十字军之王3
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== Visiting holdings == The holding where the Camp is currently located can be visited at any either by hovering over the Camp and selecting Visit Holding or by using the [[decision]] with the same name. Once inside you can visit various places. There is no cooldown for visiting a holding, only for actions taken within. '''Local castle grounds''' (only in {{iconify|Castle}} holdings) * Training grounds ** Can pay 50 {{iconify|Gold}} to increase {{iconify|Prowess}} by 1 ** If the Camp has a [[File:Domicile building proving.png|24px]] Proving Grounds building can pay 50 {{iconify|Gold}} to recruit a Master of Arms ** [RARE] 25% chance to increase {{iconify|Prowess}} by 1 * Guard garrison ** Can pay scaling {{iconify|Gold}} to gain one of two followers ** Can gamble {{iconify|Gold}} and lose {{iconify|Stress}} * [RARE] Arguing men ** Can pay 15 {{iconify|Gold}} to recruit a Bodyguard ** Can do a {{iconify|Diplomacy}} challenge to recruit a Bodyguard ** If the character has the {{iconify|Gallant}} trait can recruit a Bodyguard '''Local craftsmen quarters''' (only in {{iconify|City}} holdings) * Weaponsmith stall ** Can pay scaling {{iconify|Gold}} to gain one of three weapon artifacts * Armorer smithy ** Can pay scaling {{iconify|Gold}} to gain one of three armor artifacts * Jewelers abode ** Can pay scaling {{iconify|Gold}} to gain a regalia or headgear artifact ** Can pay scaling {{iconify|Gold}} to gain a trinket artifact '''Local church grounds''' (only in {{iconify|Temple}} holdings) * Healer's hut ** Can pay 10 {{iconify|Gold}} to gain 30% {{iconify|Fertility}} and a medium {{iconify|Health}} boost for 2 years ** Can pay scaled {{iconify|Gold}} to gain a trinket artifact * Church ** Can pay 15 {{iconify|Gold}} to gain 250 {{iconify|Piety}} ** Can gain +2 {{iconify|Piety}}, +10% {{iconify|Stress Loss}} and +5 {{icon|health}} Life Expectancy per level of devotion for 5 years ** Can do an {{iconify|Intrigue}} challenge to gain 80 {{iconify|Gold}} but if it fails lose 100 {{iconify|Piety}} * Annex garden ** If same faith as the county gain 30 {{iconify|Stress Loss}} ** If different faith from the county can convert to the county's faith and gain 10 {{iconify|Stress Loss}} ** If accompanied by lover, can lay with them for {{iconify|Stress Loss}} * [RARE] Preacher ** Can pay 15 {{iconify|Gold}} to recruit a Personal Physician ** Can do a {{iconify|Learning}} challenge to recruit a Bodyguard ** If the character has at least 1000 {{iconify|Piety}} can recruit a Bodyguard '''Tavern''' * Seat by the fire ** Randomly gain a modifier, lifestyle experience, or attribute up ** Can pay 10 {{iconify|Gold}} to gain the {{iconify|Hastiluder}} trait or experience for it ** Can lose 5 {{iconify|Stress}} * Unemployed tavern-goers ** Can pay scaling {{iconify|Gold}} to gain one of three followers * [RARE] Enchantress by the counter ** Can pay scaling {{iconify|Gold}} to gain a follower ** Can do an {{iconify|Intrigue}} challenge to gain a follower ** If the character has the {{iconify|Seducer}} trait can gain a follower with +50 {{iconify|Opinion}} * [RARE] Hooded figure ** Can pay 50 {{iconify|Gold}} to gain someone on the Roll of Patrons and get 15 {{iconify|Opinion}} with them ** Can do a {{iconify|Martial}} challenge to gain someone on the Roll of Patrons and get 15 {{iconify|Opinion}} with them and a {{iconify|Weak Hook}} '''Additional points of interest''' * Supply stalls ** Can fill storages at the cost of 1 {{iconify|Gold}} per 20 {{iconify|Provisions}} ** Can do a {{iconify|Martial}} challenge to gain 500 {{iconify|Provisions}} but if it fails the price is increased by 25% for 3 months ** Can do an {{iconify|Intrigue}} challenge to gain 1000 {{iconify|Provisions}} but if it fails the price is increased by 25% for 3 months and the character gets wounded * Sell artifacts ** Can haggle to sell an unwanted artifact for {{iconify|Gold}} * Look for a contract ** Can pay 75 {{iconify|Prestige}} to gain 2 contracts ** [RARE] Can gain 2 criminal contracts ** [RARE] Can pay 75 {{iconify|Prestige}} to gain a Treasure Map contract
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