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{{Version|1.5}} 一个'''宗族(Dynasty)'''代表着一条连续的贵族世系,传承自建立宗族的有领地角色。每一个宗族都是由多个'''家族(House)'''组成的,嫡系家族即宗族的奠基家族。在世的宗族成员会为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。 == 家族 == 每个宗族都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建制或氏族制的统治者家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意更改。支系家族还将有一个独特的纹章,其中两个象限复制自宗族的纹章。 创建支系有以下要求: *该角色必须和他们当前的家主有血缘关系 *该角色无法继承当前家主的头衔 *该角色必须有足够的威望 *该角色的祖先都已去世 如果家主要求一位家族成员改信宗教但被拒绝,该家族成员将创建一个新的支系。 每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。 === 家主 === 家主是家族的领袖。家主有权力合法化私生子(如果教义允许)、召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员。如果信仰拥有“离婚必须获得批准”[[教义#离婚|离婚]]教义,同时没有[[信仰领袖]],那么离婚需要家主的批准。 当一位角色创建支系时,他们将成为支系的家主,不受旧家主的直接影响,除非旧家主是宗族族长。 当家主去世,其第一继承人成为下一代家主。但是有一个例外:在游戏开始时家主的确定是不同的。如果家族的创建者仍然在世,创建者总会是家主;如果家族创建者已经过世,游戏开始时的家主将会是领地规模最大的家族成员。这也是867年的路德维希II不是长子但仍然是加洛林家族的家主的原因。 ==== 宗族族长 ==== 一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。如果另一个家主比现在的宗族族长强 10%,该家主成为新的宗族族长。宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动: {| class="mildtable plainlist" ! 互动 ! 效果 ! 花费 ! 受外交距离限制 |- | 召集宗族成员加入战争 | Targeted Dynasty Member may join the Dynasty Head's current war | 75 {{iconify|Renown}} | {{icon|yes}} |- | 宣称头衔 | 获得目标宗族成员主头衔的 {{icon|Unpressed Claim}} 弱宣称,以及短期的 {{red|-50}} {{icon|Opinion}} 好感 | 150 {{iconify|Renown}} | {{icon|yes}} |- | 剥夺继承权 | 目标宗族成员获得 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感 | * 75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded * 150 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title * 225 {{iconify|Renown}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed | {{icon|no}} |- | 谴责 | 目标宗族成员获得 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感 | * 50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded * 100 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title * 125 {{iconify|Renown}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed | {{icon|yes}} |- | 终止宗族内战 | 所有同宗族成员间的战争无条件和平 | * 75{{iconify|Renown}} | {{icon|yes}} |- | 原谅 | 目标宗族成员失去 [[File:Trait denounced.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_denounced.png]] 被谴责特质以及 {{icon|Opinion}} 好感减益。 | * 25 {{iconify|Renown}} | {{icon|yes}} |- | 恢复继承权 | 目标宗族成员失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。如果剥夺继承权的并不是当前的宗族族长(等于目标对宗族族长没有好感减益)则改为失去 [[File:Trait disinherited.png|24px|链接=https://ck3.parawikis.com/wiki/File:Trait_disinherited.png]] 并获得 {{green|+40}} {{icon|Opinion}} 好感。 | * 75 {{iconify|Renown}} | {{icon|yes}} |} If the first [[File:Adventure legacy track.png|24px]] Adventure Dynasty Legacy has been unlocked Dynasty Heads will also gain the ''Send to the Varangian Guard'' interaction. Using it costs 350 {{iconify|Prestige}}, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the {{iconify|Varangian}} trait. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed. == Renown == Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty. {| class="mildtable" style="text-align: center; ! Title rank ! {{iconify|Renown}} ! {{icon|prestige}} Dynasty Head Prestige ! {{icon|prestige}} House Head Prestige ! {{icon|renown}} Marriage Renown |- | None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0 |- | style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1 |- | style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2 |- | style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4 |- | style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8 |- | style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6 |} Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if any Liege is a member of the same Dynasty. === Level of Splendor === Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how well-known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it, the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will only decrease if a player character attempts suicide. Peasant Dynasties start at Base Origins. {| class="mildtable" style="text-align: center; ! Level of splendor ! {{icon|prestige}} Birth prestige ! {{icon|prestige}} Marriage prestige ! {{icon|opinion}} Max Long Reign opinion ! Max level for guest congenital traits ! Dynasty banner quality ! Required renown |- | style="text-align: left; | [[File:Icon dynasty prestige 00.png|40px]] Base Origins | '''0''' | {{red|−100}} | +5 | [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]] | <span style="color:brown;">'''Common'''</span> | 0 |- | style="text-align: left; | [[File:Icon dynasty prestige 00.png|40px]] Obscure | {{green|+100}} | '''0''' | +10 | [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]] | <span style="color:brown;">'''Common'''</span> | 300 |- | style="text-align: left; | [[File:Icon dynasty prestige 01.png|40px]] Insignificant | {{green|+200}} | {{green|+100}} | +15 | [[File:Trait beauty good 1.png|40px]][[File:Trait intellect good 1.png|40px]][[File:Trait physique good 1.png|40px]] | <span style="color:brown;">'''Common'''</span> | 1000 |- | style="text-align: left; | [[File:Icon dynasty prestige 01.png|40px]] Noteworthy | {{green|+300}} | {{green|+200}} | +20 | [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]] | <span style="color:brown;">'''Common'''</span> | 2000 |- | style="text-align: left; | [[File:Icon dynasty prestige 02.png|40px]] Reputable | {{green|+400}} | {{green|+300}} | +25 | [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]] | {{green|Masterwork}} | 4000 |- | style="text-align: left; | [[File:Icon dynasty prestige 02.png|40px]] Well-known | {{green|+500}} | {{green|+400}} | +30 | [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]] | {{green|Masterwork}} | 7000 |- | style="text-align: left; | [[File:Icon dynasty prestige 03.png|40px]] Significant | {{green|+600}} | {{green|+500}} | +35 | [[File:Trait beauty good 2.png|40px]][[File:Trait intellect good 2.png|40px]][[File:Trait physique good 2.png|40px]] | {{green|Masterwork}} | 11000 |- | style="text-align: left; | [[File:Icon dynasty prestige 03.png|40px]] Famous | {{green|+700}} | {{green|+600}} | +40 | [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]] | <span style="color:blue;">'''Famed'''</span> | 16000 |- | style="text-align: left; | [[File:Icon dynasty prestige 04.png|40px]] Glorious | {{green|+800}} | {{green|+700}} | +45 | [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]] | <span style="color:blue;">'''Famed'''</span> | 22000 |- | style="text-align: left; | [[File:Icon dynasty prestige 04.png|40px]] Fabled | {{green|+900}} | {{green|+800}} | +50 | [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]] | <span style="color:blue;">'''Famed'''</span> | 29000 |- | style="text-align: left; | [[File:Icon dynasty prestige 05.png|40px]] Legendary | {{green|+1000}} | {{green|+900}} | +55 | [[File:Trait beauty good 3.png|40px]][[File:Trait intellect good 3.png|40px]][[File:Trait physique good 3.png|40px]] | <span style="color:purple;">'''Illustrious'''</span> | 37000 |} === Dynasty legacies === Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a dynasty. Each Legacy contains five unlocks. If an '''AI''' character becomes Dynasty Head it will only unlock Legacies belonging to an already started but not yet completed tree or in case none of these exist, start a new Legacy Tree. The tree picked is random though and cannot be influenced by character action. If the AI selects Architected Ancestry a random trait will be chosen. (Besides investigating children, there is no way to figure out the selected trait). The first Dynasty Legacy costs 250 {{iconify|Renown}} to unlock and each one afterwards costs 500 more than the previous one. {| class="mildtable plainlist" ! Tree ! Legacy 1 effects ! Legacy 2 effects ! Legacy 3 effects ! Legacy 4 effects ! Legacy 5 effects |- id="Warfare" | style="text-align: center; | '''Warfare'''<br>[[File:Warfare legacy track.png|60px]] | * {{green|+2}} Prowess * {{green|+15%}} Knight Effectiveness | * {{green|-15%}} Pursuit Efficiency * {{green|-15%}} Retreat Losses * {{green|-20%}} Casus Belli Cost | * {{green|+10%}} Monthly Martial Experience * {{green|+50%}} Chance to gain Prowess as Knight * {{green|-25%}} Chance to die in battle * {{green|-25%}} Chance to get wounded in battle | * {{green|-15%}} Men-At-Arms Counter Efficiency * {{green|+5}} Advantage | {{green|+1}} Max number of Men-at-Arms Regiments<br>Can recruit House Guard [[Army#Men-at-Arms|Men-at-Arms]] |- id="Law" | style="text-align: center; | '''Law'''<br>[[File:Law legacy track.png|60px]] | * {{green|+5}} Popular Opinion * {{green|-30%}} Hunt and Feast cost | * {{green|-20%}} Title Creation Cost * {{green|+0.2}} Monthly Control Growth | * {{green|+10%}} Monthly Stewardship Experience * {{green|-5%}} Building Construction Cost * {{green|-5%}} Holding Construction Cost | * {{green|+5}} Powerful Vassal Opinion * {{green|+10%}} Powerful Vassal Councilor Contribution | * {{green|+1}} Domain Limit * {{green|+5}} Controlled Territory Defender Advantage |- id="Guile" | style="text-align: center; | '''Guile'''<br>[[File:Guile legacy track.png|60px]] <!-- Transclusion used by Dread page --> | <section begin=GuileDreadGain />{{green|+20%}}<section end=GuileDreadGain /> Dread Gain * {{green|+15}} Natural Dread | * {{green|+10}} Hostile Scheme Success Chance * {{green|-50%}} Agent Bribe Cost | * {{green|+10%}} Monthly Intrigue Experience * {{green|+15%}} Scheme Secrecy | * {{green|-0.05}} Monthly Tyranny * {{green|+10%}} Intimidated Vassal Tax Contribution * {{green|+20%}} Terrified Vassal Tax Contribution | * {{green|77%}} chance to prevent one Murder of each Dynasty member * {{green|+100%}} Interaction Acceptance if Intimidated or Terrified |- id="Blood" | style="text-align: center; | '''Blood'''<br>[[File:Blood legacy track.png|60px]] | {{green|+30%}} Chance to inherit positive traits<br>{{green|+30%}} Chance of new good congenital traits | {{green|+30%}} Chance to reinforce congenital traits | {{green|-30%}} Chance to inherit negative traits<br>{{green|-30%}} Chance of new bad congenital traits | * Select a trait to become more common to Dynasty children:<br>[[file:Trait beauty good 1.png|24px]] Comely, [[file:Trait intellect good 1.png|24px]] Quick, [[file:Trait physique good 1.png|24px]] Hale, [[file:Trait fecund.png|24px]] Fecund,<br>[[file:Trait albino.png|24px]] Albino, [[file:Trait giant.png|24px]] Giant, [[file:Trait dwarf.png|24px]] Dwarf, [[file:Trait scaly.png|24px]] Scaly * The trait has a {{green|5%}} chance of appearing at birth * Double chance if player character is the parent | {{green|+5}} Years Life Expectancy |- id="Erudition" | style="text-align: center; | '''Erudition'''<br>[[File:Erudition legacy track.png|60px]] | * {{green|+10}} Courtier and Guest Opinion * {{green|-30%}} Guest Recruitment Cost * {{green|+5}} Court Grandeur Bonus * Better Guests are attracted <!-- Transclusion used by Piety page. --> | <section begin=Erudition2PietyGainPct />{{green|+10%}}<section end=Erudition2PietyGainPct /> Monthly piety * {{green|+5}} Clergy Opinion | * {{green|+10%}} Monthly Learning Experience * {{green|+20%}} Development Growth | * {{green|-20%}} Faith Creation and Reformation Cost * {{green|+30%}} Piety from Pilgrimages * {{green|+15}} Head of Faith Opinion if Spiritual Head of Faith * {{green|+5}} Faith Hostility Advantage if Temporal Head of Faith * {{green|+5%}} Same Faith Domain Taxes if No Head of Faith | {{green|+10%}} Effectiveness of Councilor Tasks |- id="Glory" | style="text-align: center; | '''Glory'''<br>[[File:Glory legacy track.png|60px]] | {{green|+30}} Marriage Acceptance | * {{green|+10%}} Monthly Prestige * {{green|+1}} Number of Knights * {{green|-10%}} Mercenary Hire Cost * {{green|+100%}} Monthly Court Grandeur Change | * {{green|+10%}} Monthly Diplomacy Experience * {{green|+25%}} Personal Scheme Power | * {{green|+10}} Vassal Limit * {{green|-20%}} Short Reign Duration * {{green|-20}} Claimant Faction Acceptance for own Vassals * {{green|-20}} Liberty Faction Acceptance for own Vassals * {{green|+5}} Court Grandeur Bonus | * {{green|+10}} General Opinion * {{green|+1}} Max Sway Schemes |- id="Kin" | style="text-align: center; | '''Kin'''<br>[[File:Kin legacy track.png|60px]] | * {{green|+10%}} Fertility * {{green|+5}} Attraction Opinion | * {{green|+10}} Attraction Opinion * {{green|+2-3}} Education Score | * {{green|+10}} Spouse Opinion * {{green|-25%}} Pregnancy Complication Chance * Medium Disease Resistance Health Boost | * {{green|+10}} Close Family Opinion * {{green|+5}} Dynasty Opinion * {{green|+30%}} Personal Scheme Success with Dynasty members | * {{green|+1}} Random skill point every 5 years after 30 * No Prowess Loss from Age * Dynasty members visibly age at a slower rate |} ==== Customs ==== If the Royal Court DLC is installed all dynasties will have access to the Customs legacy tree as well. {| class="mildtable plainlist" ! Tree ! Legacy 1 effects ! Legacy 2 effects ! Legacy 3 effects ! Legacy 4 effects ! Legacy 5 effects |- id="Customs" | style="text-align: center; | '''Customs'''<br>[[File:Culture legacy track.png|60px]] | * {{green|+1}} Foreign Language Limit * {{green|+20%}} Learn Language Scheme Power * {{green|+1%}} Cultural Acceptance per Successful Learn Language Scheme | * {{green|+1}} Max Learn Language Schemes * {{green|+30%}} Promote Cultural Acceptance Effectiveness | * {{green|+15%}} Cultural Fascination Progress * Gain a Weak Hook when landing a different culture character | * {{green|+20%}} Cultural Acceptance Gain * Unlocks the Cultural Emissary Court Position | Unlocks the Celebrate Other Cultures decision |} ==== Norse legacies ==== If the Northern Lords DLC is installed dynasties whose Dynasty Head belongs to Norse culture have two additional legacy trees available. Once its first Legacy of a tree has been unlocked its tree will remain available regardless of the Dynasty Head's culture. {| class="mildtable plainlist" ! Tree ! Legacy 1 effects ! Legacy 2 effects ! Legacy 3 effects ! Legacy 4 effects ! Legacy 5 effects |- id="Adventure" | style="text-align: center; | '''Adventure'''<br>[[File:Adventure legacy track.png|60px]] | * {{green|+30%}} Diplomatic Range * Send to Varangian Guard Dynasty Head Interaction * Additional troops when using Varangian Adventure CB | * Can trade while raiding without Longhips * {{green|+20%}} Chance to offer to trade instead of raid * {{green|-50%}} Send Gift Cost * {{green|+15%}} Seduction Scheme Success Chance * {{green|+100}} Prestige per Successful Seduction Scheme | * {{green|+15}} Different Faith Opinion * {{green|-50%}} Different Faith Popular Opinion * {{green|-50%}} Faith Conversion Cost * {{green|+50%}} Dynasty Member Conversion Acceptance | * {{green|-15%}} Enemy Hostile Scheme Success Chance * {{green|+10%}} Movement Speed * {{green|+100%}} Supply Duration | * {{green|+3}} Vassal Opinion per Friend (max 5) * {{green|+2}} Popular Opinion per Friend (max 5) * {{green|+1%}} Vassal Tax Collection per Friend (max 5) * Can use the Befriend Scheme on Vassals |- id="Pillage" | style="text-align: center; | '''Pillage'''<br>[[File:Pillage legacy track.png|60px]] | * {{green|+1}} Prowess * {{green|+20%}} Naval Speed * {{green|+100%}} Prestige and Fame from Battles | * {{green|+50%}} Army Loot Capacity * {{green|+5}} Defender Advantage * {{green|+2}} Max Size of Heavy Infantry Regiments | * {{green|+20%}} Chance to gain Prisoners after a Siege or Raid * {{green|+50%}} Gold from Ransoms * Ransoms give Prestige equal to Gold | * {{green|+10%}} Enemy Fatal Casualties * {{green|+5}} Gold per 100 Fatal Casualties | * {{green|+25%}} Daily Siege Progress * {{green|-40}} Enemy Control from Occupation * {{green|-20}} Enemy Control from Raiding |} == References == <references/> {{Mechanics navbox}} [[Category:Character]]
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