十字军之王3
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== Becoming landed == Adventurers who becomes landed will gain the {{icon|adventurer}} Former Adventurer trait, all followers will become courtiers and gain the {{iconify|Follower}} trait, and their camp will be demolished with partial refunds for the cost of buildings. There are a number of ways they can obtain landed titles: === Inheritance === Adventurers may inherit titles if they are in the line of succession and do not have the {{iconify|Gallivanter}} trait. For the purposes of inheritance, adventurers are counted as landless courtiers, so they aren’t excluded by higher crown authority. === Adventurer Invasions === Adventurers are blocked from most [[casus belli]] of landed rulers (with the special exception of Legitimists - who can use Claim CB), and instead have Adventurer Invasion CBs to carve out new realms. These work similar to other Invasion CBs, and requires certain level of fame: {{iconify|Distinguished}} for counties, {{iconify|Illustrious}} for duchies, {{iconify|Exalted Among Men}} for kingdoms, and {{iconify|Living Legend}} for empires. Conquering realms this way is illegitimate. ==== Sponsored Invasions ==== With {{iconify|Illustrious}} fame or higher, it is possible to ask neighboring king or emperor rulers to sponsor your invasion. Sponsored invasions have the support of the ruler, including soldiers or even as a war ally, in exchange for becoming their vassal on success. A sponsorship can only be received when attacking another kingdom or empire. === Purchasing land === Wealthy adventurers can purchase {{iconify|County}} or {{iconify|Duchy}} titles from Feudal, Clan or Tribal rulers that have one to spare and are at peace, and rulers can offer adventurers in their realm titles they hold. Adventurers with the {{iconify|Gallowsbait}} or {{iconify|Gallivanter}} trait cannot purchase titles. If the landed title is lower than the seller's primary title then the former adventurer will become their vassal. Purchasing land has the following cost: {| class="mildtable plainlist" ! Title rank !! Buying as adventurer !! Offering as ruler |- ! {{iconify|County}} | * {{icon|gold}} 300 Gold * {{iconify|Distinguished}} level of fame | {{icon|legitimacy}} 100 Legitimacy |- ! {{iconify|Duchy}} | * {{icon|gold}} 600 Gold * {{iconify|Illustrious}} level of fame | {{icon|legitimacy}} 300 Legitimacy |} When purchasing land as an adventurer, the ruler's acceptance is based on their {{iconify|Opinion}} and is decreased by the number of titles purchased, the number of buildings and {{iconify|Development}} in the purchased counties and having a different faith or culture and increased by distance from their capital, the counties having a different faith or culture, being married into the ruler's family or the ruler being in debt. The adventurer can use a Hook or offer to pay double, offer a {{iconify|Weak Hook}} or have increased vassal obligations to improve the ruler's acceptance. Once titles are purchased the former adventurer will receive the Ennobled Adventurer negative modifier which gives the following penalties: {| class="mildtable plainlist" ! {{diagonal split header|Similarity|Level of fame}} !! {{iconify|Distinguished}} and {{iconify|Illustrious}} !! {{iconify|Exalted Among Men}} and {{iconify|The Living Legend}} |- ! Same faith and culture | * {{icon|legitimacy}} {{red|-25%}} Legitimacy Gain for 10 years * {{icon|opinion}} {{red|-15}} Vassal Opinion for 10 years * {{icon|opinion}} {{red|-15}} Fellow Vassal Opinion for 10 years | {{green|No penalty}} |- ! Different faith or culture | * {{icon|legitimacy}} {{red|-30%}} Legitimacy Gain for 20 years * {{icon|opinion}} {{red|-20}} Vassal Opinion for 20 years * {{icon|opinion}} {{red|-20}} Fellow Vassal Opinion for 20 years | * {{icon|legitimacy}} {{red|-25%}} Legitimacy Gain for 10 years * {{icon|opinion}} {{red|-15}} Vassal Opinion for 10 years * {{icon|opinion}} {{red|-15}} Fellow Vassal Opinion for 10 years |- ! Different faith and culture | * {{icon|legitimacy}} {{red|-40%}} Legitimacy Gain for 30 years * {{icon|opinion}} {{red|-25}} Vassal Opinion for 30 years * {{icon|opinion}} {{red|-25}} Fellow Vassal Opinion for 30 years | * {{icon|legitimacy}} {{red|-30%}} Legitimacy Gain for 20 years * {{icon|opinion}} {{red|-20}} Vassal Opinion for 20 years * {{icon|opinion}} {{red|-20}} Fellow Vassal Opinion for 20 years |} Administrative rulers will sell an estate instead of landed titles, which cost 200 {{iconify|Gold}} and 15 {{iconify|Opinion}} with everyone for 15 years. === Seize Realm === The Seize Realm scheme can be used to try to usurp a title in a high-stakes coup. It cannot be used on Administrative realms, and has the same fame requirements as Adventurer Invasions. Realms seized in this way may have vassals choose to to break away and become independent.
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