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{{Version|1.4}}{{需要翻译}} 决斗是两个角色之间战役(战争)之外的战斗。决斗可以持续到角色受伤或死亡。如果角色是儿童,有 {{icon|Blind}} 失明、{{icon|Incapable}} 无能、{{icon|Pregnant}} 怀孕等特质,或者是70岁以上且 {{icon|Prowess}} 勇武低于10,则不能进行决斗。 == 发起挑战 == To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are three types of Duels: * '''单挑''' is a duel issued by either a character who has the Stalwart Leader perk against a Rival or by a character with the {{iconify|Irritable}} trait. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress. * '''惩罚罪行''' is a duel issued by a character who has the {{iconify|Wrathful}} trait against some guilty of a crime. If the challenger wins the challenged character will be imprisoned. If the challenged character wins the challenger will gain 100 {{iconify|Stress}}. * '''比武审判''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the [[Northern Lords|Northern Lords DLC]]. == Mechanics == Each duel has two values to keep track of: * '''Likelihood of Success''' is a measure of who is currently dominating the duel. All moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins. * '''Risk of Injury''' is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury. All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher {{iconify|Prowess}} will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract {{iconify|Prowess}} to a character for the duration of the duel. During each round both characters will choose one of three random combat moves that are given based on their {{iconify|Prowess}}. AI characters will choose among the available moves based on their personality: * Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success * Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury * Characters with high Rationality will choose the middle ground * Characters without high or low Boldness, Vengefulness or Rationality will choose at random {| class="mildtable sortable plainlist" ! Combat Move ! Likelihood of Success ! Risk of Injury ! Prowess ! Other effects |- | Wait & Hope ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 0-15 || |- | Unsure Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || |- | Enthusiastic Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="4"| {{red|Very High}} || 0-15 || |- | Clouded Vision ||data-sort-value="0"| {{red|None}} ||data-sort-value="1"| {{green|Low}} || 0-15 || Adds -4 Duel Edge to the opponent |- | Headbutt ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || Adds -4 Duel Edge to both opponents |- | Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="1"| {{green|Low}} || 6-20 || |- | Probing Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || |- | Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="3"| {{red|High}} || 6-20 || |- | Put the Boot In ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="4"| {{red|Very High}} || 6-20 || |- | Surprise Attack ||data-sort-value="-1"| '''Random''' ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || |- | Taunt ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || Opponent gains a {{iconify|Stress Gain}} modifier |- | Strict Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || |- | Confident Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="1"| {{green|Low}} || 8+ || |- | Expert Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || 8+ || |- | Lightning Assault ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || 8+ || |- | Tire Opponent ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || Increases the opponent's Risk of Injury |- | Attempt Disarm ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 12+ || Adds -6 Duel Edge to the opponent |} === Special moves === Special combat moves are either effective or grant additional bonuses but have additional requirements. If those requirements are met special moves have a 30% chance to appear in the place of a regular move. {| class="mildtable sortable plainlist" ! Combat Move ! Likelihood of Success ! Risk of Injury ! Requirements ! Other effects |- | Hail Mary ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || {{icon|prowess}} At least 10 Prowess difference || |- | Disheartening Speech ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|diplomacy}} At least 18 Diplomacy skill || Gives 5 {{iconify|Prestige}} per point of {{iconify|Diplomacy}} |- | In Command ||data-sort-value="0"| {{red|None}} ||data-sort-value="1"| {{green|Low}} || {{icon|martial}} At least 18 Martial skill || Adds -2 Duel Edge to the opponent it has the {{iconify|Arrogant}} trait<br>Adds -4 Duel Edge to the opponent it doesn't have the {{iconify|Arrogant}} trait |- | Like a Viper ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|intrigue}} At least 18 Intrigue skill || Increases the opponent's Risk of Injury |- | Legendary Technique ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || {{icon|learning}} At least 18 learning skill || |- | Silvered Vision ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="0"| {{green|None}} || {{icon|stewardship}} At least 18 Stewardship skill<br>{{icon|gold}} At least 20 Gold<br>{{icon|no}} Character is not Maimed || Costs 20 {{iconify|Gold}} |- | Mocking Boast ||data-sort-value="0"| {{red|None}} ||data-sort-value="0"| {{green|None}} || {{icon|prestige}} Higher Prestige than the opponent<br>{{icon|no}} Opponent is not Humble || Adds -2 Duel Edge to the opponent<br>Opponent gains 40 {{iconify|Stress}} if it has the {{iconify|Arrogant}} trait<br>Opponent gains 20 {{iconify|Stress}} if it doesn't have the {{iconify|Arrogant}} trait |- | Master of Terrain ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || {{icon|open terrain expert}} Any trait that gives a bonus in the current terrain || Adds +2 Duel Edge |- | Berserkergang ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Berserker}} trait || Adds {{green|-20}} {{icon|stress loss}} Stress |- | Hard Grit ||data-sort-value="3"| {{green|High}} ||data-sort-value="0"| {{green|None}} || [[File:Trait shieldmaiden.png|24px]] Shieldmaiden trait || Adds +4 Duel Edge |- | Feint & Stab ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || [[File:Trait hunter.png|24px]] Hunter trait || Adds a {{green|+4}} {{iconify|Intrigue}} modifier for 5 years |- | Butchery ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Raider}} trait || Gives 2 {{iconify|Dread}} per every 2 points of {{iconify|Prowess}} |- | Stoic Veteran ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="0"| {{green|None}} || {{iconify|Varangian}} trait || Adds a {{iconify|Health}} Boost modifier for 5 years |- | Blade Dance ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || [[File:Trait blademaster.png|24px]] Blademaster trait || Gives 5 {{iconify|Prestige}} per point of {{iconify|Prowess}} |- | Divine Wrath ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || {{iconify|Zealous}} trait || Gives 10 {{iconify|Piety}} if opponent's Faith is considered Righteous<br>Gives 25 {{iconify|Piety}} if opponent's Faith is considered Astray<br>Gives 50 {{iconify|Piety}} if opponent's Faith is considered Hostile<br>Gives 75 {{iconify|Piety}} if opponent's Faith is considered Evil |- | Fueled by Pain ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Deviant}} trait || Adds +2 Duel Edge if character does not have the [[File:Trait wounded 2.png|24px]] Severely Wounded or [[File:Trait wounded 3.png|24px]] Brutally Mangled traits<br>Adds +4 Duel Edge if character has the [[File:Trait wounded 2.png|24px]] Severely Wounded trait<br>Adds +8 Duel Edge if character has the [[File:Trait wounded 3.png|24px]] Brutally Mangled trait |- | Something to Hide ||data-sort-value="0"| {{red|None}} ||data-sort-value="0"| {{green|None}} || {{icon|weak hook}} Hook on the opponent<br>{{icon|no}} Duel will not end in death || Adds +4 Duel Edge if holding a {{iconify|Weak Hook}} on the opponent<br>Adds +8 Duel Edge if holding a {{iconify|Strong Hook}} on the opponent |- | An Unexpected Ally ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="0"| {{green|None}} || {{icon|yes}} Duel takes place in Africa, Persia, India or Burma<br>{{icon|yes}} Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands || Can only appear once |} == 参考资料 == <references /> [[en:Duel]]
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