花费
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| *
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| *{{green|-20%}} 创建头衔花费
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| **{{green|+0.2}} {{icon|control}} 每月控制力增长
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| |
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| *{{green|+10%}} 每月管理生活方式的经验值
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| **{{green|-5%}} 建筑建造花费
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| **{{green|-5%}} 地产建造花费
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| *{{green|+5}} 强力封臣好感度
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| **{{green|+10%}} 强力封臣内阁成员的赋税贡献
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| **{{green|+10%}} 强力封臣内阁成员的征召兵贡献
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| |
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| *{{green|+1}} {{icon|domain}} 直辖上限
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| **{{green|+5}} {{icon|advantage}} 受控领土防御优势
| |
| |- id="Guile"
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| | style="text-align: center; " |'''诡谋传承'''<br>[[File:Guile legacy track.png|60px]]
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| <!-- Transclusion used by Dread page -->
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| |<section begin="GuileDreadGain" />{{green|+20%}}<section end="GuileDreadGain" /> 恐怖值获得
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| *{{green|+15}} 自然恐怖值
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| *{{green|+10}} Hostile Scheme Success Chance
| |
| *{{green|-50%}} Agent Bribe Cost
| |
| |
| |
| *{{green|+10%}} Monthly Intrigue Experience
| |
| *{{green|+15%}} Scheme Secrecy
| |
| |
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| *{{green|-0.05}} Monthly Tyranny
| |
| *{{green|+10%}} Intimidated Vassal Tax Contribution
| |
| *{{green|+20%}} Terrified Vassal Tax Contribution
| |
| |
| |
| *{{green|77%}} chance to prevent one Murder of each Dynasty member
| |
| *{{green|+100%}} Interaction Acceptance if Intimidated or Terrified
| |
| |- id="Blood"
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| | style="text-align: center; " |'''Blood'''<br>[[File:Blood legacy track.png|60px]]
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| |{{green|+30%}} Chance to inherit positive traits<br>{{green|+30%}} Chance of new good congenital traits
| |
| |{{green|+30%}} Chance to reinforce congenital traits
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| |{{green|-30%}} Chance to inherit negative traits<br>{{green|-30%}} Chance of new bad congenital traits
| |
| |
| |
| * Select a trait to become more common to Dynasty children:<br>[[file:Trait beauty good 1.png|24px]] Comely, [[file:Trait intellect good 1.png|24px]] Quick, [[file:Trait physique good 1.png|24px]] Hale, [[file:Trait fecund.png|24px]] Fecund,<br>[[file:Trait albino.png|24px]] Albino, [[file:Trait giant.png|24px]] Giant, [[file:Trait dwarf.png|24px]] Dwarf, [[file:Trait scaly.png|24px]] Scaly
| |
| * The trait has a {{green|5%}} chance of appearing at birth
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| * Double chance if player character is the parent
| |
| |{{green|+5}} Years Life Expectancy
| |
| |- id="Erudition"
| |
| | style="text-align: center; " |'''Erudition'''<br>[[File:Erudition legacy track.png|60px]]
| |
| |
| |
| *{{green|+10}} Courtier and Guest Opinion
| |
| *{{green|-30%}} Guest Recruitment Cost
| |
| *{{green|+5}} Court Grandeur Bonus
| |
| * Better Guests are attracted
| |
| <!-- Transclusion used by Piety page. -->
| |
| |<section begin="Erudition2PietyGainPct" />{{green|+10%}}<section end="Erudition2PietyGainPct" /> Monthly piety
| |
| *{{green|+5}} Clergy Opinion
| |
| |
| |
| *{{green|+10%}} Monthly Learning Experience
| |
| *{{green|+20%}} Development Growth
| |
| |
| |
| *{{green|-20%}} Faith Creation and Reformation Cost
| |
| *{{green|+30%}} Piety from Pilgrimages
| |
| *{{green|+15}} Head of Faith Opinion if Spiritual Head of Faith
| |
| *{{green|+5}} Faith Hostility Advantage if Temporal Head of Faith
| |
| *{{green|+5%}} Same Faith Domain Taxes if No Head of Faith
| |
| |{{green|+10%}} Effectiveness of Councilor Tasks
| |
| |- id="Glory"
| |
| | style="text-align: center; " |'''Glory'''<br>[[File:Glory legacy track.png|60px]]
| |
| |{{green|+30}} Marriage Acceptance
| |
| |
| |
| *{{green|+10%}} Monthly Prestige
| |
| *{{green|+1}} Number of Knights
| |
| *{{green|-10%}} Mercenary Hire Cost
| |
| *{{green|+100%}} Monthly Court Grandeur Change
| |
| |
| |
| *{{green|+10%}} Monthly Diplomacy Experience
| |
| *{{green|+25%}} Personal Scheme Power
| |
| |
| |
| *{{green|+10}} Vassal Limit
| |
| *{{green|-20%}} Short Reign Duration
| |
| *{{green|-20}} Claimant Faction Acceptance for own Vassals
| |
| *{{green|-20}} Liberty Faction Acceptance for own Vassals
| |
| *{{green|+5}} Court Grandeur Bonus
| |
| |
| |
| *{{green|+10}} General Opinion
| |
| *{{green|+1}} Max Sway Schemes
| |
| |- id="Kin"
| |
| | style="text-align: center; " |'''Kin'''<br>[[File:Kin legacy track.png|60px]]
| |
| |
| |
| *{{green|+10%}} Fertility
| |
| *{{green|+5}} Attraction Opinion
| |
| |
| |
| *{{green|+10}} Attraction Opinion
| |
| *{{green|+2-3}} Education Score
| |
| |
| |
| *{{green|+10}} Spouse Opinion
| |
| *{{green|-25%}} Pregnancy Complication Chance
| |
| * Medium Disease Resistance Health Boost
| |
| |
| |
| *{{green|+10}} Close Family Opinion
| |
| *{{green|+5}} Dynasty Opinion
| |
| *{{green|+30%}} Personal Scheme Success with Dynasty members
| |
| |
| |
| *{{green|+1}} Random skill point every 5 years after 30
| |
| * No Prowess Loss from Age
| |
| * Dynasty members visibly age at a slower rate
| |
| |}
| |
|
| |
| ==== Customs ====
| |
| If the Royal Court DLC is installed all dynasties will have access to the Customs legacy tree as well.
| |
| {| class="mildtable plainlist"
| |
| ! Tree
| |
| ! Legacy 1 effects
| |
| ! Legacy 2 effects
| |
| ! Legacy 3 effects
| |
| ! Legacy 4 effects
| |
| ! Legacy 5 effects
| |
| |- id="Customs"
| |
| | style="text-align: center; | '''Customs'''<br>[[File:Culture legacy track.png|60px]]
| |
| |
| |
| * {{green|+1}} Foreign Language Limit
| |
| * {{green|+20%}} Learn Language Scheme Power
| |
| * {{green|+1%}} Cultural Acceptance per Successful Learn Language Scheme
| |
| |
| |
| * {{green|+1}} Max Learn Language Schemes
| |
| * {{green|+30%}} Promote Cultural Acceptance Effectiveness
| |
| |
| |
| * {{green|+15%}} Cultural Fascination Progress
| |
| * Gain a Weak Hook when landing a different culture character
| |
| |
| |
| * {{green|+20%}} Cultural Acceptance Gain
| |
| * Unlocks the Cultural Emissary Court Position
| |
| | Unlocks the Celebrate Other Cultures decision
| |
| |}
| |
|
| |
| ==== Norse legacies ====
| |
| If the Northern Lords DLC is installed dynasties whose Dynasty Head belongs to Norse culture have two additional legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture.
| |
| {| class="mildtable plainlist"
| |
| ! Tree
| |
| ! Legacy 1 effects
| |
| ! Legacy 2 effects
| |
| ! Legacy 3 effects
| |
| ! Legacy 4 effects
| |
| ! Legacy 5 effects
| |
| |- id="Adventure"
| |
| | style="text-align: center; | '''Adventure'''<br>[[File:Adventure legacy track.png|60px]]
| |
| |
| |
| * {{green|+30%}} Diplomatic Range
| |
| * Send to Varangian Guard Dynasty Head Interaction
| |
| * Additional troops when using Varangian Adventure CB
| |
| |
| |
| * Can trade while raiding without Longhips
| |
| * {{green|+20%}} Chance to offer to trade instead of raid
| |
| * {{green|-50%}} Send Gift Cost
| |
| * {{green|+15%}} Seduction Scheme Success Chance
| |
| * {{green|+100}} Prestige per Successful Seduction Scheme
| |
| |
| |
| * {{green|+15}} Different Faith Opinion
| |
| * {{green|-50%}} Different Faith Popular Opinion
| |
| * {{green|-50%}} Faith Conversion Cost
| |
| * {{green|+50%}} Dynasty Member Conversion Acceptance
| |
| |
| |
| * {{green|-15%}} Enemy Hostile Scheme Success Chance
| |
| * {{green|+10%}} Movement Speed
| |
| * {{green|+100%}} Supply Duration
| |
| |
| |
| * {{green|+3}} Vassal Opinion per Friend (max 5)
| |
| * {{green|+2}} Popular Opinion per Friend (max 5)
| |
| * {{green|+1%}} Vassal Tax Collection per Friend (max 5)
| |
| * Can use the Befriend Scheme on Vassals
| |
| |- id="Pillage"
| |
| | style="text-align: center; | '''Pillage'''<br>[[File:Pillage legacy track.png|60px]]
| |
| |
| |
| * {{green|+1}} Prowess
| |
| * {{green|+20%}} Naval Speed
| |
| * {{green|+100%}} Prestige and Fame from Battles
| |
| |
| |
| * {{green|+50%}} Army Loot Capacity
| |
| * {{green|+5}} Defender Advantage
| |
| * {{green|+2}} Max Size of Heavy Infantry Regiments
| |
| |
| |
| * {{green|+20%}} Chance to gain Prisoners after a Siege or Raid
| |
| * {{green|+50%}} Gold from Ransoms
| |
| * Ransoms give Prestige equal to Gold
| |
| |
| |
| * {{green|+10%}} Enemy Fatal Casualties
| |
| * {{green|+5}} Gold per 100 Fatal Casualties
| |
| |
| |
| * {{green|+25%}} Daily Siege Progress
| |
| * {{green|-40}} Enemy Control from Occupation
| |
| * {{green|-20}} Enemy Control from Raiding
| |
| |}
| |
|
| |
| == References ==
| |
| <references/>
| |
| {{Mechanics navbox}}
| |
| [[Category:Character]]
| |