十字军之王3
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== Villa == Every Estate contains a Villa, and its level determines how many buildings can be constructed in the Estate. {| class="mildtable" style="text-align: center; ! {{diagonal split header|Effect|Level}} !! [[File:Domicile building villa.png|24px]] Villa !! [[File:Domicile building manor.png|24px]] Manor !! [[File:Domicile building mansion.png|24px]] Mansion !! [[File:Domicile building estate.png|24px]] Estate !! [[File:Domicile building grand estate.png|24px]] Grand Estate |- ! {{icon|scheme success chance}} Enemy Raid Estate Scheme Success Chance | || {{green|-2.5%}} || {{green|-5%}} || {{green|-7.5%}} || {{green|-10%}} |- ! Investment Capacity | || {{green|+10}} || {{green|+20}} || {{green|+30}} || {{green|+40}} |- ! {{icon|gold}} Monthly Gold | {{green|+0.25}} || {{green|+0.50}} || {{green|+1.00}} || {{green|+1.50}} || {{green|+2.25}} |- ! {{icon|gold}} Monthly Gold | || || {{green|+2%}} || {{green|+5%}} || {{green|+10%}} |- ! {{icon|influence}} Monthly Influence | {{green|+1.00}} || {{green|+1.50}} || {{green|+2.00}} || {{green|+2.50}} || {{green|+3.00}} |- ! {{icon|building}} Building slots | {{green|+2}} || {{green|+3}} || {{green|+4}} || {{green|+5}} || {{green|+6}} |- ! Upgrade slots | {{green|2}} || {{green|4}} || {{green|6}} || {{green|8}} || {{green|10}} |- ! {{icon|gold}} Cost | || 450 || 600 || 750 || 900 |- ! {{icon|gold}} Move Estate cost | 20 || 40 || 60 || 80 || 100 |- ! Required innovation | || {{iconify|City Planning}} || {{iconify|Manorialism}} || {{iconify|Urbanization}} || {{iconify|Cranes}} |} === Upgrades === Depending on its level, the Villa can have up to 10 upgrades which provide various bonuses. {| class="mildtable plainlist" ! width=1% | Upgrade ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects |- | Wine Room<br>[[File:Domicile building cellar.png|50px]] | [[File:Activity feast.png|24px]] Unlocks Wine Selection activity option | [[File:Activity feast.png|24px]] Unlocks Adequate Wine Selection activity option | [[File:Activity feast.png|24px]] Unlocks Generous Wine Selection activity option | {{icon|no}} | {{icon|no}} |- | Bath<br>[[File:Domicile building bath.png|50px]] | * {{icon|opinion}} {{green|+3}} Attraction Opinion * {{icon|unknown}} {{green|+20%}} Safe Treatments Success Chance * {{icon|health}} {{green|Small Boost}} to Disease Resistance Health | * {{icon|opinion}} {{green|+6}} Attraction Opinion * {{icon|unknown}} {{green|+20%}} Safe Treatments Success Chance * {{icon|health}} {{green|Small Boost}} to Disease Resistance Health * {{icon|plague resistance}} {{green|+5}} Plague Resistance | * {{icon|opinion}} {{green|+9}} Attraction Opinion * {{icon|unknown}} {{green|+20%}} Safe Treatments Success Chance * {{icon|health}} {{green|Small Boost}} to Disease Resistance Health * {{icon|plague resistance}} {{green|+5}} Plague Resistance | * {{icon|opinion}} {{green|+12}} Attraction Opinion * {{icon|unknown}} {{green|+20%}} Safe Treatments Success Chance * {{icon|health}} {{green|Small Boost}} to Disease Resistance Health * {{icon|plague resistance}} {{green|+10}} Plague Resistance | {{icon|no}} |- | Courtyard<br>[[File:Domicile building courtyard.png|50px]] | * {{icon|opinion}} {{green|+5}} Opinion from Feasts in the barony * {{icon|scheme phase length}} {{green|-3}} Days Political Scheme Phase Length | * {{icon|opinion}} {{green|+5}} Opinion from Feasts in the barony * {{icon|scheme phase length}} {{green|-6}} Days Political Scheme Phase Length * {{icon|gold}} {{green|-20%}} Feast Cost | * {{icon|opinion}} {{green|+5}} Opinion from Feasts in the barony * {{icon|scheme phase length}} {{green|-9}} Days Political Scheme Phase Length * {{icon|gold}} {{green|-20%}} Feast Cost | * {{icon|opinion}} {{green|+5}} Opinion from Feasts in the barony * {{icon|scheme phase length}} {{green|-12}} Days Political Scheme Phase Length * {{icon|gold}} {{green|-20%}} Feast Cost | {{icon|no}} |- | Fine Living Quarters<br>[[File:Domicile building living quarters.png|50px]] | * [[File:Tab intrigue.png|24px]] Unlocks the Ingratiate Family scheme * [[File:Diplomacy lifestyle.png|24px]] {{green|+5%}} Diplomacy Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-10}} Days Personal Scheme Phase Length | * [[File:Tab intrigue.png|24px]] Unlocks the Ingratiate Family scheme * [[File:Diplomacy lifestyle.png|24px]] {{green|+10%}} Diplomacy Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-20}} Days Personal Scheme Phase Length * {{icon|scheme success chance}} {{green|+5%}} Initial Personal Scheme Success Chance * {{icon|opinion}} {{green|+5}} House Opinion | * [[File:Tab intrigue.png|24px]] Unlocks the Ingratiate Family scheme * [[File:Diplomacy lifestyle.png|24px]] {{green|+15%}} Diplomacy Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-30}} Days Personal Scheme Phase Length * {{icon|scheme success chance}} {{green|+10%}} Initial Personal Scheme Success Chance * {{icon|opinion}} {{green|+5}} House Opinion | * [[File:Tab intrigue.png|24px]] Unlocks the Ingratiate Family scheme * [[File:Diplomacy lifestyle.png|24px]] {{green|+20%}} Diplomacy Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-40}} Days Personal Scheme Phase Length * {{icon|scheme success chance}} {{green|+15%}} Initial Personal Scheme Success Chance * {{icon|opinion}} {{green|+10}} House Opinion | {{icon|no}} |- | Prison Cell<br>[[File:Domicile building prison.png|50px]] | * {{icon|dread}} {{green|+5%}} Dread Gain * {{icon|gold}} {{green|+5%}} Monthly Income from Hostages | * {{icon|dread}} {{green|+10%}} Dread Gain * {{icon|gold}} {{green|+10%}} Monthly Income from Hostages * {{icon|influence}} {{green|+60}} Influence per Tortured Secret | * {{icon|dread}} {{green|+15%}} Dread Gain * {{icon|gold}} {{green|+15%}} Monthly Income from Hostages * {{icon|influence}} {{green|+60}} Influence per Tortured Secret * {{icon|renown}} {{green|+5%}} Monthly Renown from Hostages | * {{icon|dread}} {{green|+20%}} Dread Gain * {{icon|gold}} {{green|+20%}} Monthly Income from Hostages * {{icon|influence}} {{green|+60}} Influence per Tortured Secret * {{icon|renown}} {{green|+10%}} Monthly Renown from Hostages | {{icon|no}} |- | Private Study<br>[[File:Domicile building tutor.png|50px]] | * [[File:Tab intrigue.png|24px]] Unlocks the Mentor in Governance scheme * [[File:Stewardship lifestyle.png|24px]] {{green|+5%}} Stewardship Lifestyle Experience Gain | * [[File:Tab intrigue.png|24px]] Unlocks the Mentor in Governance scheme * [[File:Stewardship lifestyle.png|24px]] {{green|+10%}} Stewardship Lifestyle Experience Gain * {{icon|governor efficiency}} {{green|+10%}} Governor Efficiency | * [[File:Tab intrigue.png|24px]] Unlocks the Mentor in Governance scheme * [[File:Stewardship lifestyle.png|24px]] {{green|+15%}} Stewardship Lifestyle Experience Gain * {{icon|governor efficiency}} {{green|+10%}} Governor Efficiency * {{icon|governor efficiency}} {{green|+5%}} Governor Efficiency for House Members | * [[File:Tab intrigue.png|24px]] Unlocks the Mentor in Governance scheme * [[File:Stewardship lifestyle.png|24px]] {{green|+20%}} Stewardship Lifestyle Experience Gain * {{icon|governor efficiency}} {{green|+10%}} Governor Efficiency * {{icon|governor efficiency}} {{green|+5%}} Governor Efficiency for House Members * [[File:Trait governor.png|24px]] {{green|+50%}} Governor Trait Experience from Contracts | {{icon|no}} |- | Servant's Quarters<br>[[File:Domicile building servant.png|50px]] | * [[File:Intrigue lifestyle.png|24px]] {{green|+5%}} Intrigue Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-10}} Days Hostile Scheme Phase Length | * [[File:Intrigue lifestyle.png|24px]] {{green|+10%}} Intrigue Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-10}} Days Hostile Scheme Phase Length * {{icon|decision}} Unlocks the Hire Agents decision | * [[File:Intrigue lifestyle.png|24px]] {{green|+15%}} Intrigue Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-10}} Days Hostile Scheme Phase Length * {{icon|decision}} Unlocks the Hire Agents decision * {{icon|scheme success chance}} {{green|+5%}} Initial Hostile Scheme Success Chance | * [[File:Intrigue lifestyle.png|24px]] {{green|+20%}} Intrigue Lifestyle Experience Gain * {{icon|scheme phase length}} {{green|-10}} Days Hostile Scheme Phase Length * {{icon|decision}} Unlocks the Hire Agents decision * {{icon|scheme success chance}} {{green|+10%}} Initial Hostile Scheme Success Chance * [[File:Tab intrigue.png|24px]] {{green|+1}} Max Hostile Schemes | {{icon|no}} |- | Trophy Room<br>[[File:Domicile building trophy.png|50px]] | [[File:Martial lifestyle.png|24px]] {{green|+5%}} Martial Lifestyle Experience Gain | * [[File:Martial lifestyle.png|24px]] {{green|+10%}} Martial Lifestyle Experience Gain * {{icon|prowess}} {{green|+1}} Prowess | * [[File:Martial lifestyle.png|24px]] {{green|+15%}} Martial Lifestyle Experience Gain * {{icon|prowess}} {{green|+1}} Prowess * {{icon|advantage}} {{green|+3}} Advantage * {{icon|influence}} {{green|+60}} Influence per won war for House Members | * [[File:Martial lifestyle.png|24px]] {{green|+20%}} Martial Lifestyle Experience Gain * {{icon|prowess}} {{green|+2}} Prowess * {{icon|advantage}} {{green|+6}} Advantage * {{icon|influence}} {{green|+60}} Influence per won war for House Members | {{icon|no}} |- | rowspan=2 | Book Collection<br>[[File:Domicile building library.png|50px]] | rowspan=2 | [[File:Learning lifestyle.png|24px]] {{green|+5%}} Learning Lifestyle Experience Gain | rowspan=2 | * [[File:Learning lifestyle.png|24px]] {{green|+10%}} Learning Lifestyle Experience Gain * {{icon|unknown}} {{green|+10}} Personal Physician Aptitude | * [[File:Learning lifestyle.png|24px]] {{green|+15%}} Learning Lifestyle Experience Gain * {{icon|unknown}} {{green|+10}} Personal Physician Aptitude * {{icon|legend}} {{green|+5%}} Legend Spread Chance | * [[File:Learning lifestyle.png|24px]] {{green|+25%}} Learning Lifestyle Experience Gain * {{icon|unknown}} {{green|+10}} Personal Physician Aptitude * {{icon|legend}} {{green|+10%}} Legend Spread Chance | {{icon|no}} |- | * [[File:Learning lifestyle.png|24px]] {{green|+15%}} Learning Lifestyle Experience Gain * {{icon|unknown}} {{green|+10}} Personal Physician Aptitude * {{icon|gold}} {{green|-50%}} Tutor Salary Cost | * [[File:Learning lifestyle.png|24px]] {{green|+20%}} Learning Lifestyle Experience Gain * {{icon|unknown}} {{green|+10}} Personal Physician Aptitude * {{icon|gold}} {{green|-50%}} Tutor Salary Cost * {{icon|unknown}} {{green|+20}} Tutor Aptitude * {{icon|yes}} Children can gain level 5 education traits | {{icon|no}} |- | Guest Room<br>[[File:Domicile building guest.png|50px]] | * {{icon|influence}} {{green|+2%}} Monthly Influence * {{icon|opinion}} {{green|+2}} Courtier and Guest Opinion | * {{icon|influence}} {{green|+4%}} Monthly Influence * {{icon|opinion}} {{green|+2}} Courtier and Guest Opinion * {{icon|scheme success chance}} {{green|+5}} Scheme Success Chance | * {{icon|influence}} {{green|+6%}} Monthly Influence * {{icon|opinion}} {{green|+4}} Courtier and Guest Opinion * {{icon|scheme success chance}} {{green|+5}} Scheme Success Chance | * {{icon|influence}} {{green|+8%}} Monthly Influence * {{icon|opinion}} {{green|+4}} Courtier and Guest Opinion * {{icon|scheme success chance}} {{green|+15}} Scheme Success Chance | * {{icon|influence}} {{green|+10%}} Monthly Influence * {{icon|opinion}} {{green|+6}} Courtier and Guest Opinion * {{icon|scheme success chance}} {{green|+15}} Scheme Success Chance |} ==== Reception Hall ==== The Reception Hall upgrade is unlocked by the third [[File:Administrative legacy track.png|24px]] Bureaucracy legacy. Whenever a House members hosts a {{iconify|Feast}} or [[File:Activity wedding.png|24px]] Grand Wedding in the barony where the estate is located it adds {{green|+10}} {{iconify|Legitimacy}} to the character who inherits the primary title. The counter is reset upon succession. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects ! Level 5 effects |- | * {{icon|influence}} {{green|+2%}} Monthly Influence | * {{icon|influence}} {{green|+6%}} Monthly Influence * {{icon|unknown}} {{green|+10}} House Investment Capacity | * {{icon|influence}} {{green|+12%}} Monthly Influence * {{icon|unknown}} {{green|+20}} House Investment Capacity | * {{icon|influence}} {{green|+20%}} Monthly Influence * {{icon|unknown}} {{green|+30}} House Investment Capacity | * {{icon|influence}} {{green|+30%}} Monthly Influence * {{icon|unknown}} {{green|+40}} House Investment Capacity |} ==== Cabinet of Curiosities ==== The Cabinet of Curiosities upgrade is unlocked by the fourth [[File:Administrative legacy track.png|24px]] Bureaucracy legacy. It gives powerful bonuses but each upgrade requires a certain Quality, which is increased by putting artifacts inside from the upgrade menu. Doing this permanently removes the artifacts from the ruler. The amount of Quality increased is equal to each artifact's Rarity. The upgrade also allows the Request as House Head interaction to choose Artifacts and increases the quality of sponsored Inspirations. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects (15 Quality) ! Level 3 effects (35 Quality) |- | * {{icon|influence}} {{green|+0.1}} Monthly Influence * {{icon|learning}} {{green|+1}} Learning per Level of Influence | * {{icon|influence}} {{green|+0.3}} Monthly Influence * {{icon|learning}} {{green|+2}} Learning per Level of Influence * {{icon|stewardship}} {{green|+1}} Stewardship per Level of Influence * {{icon|renown}} {{green|+0.5}} Monthly Renown * {{icon|gold}} {{green|-50%}} Commission Artifact Decision Cost * {{icon|unknown}} {{green|+20}} Antiquarian Aptitude * {{icon|grandeur}} {{green|+0.2}} Monthly Court Grandeur | * {{icon|influence}} {{green|+0.6}} Monthly Influence * {{icon|learning}} {{green|+4}} Learning per Level of Influence * {{icon|stewardship}} {{green|+2}} Stewardship per Level of Influence * {{icon|renown}} {{green|+1}} Monthly Renown * {{icon|gold}} {{green|-50%}} Commission Artifact Decision Cost * {{icon|unknown}} {{green|+20}} Antiquarian Aptitude * {{icon|grandeur}} {{green|+0.5}} Monthly Court Grandeur * {{icon|opinion}} {{green|+10}} General Opinion |} ==== Rustic Hearth ==== The Rustic Hearth upgrade is unlocked as part of a random event that has a small chance to trigger each year. {| class="mildtable plainlist" ! Level 1 effects ! Level 2 effects ! Level 3 effects ! Level 4 effects |- | * {{icon|stress}} {{green|-5%}} Stress Gain * {{icon|opinion}} {{green|+5}} Dynasty Opinion | * {{icon|stress}} {{green|-10%}} Stress Gain * {{icon|opinion}} {{green|+10}} Dynasty Opinion | * {{icon|stress}} {{green|-20%}} Stress Gain * {{icon|opinion}} {{green|+15}} Dynasty Opinion * {{icon|renown}} {{green|+0.1}} Monthly Renown | * {{icon|stress}} {{green|-30%}} Stress Gain * {{icon|opinion}} {{green|+20}} Dynasty Opinion * {{icon|renown}} {{green|+0.2}} Monthly Renown * {{icon|stress}} {{green|-40}} Stress on White Peace for every House Member |}
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