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决斗是两个角色之间战役(战争)之外的战斗。决斗可以持续到角色受伤或死亡。如果角色是儿童,有 | 决斗是两个角色之间战役(战争)之外的战斗。决斗可以持续到角色受伤或死亡。如果角色是儿童,有 {{icon|Blind}} 失明 、{{icon|Incapable}} 无能 、{{icon|Pregnant}} 怀孕 等特质,或者是70岁以上且 {{icon|Prowess}} 勇武 低于10,则不能进行决斗。 | ||
== | == 发起挑战 == | ||
To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are two types of Duels: | To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are two types of Duels: | ||
* '''Single Combat''' is a duel issued by a character who has the Stalwart Leader perk against a Rival. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress. | * '''Single Combat''' is a duel issued by a character who has the Stalwart Leader perk against a Rival. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress. | ||
* '''Trial-by-Combat''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the [[Northern Lords|Northern Lords DLC]]. | * '''Trial-by-Combat''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the [[Northern Lords|Northern Lords DLC]]. | ||
== | == 机制 == | ||
Each duel has two values to keep track of: | Each duel has two values to keep track of: | ||
* '''Likelihood of Success''' is a measure of who is currently dominating the duel. Almost all moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins. | * '''Likelihood of Success''' is a measure of who is currently dominating the duel. Almost all moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins. |
2021年5月8日 (六) 14:58的版本
决斗是两个角色之间战役(战争)之外的战斗。决斗可以持续到角色受伤或死亡。如果角色是儿童,有 失明、
无能、
怀孕等特质,或者是70岁以上且
勇武低于10,则不能进行决斗。
发起挑战
To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 Prestige while the challenger gains 150
Prestige. Acceptance for a duel is determined by the difference in
Prowess as well as the recipient's
Opinion and personality. AI Rulers will never challenge someone with 15
Prowess more than them unless their Rationality is very low. There are two types of Duels:
- Single Combat is a duel issued by a character who has the Stalwart Leader perk against a Rival. The victor will lose
Stress while the loser will gain
Stress.
- Trial-by-Combat is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either
Gold,
Stress,
Weak Hook or
Death. Trial-by-Combat requires the Northern Lords DLC.
机制
Each duel has two values to keep track of:
- Likelihood of Success is a measure of who is currently dominating the duel. Almost all moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins.
- Risk of Injury is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury.
All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher Prowess will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract
Prowess to a character for the duration of the duel.
During each round both characters will choose one of three random combat moves. Higher Prowess increases the chance of gaining more effective combat moves. Certain, more effective combat moves have additional requirements and a 30% chance to appear in the place of a regular move if those requirements are met. AI characters will choose among the available moves based on their personality. Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success. Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury. Characters with high Rationality will choose the middle ground. And characters without high or low Boldness, Vengefulness or Rationality will choose at random.