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| {{Version|1.0}} | | == Personality traits == |
| Tenets represent a [[faith]]'s most important rites, rituals and traditions. Each faith has exactly three.
| | Personality traits are the traits that represent a character the most and impact if and how much {{iconify|Stress}} a character receives for actions and decisions that match violate these traits. For AI characters it also determines how resistant they are to another character's {{iconify|Dread}}. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher. |
| == List of tenets ==
| | |
| {| class="mildtable plainlist" width=100% | | Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered {{iconify|Opinion}} of each other. A character cannot have two opposing traits. |
| ! Tenet
| |
| ! Effects
| |
| ! Max piety cost
| |
| ! Religions
| |
| ! Requirements
| |
| ! Description
| |
|
| |
|
| |- id="Adaptive"
| | <tabber> |
| | style="text-align: center; | [[File:Core tenet cabal.png|60px]] <br> Adaptive
| | Game information= |
| |
| |
| * [[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance
| |
| * {{icon|opinion}} {{green|+15}} Different Faith Liege Opinion
| |
| * {{icon|opinion}} {{green|+15}} Opinion of Different Faith Liege
| |
| * {{icon|opinion}} {{red|−25%}} Different Faith Popular Opinion
| |
| * [[File:Factions.png|24px]] Different faith vassals are less likely to join Independence and Populist factions
| |
| |
| |
| * 500 if Jewish, Buddhist, Jain or Pagan
| |
| * 1500 if Christian or Muslim
| |
| * 1000 if any other
| |
| | All
| |
| | [[File:Doctrine pluralism pluralistic.png|24px]] Pluralist religious attitude doctrine
| |
| | ''Dogmatic adherence to old restrictions only harms the faithful. As long as we stay true to the core beliefs of our faith, we may adapt our laws to the world around us.''
| |
|
| |
|
| |- id="Adorcism" | | {| class="mildtable sortable plainlist" |
| | style="text-align: center; | [[File:Core tenet adorcism.png|60px]] <br> Adorcism | | ! colspan="2" | Trait |
| | ! Character effects |
| | ! Boldness |
| | ! AI effects |
| | ! colspan="2" | Trait |
| | ! Character effects |
| | ! Boldness |
| | ! AI effects |
| | |- |
| | | id="Brave" {{trait entry|Brave}} |
| | | |
| | * {{icon|martial}} {{green|+2}} Martial |
| | * {{icon|prowess}} {{green|+3}} Prowess |
| | * {{icon|opinion}} {{green|+5}} Vassal opinion |
| | * {{icon|opinion}} {{green|+10}} Attraction opinion |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|opinion}} {{red|−10}} Opposite trait opinion |
| | * {{icon|unknown}} {{red|+100%}} Likelihood of capture or death in Battle |
| | * {{icon|Stress loss}} Stress loss through Hunting |
| | | +200 |
| | | | | |
| * {{icon|decision}} Enables the Seek Aid of the Spirits decision | | * +20 Energy |
| * [[File:Trait possessed.png|24px]] Makes Possessed a great virtue
| | * +20 Sociability |
| | 500
| | * −20 Rationality |
| | | id="Craven" {{trait entry|Craven}} |
| | | | | |
| * Hausan | | * {{icon|unknown}} {{green| −50%}} Likelihood of capture or death in Battle |
| * Akan
| | * {{icon|opinion}} {{green|+20}} Same trait opinion |
| | None | | * {{icon|martial}} {{red| −2}} Martial |
| | ''The spirits of the world can do great works of both good and evil. By honoring and respecting them we can only hope that they will do their good to us and their evil to our foes.'' | | * {{icon|prowess}} {{red| −3}} Prowess |
| | | * {{icon|opinion}} {{red| −5}} Vassal opinion |
| |- id="Alexandrian Catechism" | | * {{icon|opinion}} {{red| −10}} Attraction opinion |
| | style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Alexandrian Catechism
| | | −200 |
| | [[File:Learning lifestyle.png|24px]] {{green|+20%}} Monthly Learning Lifestyle Experience
| |
| | 1000 | |
| | Christianity | |
| | {{icon|no}}[[File:Doctrine pluralism fundamentalist.png|24px]] Fundamentalist religious attitude doctrine
| |
| | The Catechetical School of Alexandria had a long tradition of encouraging theologians to think critically and question the status quo. | |
| * Despite the physical destruction of the school, we carry on these traditions. | |
| | |
| |- id="Ancestor Worship" | |
| | style="text-align: center; | [[File:Core tenet runestone.png|60px]] <br> Ancestor Worship | |
| | | | | |
| * {{icon|prestige}} {{green|+100%}} Prestige from Level of Splendor | | * +10 Rationality |
| * {{icon|opinion}} {{green|+5}} Close Family Opinion | | * −20 Energy |
| * {{icon|opinion}} {{green|+50%}} Maximum Long Reign Opinion Bonus
| | * −20 Sociability |
| * {{icon|opinion}} Completing a pilgrimage grants Close Family Opinion modifier | |
| | 500
| |
| | All Pagan
| |
| | None
| |
| | ''Our ancestors watch over us from beyond the grave, guiding us and showing us the way forward. For this we must respect and honor them.''
| |
|
| |
|
| |- id="Aniconism" | | |- |
| | style="text-align: center; | [[File:Core tenet altar.png|60px]] <br> Aniconism | | | id="Calm" {{trait entry|Calm}} |
| | | |
| | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
| | * {{icon|intrigue}} {{green|+1}} Intrigue |
| | * {{icon|Stress loss}} {{green|+10%}} Stress loss |
| | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery chance |
| | * {{icon|dread}} {{red|+50%}} Dread decay |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|opinion}} {{red| −10}} Opposite trait opinion |
| | | −20 |
| | | | | |
| * {{icon|gold}} {{green| −33%}} Temple Holding and Building Construction Cost | | * +75 Rationality |
| * {{icon|time}} {{green| −33%}} Temple Holding and Building Construction Time | | * −10 Energy |
| | * −10 Vengefulness |
| | {{trait entry|Wrathful}} |
| | | |
| | * {{icon|martial}} {{green|+3}} Martial |
| | * {{icon|dread}} {{green|+20}} Natural Dread |
| | * {{icon|diplomacy}} {{red|−1}} Diplomacy |
| | * {{icon|intrigue}} {{red|−1}} Intrigue |
| | | +35 |
| | | | | |
| * 500 if Christian, Muslim or Jewish | | * +20 Vengefulness |
| * 1000 if Dualist or Miletê | | * +10 Energy |
| | All Abrahamic
| | * −20 Compassion |
| | None
| | * −35 Rationality |
| | ''The worship of graven images has blinded far too many to the divine truth. We will cast all icons out of our holy places so that our faithful will not fall into that trap.'' | | |- |
| | | | id="Chaste" {{trait entry|Chaste}} |
| |- id="Armed Pilgrimages" | | | |
| | style="text-align: center; | [[File:Core tenet sword.png|60px]] <br> Armed Pilgrimages | | * {{icon|learning}} {{green|+2}} Learning |
| | * {{icon|fertility}} {{red|−25%}} Fertility |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|opinion}} {{red| −10}} Opposite trait opinion |
| | | | | |
| * {{icon|piety}} {{green|−20%}} Holy War Piety Cost
| |
| * [[File:Task conversion.png|24px]] {{green|+25%}} County Conversion Speed per owned Holy Site if no Head of Faith
| |
| * {{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith
| |
| * {{icon|piety}} Completing a pilgrimage grants a Monthly Piety from Knights modifier
| |
| |
| |
| * 500 if Christian
| |
| * 1000 if Jewish
| |
| |
| |
| * Christianity
| |
| * Judaism
| |
| |
| |
| * {{icon|no}} Dharmic Pacifism tenet
| |
| * {{icon|no}} Pacifism tenet
| |
| | ''Our pilgrims travel across the world to visit our sacred holy sites — we will gladly take up the sword to keep them safe from any who would harm them.''
| |
|
| |
| |- id="Asceticism"
| |
| | style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Asceticism
| |
| |
| |
| * {{icon|decision}} Enables the Meditate in Seclusion decision
| |
| * [[File:Trait temperate.png|24px]] Makes Temperate a virtue
| |
| * [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin
| |
| * [[File:Trait greedy.png|24px]] Makes Greedy a sin
| |
| * [[File:Trait reveler 1.png|24px]] Makes Eager Reveler a sin
| |
| * [[File:Trait reveler 2.png|24px]] Makes Famous Reveler a sin
| |
| * [[File:Trait reveler 3.png|24px]] Makes Legendary Reveler a sin
| |
| |
| |
| * 500 if Christian, Dualist, Buddhist, Jain or Taoist
| |
| * 1500 Zoroastrian or Pagan
| |
| * 1000 if any other
| |
| | All
| |
| | None
| |
| | ''Materialistic pursuits blind us to the divine truth. Only by devoting ourselves to live simple lives without luxury can to achieve spiritual enlightenment.''
| |
|
| |
| |- id="Astrology"
| |
| | style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Astrology
| |
| |
| |
| * {{icon|pursuit}} {{green|+25%}} Naval Speed
| |
| * {{icon|decision}} Enables the Divine the Stars decision
| |
| |
| |
| * 500 if Zoroastrian or Pagan
| |
| * 1500 if Christian, Muslim or Jewish
| |
| * 1000 if any other
| |
| | All
| |
| | None
| |
| | ''The night sky is our window into the realm of the divine. The great secrets and mysteries of the world are written there, open for all to learn if they know where to look.''
| |
|
| |
| |- id="Auspicious Birthright"−
| |
| | style="text-align: center; | [[File:Core tenet bhakti.png|60px]] <br> Auspicious Birthright
| |
| |
| |
| * [[File:Trait mystic 3.png|24px]] {{green|5%}} Chance a child is born with the Miracle Worker trait
| |
| * [[File:Trait mystic 3.png|24px]] Makes Miracle Worker a great virtue
| |
| * [[File:Trait mystic 3.png|24px]] Miracle Worker gives {{green|+50}} Same faith opinion and {{green|+5}} Monthly Piety instead of the normal amounts
| |
| | 500
| |
| | Uralic
| |
| | None
| |
| | ''Every one of us is born with a destiny, the most import of which is the táltos — those who are chosen from birth to wield magical powers and become spiritual leaders.''
| |
|
| |
| |- id="Bhakti"
| |
| | style="text-align: center; | [[File:Core tenet bhakti.png|60px]] <br> Bhakti
| |
| | {{icon|decision}} Enables the Determine Bhakti decision
| |
| | 1000
| |
| | Hinduism
| |
| | None
| |
| | ''Mortals cannot live up to the full glory of the divine, but by selecting a single aspect of divinity to emulate, worship and devote oneself to, we can come closer to them than otherwise would be possible.''
| |
|
| |
| |- id="Carnal Exaltation"
| |
| | style="text-align: center; | [[File:Core tenet festivities.png|60px]] <br> Carnal Exaltation
| |
| | | | | |
| | * +20 Honor |
| | * +10 Energy |
| | * +10 Zeal |
| | * −20 Greed |
| | * −20 Sociability |
| | {{trait entry|Lustful}} |
| | | |
| | * {{icon|intrigue}} {{green|+2}} Intrigue |
| * {{icon|fertility}} {{green|+25%}} Fertility | | * {{icon|fertility}} {{green|+25%}} Fertility |
| * [[File:Trait lustful.png|24px]] Makes Lustful a virtue | | * {{icon|scheme success chance}} {{green|+10%}} Seduction Scheme Power |
| * [[File:Trait chaste.png|24px]] Makes Chaste a sin | | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | | | * {{icon|opinion}} {{red| −10}} Opposite trait opinion |
| * 500 if Hindu | | * [[File:Asexual.png|24px]] '''−50%''' Asexuality chance |
| * 1500 if Christian or Jewish
| |
| * 2000 if Buddhist or Jain
| |
| * 1000 if any other
| |
| | All | |
| | None | |
| | ''The pleasures of the flesh are sublime in a way that transcends other earthly experiences, bringing us closer to the divine. We should glorify our sexual desires and seek out opportunities for us to fulfill them.''
| |
| | |
| |- id="Christian Syncretism"
| |
| | style="text-align: center; | [[File:Core tenet chalice.png|60px]] <br> Christian Syncretism
| |
| | | | | |
| * {{icon|opinion}} {{green|+30}} Christian Faith Opinion
| |
| * {{icon|yes}} Christian faiths cannot be considered or consider this faith Evil
| |
| * [[File:Trait compassionate.png|24px]] Makes Compassionate a virtue
| |
| * [[File:Trait callous.png|24px]] Makes Callous a sin
| |
| * [[File:Trait sadistic.png|24px]] Makes Sadistic a sin
| |
| | | | | |
| * 500 if Muslim or Dualist | | * +35 Sociability |
| * 1000 if any other | | * +20 Greed |
| |
| | * +10 Energy |
| * All except Christianity
| | * −10 Honor |
| |
| | * −10 Zeal |
| * {{icon|no}} Islamic Syncretism tenet | |
| * {{icon|no}} Jewish Syncretism tenet | |
| * {{icon|no}} Eastern Syncretism tenet | |
| * {{icon|no}} Syncretic Folk Traditions tenet
| |
| | ''Jesus of Nazareth may not have been true divinity, but he was an upstanding and virtuous figure. We should honor and respect his teachings.''
| |
|
| |
|
| |- id="Communal Identity" | | |- |
| | style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Communal Identity | | | id="Content" {{trait entry|Content}} |
| | | |
| | * {{icon|learning}} {{green|+2}} Learning |
| | * {{icon|Stress loss}} {{green|+10%}} Stress loss |
| | * {{icon|opinion}} {{green|+10}} Opinion of Vassals |
| | * {{icon|opinion}} {{green|+20}} Opinion of Liege |
| | * {{icon|opinion}} {{green|+20}} Same trait opinion |
| | * {{icon|intrigue}} {{red| −1}} Intrigue |
| | | −50 |
| | | | | |
| * {{icon|opinion}} {{green|+10}} Same faith opinion | | * +10 Honor |
| * [[File:Task promote culture.png|24px]] {{green|+50%}} Culture Promotion Speed if same faith | | * −10 Sociability |
| * [[File:Task conversion.png|24px]] {{green|+50%}} County Conversion Speed if same culture | | * −10 Vengefulness |
| * [[File:Task conversion.png|24px]] {{red| −50%}} County Conversion Speed if different culture | | * −10 Zeal |
| | * −50 Energy |
| | * −75 Greed |
| | | id="Ambitious" {{trait entry|Ambitious}} |
| | | |
| | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
| | * {{icon|martial}} {{green|+1}} Martial |
| | * {{icon|stewardship}} {{green|+1}} Stewardship |
| | * {{icon|intrigue}} {{green|+1}} Intrigue |
| | * {{icon|learning}} {{green|+1}} Learning |
| | * {{icon|prowess}} {{green|+1}} Prowess |
| | * {{icon|Stress gain}} {{red|+25%}} Stress gain |
| | * {{icon|opinion}} {{red|−15}} Opinion of Liege |
| | * {{icon|opinion}} {{red| −15}} Same trait opinion |
| | * {{icon|Stress gain}} Stress gain through gifting titles or granting Vassals independence |
| | | +50 |
| | | | | |
| * 1000 if Buddhist or Jain | | * +75 Energy |
| * 500 if any other | | * +75 Greed |
| | All
| | * +20 Sociability |
| | None
| | * +10 Zeal |
| | ''Our faith and our culture are intrinsically linked together. This practice strengthens the bonds of our community, though it tends to exclude foreigners.''
| | * −20 Honor |
|
| |
|
| |- id="Communion" | | |- |
| | style="text-align: center; | [[File:Core tenet chalice.png|60px]] <br> Communion | | | id="Diligent" {{trait entry|Diligent}} |
| | | |
| | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
| | * {{icon|martial}} {{green|+1}} Martial |
| | * {{icon|stewardship}} {{green|+1}} Stewardship |
| | * {{icon|intrigue}} {{green|+1}} Intrigue |
| | * {{icon|learning}} {{green|+1}} Learning |
| | * {{icon|Stress gain}} {{red|+20%}} Stress gain |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|opinion}} {{red| −10}} Opposite trait opinion |
| | | +35 |
| | | | | |
| * {{icon|yes}} Enables the Seek Indulgences interaction with the Head of Faith | | * +75 Energy |
| * {{icon|excommunicated}} Head of Faith can Excommunicate characters | | * +20 Rationality |
| * [[File:Trait honest.png|24px]] Makes Honest a virtue | | * +10 Vengefulness |
| * [[File:Trait deceitful.png|24px]] Makes Deceitful a sin | | | id="Lazy" {{trait entry|Lazy}} |
| * {{icon|excommunicated}} Makes Excommunicated a crime | | | |
| | * {{icon|Stress loss}} {{green|+15%}} Stress loss |
| | * {{icon|diplomacy}} {{red|−1}} Diplomacy |
| | * {{icon|intrigue}} {{red| −1}} Intrigue |
| | * {{icon|stewardship}} {{red|−1}} Stewardship |
| | * {{icon|martial}} {{red| −1}} Martial |
| | * {{icon|learning}} {{red|−1}} Learning |
| | | −20 |
| | | | | |
| * 500 if Christian or Jewish | | * +10 Greed |
| * 1500 if Pagan | | * −10 Compassion |
| * 1000 if any other | | * −10 Sociability |
| | All
| | * −10 Vengefulness |
| | {{icon|no}}[[File:Doctrine no head.png|24px]] None head of faith doctrine
| | * −50 Energy |
| | ''Our rituals are not merely symbolic — they invoke the very presence of the divine itself. Those who cannot or do not join us in their practice cannot be true believers.''
| |
|
| |
|
| |- id="Consolamentum" | | |- |
| | style="text-align: center; | [[File:Core tenet prayer.png|60px]] <br> Consolamentum
| | | id="Fickle" {{trait entry|Fickle}} |
| |
| | | |
| * {{icon|time}} {{green|−50%}} Short Reign Duration
| | * {{icon|diplomacy}} {{green|+1}} Diplomacy |
| * {{icon|decision}} Enables the Initiate Consolamentum decision
| | * {{icon|scheme success chance}} {{green|+20%}} Hostile Scheme Resistance |
| |
| |
| * 1500 if Dualist, Hindu or Jain
| |
| * 1000 if any other
| |
| * 250 if Kushite
| |
| |
| |
| * All Eastern (Except Zoroastrian)
| |
| * Christianity
| |
| * Dualism
| |
| * Miletê Tawûsê Melek
| |
| * Kushite
| |
| | None | |
| | ''When we grow old or sick, we perform a ritual to cleanse our soul of sins. Once that is done, we quickly and definitively end our lives, so that sins does not have the opportunity to infest us once more.''
| |
| | |
| |- id="Dharmic Pacifism"
| |
| | style="text-align: center; | [[File:Core tenet dharmawheel.png|60px]] <br> Dharmic Pacifism
| |
| |
| |
| * [[File:Task conversion.png|24px]] {{green|+20%}} County Conversion Resistance
| |
| * {{icon|opinion}} {{green|+10}} Opinion of other Pacifists
| |
| * {{icon|no}} Cannot declare Holy Wars or [[Raid]] | |
| * [[File:Trait calm.png|24px]] Makes Calm a virtue
| |
| * [[File:Trait wrathful.png|24px]] Makes Wrathful a sin
| |
| |
| |
| * 500 if Buddhism or Jainism
| |
| * 1000 if any other
| |
| |
| |
| * Buddhism
| |
| * Hinduism
| |
| * Jainism
| |
| * Taoism
| |
| |
| |
| * {{icon|no}} Armed Pilgrimages tenet
| |
| * {{icon|no}} Human Sacrifice tenet
| |
| | ''We are all part of the cosmic order. Violence against anything is violence against everything, oneself included.''
| |
| | |
| |- id="Divine Marriage"
| |
| | style="text-align: center; | [[File:Core tenet marriage.png|60px]] <br> Divine Marriage
| |
| |
| |
| * {{icon|opinion}} {{green|+10}} Vassal Opinion if married to a Close Family member
| |
| * Receive {{icon|piety}} Piety if first marriage is with a Close Family member and is Monogamous
| |
| |
| |
| * 1500 if Muslim, Dualist, Buddhist or Jain
| |
| * 1000 if any other
| |
| | All
| |
| | [[File:Doctrine consanguinity.png|24px]] Unrestricted Marriage consanguinity doctrine
| |
| | ''The blood of the divine runs through the veins of our kings and queens. Keeping our bloodlines pure is the best way to ensure our family's reign continues for centuries to come.''
| |
| | |
| |- id="Eastern Syncretism"
| |
| | style="text-align: center; | [[File:Core tenet dharmawheel.png|60px]] <br> Eastern Syncretism
| |
| |
| |
| * {{icon|yes}} Faiths of eastern religions cannot be considered or consider this faith Evil
| |
| * [[File:Trait honest.png|24px]] Makes Honest a virtue
| |
| * [[File:Trait wrathful.png|24px]] Makes Wrathful a sin
| |
| |
| |
| * 500 if Dualist or Pagan
| |
| * 1500 if Muslim
| |
| * 1000 if any other
| |
| |
| |
| * All Abrahamic
| |
| * All Pagan
| |
| |
| |
| * {{icon|no}} Gnosticism tenet
| |
| * {{icon|no}} Christian Syncretism tenet
| |
| * {{icon|no}} Islamic Syncretism tenet
| |
| * {{icon|no}} Jewish Syncretism tenet
| |
| * {{icon|no}} Syncretic Folk Traditions tenet
| |
| | ''There is something to be learned from the way the different eastern religions tolerate each other. They may not follow the true faith, but that does not make them evil.''
| |
| | |
| |- id="Ecclesiarchy"
| |
| | style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Ecclesiarchy
| |
| * ''Variant Names:''
| |
| * [[File:Religion catholicism.png|25px]] The Pentarchy (Christianity)
| |
| |
| |
| * {{icon|fervor}} {{green|+0.1}} Monthly Fervor per Holy Site
| |
| * {{icon|opinion}} Completing a pilgrimage grants a Clergy Opinion modifier | |
| |
| |
| * 1000 if Christian, Hindu or Zoroastrian
| |
| * 1500 if any other
| |
| | All
| |
| | {{icon|no}}[[File:Doctrine pluralism pluralistic.png|24px]] Pluralist religious attitude doctrine
| |
| | ''Our holy sites are more than just sacred places — they are the very seats of power from which our religious leaders rule.''
| |
| | |
| |- id="Esotericism"
| |
| | style="text-align: center; | [[File:Core tenet bhakti.png|60px]] <br> Esotericism
| |
| |
| |
| * [[File:Learning lifestyle.png|24px]] Learning Education may also grant the Wise Man trait
| |
| * [[File:Trait mystic 1.png|24px]] Makes Wise Man a virtue
| |
| * [[File:Trait mystic 2.png|24px]] Makes Mystic a virtue
| |
| * [[File:Trait mystic 3.png|24px]] Makes Miracle Worker a virtue
| |
| * Hidden: Pilgrimages have a chance to grant or upgrade the Wise Man trait line.
| |
| |
| |
| * 500 if Hindu, Jain, Zoroastrian or Pagan
| |
| * 1500 if Christian
| |
| * 1000 if any other
| |
| | All
| |
| | None
| |
| | ''The great mysteries of the divine may be beyond mortal comprehension, but that is not an excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us.''
| |
| | |
| |- id="Gnosticism"
| |
| | style="text-align: center; | [[File:Core tenet gnostic.png|60px]] <br> Gnosticism
| |
| |
| |
| * {{icon|learning}} {{green|+2}} Learning
| |
| * {{icon|stewardship}} {{red|−2}} Stewardship | | * {{icon|stewardship}} {{red|−2}} Stewardship |
| * {{icon|stress loss}} Giving away titles reduces [[Stress]]:
| | | +20 |
| ** {{icon|stress loss}} {{green|−5}} Stress when granting a County Title
| |
| ** {{icon|stress loss}} {{green|−15}} Stress when granting a Duchy Title
| |
| ** {{icon|stress loss}} {{green|−65}} Stress when granting a Kingdom Title
| |
| ** {{icon|stress loss}} {{green|−160}} Stress when granting an Empire Title
| |
| * {{icon|yes}} Faiths with the same tenet are considered Righteous
| |
| * [[File:Trait temperate.png|24px]] Makes Temperate a virtue
| |
| * [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin
| |
| | | | | |
| * 500 if Dualist, Zoroastrian | | * −20 Honor |
| * 1500 if Muslim, Jewish, Hindu or Pagan | | * −20 Rationality |
| * 1000 if any other | | * −20 Vengefulness |
| | All | | | id="Stubborn" {{trait entry|Stubborn}} |
| | | | | |
| * {{icon|no}} Eastern Syncretism tenet | | * {{icon|stewardship}} {{green|+3}} Stewardship |
| | ''Through knowledge, the divine spark that rests inside all humans may be liberated and returned to its heavenly source in the spirit-realm.'' | | * {{icon|opinion}} {{red|−5}} Liege opinion |
| | | * {{icon|opinion}} {{red| −5}} Vassal opinion |
| |- id="Hedonistic" | | * {{icon|health boost}} {{green|Small Disease Resistance Health Boost}} |
| | style="text-align: center; | [[File:Core tenet foodsacrifice.png|60px]] <br> Hedonistic | |
| | | | | |
| * {{icon|piety}} {{green|+100}} Piety when holding a Feast
| |
| * [[File:Trait gluttonous.png|24px]] Makes Gluttonous a great virtue
| |
| * [[File:Trait temperate.png|24px]] Makes Temperate a great sin
| |
| | | | | |
| * 500 if Hindu | | * +50 Honor |
| * 1500 if Muslim or Jewish | | * +50 Vengefulness |
| * 2000 if Christian, Buddhist or Jain | | * −10 Rationality |
| * 1000 if any other
| |
| | All except Dualism
| |
| |
| |
| * {{icon|no}} Mendicant Preachers tenet
| |
| * {{icon|no}} Monasticism tenet
| |
| | ''The divine filled this world with a bounty of pleasures for us to indulge in and enjoy — to not partake of such things is to snub the very work of creation itself.''
| |
|
| |
|
| |- id="Human Sacrifice" | | |- |
| | style="text-align: center; | [[File:Core tenet flagellant.png|60px]] <br> Human Sacrifice | | | id="Forgiving" {{trait entry|Forgiving}} |
| | | |
| | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
| | * {{icon|learning}} {{green|+1}} Learning |
| | * {{icon|intrigue}} {{red|−2}} Intrigue |
| | * {{icon|opinion}} {{green|+15}} Prisoner opinion |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|opinion}} {{red| −10}} Opposite trait opinion |
| | * {{icon|Stress gain}} Stress gain through Blackmail and Murder |
| | | | | |
| * [[File:Default cb.png|24px]] Grants the Raid for Captives Casus Belli
| |
| * {{icon|piety}} {{green|+50}} Piety per executed Count
| |
| * {{icon|piety}} {{green|+100}} Piety per executed Duke
| |
| * {{icon|piety}} {{green|+500}} Piety per executed King
| |
| * {{icon|piety}} {{green|+1000}} Piety per executed Emperor
| |
| | | | | |
| * 1000 if Pagan | | * +50 Compassion |
| * 1500 if Hindu | | * +20 Honor |
| * 2000 if any other | | * +10 Rationality |
| | * −10 Energy |
| | * −200 Vengefulness |
| | | id="Vengeful" {{trait entry|Vengeful}} |
| | | |
| | * {{icon|intrigue}} {{green|+2}} Intrigue |
| | * {{icon|prowess}} {{green|+2}} Prowess |
| | * {{icon|dread}} {{green|+15%}} Dread Gain |
| | * {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success chance against Rivals |
| | * {{icon|diplomacy}} {{red|−2}} Diplomacy |
| | * {{icon|Stress loss}} Stress loss through Execution (rival) and Murder (rival) |
| | | | | |
| * All Eastern
| |
| * All Pagan
| |
| * Dualism
| |
| * Miletê Tawûsê Melek
| |
| | | | | |
| * {{icon|no}} Dharmic Pacifism tenet | | * +200 Vengefulness |
| * {{icon|no}} Pacifism tenet | | * +10 Energy |
| | The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life.
| | * −10 Honor |
| | * −10 Rationality |
| | * −20 Compassion |
|
| |
|
| |- id="Inner Journey" | | |- |
| | style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Inner Journey | | | id="Generous" {{trait entry|Generous}} |
| | | |
| | * {{icon|diplomacy}} {{green|+3}} Diplomacy |
| | * {{icon|gold}} {{red| −10%}} Monthly Income |
| | * {{icon|opinion}} {{red| −15}} Opposite trait opinion |
| | | | | |
| * {{icon|decision}} Enables the Meditate in Seclusion decision
| |
| * [[File:Trait patient.png|24px]] Makes Patient a virtue
| |
| * [[File:Trait impatient.png|24px]] Makes Impatient a sin
| |
| | 500
| |
| | | | | |
| * Buddhism | | * +35 Compassion |
| * Hinduism | | * +20 Honor |
| * Jainism | | * +10 Sociability |
| * Taoism | | * −200 Greed |
| | None
| | | id="Greedy" {{trait entry|Greedy}} |
| | ''Only by understanding one's self can we understand the world. The journey of self-discovery is important as it is long and difficult.''
| | | |
| | | * {{icon|gold}} {{green|+15%}} Monthly Income |
| |- id="Islamic Syncretism" | | * {{icon|diplomacy}} {{red|−2}} Diplomacy |
| | style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Islamic Syncretism | | * {{icon|Stress loss}} Stress loss through Extra Taxes |
| | | | * {{icon|Stress gain}} Stress gain through Gifting |
| * {{icon|opinion}} {{green|+30}} Muslim Faith Opinion | | * {{icon|Stress gain}} Stress gain through Granting Vassal |
| * {{icon|yes}} Muslim faiths cannot be considered or consider this faith Evil | | * {{icon|Stress gain}} Stress gain through Granting Title only, if under Domain Limit |
| * [[File:Trait generous.png|24px]] Makes Generous a virtue | |
| * [[File:Trait arbitrary.png|24px]] Makes Arbitrary a sin | |
| * [[File:Trait greedy.png|24px]] Makes Greedy a sin | |
| | | | | |
| * 500 if Christian or Dualist
| |
| * 1000 if any other
| |
| | | | | |
| * All except Islam | | * +200 Greed |
| |
| | * −10 Honor |
| * {{icon|no}} Christian Syncretism tenet
| | * −20 Compassion |
| * {{icon|no}} Jewish Syncretism tenet
| |
| * {{icon|no}} Eastern Syncretism tenet | |
| * {{icon|no}} Syncretic Folk Traditions tenet | |
| | ''The Prophet's words are indisputably wise and just, and whatever our doubts, we should take heed of his thoughts and deeds.''
| |
|
| |
|
| |- id="Jewish Syncretism" | | |- |
| | style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Jewish Syncretism | | | id="Gregarious" {{trait entry|Gregarious}} |
| | | |
| | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
| | * {{icon|opinion}} {{green|+5}} Attraction opinion |
| | * {{icon|scheme success chance}} {{green|+15%}} Personal Scheme Power |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|Stress loss}} Stress loss through Feasting |
| | | +20 |
| | | | | |
| * {{icon|opinion}} {{green|+30}} Jewish Faith Opinion | | * +200 Sociability |
| * {{icon|yes}} Jewish faiths cannot be considered or consider this faith Evil | | * +35 Compassion |
| * [[File:Trait patient.png|24px]] Makes Patient a virtue | | | id="Shy" {{trait entry|Shy}} |
| * [[File:Trait cynical.png|24px]] Makes Cynical a sin | | | |
| * [[File:Trait greedy.png|24px]] Makes Greedy a sin | | * {{icon|learning}} {{green|+1}} Learning |
| | * {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Resistance |
| | * {{icon|opinion}} {{green|+15}} Same trait opinion |
| | * {{icon|diplomacy}} {{red|−2}} Diplomacy |
| | * {{icon|opinion}} {{red| −5}} Attraction opinion |
| | * {{icon|scheme success chance}} {{red| −15%}} Personal Scheme Power |
| | No Stress loss through Feasting |
| | * {{icon|Stress gain}} Stress gain through Blackmail, swaying, inviting to court, etc.. Pretty much everything to do with other characters |
| | | −20 |
| | | | | |
| * 500 if Christian or Dualist | | * −10 Vengefulness |
| * 1000 if any other | | * −10 Zeal |
| |
| | * −200 Sociability |
| * All except Judaism
| |
| |
| |
| * {{icon|no}} Christian Syncretism tenet | |
| * {{icon|no}} Islamic Syncretism tenet
| |
| * {{icon|no}} Eastern Syncretism tenet
| |
| * {{icon|no}} Syncretic Folk Traditions tenet
| |
| | ''Though we do not agree about with its claims about God's chosen people, the wisdom of the Jewish Torah is undeniable, and there is much to be learned from the text.''
| |
|
| |
|
| |- id="Legalism" | | |- |
| | style="text-align: center; | [[File:Core tenet bigbook.png|60px]] <br> Legalism | | | id="Honest" {{trait entry|Honest}} |
| | | |
| | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
| | * {{icon|intrigue}} {{red|−4}} Intrigue |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|opinion}} {{red|−10}} Opposite trait opinion |
| | * {{icon|Stress gain}} Stress gain through Blackmail |
| | | +10 |
| | | | | |
| * {{icon|prestige}} {{green| −10%}} Law Cost per Virtue trait | | * +50 Honor |
| * {{icon|prestige}} {{red|+10%}} Law Cost per Sin trait | | * +20 Sociability |
| * [[File:Factions.png|24px]] Characters are less likely to join [[Faction]]s if the Liege has a virtue trait | | * +10 Compassion |
| * [[File:Factions.png|24px]] Characters are more likely to join Factions if the Liege has a sin trait
| | | id="Deceitful" {{trait entry|Deceitful}} |
| * {{icon|yes}} Electors are more likely to vote for the Liege's choice if it has the Just trait
| | | |
| * [[File:Trait just.png|24px]] Makes Just a great virtue
| | * {{icon|intrigue}} {{green|+4}} Intrigue |
| * [[File:Trait arbitrary.png|24px]] Makes Arbitrary a great sin
| | * {{icon|diplomacy}} {{red| −2}} Diplomacy |
| | * {{icon|opinion}} {{red| −10}} Opposite trait opinion |
| | | −10 |
| | | | | |
| * 500 if Muslim, Jewish or Zoroastrian | | * +10 Rationality |
| * 1500 if Buddhist, Jain or Pagan | | * −10 Compassion |
| * 1000 if any other | | * −50 Honor |
| | All
| |
| | None
| |
| | ''Our laws are the result of generations of wisdom and devoutness, and adhering to them is by its very nature pious. A sinner, no matter who, will never be above the law.''
| |
|
| |
|
| |- id="Literalism" | | |- |
| | style="text-align: center; | [[File:Core tenet altar.png|60px]] <br> Literalism | | | id="Humble" {{trait entry|Humble}} |
| | | |
| | * {{icon|piety}} {{green|+0.5}} Monthly piety |
| | * {{icon|opinion}} {{green|+10}} Opinion of Liege |
| | * {{icon|opinion}} {{green|+10}} Opinion of Vassals |
| | * {{icon|opinion}} {{green|+10}} Clergy opinion |
| | * {{icon|opinion}} {{red| −15}} Opposite trait opinion |
| | | | | |
| * {{icon|yes}} Enables the Literalist Debate interaction with characters of the same faith
| |
| * [[File:Trait scholar.png|24px]] Makes Scholar a virtue
| |
| * [[File:Trait education learning 3.png|24px]] Makes Astute Intellectual a virtue
| |
| * [[File:Trait education learning 4.png|24px]] Makes Mastermind Philosopher a virtue
| |
| | | | | |
| * 500 if Muslim or Jewish | | * +20 Compassion |
| * 1000 if Christian, Dualist or Miletê | | * +20 Honor |
| | All Abrahamic
| | * −10 Energy |
| | None
| | * −50 Greed |
| | ''Our holy texts clearly state divine intent, and human interpretation is of limited value.''
| | | id="Arrogant" {{trait entry|Arrogant}} |
| | | | |
| |- id="Mendicant Preachers" | | * {{icon|prestige}} {{green|+1}} Monthly prestige |
| | style="text-align: center; | [[File:Core tenet missionary.png|60px]] <br> Mendicant Preachers | | * {{icon|opinion}} {{red|−5}} Opinion of Vassals |
| | | | * {{icon|opinion}} {{red| −5}} Opinion of Liege |
| * [[File:Task conversion.png|24px]] {{green|+33%}} County Conversion Speed | | * {{icon|opinion}} {{red|−15}} Opposite trait opinion |
| * {{icon|gold}} Completing a pilgrimage grants a Holy Order Hire Cost modifier | | | +35 |
| * [[File:Trait temperate.png|24px]] Makes Temperate a virtue | |
| * [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin | |
| | | | | |
| * 500 if Christian, Dualist, Buddhist or Jain | | * +20 Greed |
| * 1500 if Hindu, Zoroastrian or Pagan | | * +20 Sociability |
| * 1000 if any other | | * +10 Energy |
| | All
| | * −20 Compassion |
| | {{icon|no}} Hedonistic tenet
| | * −20 Honor |
| | ''Our missionaries travel far and wide with nothing but the clothes they wear on their back. They live off the generosity of those they visit, and share the knowledge of the true faith in return.''
| | * −20 Rationality |
|
| |
|
| |- id="Monasticism" | | |- |
| | style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Monasticism
| | | id="Just" {{trait entry|Just}} |
| | | | | |
| * {{icon|yes}} Enables the Ask to Take Vows interaction with Courtiers | | * {{icon|stewardship}} {{green|+2}} Stewardship |
| * [[File:Trait temperate.png|24px]] Makes Temperate a virtue | | * {{icon|learning}} {{green|+1}} Learning |
| * [[File:Trait gluttonous.png|24px]] Makes Gluttonous a sin | | * {{icon|intrigue}} {{red|−3}} Intrigue |
| | * {{icon|opinion}} {{green|+5}} Vassal opinion |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | * {{icon|opinion}} {{red|−10}} Opposite trait opinion |
| | * {{icon|Stress gain}} Stress gain through Blackmail and execution of prisoners |
| | | | | |
| * 500 if Christian, Dualist, Buddhist or Jain
| |
| * 1500 Zoroastrian or Pagan
| |
| * 1000 if any other
| |
| | All
| |
| | {{icon|no}} Hedonistic tenet
| |
| | ''The pleasures of fine food and drink only serve to distract us from service to the divine. Isolating ourselves in remote monasteries is the best way to avoid these temptations.''
| |
|
| |
| |- id="Natural Primitivism"
| |
| | style="text-align: center; | [[File:Core tenet nudism.png|60px]] <br> Natural Primitivism
| |
| | | | | |
| * {{icon|stress loss}} {{green|+25%}} [[Stress]] Loss | | * +200 Honor |
| * {{icon|stress gain}} {{green|−25%}} Stress Gain | | * +20 Rationality |
| * {{icon|prestige}} {{red|+50%}} Law Cost | | * +10 Vengefulness |
| * {{icon|opinion}} {{red|+100%}} [[Tyranny]] Gain | | * +10 Zeal |
| * [[File:Rules.png|24px]] Characters don't wear clothes if the Character Nudity game rule is set to Default
| | | id="Arbitrary" {{trait entry|Arbitrary}} |
| | | | | |
| * 1000 if Hindu or Jain | | * {{icon|intrigue}} {{green|+3}} Intrigue |
| * 1500 if Christian, Dualist, Buddhist or Pagan | | * {{icon|dread}} {{green|+15}} Natural Dread |
| * 2000 if any other | | * {{icon|Stress loss}} {{green|−50%}} Stress gain |
| | All | | * {{icon|stewardship}} {{red|−2}} Stewardship |
| | * {{icon|learning}} {{red|−1}} Learning |
| | * {{icon|opinion}} {{red|−5}} Vassal opinion |
| | | +10 |
| | | | | |
| * {{icon|no}}[[File:Doctrine homosexuality.png|24px]] Criminal same-sex relations doctrine | | * −10 Compassion |
| * {{icon|no}}[[File:Doctrine adultery men.png|24px]] Criminal male adultery doctrine | | * −10 Zeal |
| * {{icon|no}}[[File:Doctrine adultery women.png|24px]] Criminal female adultery doctrine | | * −20 Rationality |
| * {{icon|no}}[[File:Doctrine deviancy.png|24px]] Criminal deviancy doctrine | | * −200 Honor |
| * {{icon|no}}[[File:Doctrine witchcraft.png|24px]] Criminal witchcraft doctrine
| |
| * {{icon|no}}[[File:Doctrine kinslaying.png|24px]] Criminal kinslaying doctrine
| |
| | ''Civilization is unnatural, a futile and blasphemous attempt by man to impose order on an inherently unordered creation. We embrace naturism and live as god intended, wild and free.''
| |
|
| |
|
| |- id="Pacifism" | | |- |
| | style="text-align: center; | [[File:Core tenet pacifism.png|60px]] <br> Pacifism | | | id="Patient" {{trait entry|Patient}} |
| | | |
| | * {{icon|learning}} {{green|+2}} Learning |
| | * {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Resistance |
| | * {{icon|opinion}} {{green|+5}} Vassal opinion |
| | * {{icon|opinion}} {{green|+5}} Liege opinion |
| | * {{icon|opinion}} {{red| −15}} Opposite trait opinion |
| | | −20 |
| | | | | |
| * {{icon|no}} Cannot declare Holy Wars or [[Raid]] | | * +35 Rationality |
| * {{icon|opinion}} {{green|+10}} Opinion of Other Pacifists | | * +10 Vengefulness |
| * Rulers at peace for at least two years will have their {{icon|piety}} Piety change by {{green|1}} each month | | * −10 Energy |
| * [[File:Trait calm.png|24px]] Makes Calm a virtue | | | id="Impatient" {{trait entry|Impatient}} |
| * [[File:Trait wrathful.png|24px]] Makes Wrathful a sin | | | |
| | * {{icon|prestige}} {{green|+20%}} Monthly prestige |
| | * {{icon|scheme success chance}} {{green|+15%}} Hostile Scheme Power |
| | * {{icon|learning}} {{red|−2}} Learning |
| | * {{icon|opinion}} {{red| −5}} Vassal opinion |
| | * {{icon|opinion}} {{red|−5}} Opinion of Liege |
| | * {{icon|opinion}} {{red| −15}} Opposite trait opinion |
| | | +20 |
| | | | | |
| * 500 if Christian or Taoist | | * +10 Energy |
| * 1500 if Muslim | | * −10 Vengefulness |
| * 1000 if any other | | * −35 Rationality |
| |
| |
| * All Abrahamic
| |
| * All Pagan
| |
| * Zoroastrianism
| |
| * Taoism
| |
| |
| |
| * {{icon|no}} Armed Pilgrimages tenet
| |
| * {{icon|no}} Human Sacrifice tenet
| |
| | ''Violence is an abhorrent act that only leads to suffering, pain and regret. By working to avoid it whenever possible we can build stronger, more secure societies for the faithful to live in.''
| |
|
| |
|
| |- id="Pastoral Isolation" | | |- |
| | style="text-align: center; | [[File:Core tenet holytree.png|60px]] <br> Pastoral Isolation | | | id="Temperate" {{trait entry|Temperate}} |
| | | | | |
| * {{icon|opinion}} {{green|+10}} Different Faith Liege Opinion | | * {{icon|stewardship}} {{green|+2}} Stewardship |
| * [[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| * {{icon|development}} {{red|−10%}} Monthly Development | | * {{icon|opinion}} {{red| −10}} Opposite trait opinion |
| * [[File:Task conversion.png|24px]] {{red|+20}} Enemy Demand Conversion Acceptance
| | * {{icon|health boost}} {{green|+0.25}} Health |
| * {{icon|yes}} Christian Faiths are considered Righteous | |
| * {{icon|yes}} Counties and characters may sometimes reconvert to this faith
| |
| | 500
| |
| | Christianity
| |
| |
| |
| * [[File:Doctrine no head.png|24px]] None head of faith doctrine
| |
| * {{icon|no}} Sanctioned False Conversions tenet | |
| | ''All we want is to be left alone. Our practices are our own, and no more the business of anyone else than theirs are of ours.''
| |
| | |
| |- id="Polyamory"
| |
| | style="text-align: center; | [[File:Core tenet followers.png|60px]] <br> Polyamory
| |
| | {{icon|no}} No penalties from extramarital relationships
| |
| | | | | |
| * 500 if Hindu
| |
| * 1500 if Abrahamic, Buddhist or Jain
| |
| * 1000 if any other
| |
| | All
| |
| | | | | |
| * {{icon|no}}[[File:Doctrine adultery men.png|24px]] Shunned male adultery doctrine | | * +10 Energy |
| * {{icon|no}}[[File:Doctrine adultery men.png|24px]] Criminal male adultery doctrine | | * −10 Vengefulness |
| * {{icon|no}}[[File:Doctrine adultery women.png|24px]] Shunned female adultery doctrine | | * −35 Greed |
| * {{icon|no}}[[File:Doctrine adultery women.png|24px]] Criminal female adultery doctrine
| | | id="Gluttonous" {{trait entry|Gluttonous}} |
| | | | | |
| | | * {{icon|Stress loss}} {{green|+10%}} Stress loss |
| |- id="Pursuit of Power" | | * {{icon|stewardship}} {{red|−2}} Stewardship |
| | style="text-align: center; | [[File:Core tenet judged.png|60px]] <br> Pursuit of Power | | * {{icon|opinion}} {{red| −5}} Attraction opinion |
| | * {{icon|opinion}} {{red| −10}} Opposite Trait Opition |
| | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| | | | | |
| * {{icon|gold}} {{green|−50%}} Title Creation Cost
| |
| * {{icon|opinion}} {{green|−50%}} Tyranny Gain
| |
| * {{icon|opinion}} {{red|−10}} Direct Vassal Opinion
| |
| * [[File:Conquest cb.png|24px]] Grants the Conquest Casus Belli
| |
| * [[File:Default cb.png|24px]] Grants the Invasion Casus Belli once per lifetime
| |
| * [[File:Trait ambitious.png|24px]] Makes Ambitious a virtue
| |
| * [[File:Trait content.png|24px]] Makes Content a sin
| |
| | | | | |
| * 1000 if Muslim, Hindu or Pagan | | * +35 Greed |
| * 1500 if Jewish | | * −10 Energy |
| * 2000 if any other
| |
| | All
| |
| | None
| |
| | ''What is and is not righteous is transient, defined by those who currently hold power. This means that the pursuit of power is the only truly righteous cause.''
| |
|
| |
|
| |- id="Reincarnation" | | |- |
| | style="text-align: center; | [[File:Core tenet adorcism.png|60px]] <br> Reincarnation | | | id="Trusting" {{trait entry|Trusting}} |
| | | |
| | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
| | * {{icon|intrigue}} {{red|−2}} Intrigue |
| | * {{icon|opinion}} {{green|+15}} Opinion of Liege |
| | * {{icon|opinion}} {{green|+15}} Opinion of Vassals |
| | * {{icon|scheme success chance}} {{red|+15}} Enemy Hostile Scheme Success chance |
| | * {{icon|Stress gain}} Stress gain through Blackmail |
| | | | | |
| * [[File:Task conversion.png|24px]] {{green|+20%}} County Conversion Resistance
| |
| * [[File:Trait reincarnation.png|24px]] {{green|4%}} Chance of a child to gain the Reincarnation trait and an ancestor's personality trait at age 9
| |
| | | | | |
| * 500 if Dualist, Buddhist, Hindu or Jain | | * +50 Honor |
| * 1500 if Muslim | | * +50 Sociability |
| * 1000 if any other | | * +20 Compassion |
| |
| | * −20 Rationality |
| * All Eastern
| | * −20 Vengefulness |
| * All Pagan | | | id="Paranoid" {{trait entry|Paranoid}} |
| * Islam | |
| * Dualism
| |
| * Miletê Tawûsê Melek
| |
| | None
| |
| | ''We have lived many lives before this one, and will continue to live many lives after it. Every death is only the beginning of something new.''
| |
| | |
| |- id="Religious Law" | |
| | style="text-align: center; | [[File:Core tenet judged.png|60px]] <br> Religious Law
| |
| * ''Variant Names:''
| |
| * [[File:Religion sunni.png|25px]] Fatwa (Islam)
| |
| * [[File:Religion kabarism.png|25px]] Halakha (Judaism)
| |
| | | | | |
| * {{icon|prestige}} {{green| −10%}} Law Cost | | * {{icon|intrigue}} {{green|+3}} Intrigue |
| * {{icon|yes}} Enables the Temporal Condemnation interaction with Vassals | | * {{icon|dread}} {{green|+25%}} Dread Gain |
| | | | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery chance |
| * 500 if Muslim or Jewish | | * {{icon|scheme success chance}} {{green|−25}} Enemy Personal Scheme Success chance |
| * 1500 if Christian, Hindu, Zoroastrian or Pagan | | * {{icon|diplomacy}} {{red| −1}} Diplomacy |
| * 1000 if any other | | * {{icon|Stress gain}} {{red|+100%}} Stress gain |
| | All | | * {{icon|opinion}} {{red| −10}} Opinion of Vassals |
| | None | |
| | ''The border between theological and legal arguments is thin, and spiritual qualities can and should be considered in secular settlements.'' | |
| | |
| |- id="Ritual Cannibalism" | |
| | style="text-align: center; | [[File:Core tenet foodsacrifice.png|60px]] <br> Ritual Cannibalism | |
| | | | | |
| * [[File:Trait cannibal.png|24px]] Cannibal is no longer Criminal
| |
| * [[File:Trait cannibal.png|24px]] Makes Cannibal a great virtue
| |
| | | | | |
| * 1000 if Christian or Pagan | | * +20 Vengefulness |
| * 1500 if Hindu | | * −10 Compassion |
| * 2000 if any other | | * −20 Honor |
| | All
| | * −20 Rationality |
| | None
| | * −50 Sociability |
| | ''Mankind is blessed to have been bestowed with the spark of the divine. Human flesh is therefore sacred, its presence something to be savored, not buried or burned.''
| |
|
| |
|
| |- id="Ritual Celebrations" | | |- |
| | style="text-align: center; | [[File:Core tenet festivities.png|60px]] <br> Ritual Celebrations | | | id="Zealous" {{trait entry|Zealous}} |
| | | |
| | * {{icon|martial}} {{green|+2}} Martial |
| | * {{icon|piety}} {{green|+20%}} Monthly piety |
| | * {{icon|opinion}} {{green|+15}} Same trait opinion |
| | * {{icon|opinion}} {{red|−10}} Opposite trait opinion |
| | * {{icon|opinion}} {{red|−35}} Different Faith Opinion |
| | * {{icon|piety}} {{red|+20%}} Faith Conversion Cost |
| | * {{icon|Stress loss}} Stress loss through Execution (different faith) |
| | | | | |
| * {{icon|opinion}} {{green|+5}} Vassal Opinion
| |
| * {{icon|opinion}} {{green|+5}} Courtier Opinion
| |
| * {{icon|piety}} {{green|+100}} Piety when holding a Feast
| |
| * {{icon|piety}} {{red|−100}} Piety when refusing to attend a Feast
| |
| | | | | |
| * 500 if Hindu, Zoroastrian or Pagan | | * +200 Zeal |
| * 1000 if any other | | * +20 Energy |
| | All | | * −20 Rationality |
| | None | | | id="Cynical" {{trait entry|Cynical}} |
| | ''The worship of the divine is something to be exalted in and shared with our community. Organizing great festivals to honor and praise the divine brings us all together.'' | | | |
| | | * {{icon|intrigue}} {{green|+2}} Intrigue |
| |- id="Ritual Hospitality" | | * {{icon|learning}} {{green|+2}} Learning |
| | style="text-align: center; | [[File:Core tenet cabal.png|60px]] <br> Ritual Hospitality | | * {{icon|piety}} {{green|−20%}} Faith Conversion Cost |
| * ''Variant Names:'' | | * {{icon|opinion}} {{green|+10}} Same trait opinion |
| * [[File:Religion shaivism.png|25px]] Pūjā (Hinduism) | | * {{icon|opinion}} {{red|−10}} Opposite trait opinion |
| | * {{icon|piety}} {{red| −20%}} Monthly piety |
| | | | | |
| * [[File:Icon piety eastern 01.png|24px]] {{green|+0.3}} Piety per Powerful Vassal on the Council
| |
| * {{icon|yes}} Enables the Host as Honored Guest interaction with landed characters
| |
| * [[File:Trait generous.png|24px]] Makes Generous a virtue
| |
| * [[File:Trait callous.png|24px]] Makes Callous a sin
| |
| | | | | |
| * 500 if Buddhist, Hindu or Jain | | * +50 Rationality |
| * 1000 if any other | | * −10 Compassion |
| |
| | * −20 Energy |
| * All Eastern | | * −200 Zeal |
| * All Pagan | |
| | None
| |
| | ''Hospitality is one of the greatest virtues mankind can exhibit. Guests in our home, be they mortal or divine, should always be treated with the utmost honor and respect.''
| |
|
| |
|
| |- id="Sacred Childbirth" | | |- |
| | style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Sacred Childbirth | | | rowspan=2 id="Compassionate" | {{icon|Compassionate|60px}} || rowspan=2 | Compassionate |
| * ''Variant Names:'' | | | rowspan=2 | |
| * [[File:Religion baltic.png|25px]] Kūdikis Lemti (Baltic)
| | * {{icon|diplomacy}} {{green|+2}} Diplomacy |
| | * {{icon|opinion}} {{green|+5}} Attraction opinion |
| | * {{icon|opinion}} {{red|−15}} Opposite trait opinion |
| | * {{icon|intrigue}} {{red|−2}} Intrigue |
| | * {{icon|dread}} {{red|−15}} Natural Dread |
| | * {{icon|dread}} {{red|+100%}} Dread decay |
| | * {{icon|Stress gain}} Stress gain through Blackmail, execution, and title revocation |
| | | rowspan=2 | |
| | | rowspan=2 | |
| | * +200 Compassion |
| | * +50 Honor |
| | * +50 Sociability |
| | * −20 Greed |
| | | id="Callous" {{trait entry|Callous}} |
| | | |
| | * {{icon|intrigue}} {{green|+2}} Intrigue |
| | * {{icon|opinion}} {{green|−20%}} Tyranny Gain |
| | * {{icon|dread}} {{green|+25%}} Dread Gain |
| | * {{icon|dread}} {{green|-25%}} Dread decay |
| | * {{icon|diplomacy}} {{red| −2}} Diplomacy |
| | * {{icon|opinion}} {{red|−5}} Attraction opinion |
| | * {{icon|opinion}} {{red|−5}} Close Family Opinion |
| | * '''This is mutually exclusive with Sadistic''' |
| | | | | |
| * {{icon|fertility}} {{green|+10%}} Fertility
| |
| * {{icon|unknown}} {{green|−50%}} Pregnancy Complication Chance
| |
| | 500
| |
| | | | | |
| * Baltic | | * +10 Rationality |
| * Oromo-Somali | | * −10 Sociability |
| | None
| | * −50 Honor |
| | ''The bathhouses where mothers give birth must be cleansed and prepared with the proper rituals, in order to encourage the divine to grant us their blessing during childbirth.'' | | * −200 Compassion |
| | | |- |
| |- id="Sacred Lies" | | | id="Sadistic" {{trait entry|Sadistic}} |
| | style="text-align: center; | [[File:Core tenet shadyfigure.png|60px]] <br> Sacred Lies | | | |
| | * {{icon|intrigue}} {{green|+2}} Intrigue |
| | * {{icon|prowess}} {{green|+4}} Prowess |
| | * {{icon|dread}} {{green|+35}} Natural Dread |
| | * {{icon|opinion}} {{red| −10}} General opinion |
| | * {{icon|yes}} Can use Hostile Schemes against their own children |
| | * {{icon|Stress loss}} Stress loss through Execution and Murder |
| | * '''This is mutually exclusive with Callous''' |
| | | | | |
| * {{icon|piety}} {{green|+50}} Piety when successfully completing a [[Scheme]]
| |
| * {{icon|yes}} {{green|+20}} Agent Acceptance
| |
| * [[File:Trait deceitful.png|24px]] Makes Deceitful a virtue
| |
| * [[File:Trait honest.png|24px]] Makes Honest a sin
| |
| | | | | |
| * 1000 if Pagan | | * −75 Honor |
| * 1500 if Muslim or Jewish | | * −200 Compassion |
| * 2000 if any other
| | |} |
| | All | | |-| |
| | None | | Descriptions= |
| | ''Lying is the most profound art in existence. Those who can convince others of their lie are holy. Those who can successfully lie to themselves are unstoppable.''
| |
|
| |
|
| |- id="Sanctioned False Conversions" | | {| class="mildtable sortable plainlist" |
| | style="text-align: center; | [[File:Core tenet shadyfigure.png|60px]] <br> Sanctioned False Conversions | | ! colspan="2" | Trait |
| * ''Variant Names:''
| | ! Description |
| * [[File:Religion sunni.png|25px]] Taqiya (Islam)
| | ! colspan="2" | Trait |
| | | | ! Description |
| * [[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance
| | |- |
| * {{icon|yes}} Counties and characters may sometimes reconvert to this faith
| | {{trait entry|Brave}} |
| | | | | ''Challenges or danger, this character fears nothing.'' |
| * 500 if Zoroastrian
| | {{trait entry|Craven}} |
| * 1500 if Dualist, Buddhist, Hindu or Jain
| | | ''This character does not enjoy being challenged, or scared, at all.'' |
| * 1000 if any other
| | |- |
| | All except Christianity | | {{trait entry|Calm}} |
| | None | | | ''This character takes things in stride, leading a slow-paced life.'' |
| | ''If your life is threatened, it is acceptable to confess a false faith, as long as you keep the truth in your heart.'' | | {{trait entry|Wrathful}} |
| | | | ''This character is quick to anger and fury.'' |
| |- id="Sanctity of Nature" | | |- |
| | style="text-align: center; | [[File:Core tenet holytree.png|60px]] <br> Sanctity of Nature | | {{trait entry|Chaste}} |
| | | | | ''This character dislikes intimate contact, avoiding the temptations of the flesh.'' |
| * {{icon|opinion}} {{green|+5}} Popular Opinion
| | {{trait entry|Lustful}} |
| * {{icon|advantage}} {{green|+5}} [[Advantage]] in Forest, Jungle and Taiga [[terrain]]
| | | ''Carnal desires burn hot in this character's core.'' |
| * {{icon|advantage}} {{green| −25%}} [[Attrition]] in Forest, Jungle and Taiga terrain
| | |- |
| * {{icon|gold}} {{red|+10%}} Building Construction Gold Cost
| | {{trait entry|Content}} |
| | | | | ''What they already have, be it much or little, is enough for this character.'' |
| * 500 if Pagan
| | {{trait entry|Ambitious}} |
| * 1500 if Hindu
| | | ''This character knows what they want, and they are not afraid to try and get it.'' |
| * 2000 if Abrahamic
| | |- |
| * 1000 if any other
| | {{trait entry|Diligent}} |
| | All | | | ''This character does not shy away from hard work.'' |
| | None | | {{trait entry|Lazy}} |
| | ''The natural world is the creation of the divine, and we are merely guests in it. We must respect and honor every tree, every animal, and even the ground itself.'' | | | ''The easiest road in life is the road most taken by this character.'' |
| | | |- |
| |- id="Sky Burials" | | {{trait entry|Fickle}} |
| | style="text-align: center; | [[File:Core tenet birdofprey.png|60px]] <br> Sky Burials | | | ''This character changes their mind more often than not, making them hard to predict.'' |
| | | | {{trait entry|Stubborn}} |
| * {{icon|decision}} Enables the Give your Ancestor a Sky Burial decision
| | | ''This character does not back down for anything.'' |
| * {{icon|health boost}} Small Disease Resistance (Health) Boost
| | |- |
| | 500 | | {{trait entry|Forgiving}} |
| | | | | ''This character is quick to move on from most things.'' |
| * All Eastern
| | {{trait entry|Vengeful}} |
| * All Pagan
| | | ''This character is slow to forget a slight or someone who does them wrong.'' |
| | None | | |- |
| | ''The dead should not be imprisoned underground — it is far better to allow them to be consumed by scavenging birds, where in a final act of generosity they can feed the world that fed them.'' | | {{trait entry|Generous}} |
| | | ''Acts of benevolence and charity are no strangers to this character.'' |
| | {{trait entry|Greedy}} |
| | | ''This character keeps a tight grip on their purse and is always looking for ways to engorge it.'' |
| | |- |
| | {{trait entry|Gregarious}} |
| | | ''This character enjoys spending time with other people.'' |
| | {{trait entry|Shy}} |
| | | ''This character prefers to avoid interacting with other people.'' |
| | |- |
| | {{trait entry|Honest}} |
| | | ''This character values truth and sincerity highly.'' |
| | {{trait entry|Deceitful}} |
| | | ''To lie and deceive is in this character's nature.'' |
| | |- |
| | {{trait entry|Humble}} |
| | | ''This character does not ask for much in life.'' |
| | {{trait entry|Arrogant}} |
| | | ''This character has no problem with their sense of worth.'' |
| | |- |
| | {{trait entry|Just}} |
| | | ''This character has a strong sense of justice.'' |
| | {{trait entry|Arbitrary}} |
| | | ''This character does their own thing and has little regard for others.'' |
| | |- |
| | {{trait entry|Patient}} |
| | | ''To wait and bide their time is a specialty of this character.'' |
| | {{trait entry|Impatient}} |
| | | ''This character thinks that most things should happen fast: ideally they should happen now!.'' |
| | |- |
| | {{trait entry|Temperate}} |
| | | ''According to this character, it's best to enjoy things in moderation.'' |
| | {{trait entry|Gluttonous}} |
| | | ''This character scoffs at moderation; they want it all!.'' |
| | |- |
| | {{trait entry|Trusting}} |
| | | ''This character is quick to place their faith in others.'' |
| | {{trait entry|Paranoid}} |
| | | ''This character sees enemies in every shadow.'' |
| | |- |
| | {{trait entry|Zealous}} |
| | | ''Religious conviction burns bright at the center of this character.'' |
| | {{trait entry|Cynical}} |
| | | ''This character trusts the self-interest of others above all else.'' |
| | |- |
| | | rowspan=2 | {{icon|Compassionate|60px}} || rowspan=2 | Compassionate |
| | | rowspan=2 | ''Both merciful and sympathetic, this character is warmhearted.'' |
| | {{trait entry|Callous}} |
| | | ''Being called both heartless and cold-blooded, this character is indifferent to most.'' |
| | |- |
| | {{trait entry|Sadistic}} |
| | | ''Few things bring this character as much joy as the suffering of others.'' |
| | |} |
|
| |
|
| |- id="Struggle and Submission"
| | </tabber> |
| | style="text-align: center; | [[File:Core tenet scimitars.png|60px]] <br> Struggle and Submission
| |
| |
| |
| * {{icon|piety}} {{green|+50%}} Piety and Devotion from Holy Wars
| |
| * [[File:Task conversion.png|24px]] {{green|+25%}} County Conversion Speed per owned Holy Site if no Head of Faith
| |
| * {{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith and Fervor is high enough
| |
| * {{icon|opinion}} Completing a pilgrimage grants a Same faith opinion modifier
| |
| |
| |
| * 500 if Muslim
| |
| * 1500 if Dualist
| |
| |
| |
| * Islam
| |
| * Dualism
| |
| | None
| |
| | ''Divine will is the source of all good, so a good existence is based on submission to that will, expressed through the struggle to enact it.''
| |
| | |
| |- id="Sun Worship"
| |
| | style="text-align: center; | [[File:Core tenet skyshaman.png|60px]] <br> Sun Worship
| |
| |
| |
| * {{icon|advantage}} {{green|−25%}} [[Attrition]] in Desert and Desert Mountains [[terrain]]
| |
| * {{icon|yes}} Enables the Sun Trial interaction with [[Prisoner]]s
| |
| * {{icon|piety}} {{green|+250}} Piety when holding a Feast during the summer months
| |
| | 1000
| |
| | Zunbil
| |
| | None
| |
| | ''The light-bringer, the live-giver, the ever-burning flame — It reigns high in the sky as the true sovereign of the world''
| |
| | |
| |- id="Syncretic Folk Traditions"
| |
| | style="text-align: center; | [[File:Core tenet skyshaman.png|60px]] <br> Syncretic Folk Traditions
| |
| |
| |
| * {{icon|opinion}} {{green|+30}} Unreformed Faith Opinion
| |
| * {{icon|yes}} Faiths of unreformed religions cannot be considered or consider this faith Evil
| |
| * [[File:Trait humble.png|24px]] Makes Humble a virtue
| |
| * [[File:Trait arrogant.png|24px]] Makes Arrogant a sin
| |
| | 1000
| |
| |
| |
| * All Abrahamic
| |
| * All Eastern
| |
| |
| |
| * {{icon|no}} Christian Syncretism tenet
| |
| * {{icon|no}} Islamic Syncretism tenet
| |
| * {{icon|no}} Jewish Syncretism tenet
| |
| * {{icon|no}} Eastern Syncretism tenet
| |
| | ''Who are we to tell others their traditions are untrue? It is not our place to lecture them about customs they have practiced for centuries: Instead, we should learn quietly about their ways.''
| |
| | |
| |- id="Tax Nonbelievers"
| |
| | style="text-align: center; | [[File:Core tenet handcoin.png|60px]] <br> Tax Nonbelievers
| |
| * ''Variant Names:''
| |
| * [[File:Religion sunni.png|25px]] Jizya (Islam)
| |
| |
| |
| * {{icon|gold}} {{green|+20%}} Domain Taxes if different faith
| |
| * {{icon|levies}} {{green|+25%}} Levy Reinforcement Rate if same faith
| |
| * {{icon|levies}} {{red|−25%}} Levy Reinforcement Rate if different faith
| |
| |
| |
| * 500 if Muslim or Pagan
| |
| * 1500 if Christian or Dualist
| |
| * 1000 if any other
| |
| | All
| |
| | None
| |
| | ''Military service is for the faithful only, while a tax is levied on all nonbelievers for the protection they are offered.''
| |
| | |
| |- id="Unrelenting Faith"
| |
| | style="text-align: center; | [[File:Core tenet sword.png|60px]] <br> Unrelenting Faith
| |
| |
| |
| * {{icon|prowess}} {{green|+4}} Prowess
| |
| * {{icon|advantage}} {{green|+2}} Faith Hostility Advantage
| |
| * {{icon|knight}} Members of the clergy can serve as [[Commander]]s or [[Knight]]s
| |
| |
| |
| * 500 if Muslim, Jewish or Pagan
| |
| * 1500 if Buddhist or Jain
| |
| * 1000 if any other
| |
| | All
| |
| | None
| |
| | ''Our convictions are strong, and we will gladly fight and die for out faith. No matter how badly the odds are stacked against us, we shall not surrender.''
| |
| | |
| |- id="Vows of Poverty"
| |
| | style="text-align: center; | [[File:Core tenet meditation.png|60px]] <br> Vows of Poverty
| |
| |
| |
| * {{icon|decision}} Enables the Take Vow of Poverty decision
| |
| * [[File:Trait generous.png|24px]] Makes Generous a great virtue
| |
| * [[File:Trait greedy.png|24px]] Makes Greedy a great sin
| |
| |
| |
| * 500 if Christian, Dualist, Buddhist or Jain
| |
| * 1500 Zoroastrian or Pagan
| |
| * 1000 if any other
| |
| | All
| |
| | None
| |
| | ''Money corrupts the hearts of men and pushes them away from the true faith. We must shun the acquisition of material wealth if we are to focus on what really matters.''
| |
| | |
| |- id="Warmonger"
| |
| | style="text-align: center; | [[File:Core tenet sword.png|60px]] <br> Warmonger
| |
| |
| |
| * {{icon|knight}} Members of the clergy can serve as [[Commander]]s or [[Knight]]s
| |
| * [[File:Conquest cb.png|24px]] Grants the Conquest Casus Belli
| |
| * [[File:Default cb.png|24px]] Grants the Invasion Casus Belli once per lifetime
| |
| * {{icon|opinion}} No Offensive War Opinion
| |
| * {{icon|opinion}} Being at peace for more than 6 months lowers Vassal Opinion
| |
| * {{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith and is Organized
| |
| |
| |
| * 2000 if Buddhist, Jain or Taoist
| |
| * 1000 if any other
| |
| |
| |
| * All Eastern
| |
| * All Pagan
| |
| * Miletê Tawûsê Melek
| |
| |
| |
| * {{icon|no}} Dharmic Pacifism tenet
| |
| * {{icon|no}} Pacifism tenet
| |
| | ''Faith and war go hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer.''
| |
| |}
| |
| [[Category:Religion]]
| |
| {{Mechanics navbox}}
| |