十字军之王3
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=== Balance === * Plague events now only happen if they are present in your Domain, or within a certain distance of your Capital (roughly the length of one Ireland). This should drastically reduce the amount of insignificant plague events in large realms. * Lowered the general occurrence of plague events by roughly ~30-50% * The AI is now significantly more likely to enter seclusion when a plague appears in their domain, or in a county bordering their capital (unless brave or deeply irrational) * The AI will now exit seclusion within 6 months of every plague having left their domain (though they will still not leave before 1 year has passed since they secluded) * The Secluded modifier penalties have been changed, instead of reducing all stats, it reduces diplomacy, prestige gain, opinion with courtly/glory hound vassals, and increases legitimacy loss * The Isolate Capital decision now comes with a small legitimacy loss * The AI is now significantly more willing to isolate their capital, unless brave, greedy, or deeply irrational * The AI will now unisolate their capital within 6 months of every plague having left their domain * Reduced frequency of Minor plagues by roughly 20% * Increased frequency of Major and Apocalyptic plagues by roughly 5% * Added a new option the the Plague Frequency Game Rule: Disabled, which removes the spawn chance for all plagues (except the Black Death) * The lower Plague Frequency Game Rule options no longer disable Achievements * When a disease becomes endemic in a province, it will no longer fully override the recent epidemics cooldown for outbreaks * Lowered the chance of epidemic outbreaks in provinces that have recently recovered from the specific epidemic on the 'often' and very often' game rule frequency * The AI will now refrain from hosting hunts, feasts, and pilgrimages for the first three years of any new game (to give them more time to purchase buildings, maa, etc) * Cut the amount of hunts hosted worldwide by roughly 2/3rds, as it was vastly more common than any other type of activity by far * Activity guests will now refuse to come if there's an epidemic in your domain or their capital county, rather than if one exists anywhere in your realm * The AI will now generally avoid hosting activities if there's a plague in their domain, rather than their sub-realm * Reduced the Prestige rewards from Majesty Tours, both from the demand (medium -> minor demand) and the general prestige rewards (200/600/800/1000/1200 -> 100/300/500/700/1000) * Reduced gold gained from taxation tours by reducing the gold gained from the various Activity Pulse Actions (Local Tax instituted, Rich Local Taxed, etc) * Increased Intimidation Tour rewards, added dread on successful demands, and increased faction block from 5 -> 10 and 15 -> 20 years * Pilgrimage Piety reward values have been lowered, but the Piousness mult has been increased to 10%/25%/75%/150%, this means that it'll be much harder to gain a lot of piety from pilgrimages unless you take a lot of pious options * Pilgrimage events have had their piety rewards lowered by one step (medium piety -> minor piety, etc) * Pilgrimage Event Pulse Action piety rewards have been significantly lowered (they now give 10-25 piety) * Hospices, Monasteries, and Watchtowers now provide Plague Resistance to the Barony instead of the County, this makes it harder to stack Plague Resistance to the point of immunity * Boosted the tax gained from Pastures from poor to normal * The 'Pressed my Claim' modifier is now 100 opinion (up from 50) and lasts for 50 years (up from 20) * Reduced the frequency of the 'Pharmaceutical book' event (physician_epidemic_events.1030) * Increased the cooldown of epidemic_events.2001 (The Plague of War) to 30 years (from 10) * Increased the cooldown of epidemic_events.1030 (Leeches!) to 15 years (from 5) * Increased the cooldown of epidemic_events.1040 (Flagellants at Court) to 15 years (from 5) * Increased the cooldown of epidemic_events.1040 (Doomsday) to 6 years (from 2)
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