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== Domicile buildings == These buildings can only be constructed in Estates. All domicile buildings come in 3-6 levels. Many domicile buildings have multiple mutually-exclusive upgrade lines. === Guardhouse === The Guardshouse has 4 levels and one upgrade path. The building allows the Request as House Head interaction to choose Knights. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects |- | * {{icon|safety}} {{green|+2}} Travel Safety * {{icon|scheme success chance}} {{green|-5%}} Enemy Raid Estate Scheme Success Chance * {{icon|scheme success chance}} {{green|-2%}} Initial Enemy Hostile Scheme Success Chance | * {{icon|safety}} {{green|+4}} Travel Safety * {{icon|scheme success chance}} {{green|-10%}} Enemy Raid Estate Scheme Success Chance * {{icon|scheme success chance}} {{green|-4%}} Initial Enemy Hostile Scheme Success Chance * {{icon|unknown}} {{green|+5}} Bodyguard Aptitude | * {{icon|safety}} {{green|+6}} Travel Safety * {{icon|scheme success chance}} {{green|-15%}} Enemy Raid Estate Scheme Success Chance * {{icon|scheme success chance}} {{green|-6%}} Initial Enemy Hostile Scheme Success Chance * {{icon|unknown}} {{green|+5}} Bodyguard Aptitude * {{icon|yes}} Request as House Head interaction can also pick Men-at-Arms * {{icon|decision}} Unlocks the Bolster Estate Security decision | * {{icon|safety}} {{green|+8}} Travel Safety * {{icon|scheme success chance}} {{green|-20%}} Enemy Raid Estate Scheme Success Chance * {{icon|scheme success chance}} {{green|-10%}} Initial Enemy Hostile Scheme Success Chance * {{icon|unknown}} {{green|+15}} Bodyguard Aptitude * {{icon|yes}} Request as House Head interaction can also pick Men-at-Arms * {{icon|decision}} Unlocks the Bolster Estate Security decision |} === Storage Barn === The Storage Barn has 4 levels and two upgrade paths. The building allows the Request as House Head interaction to choose support for domicile building. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects |- | rowspan=2 | * {{icon|supply}} {{green|+10%}} Supply Capacity | rowspan=2 | * {{icon|supply}} {{green|+25%}} Supply Capacity | * {{icon|supply}} {{green|+25%}} Supply Capacity * {{icon|gold}} {{green|-5%}} Building Construction Cost * {{icon|gold}} {{green|+0.1}} Monthly Gold | * {{icon|supply}} {{green|+25%}} Supply Capacity * {{icon|gold}} {{green|-15%}} Building Construction Cost * {{icon|gold}} {{green|+0.2}} Monthly Gold |- | * {{icon|supply}} {{green|+25%}} Supply Capacity * {{icon|development}} {{green|+5%}} Development Growth * {{icon|opinion}} {{green|+10}} Popular Opinion * {{icon|plague resistance}} {{green|+2}} Plague Resistance | * {{icon|supply}} {{green|+25%}} Supply Capacity * {{icon|development}} {{green|+15%}} Development Growth * {{icon|opinion}} {{green|+20}} Popular Opinion * {{icon|plague resistance}} {{green|+7}} Plague Resistance * {{icon|decision}} Unlocks the Manipulate Grain Market decision |} === Barracks === The Barracks has 6 levels and one upgrade path. The building allows the Request as House Head interaction to choose Knights or Men-at-Arms. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | * {{icon|damage}} {{green|+3%}} Skirmisher Damage * {{icon|toughness}} {{green|+1%}} Skirmisher Toughness * {{icon|scheme success chance}} {{green|-2.5%}} Enemy Raid Estate Chance | * {{icon|damage}} {{green|+6%}} Skirmisher Damage * {{icon|toughness}} {{green|+2%}} Skirmisher Toughness * {{icon|scheme success chance}} {{green|-5%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+2%}} Spearmen Damage * {{icon|toughness}} {{green|+1%}} Spearmen Toughness * {{icon|damage}} {{green|+2%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+1%}} Heavy Infantry Toughness | * {{icon|damage}} {{green|+9%}} Skirmisher Damage * {{icon|toughness}} {{green|+3%}} Skirmisher Toughness * {{icon|scheme success chance}} {{green|-7.5%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+4%}} Spearmen Damage * {{icon|toughness}} {{green|+2%}} Spearmen Toughness * {{icon|damage}} {{green|+4%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+2%}} Heavy Infantry Toughness | * {{icon|damage}} {{green|+12%}} Skirmisher Damage * {{icon|toughness}} {{green|+4%}} Skirmisher Toughness * {{icon|scheme success chance}} {{green|-10%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+6%}} Spearmen Damage * {{icon|toughness}} {{green|+3%}} Spearmen Toughness * {{icon|damage}} {{green|+6%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+3%}} Heavy Infantry Toughness | * {{icon|damage}} {{green|+16%}} Skirmisher Damage * {{icon|toughness}} {{green|+7%}} Skirmisher Toughness * {{icon|scheme success chance}} {{green|-12.5%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+8%}} Spearmen Damage * {{icon|toughness}} {{green|+4%}} Spearmen Toughness * {{icon|damage}} {{green|+8%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+4%}} Heavy Infantry Toughness | * {{icon|damage}} {{green|+20%}} Skirmisher Damage * {{icon|toughness}} {{green|+10%}} Skirmisher Toughness * {{icon|scheme success chance}} {{green|-15%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+10%}} Spearmen Damage * {{icon|toughness}} {{green|+5%}} Spearmen Toughness * {{icon|damage}} {{green|+10%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+5%}} Heavy Infantry Toughness |} === Grain Field === The Grain Field has 6 levels and one upgrade path. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | * {{icon|supply}} {{green|+5%}} Supply Limit * {{icon|gold}} {{green|+0.3}} Monthly Gold * {{icon|development}} {{green|+10%}} Development Growth | * {{icon|supply}} {{green|+10%}} Supply Limit * {{icon|gold}} {{green|+0.5}} Monthly Gold * {{icon|development}} {{green|+20%}} Development Growth | * {{icon|supply}} {{green|+15%}} Supply Limit * {{icon|gold}} {{green|+0.8}} Monthly Gold * {{icon|development}} {{green|+30%}} Development Growth | * {{icon|supply}} {{green|+20%}} Supply Limit * {{icon|gold}} {{green|+1}} Monthly Gold * {{icon|development}} {{green|+40%}} Development Growth | * {{icon|supply}} {{green|+25%}} Supply Limit * {{icon|gold}} {{green|+1.3}} Monthly Gold * {{icon|development}} {{green|+50%}} Development Growth | * {{icon|supply}} {{green|+30%}} Supply Limit * {{icon|gold}} {{green|+1.6}} Monthly Gold * {{icon|development}} {{green|+60%}} Development Growth |} === Market === The Market has 6 levels and one upgrade path. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | * {{icon|gold}} {{green|+0.1}} Monthly Gold * {{icon|unknown}} {{green|+10}} Powerful Family Rating | * {{icon|gold}} {{green|+0.2}} Monthly Gold * {{icon|unknown}} {{green|+10}} Powerful Family Rating * {{icon|influence}} {{green|+20%}} Influence when constructions finish | * {{icon|gold}} {{green|+0.3}} Monthly Gold * {{icon|unknown}} {{green|+20}} Powerful Family Rating * {{icon|influence}} {{green|+40%}} Influence when constructions finish * {{icon|influence}} {{green|-20%}} Request Council Position Cost | * {{icon|gold}} {{green|+0.4}} Monthly Gold * {{icon|unknown}} {{green|+20}} Powerful Family Rating * {{icon|influence}} {{green|+60%}} Influence when constructions finish * {{icon|influence}} {{green|-20%}} Request Council Position Cost | * {{icon|gold}} {{green|+0.5}} Monthly Gold * {{icon|unknown}} {{green|+30}} Powerful Family Rating * {{icon|influence}} {{green|+80%}} Influence when constructions finish * {{icon|influence}} {{green|-20%}} Request Council Position Cost | * {{icon|gold}} {{green|+0.6}} Monthly Gold * {{icon|unknown}} {{green|+30}} Powerful Family Rating * {{icon|influence}} {{green|+100%}} Influence when constructions finish * {{icon|influence}} {{green|-20%}} Request Council Position Cost |} === Olive Grove === The Olive Grove has 6 levels and one upgrade path. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | * {{icon|gold}} {{green|+0.2}} Monthly Gold * {{icon|plague resistance}} {{green|+1}} Plague Resistance | * {{icon|gold}} {{green|+0.4}} Monthly Gold * {{icon|plague resistance}} {{green|+2}} Plague Resistance | * {{icon|gold}} {{green|+0.6}} Monthly Gold * {{icon|plague resistance}} {{green|+4}} Plague Resistance | * {{icon|gold}} {{green|+0.8}} Monthly Gold * {{icon|plague resistance}} {{green|+6}} Plague Resistance | * {{icon|gold}} {{green|+1}} Monthly Gold * {{icon|plague resistance}} {{green|+8}} Plague Resistance * {{icon|opinion}} {{green|+4}} Attraction Opinion | * {{icon|gold}} {{green|+1.2}} Monthly Gold * {{icon|plague resistance}} {{green|+11}} Plague Resistance * {{icon|opinion}} {{green|+10}} Attraction Opinion |} === Sentry Tower === The Sentry Tower has 6 levels and one upgrade path. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | * {{icon|advantage}} {{green|+2}} Defender Advantage * {{icon|control}} {{green|+3%}} Control Growth * {{icon|time}} {{green|+10%}} Hostile Raid Time * {{icon|scheme success chance}} {{green|-2.5%}} Enemy Raid Estate Chance | * {{icon|advantage}} {{green|+4}} Defender Advantage * {{icon|control}} {{green|+6%}} Control Growth * {{icon|time}} {{green|+20%}} Hostile Raid Time * {{icon|scheme success chance}} {{green|-5%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+2%}} Archer Damage * {{icon|toughness}} {{green|+1%}} Archer Toughness | * {{icon|advantage}} {{green|+6}} Defender Advantage * {{icon|control}} {{green|+9%}} Control Growth * {{icon|time}} {{green|+30%}} Hostile Raid Time * {{icon|scheme success chance}} {{green|-7.5%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+4%}} Archer Damage * {{icon|toughness}} {{green|+2%}} Archer Toughness | * {{icon|advantage}} {{green|+8}} Defender Advantage * {{icon|control}} {{green|+12%}} Control Growth * {{icon|time}} {{green|+50%}} Hostile Raid Time * {{icon|scheme success chance}} {{green|-10%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+6%}} Archer Damage * {{icon|toughness}} {{green|+3%}} Archer Toughness * {{icon|yes}} House Head can ask for MAA | * {{icon|advantage}} {{green|+10}} Defender Advantage * {{icon|control}} {{green|+15%}} Control Growth * {{icon|time}} {{green|+70%}} Hostile Raid Time * {{icon|scheme success chance}} {{green|-12.5%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+8%}} Archer Damage * {{icon|toughness}} {{green|+4%}} Archer Toughness * {{icon|yes}} House Head can ask for MAA | * {{icon|advantage}} {{green|+12}} Defender Advantage * {{icon|control}} {{green|+18%}} Control Growth * {{icon|time}} {{green|+100%}} Hostile Raid Time * {{icon|scheme success chance}} {{green|-15%}} Enemy Raid Estate Chance * {{icon|damage}} {{green|+10%}} Archer Damage * {{icon|toughness}} {{green|+5%}} Archer Toughness * {{icon|yes}} House Head can ask for MAA * {{icon|decision}} Unlocks the Conduct Patrols in Governorship decision |} === Small Vineyard === The Small Vineyard has 6 levels and one upgrade path. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | * {{icon|gold}} {{green|+0.2}} Monthly Gold * {{icon|influence}} {{green|+10%}} Influence from Wine Rooms | * {{icon|gold}} {{green|+0.4}} Monthly Gold * {{icon|influence}} {{green|+10%}} Influence from Wine Rooms | * {{icon|gold}} {{green|+0.6}} Monthly Gold * {{icon|influence}} {{green|+10%}} Influence from Wine Rooms | * {{icon|gold}} {{green|+0.8}} Monthly Gold * {{icon|influence}} {{green|+25%}} Influence from Wine Rooms | * {{icon|gold}} {{green|+1}} Monthly Gold * {{icon|influence}} {{green|+25%}} Influence from Wine Rooms | * {{icon|gold}} {{green|+1.2}} Monthly Gold * {{icon|influence}} {{green|+50%}} Influence from Wine Rooms |} === Garden === The Garden has 6 levels and two upgrade paths. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | rowspan=2 | * {{icon|prestige}} {{green|+0.1}} Monthly Prestige * {{icon|stress loss}} {{green|+10%}} Stress Loss * {{icon|unknown}} {{green|+10}} Court Gardener Aptitude | rowspan=2 | * {{icon|prestige}} {{green|+0.2}} Monthly Prestige * {{icon|stress loss}} {{green|+20%}} Stress Loss * {{icon|unknown}} {{green|+10}} Court Gardener Aptitude | rowspan=2 | * {{icon|prestige}} {{green|+0.3}} Monthly Prestige * {{icon|stress loss}} {{green|+30%}} Stress Loss * {{icon|unknown}} {{green|+10}} Court Gardener Aptitude | * {{icon|prestige}} {{green|+0.4}} Monthly Prestige * {{icon|stress loss}} {{green|+40%}} Stress Loss * {{icon|unknown}} {{green|+15}} Court Gardener Aptitude * {{icon|opinion}} {{green|+5}} Courtier Opinion | * {{icon|prestige}} {{green|+0.5}} Monthly Prestige * {{icon|stress loss}} {{green|+50%}} Stress Loss * {{icon|unknown}} {{green|+15}} Court Gardener Aptitude * {{icon|opinion}} {{green|+10}} Courtier Opinion | * {{icon|prestige}} {{green|+0.6}} Monthly Prestige * {{icon|stress loss}} {{green|+60%}} Stress Loss * {{icon|unknown}} {{green|+15}} Court Gardener Aptitude * {{icon|opinion}} {{green|+15}} Courtier Opinion |- | * {{icon|prestige}} {{green|+0.3}} Monthly Prestige * {{icon|stress loss}} {{green|+30%}} Stress Loss * {{icon|unknown}} {{green|+15}} Court Gardener Aptitude * {{icon|gold}} {{green|+0.2}} Monthly Gold * {{icon|development}} {{green|+0.1}} Monthly Development * {{icon|health}} {{green|Small Boost}} to Disease Resistance | * {{icon|prestige}} {{green|+0.3}} Monthly Prestige * {{icon|stress loss}} {{green|+30%}} Stress Loss * {{icon|unknown}} {{green|+15}} Court Gardener Aptitude * {{icon|gold}} {{green|+0.4}} Monthly Gold * {{icon|development}} {{green|+0.2}} Monthly Development * {{icon|health}} {{green|Small Boost}} to Disease Resistance | * {{icon|prestige}} {{green|+0.3}} Monthly Prestige * {{icon|stress loss}} {{green|+30%}} Stress Loss * {{icon|unknown}} {{green|+15}} Court Gardener Aptitude * {{icon|gold}} {{green|+0.6}} Monthly Gold * {{icon|development}} {{green|+0.3}} Monthly Development * {{icon|health}} {{green|Medium Boost}} to Disease Resistance |} === Workshop === The Workshop has 6 levels and three upgrade paths. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | rowspan=3 | * {{icon|gold}} {{green|+0.2}} Monthly Gold * {{icon|time}} {{green|-5%}} Domicile Construction Time | rowspan=3 | * {{icon|gold}} {{green|+0.3}} Monthly Gold * {{icon|time}} {{green|-10%}} Domicile Construction Time | * {{icon|gold}} {{green|+0.4}} Monthly Gold * {{icon|time}} {{green|-15%}} Domicile Construction Time * {{icon|unknown}} Higher quality of Sponsored Inspirations | * {{icon|gold}} {{green|+0.5}} Monthly Gold * {{icon|time}} {{green|-15%}} Domicile Construction Time * {{icon|unknown}} Higher quality of Sponsored Inspirations * {{icon|gold}} {{green|-50%}} Commission Artifact Cost | * {{icon|gold}} {{green|+0.6}} Monthly Gold * {{icon|time}} {{green|-20%}} Domicile Construction Time * {{icon|unknown}} Higher quality of Sponsored Inspirations * {{icon|gold}} {{green|-50%}} Commission Artifact Cost | * {{icon|gold}} {{green|+0.7}} Monthly Gold * {{icon|time}} {{green|-20%}} Domicile Construction Time * {{icon|unknown}} Higher quality of Sponsored Inspirations * {{icon|gold}} {{green|-50%}} Commission Artifact Cost * {{icon|unknown}} {{green|+20}} Antiquarian Aptitude |- | * {{icon|gold}} {{green|+0.4}} Monthly Gold * {{icon|time}} {{green|-15%}} Domicile Construction Time * {{icon|time}} {{green|-5%}} Building Construction Time * {{icon|gold}} {{green|-5%}} Building Construction Cost | * {{icon|gold}} {{green|+0.5}} Monthly Gold * {{icon|time}} {{green|-20%}} Domicile Construction Time * {{icon|time}} {{green|-10%}} Building Construction Time * {{icon|gold}} {{green|-10%}} Building Construction Cost | * {{icon|gold}} {{green|+0.6}} Monthly Gold * {{icon|time}} {{green|-25%}} Domicile Construction Time * {{icon|time}} {{green|-15%}} Building Construction Time * {{icon|gold}} {{green|-15%}} Building Construction Cost * {{icon|time}} {{green|-5%}} Holding Construction Time * {{icon|gold}} {{green|-5%}} Holding Construction Cost | * {{icon|gold}} {{green|+0.7}} Monthly Gold * {{icon|time}} {{green|-30%}} Domicile Construction Time * {{icon|time}} {{green|-20%}} Building Construction Time * {{icon|gold}} {{green|-20%}} Building Construction Cost * {{icon|time}} {{green|-10%}} Holding Construction Time * {{icon|gold}} {{green|-10%}} Holding Construction Cost |- | * {{icon|gold}} {{green|+0.5}} Monthly Gold * {{icon|time}} {{green|-10%}} Domicile Construction Time * {{icon|prestige}} {{green|+5%}} Monthly Prestige * {{icon|unknown}} Higher sed quality of Sponsored Inspirations | * {{icon|gold}} {{green|+0.7}} Monthly Gold * {{icon|time}} {{green|-10%}} Domicile Construction Time * {{icon|prestige}} {{green|+10%}} Monthly Prestige * {{icon|unknown}} Higher quality of Sponsored Inspirations | * {{icon|gold}} {{green|+0.9}} Monthly Gold * {{icon|time}} {{green|-10%}} Domicile Construction Time * {{icon|prestige}} {{green|+15%}} Monthly Prestige * {{icon|unknown}} Higher quality of Sponsored Inspirations | * {{icon|gold}} {{green|+1.1}} Monthly Gold * {{icon|time}} {{green|-10%}} Domicile Construction Time * {{icon|prestige}} {{green|+20%}} Monthly Prestige * {{icon|unknown}} Higher quality of Sponsored Inspirations |} === Shrine === The Shrine has 6 levels and three upgrade paths. The last upgrade path is only available if the faith has the Monasticism tenet. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | rowspan=3 | * {{icon|piety}} {{green|+0.1}} Monthly Piety * {{icon|influence}} {{green|+60}} Influence from Clergy Support | rowspan=3 | * {{icon|piety}} {{green|+0.2}} Monthly Piety * {{icon|influence}} {{green|+90}} Influence from Clergy Support | rowspan=3 | * {{icon|piety}} {{green|+0.3}} Monthly Piety * {{icon|influence}} {{green|+120}} Influence from Clergy Support | * {{icon|piety}} {{green|+0.3}} Monthly Piety * {{icon|influence}} {{green|+120}} Influence from Clergy Support * {{icon|renown}} {{green|+3%}} Monthly Renown * {{icon|influence}} {{green|+10%}} Inherited influence | * {{icon|piety}} {{green|+0.3}} Monthly Piety * {{icon|influence}} {{green|+120}} Influence from Clergy Support * {{icon|renown}} {{green|+6%}} Monthly Renown * {{icon|influence}} {{green|+20%}} Inherited influence | * {{icon|piety}} {{green|+0.3}} Monthly Piety * {{icon|influence}} {{green|+120}} Influence from Clergy Support * {{icon|renown}} {{green|+10%}} Monthly Renown * {{icon|influence}} {{green|+30%}} Inherited influence |- | * {{icon|piety}} {{green|+0.5}} Monthly Piety * {{icon|influence}} {{green|+150}} Influence from Clergy Support * {{icon|gold}} {{green|+0.3}} Monthly Gold * {{icon|opinion}} {{green|+5}} Clergy Opinion * {{icon|influence}} {{green|-10%}} Change State Faith Cost | * {{icon|piety}} {{green|+0.7}} Monthly Piety * {{icon|influence}} {{green|+180}} Influence from Clergy Support * {{icon|gold}} {{green|+0.7}} Monthly Gold * {{icon|opinion}} {{green|+10}} Clergy Opinion * {{icon|influence}} {{green|-10%}} Change State Faith Cost | * {{icon|piety}} {{green|+1}} Monthly Piety * {{icon|influence}} {{green|+240}} Influence from Clergy Support * {{icon|gold}} {{green|+1.2}} Monthly Gold * {{icon|opinion}} {{green|+15}} Clergy Opinion * {{icon|influence}} {{green|-10%}} Change State Faith Cost |- | * {{icon|piety}} {{green|+0.3}} Monthly Piety * {{icon|influence}} {{green|+150}} Influence from Clergy Support * {{icon|piety}} {{green|+5%}} Monthly Piety * {{icon|gold}} {{green|+0.6}} Monthly Gold * {{icon|decision}} Unlocks the Commission Icon decision | * {{icon|piety}} {{green|+0.3}} Monthly Piety * {{icon|influence}} {{green|+180}} Influence from Clergy Support * {{icon|piety}} {{green|+10%}} Monthly Piety * {{icon|gold}} {{green|+1.4}} Monthly Gold * {{icon|decision}} Unlocks the Commission Icon decision | * {{icon|piety}} {{green|+0.3}} Monthly Piety * {{icon|influence}} {{green|+240}} Influence from Clergy Support * {{icon|piety}} {{green|+15%}} Monthly Piety * {{icon|gold}} {{green|+2.4}} Monthly Gold * {{icon|decision}} Unlocks the Commission Icon decision |} === Stables === The Stables has 6 levels and three upgrade paths. The last upgrade path is only available if the culture has the Roman Ceremonies tradition. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | rowspan=3 | {{icon|army speed}} {{green|+1%}} Army Movement Speed | rowspan=3 | * {{icon|army speed}} {{green|+2%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option | rowspan=3 | * {{icon|army speed}} {{green|+3%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option | * {{icon|army speed}} {{green|+4%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * {{icon|prestige}} {{green|+0.2}} Monthly Prestige * {{icon|travel speed}} {{green|+5%}} Travel Speed | * {{icon|army speed}} {{green|+5%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * {{icon|prestige}} {{green|+0.4}} Monthly Prestige * {{icon|travel speed}} {{green|+15%}} Travel Speed * {{icon|unknown}} {{green|+20}} Master of the Horse Aptitude | * {{icon|army speed}} {{green|+6%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * {{icon|prestige}} {{green|+0.7}} Monthly Prestige * {{icon|travel speed}} {{green|+30%}} Travel Speed * {{icon|unknown}} {{green|+20}} Master of the Horse Aptitude |- | * {{icon|army speed}} {{green|+3%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * {{icon|decision}} Unlocks Adopt Puppy decision * {{icon|prowess}} {{green|+1}} Prowess * {{icon|stress}} {{green|-10%}} Stress Gain * {{icon|unknown}} {{green|+10%}} Hunt Success Chance | * {{icon|army speed}} {{green|+3%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * {{icon|decision}} Unlocks Adopt Puppy decision * {{icon|prowess}} {{green|+1}} Prowess * {{icon|stress}} {{green|-20%}} Stress Gain * {{icon|unknown}} {{green|+10%}} Hunt Success Chance * {{icon|diplomacy}} {{green|+1}} Diplomacy * {{icon|gold}} {{green|-20%}} Hunt Cost | * {{icon|army speed}} {{green|+3%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * {{icon|decision}} Unlocks Adopt Puppy decision * {{icon|prowess}} {{green|+2}} Prowess * {{icon|stress}} {{green|-40%}} Stress Gain * {{icon|unknown}} {{green|+15%}} Hunt Success Chance * {{icon|diplomacy}} {{green|+1}} Diplomacy * {{icon|gold}} {{green|-20%}} Hunt Cost * {{icon|unknown}} {{green|+20}} Master of the Hunt Aptitude |- | * {{icon|army speed}} {{green|+3%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * [[File:Charioteer training.png|24px]] Unlocks Chariot Training task | * {{icon|army speed}} {{green|+3%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * [[File:Charioteer training.png|24px]] Unlocks Chariot Training task * {{icon|opinion}} {{green|+2}} Same Culture Opinion * {{icon|unknown}} {{green|+20}} Champion Charioteer Aptitude | * {{icon|army speed}} {{green|+3%}} Army Movement Speed * [[File:Estate mounts option.png|24px]] Magnificent Horses travel option * [[File:Charioteer training.png|24px]] Unlocks Chariot Training task * {{icon|opinion}} {{green|+5}} Same Culture Opinion * {{icon|unknown}} {{green|+20}} Champion Charioteer Aptitude |} === Pastures === The Pastures has 6 levels and four upgrade paths. Each upgrade path is only available if the culture has can recruit the improved type of men-at-arms. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects ! Level 6 effects |- | rowspan=4 | * {{icon|gold}} {{green|-15%}} Grain Fields Cost * {{icon|damage}} {{green|+2%}} Light Cavalry Damage * {{icon|toughness}} {{green|+1%}} Light Cavalry Toughness * {{icon|gold}} {{red|+5%}} Light Cavalry Maintenance | rowspan=4 | * {{icon|gold}} {{green|-15%}} Grain Fields Cost * {{icon|damage}} {{green|+4%}} Light Cavalry Damage * {{icon|toughness}} {{green|+2%}} Light Cavalry Toughness * {{icon|gold}} {{red|+10%}} Light Cavalry Maintenance | rowspan=4 | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+8%}} Light Cavalry Damage * {{icon|toughness}} {{green|+4%}} Light Cavalry Toughness * {{icon|gold}} {{red|+20%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+4%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+2%}} Heavy Cavalry Toughness * {{icon|gold}} {{red|+5%}} Heavy Cavalry Maintenance | * {{icon|gold}} {{green|-35%}} Grain Fields Cost * {{icon|damage}} {{green|+10%}} Light Cavalry Damage * {{icon|toughness}} {{green|+5%}} Light Cavalry Toughness * {{icon|gold}} {{red|+25%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+8%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+4%}} Heavy Cavalry Toughness * {{icon|gold}} {{red|+10%}} Heavy Cavalry Maintenance | * {{icon|gold}} {{green|-35%}} Grain Fields Cost * {{icon|damage}} {{green|+12%}} Light Cavalry Damage * {{icon|toughness}} {{green|+6%}} Light Cavalry Toughness * {{icon|gold}} {{red|+30%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+12%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+6%}} Heavy Cavalry Toughness * {{icon|gold}} {{red|+15%}} Heavy Cavalry Maintenance |- | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+4%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+2%}} Archer Cavalry Toughness * {{icon|gold}} {{red|+5%}} Archer Cavalry Maintenance | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+8%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+4%}} Archer Cavalry Toughness * {{icon|gold}} {{red|+10%}} Archer Cavalry Maintenance | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+12%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+6%}} Archer Cavalry Toughness * {{icon|gold}} {{red|+20%}} Archer Cavalry Maintenance |- | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+4%}} Camel Cavalry Damage * {{icon|toughness}} {{green|+2%}} Camel Cavalry Toughness * {{icon|gold}} {{red|+5%}} Camel Cavalry Maintenance | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+8%}} Camel Cavalry Damage * {{icon|toughness}} {{green|+4%}} Camel Cavalry Toughness * {{icon|gold}} {{red|+10%}} Camel Cavalry Maintenance | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+12%}} Camel Cavalry Damage * {{icon|toughness}} {{green|+6%}} Camel Cavalry Toughness * {{icon|gold}} {{red|+20%}} Camel Cavalry Maintenance |- | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+6%}} Elephant Cavalry Damage * {{icon|toughness}} {{green|+3%}} Elephant Cavalry Toughness * {{icon|gold}} {{red|+5%}} Elephant Cavalry Maintenance | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+12%}} Elephant Cavalry Damage * {{icon|toughness}} {{green|+6%}} Elephant Cavalry Toughness * {{icon|gold}} {{red|+10%}} Elephant Cavalry Maintenance | * {{icon|gold}} {{green|-25%}} Grain Fields Cost * {{icon|damage}} {{green|+6%}} Light Cavalry Damage * {{icon|toughness}} {{green|+3%}} Light Cavalry Toughness * {{icon|gold}} {{red|+15%}} Light Cavalry Maintenance * {{icon|damage}} {{green|+18%}} Elephant Cavalry Damage * {{icon|toughness}} {{green|+9%}} Elephant Cavalry Toughness * {{icon|gold}} {{red|+20%}} Elephant Cavalry Maintenance |} === Mulberry Copse === The Mulberry Copse has 6 levels and one upgrade path. It can only be constructed after taking the Establish Silk Production decision. {| class="mildtable" style="text-align: center; ! Level ! {{icon|gold}} Monthly Gold ! {{icon|influence}} Monthly Influence ! {{icon|scheme success chance}} Initial Political Scheme Success Chance ! {{icon|decision}} Silk Regalia decision |- | Mulberry Copse | 0.1 | 0.1 | {{green|+3%}} | {{icon|no}} |- | Mulberry Grove | 0.1 | 0.1 | {{green|+6%}} | {{icon|no}} |- | Modest Magnanery | 0.2 | 0.2 | {{green|+9%}} | {{icon|no}} |- | Large Magnanery | 0.3 | 0.25 | {{green|+12%}} | {{icon|yes}} |- | Advanced Magnanery | 0.3 | 0.3 | {{green|+16%}} | {{icon|yes}} |- | Mulberry Plantation | 0.4 | 0.4 | {{green|+20%}} | {{icon|yes}} |}
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