(翻译) |
无编辑摘要 |
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| 召集宗族成员加入战争 | | 召集宗族成员加入战争 | ||
| Targeted Dynasty Member may join the Dynasty Head's current war | | Targeted Dynasty Member may join the Dynasty Head's current war | ||
| 75 {{iconify|Renown}} | | 75 {{iconify|Renown|宗族威望}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
|- | |- | ||
| 宣称头衔 | | 宣称头衔 | ||
| 获得目标宗族成员主头衔的 {{icon|Unpressed Claim}} 弱宣称,以及短期的 {{red|-50}} {{icon|Opinion}} 好感 | | 获得目标宗族成员主头衔的 {{icon|Unpressed Claim}} 弱宣称,以及短期的 {{red|-50}} {{icon|Opinion}} 好感 | ||
| 150 {{iconify|Renown}} | | 150 {{iconify|Renown|宗族威望}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
|- | |- | ||
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| 目标宗族成员获得 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感 | | 目标宗族成员获得 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感 | ||
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* 75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded | * 75 {{iconify|Renown|宗族威望}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded | ||
* 150 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title | * 150 {{iconify|Renown|宗族威望}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title | ||
* 225 {{iconify|Renown}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed | * 225 {{iconify|Renown|宗族威望}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed | ||
| {{icon|no}} | | {{icon|no}} | ||
|- | |- | ||
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| 目标宗族成员获得 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感 | | 目标宗族成员获得 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感 | ||
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* 50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded | * 50 {{iconify|Renown|宗族威望}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded | ||
* 100 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title | * 100 {{iconify|Renown|宗族威望}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title | ||
* 125 {{iconify|Renown}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed | * 125 {{iconify|Renown|宗族威望}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed | ||
| {{icon|yes}} | | {{icon|yes}} | ||
|- | |- | ||
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| 所有同宗族成员间的战争无条件和平 | | 所有同宗族成员间的战争无条件和平 | ||
| | | | ||
* 75{{iconify|Renown}} | * 75{{iconify|Renown|宗族威望}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
|- | |- | ||
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| 目标宗族成员失去 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质以及 {{icon|Opinion}} 好感减益。 | | 目标宗族成员失去 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质以及 {{icon|Opinion}} 好感减益。 | ||
| | | | ||
* 25 {{iconify|Renown}} | * 25 {{iconify|Renown|宗族威望}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
|- | |- | ||
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| 目标宗族成员失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 并获得 {{green|+40}} {{icon|Opinion}} 好感。 | | 目标宗族成员失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 并获得 {{green|+40}} {{icon|Opinion}} 好感。 | ||
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* 75 {{iconify|Renown}} | * 75 {{iconify|Renown|宗族威望}} | ||
| {{icon|yes}} | | {{icon|yes}} | ||
|} | |} | ||
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{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
! Title rank | ! Title rank | ||
! {{iconify|Renown}} | ! {{iconify|Renown|宗族威望}} | ||
! {{icon|prestige}} Dynasty Head Prestige | ! {{icon|prestige}} Dynasty Head Prestige | ||
! {{icon|prestige}} House Head Prestige | ! {{icon|prestige}} House Head Prestige | ||
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Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an '''AI''' character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait). | Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an '''AI''' character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait). | ||
The first Dynasty Legacy costs 250 {{iconify|Renown}} to unlock and each one afterwards costs 500 more than the previous one. | The first Dynasty Legacy costs 250 {{iconify|Renown|宗族威望}} to unlock and each one afterwards costs 500 more than the previous one. | ||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! Tree | ! Tree |
2022年2月25日 (五) 23:50的版本
一个宗族(Dynasty)代表着一条连续的贵族世系,传承自建立宗族的有领地角色。每一个宗族都是由多个家族(House)组成的,嫡系家族即宗族的奠基家族。在世的宗族成员会为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。
家族
每个宗族都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建制或氏族制的统治者家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意更改。支系家族还将有一个独特的纹章,其中两个象限复制自宗族的纹章。
创建支系有以下要求:
- 该角色必须和他们当前的家主有血缘关系
- 该角色无法继承当前家主的头衔
- 该角色必须有足够的威望
- 该角色的祖先都已去世
如果家主要求一位家族成员改信宗教但被拒绝,该家族成员将创建一个新的支系。
每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。
家主
家主是家族的领袖。家主有权力合法化私生子(如果教义允许)、召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员。如果信仰拥有“离婚必须获得批准”离婚教义,同时没有信仰领袖,那么离婚需要家主的批准。
当一位角色创建支系时,他们将成为支系的家主,不受旧家主的直接影响,除非旧家主是宗族族长。
当家主去世,其第一继承人成为下一代家主。但是有一个例外:在游戏开始时家主的确定是不同的。如果家族的创建者仍然在世,创建者总会是家主;如果家族创建者已经过世,游戏开始时的家主将会是领地规模最大的家族成员。这也是867年的路德维希II不是长子但仍然是加洛林家族的家主的原因。
宗族族长
一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。如果另一个家主比现在的宗族族长强 10%,该家主成为新的宗族族长。宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动:
If the first Adventure Dynasty Legacy has been unlocked Dynasty Heads will also gain the Send to the Varangian Guard interaction. Using it costs 350 Prestige, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the Varangian trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.
Renown
Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty.
Title rank | 宗族威望 | Dynasty Head Prestige | House Head Prestige | Marriage Renown |
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None (stacks with title bonuses) | +0.02 | +0.01 | +0.02 | 0 |
Baron | +0.12 | +0.01 | +0.02 | +0.1 |
Count | +0.25 | +0.02 | +0.04 | +0.2 |
Duke | +0.5 | +0.03 | +0.06 | +0.4 |
King | +1 | +0.04 | +0.08 | +0.8 |
Emperor | +2 | +0.5 | +0.1 | +1.6 |
Renown gain is capped at +2 for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at +3. House Head Prestige gain is capped at +5. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty.
Level of Splendor
Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins.
Dynasty legacies
Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait).
The first Dynasty Legacy costs 250 宗族威望 to unlock and each one afterwards costs 500 more than the previous one.
Tree | Legacy 1 effects | Legacy 2 effects | Legacy 3 effects | Legacy 4 effects | Legacy 5 effects |
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Warfare |
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+1 Max number of Men-at-Arms Regiments Can recruit House Guard Men-at-Arms |
Law |
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Guile |
+20% Dread Gain
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Blood |
+30% Chance to inherit positive traits +30% Chance of new good congenital traits |
+30% Chance to reinforce congenital traits | -30% Chance to inherit negative traits -30% Chance of new bad congenital traits |
+5 Years Life Expectancy | |
Erudition |
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+10% Monthly piety
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+10% Effectiveness of Councilor Tasks |
Glory |
+30 Marriage Acceptance |
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Kin |
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Customs
If the Royal Court DLC is installed all dynasties will have access to the Customs legacy tree as well.
Norse legacies
If the Northern Lords DLC is installed dynasties whose Dynasty Head belongs to Norse culture have two additional legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture.