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(建立内容为“{{Version|1.3}} A duel is a combat outside of battle between two characters. Duels can last either until a character gets wounded or until death. Characters canno…”的新页面)
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{{Version|1.3}} A duel is a combat outside of battle between two characters. Duels can last either until a character gets wounded or until death. Characters cannot duel if they are children, have the {{iconify|Blind}}, {{iconify|Incapable}} or {{iconify|Pregnant}} trait or are both over 70 and have below 10 {{iconify|Prowess}} cannot duel. == Issuing a challenge == To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are two types of Duels: * '''Single Combat''' is a duel issued by a character who has the Stalwart Leader perk against a Rival. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress. * '''Trial-by-Combat''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the Northern Lords DLC. == Mechanics == Each duel has two values to keep track of: * '''Likelihood of Success''' is a measure of who is currently dominating the duel. Almost all moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins. * '''Risk of Injury''' is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury. All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher {{iconify|Prowess}} will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract {{iconify|Prowess}} to a character for the duration of the duel. During each round both characters will choose one of three random combat moves. Higher {{iconify|Prowess}} increases the chance of gaining more effective combat moves. Certain more effective combat moves have additional requirements and a 30% chance to appear in the place of a regular move if those requirements are met. AI characters will choose among the available moves based on their personality. Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success. Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury. Characters with high Rationality will choose the middle ground. And characters without high or low Boldness, Vengefulness or Rationality will choose at random. {| class="mildtable" ! Combat Move ! Likelihood of Success ! Risk of Injury ! Requirements ! Other effects |- | Wait & Hope || {{red|Low}} || {{yellow|Medium}} || None || |- | Unsure Attack || {{yellow|Medium}} || {{red|High}} || None || |- | Enthusiastic Onslaught || {{green|High}} || {{red|Very High}} || None || |- | Hail Mary || {{green|Very High}} || {{red|High}} || None || |- | Clouded Vision || {{red|None}} || {{green|Low}} || None || Adds -4 Duel Edge to the opponent |- | Headbutt || {{yellow|Medium}} || {{red|High}} || None || Adds -4 Duel Edge to both opponents |- | Guard || {{red|Low}} || {{green|Low}} || None || |- | Probing Attack || {{yellow|Medium}} || {{yellow|Medium}} || None || |- | Onslaught || {{green|High}} || {{red|High}} || None || |- | Put the Boot In || {{green|Very High}} || {{red|Very High}} || None || |- | Surprise Attack || '''Random''' || {{yellow|Medium}} || None || |- | Taunt || {{red|None}} || {{yellow|Medium}} || None || Opponent gains a {{iconify|Stress Gain}} modifier |- | Strict Guard || {{red|Low}} || {{green|None}} || None || |- | Confident Attack || {{yellow|Medium}} || {{green|Low}} || None || |- | Expert Onslaught || {{green|High}} || {{yellow|Medium}} || None || |- | Lightning Assault || {{green|Very High}} || {{red|High}} || None || |- | Attempt Disarm || {{red|Low}} || {{yellow|Medium}} || None || Adds -6 Duel Edge to the opponent |- | Tire Opponent || {{red|Low}} || {{green|None}} || None || Increases the opponent's Risk of Injury |- | Disheartening Speech || {{red|None}} || {{yellow|Medium}} || {{icon|diplomacy}} At least 18 Diplomacy skill || Gives 5 {{iconify|Prestige}} per point of {{iconify|Diplomacy}} |- | In Command || {{red|None}} || {{green|Low}} || {{icon|martial}} At least 18 Martial skill || Adds -2 Duel Edge to the opponent it has the {{iconify|Arrogant}} trait<br>Adds -4 Duel Edge to the opponent it doesn't have the {{iconify|Arrogant}} trait |- | Silvered Vision || {{yellow|Medium}} || {{green|None}} || {{icon|stewardship}} At least 18 Stewardship skill<br>{{icon|gold}} At least 20 Gold<br>{{icon|no}} Character is not Maimed || Costs 20 {{iconify|Gold}} |- | Like a Viper || {{green|High}} || {{yellow|Medium}} || {{icon|intrigue}} At least 18 Intrigue skill || Increases the opponent's Risk of Injury |- | Legendary Technique || {{green|High}} || {{green|Low}} || {{icon|learning}} At least 18 learning skill || |- | Mocking Boast || {{red|None}} || {{green|None}} || {{icon|prestige}} Higher Prestige than the opponent<br>{{icon|no}} Opponent is not Humble || Adds -2 Duel Edge to the opponent<br>Opponent gains 40 {{iconify|Stress}} if it has the {{iconify|Arrogant}} trait<br>Opponent gains 20 {{iconify|Stress}} if it doesn't have the {{iconify|Arrogant}} trait |- | An Unexpected Ally || {{green|Very High}} || {{green|None}} || {{icon|yes}} Duel takes place in Africa, Persia, India or Burma<br>{{icon|yes}} Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands || Can only appear once |- | Master of Terrain || {{green|High}} || {{green|Low}} || {{icon|open terrain expert}} Any trait that gives a bonus in the current terrain || Adds +2 Duel Edge |- | Berserkergang || {{green|Very High}} || {{yellow|Medium}} || {{iconify|Berserker}} trait || Adds {{green|-20}} {{icon|stress loss}} Stress |- | Hard Grit || {{green|High}} || {{green|None}} || [[File:Trait shieldmaiden.png|24px]] Shieldmaiden trait || Adds +4 Duel Edge |- | Feint & Stab || {{green|High}} || {{yellow|Medium}} || [[File:Trait hunter.png|24px]] Hunter trait || Adds a {{green|+4}} {{iconify|Intrigue}} modifier for 5 years |- | Butchery || {{green|High}} || {{yellow|Medium}} || {{iconify|Raider}} trait || Gives 2 {{iconify|Dread}} per every 2 points of {{iconify|Prowess}} |- | Stoic Veteran || {{yellow|Medium}} || {{green|None}} || {{iconify|Varangian}} trait || Adds a {{iconify|Health}} Boost modifier for 5 years |- | Blade Dance || {{green|High}} || {{green|Low}} || [[File:Trait blademaster.png|24px]] Blademaster trait || Gives 5 {{iconify|Prestige}} per point of {{iconify|Prowess}} |- | Divine Wrath || {{red|Low}} || {{green|None}} || {{iconify|Zealous}} trait || Gives 10 {{iconify|Piety}} if opponent's Faith is considered Righteous<br>Gives 25 {{iconify|Piety}} if opponent's Faith is considered Astray<br>Gives 50 {{iconify|Piety}} if opponent's Faith is considered Hostile<br>Gives 75 {{iconify|Piety}} if opponent's Faith is considered Evil |- | Fueled by Pain || {{yellow|Medium}} || {{yellow|Medium}} || {{iconify|Deviant}} trait || Adds +2 Duel Edge if character does not have the [[File:Trait wounded 2.png|24px]] Severely Wounded or [[File:Trait wounded 3.png|24px]] Brutally Mangled traits<br>Adds +4 Duel Edge if character has the [[File:Trait wounded 2.png|24px]] Severely Wounded trait<br>Adds +8 Duel Edge if character has the [[File:Trait wounded 3.png|24px]] Brutally Mangled trait |- | Something to Hide || {{red|None}} || {{green|None}} || {{icon|weak hook}} Hook on the opponent<br>{{icon|no}} Duel will not end in death || Adds +4 Duel Edge if holding a {{iconify|Weak Hook}} on the opponent<br>Adds +8 Duel Edge if holding a {{iconify|Strong Hook}} on the opponent |} == References == <references /> [[en:Duel]]
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