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== Camp Perimeter == The Camp Perimeter unlocks the [[File:Adventurers forward scouts option.png|24px]] Forward Scouts travel option. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{icon|scheme potential}} Enemy Hostile Scheme Potential | {{green|-5%}} || {{green|-10%}} || {{green|-15%}} || {{green|-20%}} || {{green|-25%}} || {{green|-30%}} |- ! {{icon|travel speed}} Move Domicile Travel Speed | {{green|+5%}} || {{green|+10%}} || {{green|+15%}} || {{green|+20%}} || {{green|+25%}} || {{green|+30%}} |- ! {{icon|travel speed}} Travel Speed | {{green|+5}} || {{green|+10}} || {{green|+15}} || {{green|+20}} || {{green|+25}} || {{green|+30}} |- ! {{icon|safety}} Travel Safety | {{green|+3}} || {{green|+6}} || {{green|+9}} || {{green|+12}} || {{green|+15}} || {{green|+18}} |- ! Upgrade Slots | {{green|1}} || {{green|2}} || {{green|3}} || {{green|3}} || {{green|3}} || {{green|3}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Camp purpose ! width=30% | Description |- | [[File:Domicile building camp hygiene.png|50px]] Camp Hygiene | {{icon|danger}} {{green|-15}} Plague Danger | 60 | 6 months | {{icon|yes}} Any | ''If it smells bad, it goes far away from the rest of us. A simple rule, enforced by studious whipping.'' |- | [[File:Domicile building fixed layout.png|50px]] Fixed Layout | * {{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments * {{icon|travel speed}} {{green|+25%}} Move Domicile Travel Speed | 60 | 10 months | {{icon|yes}} Any | ''A fixed and unchanging layout for what goes where at camp builds character and a sense of place regardless of location.'' |- | [[File:Domicile building good siting.png|50px]] Good Siting | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance * {{icon|scheme phase length}} {{green|+10}} Days Enemy Hostile Scheme Phase Length | 60 | 10 months | {{icon|yes}} Any | ''Only a fool makes camp wherever they are when evening begins to fall: you move till you find the right place.'' |- | [[File:Domicile building extra watch.png|50px]] Extra Watches | * {{icon|scheme secrecy}} {{green|+10%}} Scheme Discovery Chance * {{icon|scheme phase length}} {{green|+40}} Days Enemy Hostile Scheme Phase Length * {{icon|damage}} {{green|+10%}} Archer Damage * {{icon|damage}} {{green|+5%}} Archer Cavalry Damage | 60 | 6 months | [[File:Camp purpose explorers.png|24px]] Explorers | ''In strange climes far from home, we are reminded most of how vulnerable we are — and what we can best do about it.'' |- | [[File:Domicile building palisade.png|50px]] Palisade Builders | * {{icon|safety}} {{green|+10%}} Travel Safety * {{icon|death}} {{green|-10%}} Friendly Fatal Casualties * {{icon|scheme potential}} {{green|-10%}} Enemy Hostile Scheme Potential | 60 | 10 months | [[File:Camp purpose mercenaries.png|24px]] Swords-for-Hire | ''Thinking about defense is easiest when you make it such a habit that you do it unthinkingly.'' |- | [[File:Domicile building ditches.png|50px]] Ditch Digging | * {{icon|advantage}} {{green|+5}} Defender Advantage * {{icon|death}} {{green|-30%}} Retreat Losses | 180 | 10 months | [[File:Camp purpose mercenaries.png|24px]] Swords-for-Hire | ''Nothing regiments soldiers quite like forcing them to dig an earthwork a day, every day, at the end of the day, forever.'' |}
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