十字军之王3
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== Proving Grounds == The Proving Grounds unlock the [[File:Master of arms camp officer.png|24px]] [[ck3:Court#Officers|Master of Arms]] officer. {| class="mildtable" ! {{diagonal split header|Effect|Level}} !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Level 6 |- ! {{icon|gold}} Men-at-Arms Recruitment Cost | || {{green|-5%}} || {{green|-5%}} || {{green|-10%}} || {{green|-10%}} || {{green|-15%}} |- ! {{iconify|Knight}} Effectiveness | {{green|+2%}} || {{green|+4%}} || {{green|+6%}} || {{green|+8%}} || {{green|+10%}} || {{green|+12%}} |- ! {{icon|levies}} Size of Men-at-Arms Regiments | {{green|+1}} || {{green|+2}} || {{green|+3}} || {{green|+4}} || {{green|+5}} || {{green|+6}} |- ! {{icon|damage}} Men-at-Arms Damage | {{green|+1%}} || {{green|+2%}} || {{green|+4%}} || {{green|+6%}} || {{green|+10%}} || {{green|+14%}} |- ! Upgrade Slots | {{green|1}} || {{green|2}} || {{green|3}} || {{green|4}} || {{green|5}} || {{green|6}} |} === Upgrades === The building can have the following upgrades: {| class="mildtable plainlist" ! Upgrade ! Unlocked officer ! Effects ! {{icon|gold}} Cost ! {{icon|time}} Build time ! Requirements ! width=22% | Description |- | [[File:Domicile building horse run.png|50px]] Horse Run | [[File:Light cavalry captain camp officer.png|24px]] [[ck3:Court#Captains|Light Cavalry Captain]] | * {{icon|damage}} {{green|+30%}} Light Cavalry Damage * {{icon|screen}} {{green|+30%}} Light Cavalry Screen | 180 | 8 months | | ''Horses, like men, need exercise and training regularly, beyond just trotting from place to place.'' |- | [[File:Domicile building mock battle drill.png|50px]] Mock Battle Drills | [[File:Pike captain camp officer.png|24px]] [[ck3:Court#Captains|Pike Captain]] | * {{icon|damage}} {{green|+20%}} Spearmen Damage * {{icon|toughness}} {{green|+30%}} Spearmen Toughness | 180 | 10 months | | ''A wall of spears is still a wall. It stands strong together, or it crumbles as one.'' |- | [[File:Domicile building nightly barding drills.png|50px]] Nightly Barding Drills | [[File:Heavy cavalry captain camp officer.png|24px]] [[ck3:Court#Captains|Heavy Cavalry Captain]] | * {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness | 240 | 10 months | | ''Links twist, leather snaps, plates rust, and drill fades as much for the elite heavy cavalry as anyone else.'' |- | [[File:Domicile building personal bouts.png|50px]] Personal Bouts | [[File:Heavy infantry captain camp officer.png|24px]] [[ck3:Court#Captains|Heavy Infantry Captain]] | * {{icon|damage}} {{green|+30%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+20%}} Heavy Infantry Toughness * {{icon|screen}} {{green|+40%}} Heavy Infantry Screen | 180 | 10 months | | ''It's entirely possible to build up a resistance to skull trauma based largely on prior skull trauma.'' |- | [[File:Domicile building the stump.png|50px]] The Stump | [[File:Archer captain camp officer.png|24px]] [[ck3:Court#Captains|Archer Captain]] | * {{icon|damage}} {{green|+30%}} Archer Damage * {{icon|pursuit}} {{green|+5}} Archer Pursuit | 120 | 10 months | | ''See that over there? See the target on it? That's today's mark. Bows up!'' |- | [[File:Domicile building training circle.png|50px]] Training Circle | [[File:Light infantry captain camp officer.png|24px]] [[ck3:Court#Captains|Light Infantry Captain]] | * {{icon|damage}} {{green|+30%}} Skirmisher Damage * {{icon|toughness}} {{green|+30%}} Skirmisher Toughness * {{icon|pursuit}} {{green|+30%}} Skirmisher Pursuit | 120 | 10 months | | ''You don't practice to become skilled, you practice to stay skilled.'' |- | [[File:Domicile building camel run.png|50px]] Camel Run | [[File:Camelry captain camp officer.png|24px]] [[ck3:Court#Captains|Camelry Captain]] | * {{icon|toughness}} {{green|+30%}} Camel Cavalry Toughness * {{icon|screen}} {{green|+30%}} Camel Cavalry Screen | 180 | 8 months | {{iconify|War Camels}} innovation | ''They may be recalcitrant, turbulent beasts, but that's all the more reason to train our camelry on the regular.'' |- | [[File:Domicile building elephantry reserves.png|50px]] Elephantry Reserve | [[File:Elephantry captain camp officer.png|24px]] [[ck3:Court#Captains|Elephantry Captain]] | * {{icon|elephant cavalry}} Can recruit War Elephants men-at-arms | 240 | 10 months | {{iconify|Elephantry}} innovation | ''A stock of spare elephants, the greatest and large of all [high god name]'s creatures, is something most kings cannot boast of.'' |- | [[File:Domicile building life in the saddle.png|50px]] Life in the Saddle | [[File:Horse archer captain camp officer.png|24px]] [[ck3:Court#Captains|Horse Archer Captain]] | * {{icon|damage}} {{green|+15%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+15%}} Archer Cavalry Toughness * {{icon|screen}} {{green|+40%}} Archer Cavalry Screen | 240 | 10 months | {{icon|yes}} Horse Lords tradition | ''Some are born to this, others are raised to it later in life.'' |- | [[File:Domicile lock wagons.png|50px]] Lockwagon | [[File:Master of spoils camp officer.png|24px]] [[ck3:Court#Officers|Master of Spoils]] | * {{icon|unknown}} {{green|+50%}} Mercenary Contract Rewards * {{icon|dread}} {{green|-2.5}} Dread cost for Impress Mercenaries in Scrape the Barrel | 240 | 8 months | {{icon|yes}} Swords-for-Hire or Freebooters camp purpose | ''We're a band who moves, fights, and loots as one. Gear goes into the pot, and we distribute from there. Or else.'' |- | [[File:Domicile building martial study.png|50px]] Martial Study | | * {{icon|advantage}} {{green|+5}} Maximum Battle Roll * {{icon|knight}} {{green|+1%}} Knight Effectiveness per Learning * {{icon|martial lifestyle}} {{green|+1}} Monthly Martial Lifestyle Experience * {{icon|learning lifestyle}} {{green|+1}} Monthly Learning Lifestyle Experience | 240 | 10 months | {{icon|yes}} Scholars or Legitimists camp purpose | ''Every battle has been fought before, every war waged a result of another. Why not refer to the results?'' |- | [[File:Domicile building the stick game.png|50px]] The Stick Game | | * {{icon|scheme secrecy}} {{green|+20%}} Scheme Secrecy * {{icon|knight}} {{green|+1%}} Knight Effectiveness per Intrigue | 120 | 6 months | {{icon|yes}} Freebooters camp purpose | ''First to grab it without snapping wins the pot: fleshwounds only, knives blunt, and if you're spotted, you're out.'' |- | [[File:Domicile building bodyguard drills.png|50px]] Bodyguard Drills | | * {{icon|heavy infantry}} Can recruit Handpicked Faithful men-at-arms * {{icon|scheme secrecy}} {{green|+15%}} Scheme Discovery Chance * {{icon|scheme phase length}} {{green|+10}} Days Enemy Hostile Scheme Phase Length | 180 | 10 months | {{icon|yes}} Legitimists camp purpose | ''Our present... situation, provides unique threats and challenges to our charge. Take them as seriously as death.'' |}
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