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This a guide for the Hard rank CKIII achievement, “Kings to the Seventh Generation”. On its surface, the achievement seems fairly straightforward: starting as Count Eudes Capet of Anjou in 867, lead your Dynasty to rule the Kingdom of France (West Francia, to be specific). Easy stuff for any experienced player under normal circumstances, but there are several complications. Your character Eudes begins as a 10 year old boy with no living parents, you have two lieges standing between you and the throne, and the viking who killed your father and sees you as a rival has set up shop right next door. This is a character whose rise to greatness is far from guaranteed, requiring aggressive play if you want to secure your place in history. This goes double if you intend to accomplish this in a single lifetime, which is exactly what this guide is about. | |||
== Starting Things Off == | |||
Once you begin, there are several issues you'll want to take care of before you unpause the game: | |||
== | === Young Eudes === | ||
Young Eudes begins play midway through his formative years, granting you partial control over how he will develop. He will start with the [[Calm]] trait and one random other trait, as well as a randomized skill focus and Childhood trait. I strongly recommend restarting the game until you launch with a Stewardship focus and a solid second trait, preferably Stubborn or Temperate for further early Stewardship gains, or a Catholic virtue to make you more likable and generate some very profitable piety. The early part of this challenge requires you to spend an uncomfortable amount of time as a count, and being limited to only 3 holdings and no vassals is painful. Having enough Stewardship to get up to 4 or 5 holdings allows you to be a much more formidable force early on. | |||
You'll want to select a good teacher for yourself before too much time has passed, but if you generated without any suitable candidates (high Stewardship skill, no negative traits that might contaminate you), feel free to set that aside for later. | |||
=== Gaining Allies === | |||
For the entirety of this challenge, you will be playing as a vassal. While you will eventually become a very powerful vassal, early on you're going to be a serious military lightweight. To compensate for that, marry off some of your excess relatives and start forming alliances! Getting a few of your fellow vassals from neighboring kingdoms on your side can make wars a lot easier to handle. Just make sure to avoid allying with anyone you'll eventually want to conquer - no fellow Frenchmen adjacent to you or north of you, essentially - and under no circumstances should you ally with your liege. Your goal is to replace him, not promise to support him! | |||
=== | === The Council === | ||
Your starting council members will probably be pretty lousy, so replace them as quickly as possible. You probably won't have anyone suitable among your courtiers or guests, so it's time to start aggressively marrying people off to acquire fresh talent. You should have a few lady courtiers - make sure you've got the marriage type set to Matrilineal, then organize their marriage candidates by individual stats to hunt down the best talent in all the land. Do this for Marshal, Steward, and Chancellor if you have enough ladies on hand, or just Marshal and Steward if not. | |||
Next, time to marry off some of your knights. Do the same thing to acquire an appropriate Spymaster and Court Physician (high Learning stat), the two jobs that Catholicism allows women to handle. Finally, check to see if an appropriate educator is available. Either male or female is fine for this role. | |||
=== Arranged Marriage === | |||
While you can't get married until you're 16, you can betroth yourself to another ahead of time. The main advantage here is locking down a very promising candidate before anyone else can grab her. Ordering candidates by "Sum of All Skills" or "Rank" makes it easier to find suitable significant others. If the initial batch of candidates doesn't wow you, feel free to wait; new characters will appear out of the blue as the years go by. So long as you have a supportive wife by your side by the time you're a proper adult, you'll be fine. | |||
== | == The Teen Years == | ||
While you're stuck playing as a child, a lot of the standard gameplay options are just not going to be available to you. Personal and hostile schemes are not options, which means you should focus on two other tools in your toybox: secrets and war. | |||
== | === Secrets === | ||
Ascending to the throne before you die is an expensive venture, so you'll want as many sources of income as possible. For a Steward-focused character with the Golden Obligations perk, hooks (especially strong ones) are amazingly profitable. Every court will be fairly quiet at first, so leave your spymaster defending your court for the first couple years - your rival will occasionally try to murder you, so don't waste time sending her away from your own court when there's no value in it. Once you hit age 12 or so, the people of the world will have had time to start making poor life decisions and you can begin harvesting them up. Especially choice targets for blackmail include either of your lieges (renegotiating your own feudal contract is very profitable, plus it weakens your future enemies) or the Pope (an unlikely hit, but very useful for generating claims if you can accomplish it), but anyone with a holding can be shaken down for a quick 30-50 gold. If you have strong hooks, those payouts become regular occurrences every five years. The more secrets you can gather as a child, the bigger the payout on your 16th birthday. | |||
Be aware that characters with the "Honest" or "Just" traits generate stress by doing this. Do it anyway. The stress hits are small enough that you should be able to handle it through hunting and feasting so long as you space things out. Under no circumstances should you stress yourself past 40 through blackmail, as you have plenty of family members who will die over the next few decades. No sense giving yourself a mental break just to make a little gold. | |||
=== War === | |||
=== | |||
If you're accustomed to playing as a giant empire, smashing your opponents under massive hordes, you might be heading for a bad time here. Your targets early on are limited to enemies of the faith and counties you have claims on. While it's possible to call all your allies to come to your assistance, the Prestige cost for doing so means you should do so sparingly. Fortunately, Eudes begins with a pair of choice targets right off the bat. Just north of your capitol lies the county of Vendome, held by a count with no other territory. Devour his territory immediately, restoring Control afterwards if needed. Every county under your control is another source of tax income and levies to scare off attackers with, and the sooner you reach maximum size, the better. Your fellow vassals are unlikely to attack you for your territory, but the weaker and less popular you are, the more likely this is to happen. | If you're accustomed to playing as a giant empire, smashing your opponents under massive hordes, you might be heading for a bad time here. Your targets early on are limited to enemies of the faith and counties you have claims on. While it's possible to call all your allies to come to your assistance, the Prestige cost for doing so means you should do so sparingly. Fortunately, Eudes begins with a pair of choice targets right off the bat. Just north of your capitol lies the county of Vendome, held by a count with no other territory. Devour his territory immediately, restoring Control afterwards if needed. Every county under your control is another source of tax income and levies to scare off attackers with, and the sooner you reach maximum size, the better. Your fellow vassals are unlikely to attack you for your territory, but the weaker and less popular you are, the more likely this is to happen. | ||
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Oftentimes, after snagging an achievement, a run kind of loses direction. One particularly nasty goal you can pursue from here is the [[Frankokratia]] achievement: as a French Catholic (hey that's you), hold the Kingdom of Thessalonika without being a vassal of the Byzantine Empire. There are fastier and cheatier ways to accomplish this, but if you want to push your plucky little Robertine cadet branch to the limits, start conquering eastward! It's a long march and there's a lot of territory to snag along the way, but holding the heart of Byzantium for your own is a solid cap on your story. Just remember that "Invite Claimants" and the Learning branch ability "Sanctioned Loopholes" are very powerful when you need a proper casus belli, and consider grabbing any regional techs along the way that improve vassal mood. By the time you're done, you'll need every advantage you can get to keep your empire from being in constant rebellion under its own weight. | Oftentimes, after snagging an achievement, a run kind of loses direction. One particularly nasty goal you can pursue from here is the [[Frankokratia]] achievement: as a French Catholic (hey that's you), hold the Kingdom of Thessalonika without being a vassal of the Byzantine Empire. There are fastier and cheatier ways to accomplish this, but if you want to push your plucky little Robertine cadet branch to the limits, start conquering eastward! It's a long march and there's a lot of territory to snag along the way, but holding the heart of Byzantium for your own is a solid cap on your story. Just remember that "Invite Claimants" and the Learning branch ability "Sanctioned Loopholes" are very powerful when you need a proper casus belli, and consider grabbing any regional techs along the way that improve vassal mood. By the time you're done, you'll need every advantage you can get to keep your empire from being in constant rebellion under its own weight. | ||
[[Category:Walkthroughs]] | |||
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