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{{Version|1.13}} [[File:Upgraded camp.png|thumb|350px|A fully upgraded camp]] {{expansion|rtp|small=no}} All [[Adventurer|adventurers]] have a Camp. All buildings can be given various upgrades. The number of upgrades that can be added is equal to the level of the building. Many upgrades require a certain camp purpose. The appearance of buildings in the Camp window depends on the character's culture and the terrain depends on the terrain of the barony where the Camp is located. The camp can have various buildings constructed. All of them have 6 levels. * Level 1 buildings cost 60 {{iconify|Gold}} and take 60 days to build * Level 2 buildings cost 120 {{iconify|Gold}} and take 70 days to build * Level 3 buildings cost 180 {{iconify|Gold}} and take 80 days to build * Level 4 buildings cost 240 {{iconify|Gold}} and take 90 days to build * Level 5 buildings cost 300 {{iconify|Gold}} and take 100 days to build * Level 6 buildings cost 360 {{iconify|Gold}} and take 120 days to build If a building or upgrade is demolished half of its construction cost is refunded. This applies if the adventurer becomes landed as well. == Pavilion == Every Camp contains a Pavilion, which determines how many buildings can be constructed in the Camp. {| class="mildtable" style="text-align: center; ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 |- ! {{icon|health}} Health | {{green|Medium Boost}} || {{green|Medium Boost}} || {{green|Medium Boost}}|| {{green|Medium Boost}} |- ! {{icon|levies}} Max Number of Men-at-Arms Regiments | || {{green|+1}} || {{green|+2}} || {{green|+3}} |- ! {{icon|scheme phase length}} Enemy hostile scheme phase length | || {{green|+5 days}} || {{green|+15 days}} || {{green|+35 days}} |- ! {{iconify|Provisions}} capacity | || {{green|+100}} || {{green|+250}} || {{green|+500}} |- ! {{icon|toughness}} Men-at-Arms Toughtness | || || {{green|+5%}} || {{green|+10%}} |- ! {{icon|building}} Building slots | {{green|+2}} || {{green|+3}} || {{green|+4}} || {{green|+4}} |- ! {{icon|safety}} Travel safety | || {{green|+2%}} || {{green|+4%}} || {{green|+6%}} |- ! {{icon|gold}} Cost | || 200 || 350 || 500 |- ! {{icon|time}} Build time | || 10 months || 12 months || 14 months |} == Supply Tent == The Supply Tent unlocks the [[File:Quartermaster camp officer.png|24px]] [[ck3:Court#Officers|Quartermaster officer]] and allows the [[File:Activity feast.png|24px]] Camp Revelry activity to use all options for the Food activity option. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{iconify|Provisions}} Capacity | {{green|+50%}} || {{green|+75%}} || {{green|+100%}} || {{green|+130%}} || {{green|+175%}} || {{green|+220%}} |- ! {{iconify|Supply}} Capacity | {{green|+25%}} || {{green|+50%}} || {{green|+75%}} || {{green|+100%}} || {{green|+125%}} || {{green|+150%}} |- ! Upgrade Slots | {{green|1}} || {{green|2}} || {{green|3}} || {{green|4}} || {{green|5}} || {{green|6}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! Unlocked officer ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Camp purpose ! width=30% | Description |- | [[File:Domicile building sutler.png|50px]] Driven Sutler | | * {{icon|gold}} {{green|+0.1}} Monthly Tax * {{icon|supply}} {{green|+50%}} Supply Capacity * [[File:Stewardship lifestyle.png|24px]] {{green|+25%}} Monthly Stewardship Lifestyle Experience | 60 | 6 months | {{icon|yes}} Any | ''Having a few petty shopkeeps always willing to find the best local deals is well worth their slight mark-up.'' |- | [[File:Domicile building mender.png|50px]] Diligent Menders | | * {{icon|toughness}} {{green|+15%}} Archer Toughness * {{icon|toughness}} {{green|+15%}} Spearmen Toughness * {{icon|toughness}} {{green|+15%}} Skirmisher Toughness * {{icon|toughness}} {{green|+15%}} Heavy Infantry Toughness | 120 | 6 months | {{icon|yes}} Any | ''Patched and padded gear isn't pretty, but it doesn't need to be to do its job.'' |- | [[File:Domicile building smithy.png|50px]] Roaming Smithy | [[File:Armorer camp officer.png|24px]] [[ck3:Court#Officers|Armorer]] | * {{icon|gold}} {{green|+0.1}} Monthly Tax * {{icon|death}} {{green|-20%}} Friendly Fatal Casualties * {{icon|toughness}} {{green|+20%}} Light Cavalry Toughness * {{icon|toughness}} {{green|+10%}} Camel Cavalry Toughness * {{icon|toughness}} {{green|+20%}} Archer Cavalry Toughness * {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness | 180 | 8 months | {{icon|yes}} Any | ''A good tool is pricey in civilization, and priceless on the road.'' |- | [[File:Domicile building arsenal.png|50px]] Stocked Arsenal | [[File:Armorer camp officer.png|24px]] [[ck3:Court#Officers|Armorer]] | * {{icon|levies}} {{green|+1}} Size of Men-at-Arms Regiments * {{icon|damage}} {{green|+10%}} Army Damage | 240 | 10 months | {{icon|yes}} Any | ''Swords shatter, spears break, arrows run low: unless, of course, you have a healthy stockpile of spares in the field.'' |- | [[File:Domicile building climbing.png|50px]] Climbing Gear | | * {{icon|advantage}} {{green|+10}} Advantage in Mountains and Desert Mountains terrain * {{icon|advantage}} {{green|+5}} Minimum Battle Roll in Mountains and Desert Mountains terrain * {{icon|danger}} {{green|-20}} Danger in Mountains and Desert Mountains terrain | 120 | 6 months | [[File:Camp purpose explorers.png|24px]] Explorers | ''It's surprising how great an effect just a few well-tooled — and well-armed — climbers can have on a situation.'' |- | [[File:Domicile building reserve provisions.png|50px]] Reserve Provisions | [[File:Chief forager camp officer.png|24px]] [[ck3:Court#Officers|Chief Forager]] | * {{icon|provisions}} {{green|-10%}} Provisions Use in Drylands, Mountains and Steppe terrain * {{icon|provisions}} {{green|-20%}} Provisions Use in Oasis terrain * {{icon|provisions}} {{green|-25%}} Provisions Use in Jungle and Taiga terrain | 60 | 8 months | [[File:Camp purpose explorers.png|24px]] Explorers | ''Rationing is never popular, but it certainly beats starvation.'' |- | [[File:Domicile building reserve water.png|50px]] Reserve Water | [[File:Chief forager camp officer.png|24px]] [[ck3:Court#Officers|Chief Forager]] | * {{icon|provisions}} {{green|-10%}} Provisions Use in Drylands, Mountains and Steppe terrain * {{icon|provisions}} {{green|-25%}} Provisions Use in Desert and Desert Mountains terrain | 60 | 8 months | [[File:Camp purpose explorers.png|24px]] Explorers | ''Any man or woman who doesn't appreciate the value of water is one who's never felt its lack.'' |- | [[File:Domicile building subdued gear.png|50px]] Subdued Gear | [[File:Master thief camp officer.png|24px]] [[ck3:Court#Officers|Master Thief]] | * {{icon|gallowsbait}} {{green|-25%}} Gallowsbait Trait Experience Gain * {{icon|scheme secrecy}} {{green|+20%}} Scheme Secrecy | 120 | 8 months | [[File:Camp purpose brigands.png|24px]] Freebooters | ''A fresh cloth on the face and a cloak round the shoulders do much to ward off a noose round the neck.'' |} == Barber's Tent == The Barber's Tent has the following effects: {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{iconify|Plague Resistance}} | {{green|+10}} || {{green|+15}} || {{green|+20}} || {{green|+25}} || {{green|+30}} || {{green|+35}} |- ! {{icon|health}} Disease resistance | {{green|Small}} || {{green|Medium}} || {{green|Significant}} || {{green|Huge}} || {{green|Huge}} || {{green|Massive}} |- ! {{icon|death}} Friendly Fatal Casualties | {{green|-3%}} || {{green|-6%}} || {{green|-9%}} || {{green|-12%}} || {{green|-15%}} || {{green|-18%}} |- !{{icon|gold}} Monthly tax | {{green|+0.2}} || {{green|+0.4}} || {{green|+0.6}} || {{green|+0.8}} || {{green|+1.0}} || {{green|+1.20}} |- ! {{icon|danger}} Plague Danger | {{green|-10}} || {{green|-15}} || {{green|-20}} || {{green|-27}} || {{green|-34}} || {{green|-44}} |- ! Upgrade Slots | {{green|1}} || {{green|2}} || {{green|3}} || {{green|3}} || {{green|3}} || {{green|3}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! {{icon|health}} Disease resistance ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Camp purpose ! width=30% | Description |- | [[File:Domicile building dentist.png|50px]] Dentist's Tools | {{green|Small}} | {{icon|death}} {{green|-10%}} Friendly Fatal Casualties | 60 | 6 months | {{icon|yes}} Any | ''Good for gum rot, good for arrowheads, and in a pinch an excellent way to settle an argument.'' |- | [[File:Domicile building torture.png|50px]] Torturer's Tools | | * {{icon|yes}} Can Torture Prisoners * {{icon|dread}} {{green|+10}} Natural Dread * [[File:Intrigue lifestyle.png|24px]] {{green|+25}} Monthly Intrigue Lifestyle Experience * {{icon|knight}} {{green|+0.1%}} Knight Effectiveness per Dread * {{icon|opinion}} {{red|-30}} Prisoner Opinion | 120 | 6 months | {{icon|yes}} Any | ''In the close quarters of a camp, you really learn how far a human scream can travel.'' |- | [[File:Domicile building surgeons tools.png|50px]] Surgeon's Tools | {{green|Medium}} | * {{icon|death}} {{green|-20%}} Friendly Fatal Casualties * {{icon|unknown}} {{green|+10}} Personal Physician Aptitude | 240 | 6 months | {{icon|yes}} Any | ''Precision isn't a necessary component of healthcare, but it certainly helps.'' |- | [[File:Domicile building morticians tools.png|50px]] Mortician's Tools | | * {{icon|gold}} {{green|+1}} Gold per 100 soldiers in the loser's army when a battle ends in the camp's county * {{icon|dread}} {{green|+30}} Natural Dread | 60 | 6 months | * [[File:Camp purpose brigands.png|24px]] Freebooters * [[File:Camp purpose scholars.png|24px]] Scholars | ''Dig 'em up, dust 'em down, and crack out the teeth and cut away any valuables before they bloat too far.'' |- | [[File:Domicile building reference corpus.png|50px]] Reference Corpus | {{green|Small}} | * {{icon|scheme phase length}} {{green|-10}} Days Learning Scheme Phase Length * [[File:Learning lifestyle.png|24px]] {{green|+25%}} Monthly Learning Lifestyle Experience | 180 | 8 months | [[File:Camp purpose scholars.png|24px]] Scholars | ''There's a good book, manual, or scroll applicable to most situations. Often with helpful pictures.'' |} == Baggage Train == The Baggage Train unlocks the [[File:Head porter camp officer.png|24px]] [[ck3:Court#Officers|Head Porter officer]] and also makes it 25% more likely to receive [[File:Icon contract escort.png|24px]] Transport contracts. It also makes it 5 times more likely to get recruitment events when using the [[File:Adventurers scout for talent option.png|24px]] travel option but this does not stack with the one from the Roaring Campfire. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{iconify|Provisions}} Capacity | {{green|+10%}} || {{green|+20%}} || {{green|+30%}} || {{green|+40%}} || {{green|+50%}} || {{green|+60%}} |- ! {{iconify|Supply}} Capacity | {{green|+20%}} || {{green|+40%}} || {{green|+60%}} || {{green|+80%}} || {{green|+100%}} || {{green|+120%}} |- ! {{iconify|Travel Speed}} | {{green|+2%}} || {{green|+4%}} || {{green|+6%}} || {{green|+8%}} || {{green|+10%}} || {{green|+12%}} |- ! {{icon|levies}} Max Size of Men-at-Arms Regiments | {{green|+3}} Skirmishers || {{green|+3}} Skirmishers<br>{{green|+3}} Archers || {{green|+3}} Skirmishers<br>{{green|+3}} Archers<br>{{green|+3}} Heavy Infantry || {{green|+3}} Skirmishers<br>{{green|+3}} Archers<br>{{green|+3}} Heavy Infantry<br>{{green|+3}} Light Cavalry || {{green|+3}} Skirmishers<br>{{green|+3}} Archers<br>{{green|+3}} Heavy Infantry<br>{{green|+3}} Light Cavalry<br>{{green|+3}} Heavy Cavalry || {{green|+3}} Skirmishers<br>{{green|+3}} Archers<br>{{green|+3}} Heavy Infantry<br>{{green|+3}} Light Cavalry<br>{{green|+3}} Heavy Cavalry<br>{{green|+3}} Siege Weapons |- ! Upgrade Slots | {{green|1}} || {{green|2}} || {{green|3}} || {{green|4}} || {{green|5}} || {{green|6}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! Unlocked officer ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Camp purpose ! width=30% | Description |- | [[File:Domicile building porters.png|50px]] Able Porters | | * {{icon|yes}} Can get events to recruit skilled porters * {{icon|provisions}} {{green|+25%}} Provisions Capacity * {{icon|supply}} {{green|+25%}} Supply Capacity * {{icon|gold}} {{green|-50%}} Manually Reinforce Interaction Cost * {{icon|knight}} {{green|+1%}} Knight Effectiveness per Stewardship | 180 | 6 months | {{icon|yes}} Any | ''What cannot be carried must be left behind, so it's imperative that we can carry as much as possible.'' |- | [[File:Domicile building bartering grounds.png|50px]] Bartering Grounds | | * {{icon|yes}} Unlocks the Pawn Gear interaction * {{icon|stewardship}} {{green|+50%}} Stewardship Contract Rewards * [[File:Stewardship lifestyle.png|24px]] {{green|+25%}} Monthly Stewardship Lifestyle Experience | 240 | 6 months | {{icon|yes}} Any | ''The camp is awash with trade anyway, giving it a place and focus just lets us structure it.'' |- | [[File:Domicile building pleasure tents.png|50px]] Private Tents | | * {{icon|yes}} Can get events to recruit interesting characters * {{icon|fertility}} {{green|+20%}} Fertility * {{icon|stress loss}} {{green|+10%}} Stress Loss * {{icon|opinion}} {{green|+10}} Courtier Opinion * {{icon|scheme phase length}} {{green|-10}} Days Intrigue Scheme Phase Length * [[File:Intrigue lifestyle.png|24px]] {{green|+25%}} Monthly Intrigue Lifestyle Experience | 180 | 6 months | {{icon|yes}} Any | ''Even more so than most dwellings, a camp is a communal space — one ill-suited for personal intimacy. Most followers appreciate having an area to simply be... alone together.'' |- | [[File:Domicile building ample steeds.png|50px]] Ample Steeds | [[File:Head groom camp officer.png|24px]] [[ck3:Court#Officers|Head Groom]] | * {{icon|gold}} {{green|-50%}} Manually Reinforce Interaction Cost * {{icon|travel speed}} {{green|+10}} Travel Speed * {{icon|pursuit}} {{green|+10%}} Light Cavalry Pursuit * {{icon|pursuit}} {{green|+10%}} Heavy Cavalry Pursuit * {{icon|pursuit}} {{green|+10%}} Archer Cavalry Pursuit | 120 | 8 months | {{icon|yes}} Any | ''Horses, like people, tire. A good stable of spares does wonders for letting them rest when it matters most.'' |- | [[File:Domicile building trackers.png|50px]] Proficient Trackers | [[File:Huntperson camp officer.png|24px]] [[ck3:Court#Officers|Huntsman]] | * {{icon|scheme success chance}} {{green|+25%}} Contract Scheme Success Chance * {{icon|army speed}} {{green|+10%}} Army Movement Speed * {{icon|provisions}} {{green|+50%}} Provisions from the Gather Provisions decision * {{icon|provisions}} {{green|-25%}} Provisions Use in Drylands, Forest, Jungle, Plains and Taiga terrain | 120 | 8 months | {{icon|yes}} Any | ''On the road, there's always something that needs trailing, from boar to bandits.'' |- | [[File:Domicile building kennel.png|50px]] Kennels | [[File:Kennelperson camp officer.png|24px]] [[ck3:Court#Officers|Kenneler]] | * {{icon|decision}} Unlocks the Adopt a Kennel Dog decision * {{icon|opinion}} {{green|+5}} Courtier Opinion * {{icon|damage}} {{green|+20%}} Skirmisher Damage * {{icon|pursuit}} {{green|+20%}} Skirmisher Pursuit | 120 | 8 months | {{icon|yes}} Any | ''The dogs were following us anyway, may as well put 'em to use.'' |- | [[File:Domicile building camp shrine.png|50px]] Portable Shrine | [[File:Camp priest camp officer.png|24px]] [[ck3:Court#Officers|Camp Priest]] | * {{icon|yes}} Unlocks the Demand Conversion interaction * {{icon|learning}} {{green|+1}} Learning * {{icon|piety}} {{green|+0.25}} Monthly Piety * {{icon|opinion}} {{green|+5}} Same Faith Opinion | 60 | 8 months | {{icon|yes}} Any | ''Faith follows us wherever we go, but a locus for it can't hurt.'' |- | [[File:Domicile building siege engineers.png|50px]] Siege Engineers | [[File:Chief engineer camp officer.png|24px]] [[ck3:Court#Officers|Chief Engineer]] | {{icon|siege progress}} {{green|+25%}} Siege Weapon Effectiveness | 240 | 10 months | * [[File:Camp purpose scholars.png|24px]] Scholars * [[File:Camp purpose mercenaries.png|24px]] Swords-for-Hire | ''It's uniquely impractical to maintain the resources and specialists required to perform good siegecraft whilst traveling. Unless you commit to it.'' |- | [[File:Domicile building scribes.png|50px]] Loyal Scribes | | * {{icon|learning}} {{green|+1}} Learning per Level of Fame * {{icon|learning}} {{green|+50%}} Learning Contract Rewards | 240 | 8 months | * [[File:Camp purpose scholars.png|24px]] Scholars * [[File:Camp purpose legitimists.png|24px]] Legitimists | ''Parchment may be a luxury, but with suitable help, it can be turned into a useful tool for some.'' |- | [[File:Domicile building ransom cages.png|50px]] Ransom Cages | [[File:Person haggler camp officer.png|24px]] [[ck3:Court#Officers|Man-Haggler]] | * [[File:Icon scheme abduct.png|24px]] Unlocks the Abduct scheme * {{icon|unknown}} {{green|-50%}} Chance for Prisoners to escape | 240 | 8 months | * [[File:Camp purpose brigands.png|24px]] Freebooters * [[File:Camp purpose legitimists.png|24px]] Legitimists | ''Secure transportation and display of prisoners is imperative to getting the best price for them.'' |- | [[File:Domicile building negotiators.png|50px]] Expert Negotiators | | * [[File:Diplomacy lifestyle.png|24px]] {{green|+25%}} Monthly Diplomacy Lifestyle Experience * {{icon|decision}} {{green|-35}} Experienced removed by the Wipe Slate decision | 60 | 8 months | [[File:Camp purpose brigands.png|24px]] Freebooters | ''Reputations are malleable things — especially if you put in the effort.'' |- | [[File:Domicile building ascetics.png|50px]] Drifting Ascetics | | * {{icon|piety}} {{green|+3}} Monthly Piety * {{icon|piety}} {{green|-50%}} Holy Order Hire Cost * [[File:Learning lifestyle.png|24px]] {{green|+25%}} Monthly Learning Lifestyle Experience | 120 | 8 months | [[File:Camp purpose scholars.png|24px]] Scholars | ''These spiritual questers bring dignity and wisdom that's unusual site in a wandering band, but not unnatural.'' |- | [[File:Domicile building proof of claims.png|50px]] Proof of Claims | [[File:Witness camp officer.png|24px]] [[ck3:Court#Officers|Witness]] | {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame | 120 | 10 months | [[File:Camp purpose legitimists.png|24px]] Legitimists | ''Words are cheap, but there are ways to make them more alluring.'' |} == Mess Tent == The Mess Tent unlocks the [[File:Camp cook camp officer.png|24px]] [[ck3:Court#Officers|Chief Cook officer]] and allows the [[File:Activity feast.png|24px]] Camp Revelry activity to use the second level of [[File:Tour option luxuries.png|24px]] Drinks activity option. It also doubles the {{iconify|Provisions}} obtained from the Gather Provisions decision. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{iconify|Stress Loss}} | {{green|+5%}} || {{green|+10%}} || {{green|+15%}} || {{green|+20%}} || {{green|+25%}} || {{green|+30%}} |- ! {{icon|opinion}} Courtier and Guest Opinion | {{green|+3}} || {{green|+6}} || {{green|+9}} || {{green|+12}} || {{green|+15}} || {{green|+18}} |- ! {{icon|scheme phase length}} Prowess Scheme Phase Length | {{green|-5 days}} || {{green|-10 days}} || {{green|-15 days}} || {{green|-20 days}} || {{green|-25 days}} || {{green|-30 days}} |- ! Upgrade Slots | {{green|1}} || {{green|1}} || {{green|2}} || {{green|2}} || {{green|3}} || {{green|3}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! {{icon|gold}} Monthly tax ! {{icon|opinion}} Courtier opinion ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! width=30% | Description |- | [[File:Domicile building bakers.png|50px]] Roving Bakers | {{green|+0.2}} | {{green|+10}} | * {{icon|pursuit}} {{green|+40%}} Skirmisher Pursuit * {{icon|pursuit}} {{green|+40%}} Light Cavalry Pursuit * {{icon|pursuit}} {{green|+40%}} Archer Cavalry Pursuit | 120 | 6 months | ''Fresh bread is a wonderfully restorative way to start the day.'' |- | [[File:Domicile building cooks.png|50px]] Skilled Cooks | | {{green|+20}} | * {{icon|yes}} Unlocks a beneficial option during Camp Revelry events * {{icon|provisions}} {{green|-25%}} Provisions Use * {{icon|pursuit}} {{green|+5}} Heavy Infantry Pursuit * {{icon|pursuit}} {{green|+40%}} Heavy Cavalry Pursuit | 120 | 6 months | ''Doing more with less is a fine motto to preach, but few practice it like cooks on the move.'' |- | [[File:Domicile building curers.png|50px]] Adept Curers | {{green|+0.2}} | | * {{icon|provisions}} {{green|+50%}} Provisions Capacity * {{icon|supply}} {{green|+25%}} Supply Capacity | 120 | 8 months | ''Any fool can rub salt into meat, but it takes a professional to do it at scale and keep it tasting edible months later.'' |- | [[File:Domicile building brewers.png|50px]] Mobile Brewers | {{green|+0.3}} | {{green|+10}} | * [[File:Chief forager camp officer.png|24px]] Unlocks the [[ck3:Court#Officers|Chief Forager]] officer * [[File:Activity feast.png|24px]] Unlocks the Abundant Drinks activity option for the Camp Revelry activity * {{icon|plague resistance}} {{green|+5}} Plague Resistance | 120 | 8 months | ''There's an art to the brewing and transporting of fine ale, and a supreme luxury to having your own supply.'' |- | [[File:Domicile building herbalists.png|50px]] Knowledgeable Herbalists | {{green|+0.1}} | | * [[File:Chief forager camp officer.png|24px]] Unlocks the [[ck3:Court#Officers|Chief Forager]] officer * {{icon|yes}} Murder Schemes begin with a free Poisoner Agent slot * {{icon|provisions}} {{green|+50%}} Provisions from the Gather Provisions decision | 240 | 8 months | ''Knowing the difference between what's safe to eat and what's violent, hemorrhaging-death is always valuable.'' |} == Roaring Campfire == The Roaring Campfire unlocks the [[File:Crash wedding intent.png|24px]] Fireside Chat intent and makes it 5 times more likely to get recruitment events when using the [[File:Adventurers scout for talent option.png|24px]] travel option. The bonus does not stack with the one from the Baggage Train. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{icon|knight}} Number of Knights | {{green|+1}} || {{green|+2}} || {{green|+4}} || {{green|+6}} || {{green|+9}} || {{green|+12}} |- ! {{icon|levies}} Max Number of Men-at-Arms Regiments | {{green|+1}} || {{green|+2}} || {{green|+3}} || {{green|+4}} || {{green|+5}} || {{green|+6}} |- ! Upgrade Slots | {{green|1}} || {{green|1}} || {{green|2}} || {{green|2}} || {{green|3}} || {{green|3}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! {{iconify|Knight}} effectiveness ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Camp purpose ! width=30% | Description |- | [[File:Domicile building capering fools.png|50px]] Capering Fools | | * {{icon|yes}} Can get events to recruit cunning fools * {{icon|stress loss}} {{green|+10%}} Stress Loss * {{icon|unknown}} {{green|+25%}} [[ck3:Court#Officers|Stooge]] officer Aptitude | 60 | 6 months | {{icon|yes}} Any | ''Slapstick may not be high art, but damned if it isn't funny when the little one smacks his head on the log.'' |- | [[File:Domicile building libations for the lost.png|50px]] Libations for the Lost | {{green|+1%}} per {{iconify|Learning}} | * {{icon|piety}} {{green|+0.1}} Monthly Piety * {{icon|stress gain}} {{green|-20%}} Stress Gain * {{icon|opinion}} {{green|+10}} Courtier Opinion | 60 | 10 months | {{icon|yes}} Any | ''We gather in memory of those we won't see again, and to remember the faces we may yet lose.'' |- | [[File:Domicile building trailing musicians.png|50px]] Trailing Musicians | {{green|+1%}} per {{iconify|Diplomacy}} | * [[File:Master bard camp officer.png|24px]] Unlocks the [[ck3:Court#Officers|Master Bard]] officer * {{icon|unknown}} {{green|+6}} Musician Agent Aptitude | 120 | 6 months | {{icon|yes}} Any | ''It's astounding how much more motivating it is to listen to one who can actually play than one who definitely can't.'' |- | [[File:Domicile building wandering poets.png|50px]] Wandering Poets | {{green|+1%}} per {{iconify|Intrigue}} | * [[File:Master bard camp officer.png|24px]] Unlocks the [[ck3:Court#Officers|Master Bard]] officer * {{icon|poet}} {{green|+500%}} Chance to gain the Poet trait * {{icon|unknown}} {{green|+6}} Poet Agent Aptitude | 120 | 6 months | {{icon|yes}} Any | ''Gravitas, wordplay, a sense for the profound, the profane, and the bawdy — a good poet needs all of these and more.'' |- | [[File:Domicile building local hangers on.png|50px]] Local Hangers-On | | * {{icon|yes}} Can get events to recruit useful locals * {{icon|scheme phase length}} {{green|-10}} Days Contract Scheme Phase Length * [[File:Intrigue lifestyle.png|24px]] {{green|+25}} Monthly Intrigue Lifestyle Experience | 60 | 6 months | [[File:Camp purpose explorers.png|24px]] Explorers | ''Life tied to one place really can get dreary enough to motivate any amount of spilled gossip.'' |- | [[File:Domicile building nightly debates.png|50px]] Nightly Debates | | * {{icon|prestige}} {{green|+0.15}} Monthly Prestige per [[ck3:Court#Officers|Officer]] * {{icon|scheme phase length}} {{green|-40}} Days Learning Scheme Phase Length | 120 | 10 months | [[File:Camp purpose scholars.png|24px]] Scholars | ''Ask two scholars about one subject and you'll receive five conflicting opinions. Educational, if loud.'' |- | [[File:Domicile building juicy rumors.png|50px]] Juicy Rumors | | * {{icon|intrigue}} {{green|+4}} Intrigue * {{icon|unknown}} {{green|+50%}} Criminal Contract Rewards | 240 | 8 months | [[File:Camp purpose brigands.png|24px]] Freebooters | ''There's a lot of easily-gathered material to work with out there, if you're willing to play the right games.'' |- | [[File:Domicile building future dreams.png|50px]] Grand Aspirations | {{green|+2%}} per {{iconify|Diplomacy}} | * {{icon|yes}} Unlocks the Receive Oath of Loyalty Interaction * {{icon|knight}} {{green|+2}} Number of Knights | 180 | 10 months | [[File:Camp purpose legitimists.png|24px]] Legitimists | ''It's easy to lose sight of a long-term goal, unless you weave it into every deed, every conversation, every drunken boast.'' |} == Proving Grounds == The Proving Grounds unlock the [[File:Master of arms camp officer.png|24px]] [[ck3:Court#Officers|Master of Arms]] officer. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{icon|gold}} Men-at-Arms Recruitment Cost | || {{green|-5%}} || {{green|-5%}} || {{green|-10%}} || {{green|-10%}} || {{green|-15%}} |- ! {{iconify|Knight}} Effectiveness | {{green|+2%}} || {{green|+4%}} || {{green|+6%}} || {{green|+8%}} || {{green|+10%}} || {{green|+12%}} |- ! {{icon|levies}} Size of Men-at-Arms Regiments | {{green|+1}} || {{green|+2}} || {{green|+3}} || {{green|+4}} || {{green|+5}} || {{green|+6}} |- ! {{icon|damage}} Men-at-Arms Damage | {{green|+1%}} || {{green|+2%}} || {{green|+4%}} || {{green|+6%}} || {{green|+10%}} || {{green|+14%}} |- ! Upgrade Slots | {{green|1}} || {{green|2}} || {{green|3}} || {{green|4}} || {{green|5}} || {{green|6}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! Unlocked officer ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Requirements ! width=22% | Description |- | [[File:Domicile building horse run.png|50px]] Horse Run | [[File:Light cavalry captain camp officer.png|24px]] [[ck3:Court#Captains|Light Cavalry Captain]] | * {{icon|damage}} {{green|+30%}} Light Cavalry Damage * {{icon|screen}} {{green|+30%}} Light Cavalry Screen | 180 | 8 months | | ''Horses, like men, need exercise and training regularly, beyond just trotting from place to place.'' |- | [[File:Domicile building mock battle drill.png|50px]] Mock Battle Drills | [[File:Pike captain camp officer.png|24px]] [[ck3:Court#Captains|Pike Captain]] | * {{icon|damage}} {{green|+20%}} Spearmen Damage * {{icon|toughness}} {{green|+30%}} Spearmen Toughness | 180 | 10 months | | ''A wall of spears is still a wall. It stands strong together, or it crumbles as one.'' |- | [[File:Domicile building nightly barding drills.png|50px]] Nightly Barding Drills | [[File:Heavy cavalry captain camp officer.png|24px]] [[ck3:Court#Captains|Heavy Cavalry Captain]] | * {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness | 240 | 10 months | | ''Links twist, leather snaps, plates rust, and drill fades as much for the elite heavy cavalry as anyone else.'' |- | [[File:Domicile building personal bouts.png|50px]] Personal Bouts | [[File:Heavy infantry captain camp officer.png|24px]] [[ck3:Court#Captains|Heavy Infantry Captain]] | * {{icon|damage}} {{green|+30%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+20%}} Heavy Infantry Toughness * {{icon|screen}} {{green|+40%}} Heavy Infantry Screen | 180 | 10 months | | ''It's entirely possible to build up a resistance to skull trauma based largely on prior skull trauma.'' |- | [[File:Domicile building the stump.png|50px]] The Stump | [[File:Archer captain camp officer.png|24px]] [[ck3:Court#Captains|Archer Captain]] | * {{icon|damage}} {{green|+30%}} Archer Damage * {{icon|pursuit}} {{green|+5}} Archer Pursuit | 120 | 10 months | | ''See that over there? See the target on it? That's today's mark. Bows up!'' |- | [[File:Domicile building training circle.png|50px]] Training Circle | [[File:Light infantry captain camp officer.png|24px]] [[ck3:Court#Captains|Light Infantry Captain]] | * {{icon|damage}} {{green|+30%}} Skirmisher Damage * {{icon|toughness}} {{green|+30%}} Skirmisher Toughness * {{icon|pursuit}} {{green|+30%}} Skirmisher Pursuit | 120 | 10 months | | ''You don't practice to become skilled, you practice to stay skilled.'' |- | [[File:Domicile building camel run.png|50px]] Camel Run | [[File:Camelry captain camp officer.png|24px]] [[ck3:Court#Captains|Camelry Captain]] | * {{icon|toughness}} {{green|+30%}} Camel Cavalry Toughness * {{icon|screen}} {{green|+30%}} Camel Cavalry Screen | 180 | 8 months | {{iconify|War Camels}} innovation | ''They may be recalcitrant, turbulent beasts, but that's all the more reason to train our camelry on the regular.'' |- | [[File:Domicile building elephantry reserves.png|50px]] Elephantry Reserve | [[File:Elephantry captain camp officer.png|24px]] [[ck3:Court#Captains|Elephantry Captain]] | * {{icon|elephant cavalry}} Can recruit War Elephants men-at-arms | 240 | 10 months | {{iconify|Elephantry}} innovation | ''A stock of spare elephants, the greatest and large of all [high god name]'s creatures, is something most kings cannot boast of.'' |- | [[File:Domicile building life in the saddle.png|50px]] Life in the Saddle | [[File:Horse archer captain camp officer.png|24px]] [[ck3:Court#Captains|Horse Archer Captain]] | * {{icon|damage}} {{green|+15%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+15%}} Archer Cavalry Toughness * {{icon|screen}} {{green|+40%}} Archer Cavalry Screen | 240 | 10 months | {{icon|yes}} Horse Lords tradition | ''Some are born to this, others are raised to it later in life.'' |- | [[File:Domicile lock wagons.png|50px]] Lockwagon | [[File:Master of spoils camp officer.png|24px]] [[ck3:Court#Officers|Master of Spoils]] | * {{icon|unknown}} {{green|+50%}} Mercenary Contract Rewards * {{icon|dread}} {{green|-2.5}} Dread cost for Impress Mercenaries in Scrape the Barrel | 240 | 8 months | {{icon|yes}} Swords-for-Hire or Freebooters camp purpose | ''We're a band who moves, fights, and loots as one. Gear goes into the pot, and we distribute from there. Or else.'' |- | [[File:Domicile building martial study.png|50px]] Martial Study | | * {{icon|advantage}} {{green|+5}} Maximum Battle Roll * {{icon|knight}} {{green|+1%}} Knight Effectiveness per Learning * {{icon|martial lifestyle}} {{green|+1}} Monthly Martial Lifestyle Experience * {{icon|learning lifestyle}} {{green|+1}} Monthly Learning Lifestyle Experience | 240 | 10 months | {{icon|yes}} Scholars or Legitimists camp purpose | ''Every battle has been fought before, every war waged a result of another. Why not refer to the results?'' |- | [[File:Domicile building the stick game.png|50px]] The Stick Game | | * {{icon|scheme secrecy}} {{green|+20%}} Scheme Secrecy * {{icon|knight}} {{green|+1%}} Knight Effectiveness per Intrigue | 120 | 6 months | {{icon|yes}} Freebooters camp purpose | ''First to grab it without snapping wins the pot: fleshwounds only, knives blunt, and if you're spotted, you're out.'' |- | [[File:Domicile building bodyguard drills.png|50px]] Bodyguard Drills | | * {{icon|heavy infantry}} Can recruit Handpicked Faithful men-at-arms * {{icon|scheme secrecy}} {{green|+15%}} Scheme Discovery Chance * {{icon|scheme phase length}} {{green|+10}} Days Enemy Hostile Scheme Phase Length | 180 | 10 months | {{icon|yes}} Legitimists camp purpose | ''Our present... situation, provides unique threats and challenges to our charge. Take them as seriously as death.'' |} == Camp Perimeter == The Camp Perimeter unlocks the [[File:Adventurers forward scouts option.png|24px]] Forward Scouts travel option. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{icon|scheme potential}} Enemy Hostile Scheme Potential | {{green|-5%}} || {{green|-10%}} || {{green|-15%}} || {{green|-20%}} || {{green|-25%}} || {{green|-30%}} |- ! {{icon|travel speed}} Move Domicile Travel Speed | {{green|+5%}} || {{green|+10%}} || {{green|+15%}} || {{green|+20%}} || {{green|+25%}} || {{green|+30%}} |- ! {{icon|travel speed}} Travel Speed | {{green|+5}} || {{green|+10}} || {{green|+15}} || {{green|+20}} || {{green|+25}} || {{green|+30}} |- ! {{icon|safety}} Travel Safety | {{green|+3}} || {{green|+6}} || {{green|+9}} || {{green|+12}} || {{green|+15}} || {{green|+18}} |- ! Upgrade Slots | {{green|1}} || {{green|2}} || {{green|3}} || {{green|3}} || {{green|3}} || {{green|3}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Camp purpose ! width=30% | Description |- | [[File:Domicile building camp hygiene.png|50px]] Camp Hygiene | {{icon|danger}} {{green|-15}} Plague Danger | 60 | 6 months | {{icon|yes}} Any | ''If it smells bad, it goes far away from the rest of us. A simple rule, enforced by studious whipping.'' |- | [[File:Domicile building fixed layout.png|50px]] Fixed Layout | * {{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments * {{icon|travel speed}} {{green|+25%}} Move Domicile Travel Speed | 60 | 10 months | {{icon|yes}} Any | ''A fixed and unchanging layout for what goes where at camp builds character and a sense of place regardless of location.'' |- | [[File:Domicile building good siting.png|50px]] Good Siting | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance * {{icon|scheme phase length}} {{green|+10}} Days Enemy Hostile Scheme Phase Length | 60 | 10 months | {{icon|yes}} Any | ''Only a fool makes camp wherever they are when evening begins to fall: you move till you find the right place.'' |- | [[File:Domicile building extra watch.png|50px]] Extra Watches | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance * {{icon|scheme phase length}} {{green|+40}} Days Enemy Hostile Scheme Phase Length * {{icon|damage}} {{green|+10%}} Archer Damage * {{icon|damage}} {{green|+5%}} Archer Cavalry Damage | 60 | 6 months | [[File:Camp purpose explorers.png|24px]] Explorers | ''In strange climes far from home, we are reminded most of how vulnerable we are — and what we can best do about it.'' |- | [[File:Domicile building palisade.png|50px]] Palisade Builders | * {{icon|safety}} {{green|+10%}} Travel Safety * {{icon|death}} {{green|-10%}} Friendly Fatal Casualties * {{icon|scheme potential}} {{green|-10%}} Enemy Hostile Scheme Potential | 60 | 10 months | [[File:Camp purpose mercenaries.png|24px]] Swords-for-Hire | ''Thinking about defense is easiest when you make it such a habit that you do it unthinkingly.'' |- | [[File:Domicile building ditches.png|50px]] Ditch Digging | * {{icon|advantage}} {{green|+5}} Defender Advantage * {{icon|death}} {{green|-30%}} Retreat Losses | 180 | 10 months | [[File:Camp purpose mercenaries.png|24px]] Swords-for-Hire | ''Nothing regiments soldiers quite like forcing them to dig an earthwork a day, every day, at the end of the day, forever.'' |} == References == <references /> [[Category:Realm]]
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