(→生活方式特质) |
(→罪行特质) |
||
| 第1行: | 第1行: | ||
== | == 压力应对机制 == | ||
{{SVersion|1.0}} | |||
{| class="mildtable plainlist" | A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose {{iconify|stress}} and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the ''Whole of Body'' lifestyle focus. Each coping mechanism unlocks a unique decision. | ||
! colspan="2" | | {| class="mildtable plainlist " | ||
! | ! colspan="2" | Trait | ||
! | ! Character effects | ||
! | ! AI effects | ||
! Description | |||
|- id=" | |- id="Comfort Eater" | ||
{{trait entry| | {{trait entry|Comfort Eater}} | ||
| | | | ||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{icon|stewardship}} {{red|−1}} Stewardship | |||
| '' | | | ||
* +5 Greed | |||
* −5 Energy | |||
| ''This character often tries to fill the emptiness they feel by indulging in comforting foods.'' | |||
|- id="Contrite" | |||
{{trait entry|Contrite}} | |||
| | |||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{icon|intrigue}} {{red|−2}} Intrigue | |||
| | |||
* +10 Compassion | |||
* +10 Honor | |||
* +10 Zeal | |||
* −10 Vengefulness | |||
| ''This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.'' | |||
|- id="Drunkard" | |||
{{trait entry|Drunkard}} | |||
| | |||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{icon|stewardship}} {{red|−2}} Stewardship | |||
* {{icon|prowess}} {{red|−2}} Prowess | |||
* {{icon|opinion}} {{green|+10}} Same trait opinion | |||
* {{icon|health penalty}} {{red|-0.15}} Health | |||
| | |||
* −10 Rationality | |||
* −15 Energy | |||
| ''This character has taken to the bottle, and is constantly looking for its bottom.'' | |||
|- id="Flagellant" | |||
{{trait entry|Flagellant}} | |||
| | |||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{icon|prowess}} {{red|−2}} Prowess | |||
* {{icon|health penalty}} {{red|-0.5}} Health | |||
| | |||
* +25 Zeal | |||
* +10 Honor | |||
* +5 Boldness | |||
| ''The catharsis of self-flagellation is the only thing which makes this character feel better.'' | |||
|- id=" | |- id="Hashishiyah" | ||
{{trait entry| | {{trait entry|Hashishiyah}} | ||
| | | | ||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
< | * {{icon|stewardship}} {{red|−2}} Stewardship | ||
| '' | * {{icon|learning}} {{red|−2}} Learning | ||
* {{icon|opinion}} {{green|+10}} Same trait opinion | |||
| | |||
* −10 Vengefulness | |||
* −15 Energy | |||
| ''This character is dependent on the consumption of hashish to deal with the stress of everyday life.'' | |||
<!-- Nothing seems to add this trait: | |||
|- id="Henbane Addict" | |||
{{trait entry|}} | |||
| | |||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{iconify|opinion}} {{green|+10}} Same trait opinion | |||
| | |||
* −30 Rationality | |||
| ''This character regularly uses hallucinogens to escape a reality that they cannot handle.'' | |||
--> | |||
|- id=" | |- id="Improvident" | ||
{{trait entry| | {{trait entry|Improvident}} | ||
| | |||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy | |||
* {{icon|gold}} {{red| −15%}} Monthly income | |||
| | | | ||
* +10 Compassion | |||
* −10 Greed | |||
| ''This character habitually gives far more money away to charities than they can reasonably afford.'' | |||
| '' | |||
|- id=" | |- id="Inappetetic" | ||
{{trait entry| | {{trait entry|Inappetetic}} | ||
| {{icon| | | | ||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
| '' | * {{icon|diplomacy}} {{red|−1}} Diplomacy | ||
* {{icon|prowess}} {{red| −3}} Prowess | |||
| | |||
* −5 Greed | |||
* −10 Energy | |||
| ''Stress has ruined this character's appetite, causing them to skip meals and waste away...'' | |||
|- id=" | |- id="Irritable" | ||
{{trait entry| | {{trait entry|Irritable}} | ||
| | |||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{icon|diplomacy}} {{red|−2}} Diplomacy | |||
* {{icon|martial}} {{red|−1}} Martial | |||
* {{icon|prowess}} {{green|+2}} Prowess | |||
* {{icon|dread}} {{green|+10%}} Dread gain | |||
* {{icon|opinion}} {{red| −5}} Attraction opinion | |||
| | | | ||
* +10 Boldness | |||
* +10 Energy | |||
* +10 Vengefulness | |||
| '' | * −10 Compassion | ||
* −20 Rationality | |||
| ''Stress has made this character prone to frequent outbursts and tantrums.'' | |||
|- id=" | |- id="Profligate" | ||
{{trait entry| | {{trait entry|Profligate}} | ||
| | | | ||
{{icon| | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
* {{icon|prestige}} {{green|+0.5}} Monthly prestige | |||
| | * {{icon|gold}} {{red|−10%}} Monthly income | ||
| '' | | | ||
* +10 Greed | |||
* −10 Compassion | |||
| ''Compulsive spending causes this character to frequently waste money on unnecessary purchases.'' | |||
|- id=" | |- id="Rakish" | ||
{{trait entry| | {{trait entry|Rakish}} | ||
| {{icon|opinion}} {{green|+ | | | ||
| | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
| '' | * {{icon|intrigue}} {{green|+1}} Intrigue | ||
* {{icon|diplomacy}} {{red| −1}} Diplomacy | |||
* {{icon|opinion}} {{green|+5}} Same trait opinion | |||
* {{icon|opinion}} {{red|−5}} Attraction opinion | |||
| | |||
* +20 Sociability | |||
* +10 Greed | |||
* −10 Energy | |||
* −10 Honor | |||
* −10 Zeal | |||
| ''This character spends so much time in the brothel that it has become their second home.'' | |||
|- id=" | |- id="Reclusive" | ||
{{trait entry| | {{trait entry|Reclusive}} | ||
| {{icon| | | | ||
| | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
| '' | * {{icon|diplomacy}} {{red|−2}} Diplomacy | ||
* {{icon|stewardship}} {{red|−1}} Stewardship | |||
| | |||
* −10 Boldness | |||
* −10 Energy | |||
* −50 Sociability | |||
| ''This character often sequestrates themselves away and neglects their responsibilities.'' | |||
|- id=" | |- id="Athletic" | ||
{{trait entry| | {{trait entry|Athletic}} | ||
| | |||
* {{icon|prowess}} {{green|+1}} Prowess | |||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
* {{icon|health boost}} {{green|+0.25}} Health | |||
| | | | ||
* +25 Energy | |||
* +5 Boldness | |||
| ''Regular exercise helps this character keep a level head and burn off stress.'' | |||
| '' | |||
|- id=" | |- id="Confider" | ||
{{trait entry| | {{trait entry|Confider}} | ||
| | | | ||
{{icon| | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ||
* {{icon|Stress loss}} {{green|+20%}} Stress loss | |||
| | |||
* +20 Sociability | |||
* +10 Compassion | |||
| '' | | ''In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.'' | ||
|- id=" | |- id="Journaller" | ||
{{trait entry| | {{trait entry|Journaller}} | ||
| {{icon| | | | ||
| | * {{icon|Stress loss}} {{green|+20%}} Stress loss | ||
| '' | * {{icon|learning}} {{green|+1}} Learning | ||
| +10 Rationality | |||
| ''This character has taken to writing down the thoughts which plague them to make them easier to manage.'' | |||
|} | |} | ||
2020年9月29日 (二) 12:34的版本
压力应对机制
此内容可能已落后版本,最后更新于1.0
A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose
stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
| Trait | Character effects | AI effects | Description | |
|---|---|---|---|---|
| {{{2}}} |
|
|
This character often tries to fill the emptiness they feel by indulging in comforting foods. | |
| {{{2}}} |
|
|
This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned. | |
| {{{2}}} |
|
|
This character has taken to the bottle, and is constantly looking for its bottom. | |
| {{{2}}} |
|
|
The catharsis of self-flagellation is the only thing which makes this character feel better. | |
| {{{2}}} |
|
|
This character is dependent on the consumption of hashish to deal with the stress of everyday life.
| |
| {{{2}}} |
|
|
This character habitually gives far more money away to charities than they can reasonably afford. | |
| {{{2}}} |
|
|
Stress has ruined this character's appetite, causing them to skip meals and waste away... | |
| {{{2}}} |
|
|
Stress has made this character prone to frequent outbursts and tantrums. | |
| {{{2}}} |
|
|
Compulsive spending causes this character to frequently waste money on unnecessary purchases. | |
| {{{2}}} |
|
|
This character spends so much time in the brothel that it has become their second home. | |
| {{{2}}} |
|
|
This character often sequestrates themselves away and neglects their responsibilities. | |
| {{{2}}} |
|
|
Regular exercise helps this character keep a level head and burn off stress. | |
| {{{2}}} |
|
|
In sharing their problems with a close confidant, this character has become able to manage life far better than they could before. | |
| {{{2}}} |
|
+10 Rationality | This character has taken to writing down the thoughts which plague them to make them easier to manage. | |