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== Balance == * Cost for disinheriting bastard children or children with disputed heritage is lowered. If the illegitimacy is a secret and the father knows the secret, the cost is lowered and the secret is revealed. * Certain Wars will now resolve quicker, as the warscore from battles and attacker occupations have been increased by 150%: conquests (county & duchy), holy war (county & duchy), subjugation, vassalization, struggle clash, border raid, expel interloper, and excommunication war. * Conquest & Invasion CBs now have a dynamic cost scaling with realm size, this should make the CB's cheaper for smaller realms and more expensive for very large ones. * Chthonic Redoubts are no longer impossible to convert in Mountains (-75% instead of -100%). * De Jure CBs are now available one era earlier than before. * Forming the HRE is now possible using any core Carolingian kingdom, not just East Francia, and the De Jure can now include the Empire of Francia if West Francia or enough Francian kingdoms are part of the realm of the one forming the HRE. * Rebalanced the Piety & Prestige costs for Conquests and Invasions to make them more accessible for smaller realms. * Reduced prestige gain from Amenities and exceeding your Grandeur level. * Reduced prestige gain from the Marauder Accolade. * Removed all sources of prestige % gain bonus from innovations to reduce inflation (total 20%). * Significantly reduced Prestige gain from Artifacts (monthly gains, prestige per dread/knight, etc). * Slightly reduced prestige % bonuses from Diplomacy lifestyle perks. * Slightly reduced prestige from the Bodyguard position. * Switched some innovations around for Arabic Heritage cultures so that the Caliph can revoke titles on game start. * The AI should now have a much easier time forming the HRE from an 867 start. * The AI no longer pays Prestige to revoke Court Positions, as they would never abuse court positions in the first place - and the prestige loss would cause them to fairly often be unable to declare wars. * The Mongols now get better Siege Engineer characters. * The Mongols now have a bonus to cavalry damage and toughness, to offset their lack of Stationing Bonuses. * The Mongols now spawn with trebuchets instead of mangonels. * Harm events will no longer target the player by default, only the AI. * Increased the odds of successfully getting through harm events unscathed from 80:20/50:50/60:40 for poor/average/good options to 40:60/60:40/70:30. * Reduced the overall likelihood of harm events of all kinds by an order of magnitude (except for the general incapability due to age chainlet), and of incapability foreboding events specifically by a further half again. * Camel cavalry accolade only gives bonuses to camel cavalry. * The Create Cadet Branch is now available for Clan Members only if they are in another realm than their House Head. * Some common activity pulse actions now grant mystic lifestyle experience for pilgrimages and witch rites. * If you have an epiphany about the sanctity of nature during a hunt you will also get some mystic lifestyle experience (this is another activity pulse action, though somewhat rarer than the very common one for pilgrimages). * You will get Mystic Lifestyle experience for visiting points of interest in religious sites and wonders while traveling. This is not restricted to religious sites of your own religion, and it also means it's easier to get mystic XP once more grand cathedrals are built up later in the game. * Added Mystic Lifestyle experience to some events, mainly travel ones that already had to do with mystics. * Holding a mystical communion will grant some mystic xp.
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