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{{Version|1. | {{Version|1.4}}{{需要翻译}} | ||
决斗是两个角色之间战役(战争)之外的战斗。决斗可以持续到角色受伤或死亡。如果角色是儿童,有 {{icon|Blind}} 失明、{{icon|Incapable}} 无能、{{icon|Pregnant}} 怀孕等特质,或者是70岁以上且 {{icon|Prowess}} 勇武低于10,则不能进行决斗。 | 决斗是两个角色之间战役(战争)之外的战斗。决斗可以持续到角色受伤或死亡。如果角色是儿童,有 {{icon|Blind}} 失明、{{icon|Incapable}} 无能、{{icon|Pregnant}} 怀孕等特质,或者是70岁以上且 {{icon|Prowess}} 勇武低于10,则不能进行决斗。 | ||
== 发起挑战 == | == 发起挑战 == | ||
To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are | To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are three types of Duels: | ||
* '''Single Combat''' is a duel issued by a character who has the Stalwart Leader perk against a Rival. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress. | * '''Single Combat''' is a duel issued by either a character who has the Stalwart Leader perk against a Rival or by a character with the {{iconify|Irritable}} trait. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress. | ||
* '''Punishment Combat''' is a duel issued by a character who has the {{iconify|Wrathful}} trait against some guilty of a crime. If the challenger wins the challenged character will be imprisoned. If the challenged character wins the challenger will gain 100 {{iconify|Stress}}. | |||
* '''Trial-by-Combat''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the [[Northern Lords|Northern Lords DLC]]. | * '''Trial-by-Combat''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the [[Northern Lords|Northern Lords DLC]]. | ||
== | == Mechanics == | ||
Each duel has two values to keep track of: | Each duel has two values to keep track of: | ||
* '''Likelihood of Success''' is a measure of who is currently dominating the duel. | * '''Likelihood of Success''' is a measure of who is currently dominating the duel. All moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins. | ||
* '''Risk of Injury''' is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury. | * '''Risk of Injury''' is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury. | ||
All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher {{iconify|Prowess}} will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract {{iconify|Prowess}} to a character for the duration of the duel. | All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher {{iconify|Prowess}} will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract {{iconify|Prowess}} to a character for the duration of the duel. | ||
During each round both characters will choose one of three random combat moves | During each round both characters will choose one of three random combat moves that are given based on their {{iconify|Prowess}}. AI characters will choose among the available moves based on their personality: | ||
* Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success | |||
* Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury | |||
* Characters with high Rationality will choose the middle ground | |||
* Characters without high or low Boldness, Vengefulness or Rationality will choose at random | |||
{| class="mildtable sortable plainlist" | {| class="mildtable sortable plainlist" | ||
! Combat Move | ! Combat Move | ||
! Likelihood of Success | ! Likelihood of Success | ||
! Risk of Injury | ! Risk of Injury | ||
! | ! Prowess | ||
! Other effects | ! Other effects | ||
|- | |- | ||
| Wait & Hope ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || | | Wait & Hope ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 0-15 || | ||
|- | |- | ||
| Unsure Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || | | Unsure Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || | ||
|- | |- | ||
| Enthusiastic Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="4"| {{red|Very High}} || | | Enthusiastic Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="4"| {{red|Very High}} || 0-15 || | ||
|- | |- | ||
| | | Clouded Vision ||data-sort-value="0"| {{red|None}} ||data-sort-value="1"| {{green|Low}} || 0-15 || Adds -4 Duel Edge to the opponent | ||
|- | |- | ||
| | | Headbutt ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || Adds -4 Duel Edge to both opponents | ||
|- | |- | ||
| | | Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="1"| {{green|Low}} || 6-20 || | ||
|- | |- | ||
| | | Probing Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || | ||
|- | |- | ||
| | | Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="3"| {{red|High}} || 6-20 || | ||
|- | |- | ||
| | | Put the Boot In ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="4"| {{red|Very High}} || 6-20 || | ||
|- | |- | ||
| | | Surprise Attack ||data-sort-value="-1"| '''Random''' ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || | ||
|- | |- | ||
| | | Taunt ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || Opponent gains a {{iconify|Stress Gain}} modifier | ||
|- | |- | ||
| | | Strict Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || | ||
|- | |- | ||
| | | Confident Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="1"| {{green|Low}} || 8+ || | ||
|- | |- | ||
| | | Expert Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || 8+ || | ||
|- | |- | ||
| | | Lightning Assault ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || 8+ || | ||
|- | |- | ||
| | | Tire Opponent ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || Increases the opponent's Risk of Injury | ||
|- | |- | ||
| Attempt Disarm ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || | | Attempt Disarm ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 12+ || Adds -6 Duel Edge to the opponent | ||
|} | |||
=== Special moves === | |||
Special combat moves are either effective or grant additional bonuses but have additional requirements. If those requirements are met special moves have a 30% chance to appear in the place of a regular move. | |||
{| class="mildtable sortable plainlist" | |||
! Combat Move | |||
! Likelihood of Success | |||
! Risk of Injury | |||
! Requirements | |||
! Other effects | |||
|- | |- | ||
| | | Hail Mary ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || {{icon|prowess}} At least 10 Prowess difference || | ||
|- | |- | ||
| Disheartening Speech ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|diplomacy}} At least 18 Diplomacy skill || Gives 5 {{iconify|Prestige}} per point of {{iconify|Diplomacy}} | | Disheartening Speech ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|diplomacy}} At least 18 Diplomacy skill || Gives 5 {{iconify|Prestige}} per point of {{iconify|Diplomacy}} | ||
2021年6月15日 (二) 11:02的版本
决斗是两个角色之间战役(战争)之外的战斗。决斗可以持续到角色受伤或死亡。如果角色是儿童,有
失明、
无能、
怀孕等特质,或者是70岁以上且
勇武低于10,则不能进行决斗。
发起挑战
To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150
Prestige while the challenger gains 150
Prestige. Acceptance for a duel is determined by the difference in
Prowess as well as the recipient's
Opinion and personality. AI Rulers will never challenge someone with 15
Prowess more than them unless their Rationality is very low. There are three types of Duels:
- Single Combat is a duel issued by either a character who has the Stalwart Leader perk against a Rival or by a character with the
Irritable trait. The victor will lose
Stress while the loser will gain
Stress. - Punishment Combat is a duel issued by a character who has the
Wrathful trait against some guilty of a crime. If the challenger wins the challenged character will be imprisoned. If the challenged character wins the challenger will gain 100
Stress. - Trial-by-Combat is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either
Gold,
Stress,
Weak Hook or
Death. Trial-by-Combat requires the Northern Lords DLC.
Mechanics
Each duel has two values to keep track of:
- Likelihood of Success is a measure of who is currently dominating the duel. All moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins.
- Risk of Injury is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury.
All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher
Prowess will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract
Prowess to a character for the duration of the duel.
During each round both characters will choose one of three random combat moves that are given based on their
Prowess. AI characters will choose among the available moves based on their personality:
- Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success
- Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury
- Characters with high Rationality will choose the middle ground
- Characters without high or low Boldness, Vengefulness or Rationality will choose at random
| Combat Move | Likelihood of Success | Risk of Injury | Prowess | Other effects |
|---|---|---|---|---|
| Wait & Hope | Low | Medium | 0-15 | |
| Unsure Attack | Medium | High | 0-15 | |
| Enthusiastic Onslaught | High | Very High | 0-15 | |
| Clouded Vision | None | Low | 0-15 | Adds -4 Duel Edge to the opponent |
| Headbutt | Medium | High | 0-15 | Adds -4 Duel Edge to both opponents |
| Guard | Low | Low | 6-20 | |
| Probing Attack | Medium | Medium | 6-20 | |
| Onslaught | High | High | 6-20 | |
| Put the Boot In | Very High | Very High | 6-20 | |
| Surprise Attack | Random | Medium | 6-20 | |
| Taunt | None | Medium | 6-20 | Opponent gains a |
| Strict Guard | Low | None | 8+ | |
| Confident Attack | Medium | Low | 8+ | |
| Expert Onslaught | High | Medium | 8+ | |
| Lightning Assault | Very High | High | 8+ | |
| Tire Opponent | Low | None | 8+ | Increases the opponent's Risk of Injury |
| Attempt Disarm | Low | Medium | 12+ | Adds -6 Duel Edge to the opponent |
Special moves
Special combat moves are either effective or grant additional bonuses but have additional requirements. If those requirements are met special moves have a 30% chance to appear in the place of a regular move.