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| {{version|1.1}}{{需要翻译}}
| | # 重 定 向 [[亲 族]] |
| '''育种'''('''Breeding''')即生育后代。在[[十字军之王 III]]中,这个概念也包括了旨在增加某些[[先天特质]]遗传可能性的策略。过程通常涉及到与拥有期望特质的[[角色]]结婚,故意剥夺那些没有遗传到期望特质的[[继承人]]的继承权。
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| == 特质遗传 ==
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| 先天(也称为遗传)特质可以遗传给角色的后代。虽然先天特质必须是可见([[#激活和未激活特质|激活]])的才能提供能力增益和其他效果,但是角色也可能拥有不可见([[#激活和未激活特质|未激活]])的特质,这些不可见的特质也可以被子女遗传。<ref>"[Genetic traits are] visible, though characters can also carry recessive traits... those are not visible, but can be inherited by their offspring!" [https://forum.paradoxplaza.com/forum/threads/ck3-dev-diary-07-characters-portraits.1295264/page-3#post-26089470 rageair's reply] in CK3 Dev Diary #7 - Characters & Portraits thread</ref>
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| 有些特质可以被子女遗传,但不适用激活/未激活遗传机制。本条目中的“先天特质”不包含这些特质,也不包含那些[[后裔特质|不是先天但也可遗传的特质]]。
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| === 激活和未激活特质 ===
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| 一个先天特质可能是激活或者未激活的,激活特质可见并且提供效果,而未激活的特质被隐藏。先天版本的{{iconify|Melancholic|抑郁}}、{{iconify|Lunatic|精神错乱}}和 {{iconify|Possessed|附身}}特质[[#先天特征列表|总是未激活地遗传]],而在之后的人生中变为激活状态:<ref>{{cite file|game\events\trait_specific_events\trait_specific_events.txt}},<code>trait_specific.0500</code></ref>
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| {| class="wikitable"
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| ! rowspan=2 | 特质
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| ! colspan=2 | 激活时间(自出生后)
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| |-
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| ! 天数
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| ! 年数<ref>十字军之王 III中一年均是365天。</ref>
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| |-
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| | {{iconify|Melancholic|抑郁}}
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| | 3,650-5,000
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| | 10年 到 13年零1个月又12天 之间
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| |-
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| | {{iconify|Lunatic|精神错乱}}
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| | 5,840-10,950
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| | 16年 到 30年 之间
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| |-
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| | {{iconify|Possessed|附身}}
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| | 3,650-7,300
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| | 10年 到 20 年 之间
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| |}
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| ==== 激活遗传的概率 ====
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| 遗传到一个激活的先天特质的概率取决于父母拥有的特质的状态(激活或者未激活):<ref name=Defines>{{cite file|common\defines\00_defines.txt}},<code>NChildbirth</code></ref>
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| {| class="wikitable"
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| ! {{diagonal split header|父亲|母亲}}
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| ! 无
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| ! 未激活
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| ! 激活
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| |-
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| ! 无
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| | 0%
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| | 2%
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| | 25%
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| |-
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| ! 未激活
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| | 2%
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| | 10%
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| | 50%
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| |-
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| ! 激活
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| | 25%
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| | 50%
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| | 80%
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| |}
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| ==== 未激活遗传的概率 ====
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| 如果子女没有遗传到激活的特质,有可能他们将遗传到一个未激活的特质:<ref name=Defines />
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| {| class="wikitable"
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| ! {{diagonal split header|父亲|母亲}}
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| ! 无
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| ! 未激活
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| ! 激活
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| |-
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| ! 无
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| | 0%
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| | 25%
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| | 75%
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| |-
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| ! 未激活
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| | 25%
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| | 50%
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| | 100%
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| |-
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| ! 激活
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| | 75%
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| | 100%
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| | 150%
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| |}
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| === General logic for trait with tiers inheritance ===
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| # Start from highest trait
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| # Calculate active chance. Lower tiers ( including inactive ) count as inactive of the tier. Each level down beyond the first multiplies chance by a define
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| # If active, use it; DONE
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| # Otherwise, go down a tier, if inactive pretend 1 more parent has that tier active, otherwise 1 more parent has it inactive.GOTO 2
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| When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've got the higher tier one recessively, and reduce the chance of inheritance by 20% per tier further down than 1 the other parent's trait is.
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| When going down a tier, add 40%.<ref name=Defines />
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| === 先天特征列表 ===
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| 下表包含了所有使用上述遗传机制的先天特征。<ref name=Traits>{{cite file|common\traits\00_traits.txt}}</ref><ref>"[If genetic = yes, the trait's] inheritance will follow the following rules: The trait can be inactive. Children can inherit the trait from both active and inactive parent traits. [...] An active trait is inherited with 100% chance, an inactive trait with a 50% chance. If the trait is successfully inherited from both parents, it becomes active. [...] If it's inherited only from one parent, it's inactive." Developer comments in {{cite file|common\traits\_traits.info}}</ref> 某些特质不列入此表,例如 {{iconify|Sayyid|赛义德}},它可以从角色的非亲生父母处遗传(秘密私生子的情况), 或者 {{iconify|Inbred|近亲繁殖}},它使用单独定义的遗传概率。''天然概率'' 一列表示角色不是从父母处遗传,而是出生自带该特质的概率(某种意义上,类似于突变)。如果特质拥有天然概率,其随机概率(也就是生成的角色拥有的概率)也可以假定是相同的值。<ref name=Traits /> 注意,某些特质不能同时遗传,因为他们是不相容的;如果特质属于同一组,将会表明。
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| {| class="mildtable plainlist sortable"
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| |-
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| ! 特质
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| ! 天然概率(%)
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| ! 组
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| ! 注释
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| |-
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| | {{iconify|Melancholic|抑郁}}(先天版本)
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| | 0.5
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| | -
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| <!-- Transclusion used in this page. -->
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| | <section begin=InitiallyHiddenOnBirth />如果在出生时被遗传,最开始将是隐藏(未激活)的。<section end=InitiallyHiddenOnBirth /><ref name=TalkPagePureBloodedEffect>[[ck3wiki:Talk:Breeding#Pure-blooded effect on inbreeding|''Pure-blooded effect on inbreeding'']] on talk page</ref>
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| |-
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| | {{iconify|Lunatic|精神错乱}}(先天版本)
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| | 0.5
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| | -
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| | {{#lst:Breeding|InitiallyHiddenOnBirth}}
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| |-
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| | {{iconify|Possessed|俯身}}(先天版本)
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| | 0.5
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| | -
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| | {{#lst:Breeding|InitiallyHiddenOnBirth}}
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| |-
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| | {{iconify|Homely|其貌不扬}}
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| | 0.5
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| | 外貌
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| |-
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| | {{iconify|Ugly|丑陋不堪}}
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| | 0.25
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| | 外貌
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| |-
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| | {{iconify|Hideous|面目狰狞}}
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| | 0.15
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| | 外貌
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| |-
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| | {{iconify|Comely|眉清目秀}}
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| | 0.5
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| | 外貌
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| |-
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| | {{iconify|Pretty|螓首蛾眉}} / 英姿飒爽
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| | 0.25
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| | 外貌
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| |-
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| | {{iconify|Beautiful|倾国倾城}}
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| | 0.15
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| | 外貌
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| |-
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| | {{iconify|Slow|迟钝}}
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| | 0.5
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| | 智力
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| |-
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| | {{iconify|Stupid|愚笨}}
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| | 0.25
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| | 智力
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| |-
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| | {{iconify|Imbecile|痴呆}}
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| | 0.05
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| | 智力
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| |-
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| | {{iconify|Quick|敏锐}}
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| | 0.5
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| | 智力
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| |-
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| | {{iconify|Intelligent|聪慧}}
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| | 0.25
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| | 智力
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| |-
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| | {{iconify|Genius|天才}}
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| | 0.05
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| | 智力
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| |-
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| | {{iconify|Delicate|纤弱}}
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| | 0.5
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| | 体格
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| |-
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| | {{iconify|Frail|脆弱}}
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| | 0.25
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| | 体格
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| |-
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| | {{iconify|Feeble|衰弱}}
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| | 0.15
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| | 体格
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| |-
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| | {{iconify|Hale|硬朗}}
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| | 0.5
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| | 体格
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| |-
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| | {{iconify|Robust|健壮}}
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| | 0.25
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| | 体格
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| |-
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| | {{iconify|Amazonian|阿玛宗}} / 海格力斯
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| | 0.15
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| | 体格
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| |-
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| | {{iconify|Fecund|多产}}
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| | 出生是0<ref>[[ck3wiki:Talk:Breeding#Natural prevalence of Fecund|''Natural prevalence of Fecund'']]见官方wiki讨论</ref>,对于生成角色未知
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| | 生育力
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| |-
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| | {{iconify|Club-footed|足内翻}}
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| | 0.5
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| | -
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Hunchbacked|驼背}}
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| | 0.5
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| | -
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Lisping|口齿不清}}
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| | 0.5
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| | -
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| |-
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| | {{iconify|Stuttering|口吃}}
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| | 0.5
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| | -
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| |-
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| | {{iconify|Dwarf|侏儒}}
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| | 0.5
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| | 身高
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Giant|巨人}}
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| | 0.5
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| | 身高
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Spindly|纺锤身形}}
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| | 0.5
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| | 体格(与优秀特质不相容)
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Scaly|鱼鳞病}}
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| | 0.5
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| | -
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Albino|白化病}}
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| | 0.5
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| | -
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| |-
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| | {{iconify|Wheezing|哮喘}}
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| | 0.5
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| | -
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Bleeder|血友病}}
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| | 0.5
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| | -
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| | {{#lst:Breeding|AlsoGainedViaInbreeding}}
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| |-
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| | {{iconify|Barren|不孕}} / 不育
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| | 0.5
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| | 生育力
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| <!-- Transclusion used in this page. -->
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| | <section begin=AlsoGainedViaInbreeding />也[[#通过近亲繁殖获得的特质|通过近亲繁殖]]获得。<section end=AlsoGainedViaInbreeding />
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| |}
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| ==== 其他遗传特质列表 ====
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| {{see also|后裔特质}}
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| 下表列出了其他所有使用单独遗传机制的特质。对于“两位父母”都拥有该特质的情况,如果“遗传概率”为空,采用“一位父母”拥有时的概率值。
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| {| class="mildtable plainlist sortable"
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| |-
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| ! rowspan=2 | 特质
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| ! colspan=2 | 遗传概率(%)
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| ! rowspan=2 | 注释
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| |-
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| ! 一位父母
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| ! 两位父母
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| |-
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| | {{iconify|Great Pox|梅毒}}
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| | 10
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| | -
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| |-
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| | {{iconify|Lover's Pox|情人的疱疹}}
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| | 10
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| | -
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| |-
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| | {{iconify|Pure-blooded|纯血}}
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| | 15
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| | 75
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| | 最初[[#纯血特质|通过近亲繁殖]]获得。
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| |-
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| | {{iconify|Inbred|近亲繁殖}}
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| | 15
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| | -
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| | 最初[[#近亲繁殖特质|通过近亲繁殖]]获得。
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| |-
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| | {{iconify|Sayyid}}
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| | 100
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| | -
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| | 只能遗传自(明面上的)父亲。
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| |-
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| | {{iconify|Saoshyant|萨奥希扬特}} / {{iconify|Saoshyant Descendant|萨奥希扬特后裔}}
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| | 100
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| | -
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| | 当父母拥有 {{iconify|Saoshyant|萨奥希扬特}},将遗传 {{iconify|Saoshyant Descendant|萨奥希扬特后裔}}。<ref>{{cite file|events\decisions_events\major_decisions_events.txt}}, <code>major_decisions.0101</code></ref>
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| |-
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| | {{iconify|Paragon|典范}} / {{iconify|Consecrated Blood|受祝圣之血}}
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| | 100
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| | -
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| | 当父母拥有 {{iconify|Paragon}},将遗传 {{iconify|Consecrated Blood|受祝圣之血}}。
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| |-
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| | {{iconify|The Savior|救主}} / {{iconify|Divine Blood|神性之血}}
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| | 100
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| | -
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| | 当父母拥有 {{iconify|The Savior|救主}},将遗传 {{iconify|Divine Blood|神性之血}}。
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| |}
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| == 近亲繁殖 ==
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| 近亲繁殖是两个有亲缘关系的角色生育后代的过程。有亲缘关系的角色拥有至少一位[[#共同祖先|共同祖先]]。即使父母没有,这些孩子出生也可能有[[#通过近亲繁殖获得的特质|负面先天特质]],进一步可能有 {{icon|Inbred}} [[#近亲繁殖特质|近亲繁殖]]特质。但是,这些孩子有[[#纯血特质|微小的概率]]获得 {{iconify|Pure-blooded|纯血}}特质而不是前述的负面特质。
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| 第一代中,小规模的[[乱伦(概念)|乱伦]],例如同辈堂表亲婚姻可能不会立即产生巨大影响。然而,由于负面遗传特质和[[#共同祖先|不多样的基因库]],连续几代的乱伦可能会产生累积效应。
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| === 近亲繁殖的概率 ===
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| [[File:Chance of inbreeding.png|500px|thumb|right|显示基于共同祖先的近亲繁殖概率的折线图。]]
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| 一个儿童被认为是近亲繁殖的概率根据以下各项计算:<ref>“最终[近亲繁殖]的百分比形式概率由共同祖先数量×相应等级因数×近亲繁殖概率修正”,在{{cite file|game\common\defines\00_defines.txt}}中开发人员的评论。</ref>
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| * [[#共同祖先|共同祖先]]的数量
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| * 基于共同祖先数量的[[#近亲繁殖因数|近亲繁殖因数]]
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| * 近亲繁殖概率修正。目前,只有 {{iconify|Pure-blooded|纯血}}特质[[# 纯血特质对近亲繁殖的影响|提供这种效果]]。
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| ==== 共同祖先 ====
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| 从父母往上四世<ref>{{cite file|game\common\defines\00_defines.txt}},<code>NChildbirth|INBREEDING_ANCESTOR_GENERATIONS = 4</code></ref>以内(即父母、祖父母、曾祖父母、高祖父母)拥有的共同祖先数量越多,子女越可能是近亲繁殖。为了简便,'''共同祖先一节不区分外祖父母和祖父母,不同境况下提到的祖父母可能来自父母两方或其中一方,更高辈分也一样''',讨论遗传时此种区分复杂且意义不大。下面列出了一些可能的乱伦婚姻。下面给出的值是假设结合双方的祖先没有乱伦并且是一夫一妻制的。Cousins are not removed. Additionally, the value is relative to the breeding couple.
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| {| class="wikitable sortable"
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| |-
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| ! 关系
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| ! data-sort-type=number | 共同祖先
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| ! 说明
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| |-
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| | 同父同母的兄弟姐妹
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| | 30(可能的最大值)
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| | 根据 定 义,同父同母的兄弟姐妹有同样的祖先。从父母往上算起的''n'' 代内最大祖先数的计算公式为<math>\text{最大祖先数} = 2 ^ {n + 1} - 2 </math>,因此4代的最大数量为30。或者写成,同父同母的兄弟姐妹最多有父母(2)、两对祖父母(4)、四对曾祖父母(8)和八对高祖父母(16)。
| |
| |-
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| | 父母-子女
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| | 15
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| | 如果一方伴侣是另一方的祖先,他们算作一个共同祖先。<ref>开发人员注释中暗示了父母自己会算在共同祖先计数内这一事实在,在{{cite file|game\common\defines\00_defines.txt}}中(粗体标出):“为了得到近亲繁殖和纯血的特质,要检查双方父母('''包括父母''')的共同祖先有多少代”</ref>因此共同祖先是(视角对应为子女/父母):父母/自己(1),一对祖父母/父母(2),两对曾祖父母/祖父母(4),四对高祖父母/曾祖父母(8)。注意,父母的高祖父母是子女的五世祖,超出4代,所以不算入其中。
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| |-
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| | 同母异父/同父异母兄弟姐妹
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| | 15
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| | 他们只有一位父母相同,因此共有的祖先数是上文30人的一半。或者说,他们共有一位父/母(1),一对祖父母(2),两对曾祖父母(4)和四对高祖父母(8)。
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| |-
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| | {{Ruby|一代堂表亲|First cousins}}
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| | 14
| |
| | 一代堂表亲即他们的父母是兄弟姐妹。他们共有祖父母(2),两对曾祖父母(4)和四对高祖父母(8)。
| |
| |-
| |
| | 叔舅-侄甥女 / 姑姨-侄甥
| |
| | 14
| |
| | 类似于一代堂表亲,但不是共有祖父母,侄甥辈的祖父母是叔舅/姑姨的父母。注意,因为叔舅/姑姨的高祖父母是侄甥辈的曾高祖父母,对侄甥辈已经是五世祖,所以不算入其中。
| |
| |-
| |
| | {{Ruby|二代堂表亲|Second cousins}}
| |
| | 6
| |
| | 二代堂表亲指他们的父母是一代堂表亲,也就是他们的祖父母是兄弟姐妹。二代堂表亲共有曾祖父母(2)和高祖父母(6)。
| |
| |-
| |
| | {{Ruby|三代堂表亲|Third cousins}}
| |
| | 2
| |
| | 三代堂表亲指他们的祖父母是一代堂表亲,也就是他们的曾父母是兄弟姐妹。三代堂表亲共有高祖父母(2)。
| |
| |}
| |
| | |
| ==== 近亲繁殖因数 ====
| |
| 根据共同祖先数量得到的近亲繁殖因数如下:<ref name=Defines />
| |
| {| class="wikitable"
| |
| ! 共同祖先数量
| |
| ! 因数
| |
| ! 修正前的概率
| |
| |-
| |
| | 0-14
| |
| | 0.33
| |
| | 0% 至 4.62%
| |
| |-
| |
| | 15-16
| |
| | 0.75
| |
| | 11.25% 至 12%
| |
| |-
| |
| | 17-19
| |
| | 1
| |
| | 17% 至 19%
| |
| |-
| |
| | 20-21
| |
| | 2
| |
| | 40% 至 42%
| |
| |-
| |
| | 22-30
| |
| | 3
| |
| | 66% 至 90%
| |
| |}
| |
| | |
| ==== 纯血特质对近亲繁殖的影响 ====
| |
| The Pure-blooded trait provides {{green|−50%}} chance of inbreeding per parent. If two parents have the Pure-blooded trait, this effect combines to no chance of gaining traits due to inbreeding. Note that this excepts the chance of gaining the Pure-blooded trait [[#Chance of gaining the Pure-blooded trait|naturally]], as well as the inheritance of such traits [[#List of congenital traits|via parents]]. It is unknown whether the Pure-blooded trait has an effect on gaining the Inbred trait.<ref name=TalkPagePureBloodedEffect/>
| |
| | |
| === 通过近 亲 繁殖获得的特质 ===
| |
| The following traits may be gained from inbreeding. Note that these ''general inbred traits'' may also be [[#List of congenital traits|gained naturally]] and are congenital. Offspring only have a chance to gain these traits as a result of inbreeding if their parents do not possess any of these traits (plus the {{iconify|Inbred}} trait).<ref name=TraitsInfoFile>"[enables_inbred = yes] enables the children of the character to be considered for the inbred trait (no by default). It only enables the inbred chance if there are common ancestors of the parents, so there is no risk of 'inbred' if the parents are not related. If inbred is not enabled by parents' traits, but there are common ancestors, there's a chance (same as for inbred trait when it's enabled) the child will get a random trait with enables_inbred = yes." Developer comments in {{cite file|game\common\traits\_traits.info}}</ref> The traits below appear equally likely.<ref name=TalkPagePureBloodedEffect />
| |
| | |
| * {{iconify|Barren}} / Sterile
| |
| * {{iconify|Scaly}}
| |
| * {{iconify|Club-footed}}
| |
| * {{iconify|Wheezing}}
| |
| * {{iconify|Spindly}}
| |
| * {{iconify|Giant}}
| |
| * {{iconify|Hunchbacked}}
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| * {{iconify|Bleeder}}
| |
| * {{iconify|Dwarf}}
| |
| | |
| Additionally, there are two traits that may only be gained initially through inbreeding and have special requirements: {{icon|Inbred}} [[#Inbred|Inbred]] and {{icon|Pure-blooded}} [[#Pure-blooded|Pure-blooded]].
| |
| | |
| ==== 近亲繁殖特质 ====
| |
| The {{iconify|Inbred}} trait may be inherited from one's parents. It may also be gained if a character with a ''[[#Traits gained from inbreeding|general inbred trait]]'' has children with someone with whom they share a common ancestor.<ref name=TraitsInfoFile /> The chance of gaining the Inbred trait as a result of this is unknown. Note that even with highly incestuous marriages, no children will gain the Inbred trait if the parents do not possess any of the enabling traits.<ref name=TalkPagePureBloodedEffect />
| |
| | |
| ==== 纯血特质 ====
| |
| The Pure-blooded trait may be [[#List of other inherited traits|inherited from one's parents]]. Otherwise, it may be gained naturally. Similar to the chance of inbreeding, the chance of gaining the {{iconify|Pure-blooded}} trait naturally is based on the number of common ancestors, multiplied by the corresponding level factor for that amount of common ancestors:<ref name=Defines />
| |
| {| class="wikitable"
| |
| ! Common ancestors
| |
| ! Factor
| |
| ! Final chance
| |
| |-
| |
| | 0-19
| |
| | 0
| |
| | 0%
| |
| |-
| |
| | 20-21
| |
| | 0.15
| |
| | Between 3% and 3.15%
| |
| |-
| |
| | 22-30
| |
| | 0.3
| |
| | Between 6.6% and 9%
| |
| |}
| |
| As a result, parents must have at least 20 common ancestors for a child to gain the {{iconify|Pure-blooded}} trait naturally. This does ''not'' apply to inheriting it from parents.
| |
| | |
| == 另见 ==
| |
| * [[生育力]]
| |
| | |
| == 参考资料 ==
| |
| <references/>
| |
| [[en:Breeding]]
| |
| [[Category:角色]]
| |