十字军之王3
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
×
欢迎访问十字军之王3百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
修正列表
”
110.52.211.205
(
讨论
)
2020年12月16日 (三) 15:37的版本
(
→修正列表
)
(
差异
)
←上一版本
|
最后版本
(
差异
) |
下一版本→
(
差异
)
警告:您正在编辑的是本页面的旧版本。
如果您发布该更改,该版本后的所有更改都会丢失。
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version|1.1}} 修正适用于不同的作用域。 ==创建一个角色修正== 角色修正定义于目录:{{Cite file|../common/modifiers}}中的 .txt 文件。 一个角色修正的定义如下: <pre> my_new_modifier = { icon = icon_name # 修正,例如 # tax_mult = 0.25 # county_opinion_add = -30 } </pre> ===图标=== 每个修正都有一个图标和其名称一同显示。可以在修正主代码块中使用<code>icon=icon_name</code>。基础游戏有以下修正图标可用: {| class="wikitable" !名称 !图标 !名称 !图标 |- |cat_positive |{{icon|cat_positive}} |cat_negative |{{icon|cat_negative}} |- |cockroach_positive |{{icon|cockroach_positive}} |cockroach_negative |{{icon|cockroach_negative}} |- |county_modifier_control_positive |{{icon|control_positive}} |county_modifier_control_negative |{{icon|control_negative}} |- |county_modifier_corruption_positive |{{icon|corruption_positive}} |county_modifier_corruption_negative |{{icon|corruption_negative}} |- |county_modifier_development_positive |{{icon|development_positive}} |county_modifier_development_negative |{{icon|development_negative}} |- |county_modifier_opinion_positive |{{icon|opinion_positive}} |county_modifier_opinion_negative |{{icon|opinion_negative}} |- |diplomacy_positive |{{icon|diplomacy_positive}} |diplomacy_negative |{{icon|diplomacy_negative}} |- |dog_positive |{{icon|dog_positive}} |dog_negative |{{icon|dog_negative}} |- |dread_positive |{{icon|dread_positive}} |dread_negative |{{icon|dread_negative}} |- |drink_positive |{{icon|drink_positive}} |drink_negative |{{icon|drink_negative}} |- |economy_positive |{{icon|economy_positive}} |economy_negative |{{icon|economy_negative}} |- |family_positive |{{icon|family_positive}} |family_negative |{{icon|family_negative}} |- |feast_positive |{{icon|feast_positive}} |feast_negative |{{icon|feast_negative}} |- |fertility_positive |{{icon|fertility_positive}} |fertility_negative |{{icon|fertility_negative}} |- |food_positive |{{icon|food_positive}} |food_negative |{{icon|food_negative}} |- |health_positive |{{icon|health_positive}} |health_negative |{{icon|health_negative}} |- |horse_positive |{{icon|horse_positive}} |horse_negative |{{icon|horse_negative}} |- |hunt_positive |{{icon|hunt_positive}} |hunt_negative |{{icon|hunt_negative}} |- |intrigue_positive |{{icon|intrigue_positive}} |intrigue_negative |{{icon|intrigue_negative}} |- |learning_positive |{{icon|learning_positive}} |learning_negative |{{icon|learning_negative}} |- |letter_positive |{{icon|letter_positive}} |letter_negative |{{icon|letter_negative}} |- |love_positive |{{icon|love_positive}} |love_negative |{{icon|love_negative}} |- |magic_positive |{{icon|magic_positive}} |magic_negative |{{icon|magic_negative}} |- |martial_positive |{{icon|martial_positive}} |martial_negative |{{icon|martial_negative}} |- |outdoors_positive |{{icon|outdoors_positive}} |outdoors_negative |{{icon|outdoors_negative}} |- |piety_positive |{{icon|piety_positive}} |piety_negative |{{icon|piety_negative}} |- |prestige_positive |{{icon|prestige_positive}} |prestige_negative |{{icon|prestige_negative}} |- |prison_positive |{{icon|prison_positive}} |prison_negative |{{icon|prison_negative}} |- |prowess_positive |{{icon|prowess_positive}} |prowess_negative |{{icon|prowess_negative}} |- |rat_positive |{{icon|rat_positive}} |rat_negative |{{icon|rat_negative}} |- |rock_positive |{{icon|rock_positive}} |rock_negative |{{icon|rock_negative}} |- |social_positive |{{icon|social_positive}} |social_negative |{{icon|social_negative}} |- |spoon_positive |{{icon|spoon_positive}} |spoon_negative |{{icon|spoon_negative}} |- |stewardship_positive |{{icon|stewardship_positive}} |stewardship_negative |{{icon|stewardship_negative}} |- |stress_positive |{{icon|stress_positive}} |stress_negative |{{icon|stress_negative}} |- |treatment_positive |{{icon|treatment_positive}} |treatment_negative |{{icon|treatment_negative}} |} ==脚本化的修正== 脚本化的修正如同脚本效果和触发器一样工作。使用<code>name = yes</code>可以无参数地调用它们,也可以有许多参数。举例: <pre> == 修正举例 == example_modifier = { modifier = { add = { value = 10 multiply = $SCALE$ } $CHARACTER_1$ = { has_trait = ambitious } } opinion_modifier = { target = $CHARACTER_2$ who = $CHARACTER_1$ multiplier = { value = 0.25 multiply = $SCALE$ } } compare_modifier = { target = $CHARACTER_1$ value = stress multiplier = $SCALE$ } } == 调用举例 == random_list = { 1 = { example_modifier = { CHARACTER_1 = root CHARACTER_2 = root SCALE = 0.1 } } } </pre> ==修正列表== 这些修正可用于修正的定义中,以产生不同效果。注意,这个列表由控制台指令<code>script_docs</code>输出生成。 {| class="wikitable sortable" width="100%" ! width="15%" |名称 ! width="15%" |描述 ! width="25%" |用法 ! width="20%" |支持作用域 ! width="20%" |分类 |- |diplomacy |外交增加 | | |Character |- |martial |军事增加 | | |Character |- |stewardship |管理增加 | | |Character |- |intrigue |谋略增加 | | |Character |- |learning |学识增加 | | |Character |- |prowess |勇武增加 | | |Character |- |negate_diplomacy_penalty_add |抵消外交惩罚 | | |Character |- |negate_martial_penalty_add |抵消军事惩罚 | | |Character |- |negate_stewardship_penalty_add |抵消管理惩罚 | | |Character |- |negate_intrigue_penalty_add |抵消谋略惩罚 | | |Character |- |negate_learning_penalty_add |抵消学识惩罚 |negate_learning_penalty_add = 2 位于<code>common\religion\holy_sites\00_holy_sites.txt</code>(阿旃陀圣地效果) | |Character |- |negate_prowess_penalty_add |抵消勇武惩罚 | | |Character |- |no_prowess_loss_from_age |角色是否承受高龄导致的勇武损失 | | |Character |- |diplomacy_per_piety_level |每级奉献等级使外交增加 | | |Character |- |martial_per_piety_level |每级奉献等级使军事增加 | | |Character |- |stewardship_per_piety_level |每级奉献等级使管理增加 | | |Character |- |intrigue_per_piety_level |每级奉献等级使谋略增加 | | |Character |- |learning_per_piety_level |每级奉献等级使学识增加 | | |Character |- |prowess_per_piety_level |每级奉献等级使勇武增加 | | |Character |- |diplomacy_per_prestige_level |每级威望等级使外交增加 | | |Character |- |martial_per_prestige_level |每级威望等级使军事增加 | | |Character |- |stewardship_per_prestige_level |每级威望等级使管理增加 | | |Character |- |intrigue_per_prestige_level |每级威望等级使谋略增加 | | |Character |- |learning_per_prestige_level |每级威望等级使学识增加 | | |Character |- |prowess_per_prestige_level |每级威望等级使勇武增加 | | |Character |- |piety_level_impact_mult |奉献等级影响系数增加 | | |Character |- |prestige_level_impact_mult |威望等级影响系数增加 | | |Character |- |diplomacy_per_stress_level |每级压力等级使外交增加 | | |Character |- |martial_per_stress_level |每级压力等级使军事增加 | | |Character |- |stewardship_per_stress_level |每级压力等级使管理增加 | | |Character |- |intrigue_per_stress_level |每级压力等级使谋略增加 | | |Character |- |learning_per_stress_level |每级压力等级使学识增加 | | |Character |- |prowess_per_stress_level |每级压力等级使勇武增加 | | |Character |- |random_skills_per_child | | | |Character |- |fertility |生育力增加 |fertility = 0.2 (外交生活方式家庭重心,生育力+20%) | |Character |- |health |健康增加 |health = 0.25 (温室建筑,健康:轻微增益) | |Character |- |negate_fertility_penalty_add |抵消生育力惩罚 | | |Character |- |negate_health_penalty_add |抵消健康惩罚 | | |Character |- |monthly_income |每月收入 | | |Character |- |monthly_income_mult |每月收入系数 | | |Character |- |monthly_war_income_add |战争期间的每月收入 | | |Character |- |monthly_war_income_mult |战争期间的每月收入系数 | | |Character |- |monthly_income_per_stress_level_add |每级压力使每月收入增加 | | |Character |- |monthly_income_per_stress_level_mult |每级压力使每月收入增加系数 | | |Character |- |monthly_piety |每月虔诚 | | |Character |- |monthly_piety_gain_mult |每月虔诚增加系数 | | |Character |- |monthly_piety_gain_per_happy_powerful_vassal_add |每位在内阁任职的强力封臣使每月虔诚增加 |monthly_piety_gain_per_happy_powerful_vassal_add = 0.2 (坎特伯雷大教堂) | |Character |- |monthly_piety_gain_per_happy_powerful_vassal_mult |每位在内阁任职的强力封臣使每月虔诚增加系数 | | |Character |- |monthly_piety_gain_per_dread_add |每点恐怖值使每月虔诚增加 | | |Character |- |monthly_piety_gain_per_dread_mult |每点恐怖值使每月虔诚增加系数 | | |Character |- |monthly_piety_gain_per_knight_add |每位骑士使每月虔诚增加 | | |Character |- |monthly_piety_gain_per_knight_mult |每位骑士使每月虔诚增加系数 | | |Character |- |monthly_prestige |每月威望 | | |Character |- |monthly_prestige_gain_mult |每月威望增加系数 | | |Character |- |monthly_prestige_gain_per_happy_powerful_vassal_add |每位在内阁任职的强力封臣使每月威望增加 | | |Character |- |monthly_prestige_gain_per_happy_powerful_vassal_mult |每位在内阁任职的强力封臣使每月威望增加系数 | | |Character |- |monthly_prestige_gain_per_dread_add |每点恐怖值使每月威望增加 | | |Character |- |monthly_prestige_gain_per_dread_mult |每点恐怖值使每月威望增加系数 | | |Character |- |monthly_prestige_gain_per_knight_add |每位骑士使每月威望增加 | | |Character |- |monthly_prestige_gain_per_knight_mult |每位骑士使每月威望增加系数 | | |Character |- |monthly_piety_from_buildings_mult |建筑产生的每月虔诚增加系数 | | |Character |- |monthly_prestige_from_buildings_mult |建筑产生的每月威望增加系数 | | |Character |- |monthly_dynasty_prestige |每月宗族威望增加 | | |Character |- |monthly_dynasty_prestige_mult |每月宗族威望增加系数 | | |Character |- |stress_gain_mult |压力增加系数 | | |Character |- |stress_loss_mult |压力减少系数 | | |Character |- |monthly_dread |每月恐怖值 | | |Character |- |dread_gain_mult |恐怖值增加系数 | | |Character |- |dread_loss_mult |恐怖值减少系数 | | |Character |- |tyranny_gain_mult |暴政增加系数 | | |Character |- |tyranny_loss_mult |暴政减少系数 | | |Character |- |monthly_tyranny |每月暴政增加 | | |Character |- |dread_baseline_add |基础恐怖值增加 | | |Character |- |dread_decay_add |恐怖值消逝 | | |Character |- |dread_decay_mult |恐怖值消逝系数 |dread_decay_mult = -10 (密谋生活重心拷打者分支的终生恶名:恐怖值消逝:'''-1000%''') | |Character |- |dread_per_tyranny_add |每次暴政的恐怖值获得 | | |Character |- |dread_per_tyranny_mult |每次暴政的恐怖值获得系数 | | |Character |- |domain_limit |统治上限 | | |Character |- |vassal_limit |附庸上限 | | |Character |- |domain_tax_mult |统治税上限系数 | | |Character |- |domain_tax_same_faith_mult |相同信仰统治税系数 | | |Character |- |domain_tax_different_faith_mult |不同信仰统治税系数 | | |Character |- |domain_tax_mult_even_if_baron |男爵领统治税 | | |Character |- |domain_tax_same_faith_mult_even_if_baron |相同信仰男爵领统治税 | | |Character |- |domain_tax_different_faith_mult_even_if_baron |不同信仰男爵领统治税 | | |Character |- |vassal_tax_mult |附庸税系数 | | |Character |- |men_at_arms_maintenance | | | |Character |- |men_at_arms_maintenance_per_dread_mult | | | |Character |- |army_maintenance_mult |军队维持费系数 | | |Character |- |short_reign_duration_mult |短期统治周期系数 | | |Character |- |long_reign_bonus_mult |长期统治增加系数 | | |Character |- |diplomatic_range_mult |外交距离系数 | | |Character |- |inbreeding_chance |近亲繁殖几率 | | |Character |- |positive_inactive_inheritance_chance | | | |Character |- |negative_inactive_inheritance_chance | | | |Character |- |positive_random_genetic_chance |正面随机基因几率 | | |Character |- |negative_random_genetic_chance | | | |Character |- |genetic_trait_strengthen_chance |遗传特质增强几率 | | |Character |- |life_expectancy |寿命预期 | | |Character |- |years_of_fertility |年生育率 | | |Character |- |knight_limit |骑士上限 | | |Character |- |knight_effectiveness_mult | | | |Character |- |title_creation_cost |头衔创建花费 | | |Character |- |title_creation_cost_mult |头衔创建花费系数 | | |Character |- |monthly_lifestyle_xp_gain_mult |月度生活方式经验增长系数 | | |Character |- |mercenary_hire_cost_add |雇佣兵雇佣花费增加 | | |Character |- |mercenary_hire_cost_mult |雇佣兵雇佣花费系数 | | |Character |- |same_culture_mercenary_hire_cost_add |相同文化雇佣兵雇佣花费增加 | | |Character |- |same_culture_mercenary_hire_cost_mult |相同文化雇佣兵雇佣花费系数 | | |Character |- |holy_order_hire_cost_mult |骑士团雇佣花费系数 | | |Character |- |holy_order_hire_cost_add |骑士团雇佣花费增加 | | |Character |- |same_culture_holy_order_hire_cost_mult |相同文化骑士团雇佣花费系数 | | |Character |- |same_culture_holy_order_hire_cost_add |相同文化骑士团雇佣花费增加 | | |Character |- |opinion_of_female_rulers |女性统治者好感 | | |Character |- |opinion_of_male_rulers |男性统治者好感 | | |Character |- |opinion_of_same_culture |相同文化好感 | | |Character |- |opinion_of_different_culture |不同文化好感 | | |Character |- |opinion_of_same_faith |相同信仰好感 | | |Character |- |opinion_of_different_faith |不同信仰好感 | | |Character |- |opinion_of_liege |领主好感 | | |Character |- |opinion_of_vassal |附庸好感 | | |Character |- |opinion_of_different_faith_liege |不同信仰领主好感 | | |Character |- |same_culture_opinion |相同文化好感 | | |Character |- |different_culture_opinion |不同文化好感 | | |Character |- |same_faith_opinion |相同信仰好感 | | |Character |- |different_faith_opinion |不同信仰好感 | | |Character |- |direct_vassal_opinion |直辖附庸好感 | | |Character |- |fellow_vassal_opinion | | | |Character |- |independent_ruler_opinion |独立统治者好感 | | |Character |- |general_opinion |大众好感 | | |Character |- |attraction_opinion |外表吸引力好感 | | |Character |- |religious_vassal_opinion |宗教附庸好感 | | |Character |- |religious_head_opinion |宗教领袖好感 | | |Character |- |spouse_opinion |配偶好感 | | |Character |- |twin_opinion |双胞胎好感 | | |Character |- |close_relative_opinion |近亲好感 | | |Character |- |dynasty_house_opinion |宗族好感 | | |Character |- |dynasty_opinion |家族好感 | | |Character |- |liege_opinion |领主好感 | | |Character |- |different_faith_liege_opinion |不同信仰好感 | | |Character |- |vassal_opinion | | | |Character |- |clergy_opinion |神职人员好感 | | |Character |- |councillor_opinion |内阁成员好感 | | |Character |- |realm_priest_opinion | | | |Character |- |powerful_vassal_opinion |强力附庸好感 | | |Character |- |courtier_opinion |内阁成员好感 | | |Character |- |guest_opinion |宾客好感 | | |Character |- |courtier_and_guest_opinion | | | |Character |- |prisoner_opinion |囚徒好感 | | |Character |- |player_heir_opinion |继承人好感 | | |Character |- |child_opinion | | | |Character |- |child_except_player_heir_opinion | | | |Character |- |eligible_child_opinion | | | |Character |- |eligible_child_except_player_heir_opinion | | | |Character |- |ignore_negative_culture_opinion | | | |Character |- |ignore_different_faith_opinion | | | |Character |- |pursue_efficiency | | | |Combat |- |counter_efficiency | | | |Combat |- |min_combat_roll | | | |Combat |- |max_combat_roll | | | |Combat |- |men_at_arms_limit | | | |Combat |- |men_at_arms_cap | | | |Combat |- |embarkation_cost_mult | | | |Combat |- |naval_movement_speed_mult | | | |Combat |- |siege_phase_time | | | |Siege |- |siege_morale_loss | | | |Siege |- |revolting_siege_morale_loss_add | | | |Siege |- |revolting_siege_morale_loss_mult | | | |Siege |- |vassal_tax_contribution_add | | | |Government |- |vassal_tax_contribution_mult | | | |Government |- |intimidated_vassal_tax_contribution_add | | | |Character |- |intimidated_vassal_tax_contribution_mult | | | |Character |- |cowed_vassal_tax_contribution_add | | | |Character |- |cowed_vassal_tax_contribution_mult | | | |Character |- |vassal_levy_contribution_add | | | |Government |- |vassal_levy_contribution_mult | | | |Government |- |intimidated_vassal_levy_contribution_add | | | |Character |- |intimidated_vassal_levy_contribution_mult | | | |Character |- |cowed_vassal_levy_contribution_add | | | |Character |- |cowed_vassal_levy_contribution_mult | | | |Character |- |happy_powerful_vassal_tax_contribution_add | | | |Character |- |happy_powerful_vassal_tax_contribution_mult | | | |Character |- |happy_powerful_vassal_levy_contribution_add | | | |Character |- |happy_powerful_vassal_levy_contribution_mult | | | |Character |- |scheme_power | | | |Scheme |- |scheme_resistance | | | |Scheme |- |scheme_secrecy | | | |Scheme |- |scheme_success_chance | | | |Scheme |- |hostile_scheme_power_add | | | |Character |- |hostile_scheme_power_mult | | | |Character |- |personal_scheme_power_add | | | |Character |- |personal_scheme_power_mult | | | |Character |- |hostile_scheme_resistance_add | | | |Character |- |hostile_scheme_resistance_mult | | | |Character |- |personal_scheme_resistance_add | | | |Character |- |personal_scheme_resistance_mult | | | |Character |- |diplomacy_scheme_power | | | |Character |- |intrigue_scheme_power | | | |Character |- |stewardship_scheme_power | | | |Character |- |martial_scheme_power | | | |Character |- |prowess_scheme_power | | | |Character |- |learning_scheme_power | | | |Character |- |diplomacy_scheme_resistance | | | |Character |- |intrigue_scheme_resistance | | | |Character |- |stewardship_scheme_resistance | | | |Character |- |martial_scheme_resistance | | | |Character |- |prowess_scheme_resistance | | | |Character |- |learning_scheme_resistance | | | |Character |- |scheme_discovery_chance_mult | | | |Character |- |max_personal_schemes_add | | | |Character |- |max_hostile_schemes_add | | | |Character |- |owned_hostile_scheme_success_chance_add | | | |Character |- |owned_personal_scheme_success_chance_add | | | |Character |- |enemy_hostile_scheme_success_chance_add | | | |Character |- |enemy_personal_scheme_success_chance_add | | | |Character |- |movement_speed | | | |Combat |- |retreat_losses | | | |Combat |- |hard_casualty_modifier | | | |Combat |- |enemy_hard_casualty_modifier | | | |Combat |- |advantage | | | |Combat |- |attacker_advantage | | | |Combat |- |defender_advantage | | | |Combat |- |enemy_terrain_advantage | | | |Combat |- |tolerance_advantage_mod | | | |Combat |- |advantage_against_coreligionists | | | |Combat |- |random_advantage | | | |Combat |- |controlled_province_advantage | | | |Combat |- |no_water_crossing_penalty | | | |Combat |- |raid_speed | | | |Combat |- |hostile_county_attrition | | | |Combat |- |supply_duration | | | |Combat |- |supply_limit_mult | | | |Province |- |supply_limit | | | |Province |- |fort_level | | | |Province |- |supply_capacity_add | | | |Province |- |supply_capacity_mult | | | |Province |- |hostile_raid_time | | | |Province |- |levy_size | | | |Holding |- |garrison_size | | | |Holding |- |levy_reinforcement_rate | | | |Holding |- |levy_reinforcement_rate_same_faith | | | |Character |- |levy_reinforcement_rate_different_faith | | | |Character |- |levy_reinforcement_rate_even_if_baron | | | |Character |- |levy_reinforcement_rate_same_faith_even_if_baron | | | |Character |- |levy_reinforcement_rate_different_faith_even_if_baron | | | |Character |- |levy_reinforcement_rate_friendly_territory | | | |Holding |- |build_speed | | | |Holding |- |build_gold_cost | | | |Holding |- |build_piety_cost | | | |Holding |- |build_prestige_cost | | | |Holding |- |holding_build_speed | | | |Holding |- |holding_build_gold_cost | | | |Holding |- |holding_build_piety_cost | | | |Holding |- |holding_build_prestige_cost | | | |Holding |- |tax_mult | | | |Holding |- |development_growth_factor | | | |County |- |development_growth | | | |County |- |character_capital_county_monthly_development_growth_add | | | |Character |- |monthly_county_control_change_add | | | |County |- |monthly_county_control_change_factor | | | |County |- |monthly_county_control_change_add_even_if_baron | | | |County |- |monthly_county_control_change_factor_even_if_baron | | | |County |- |county_opinion_add | | | |County |- |different_faith_county_opinion_mult | | | |County |- |county_opinion_add_even_if_baron | | | |County |- |different_faith_county_opinion_mult_even_if_baron | | | |County |- |mercenary_count_mult | | | |Culture |- |cultural_head_fascination_add | | | |Character |- |cultural_head_fascination_mult | | | |Character |- |faith_conversion_piety_cost_add | | | |Character |- |faith_conversion_piety_cost_mult | | | |Character |- |faith_creation_piety_cost_add | | | |Character |- |faith_creation_piety_cost_mult | | | |Character |- |ai_boldness | | | |AI |- |ai_compassion | | | |AI |- |ai_sociability | | | |AI |- |ai_greed | | | |AI |- |ai_energy | | | |AI |- |ai_honor | | | |AI |- |ai_rationality | | | |AI |- |ai_vengefulness | | | |AI |- |ai_zeal | | | |AI |- |ai_war_chance | | | |AI |- |ai_war_cooldown | | | |AI |- |castle_holding_build_speed | | | |County |- |castle_holding_build_gold_cost | | | |County |- |castle_holding_build_piety_cost | | | |County |- |castle_holding_build_prestige_cost | | | |County |- |castle_holding_holding_build_speed | | | |County |- |castle_holding_holding_build_gold_cost | | | |County |- |castle_holding_holding_build_piety_cost | | | |County |- |castle_holding_holding_build_prestige_cost | | | |County |- |tribal_holding_build_speed | | | |County |- |tribal_holding_build_gold_cost | | | |County |- |tribal_holding_build_piety_cost | | | |County |- |tribal_holding_build_prestige_cost | | | |County |- |tribal_holding_holding_build_speed | | | |County |- |tribal_holding_holding_build_gold_cost | | | |County |- |tribal_holding_holding_build_piety_cost | | | |County |- |tribal_holding_holding_build_prestige_cost | | | |County |- |city_holding_build_speed | | | |County |- |city_holding_build_gold_cost | | | |County |- |city_holding_build_piety_cost | | | |County |- |city_holding_build_prestige_cost | | | |County |- |city_holding_holding_build_speed | | | |County |- |city_holding_holding_build_gold_cost | | | |County |- |city_holding_holding_build_piety_cost | | | |County |- |city_holding_holding_build_prestige_cost | | | |County |- |church_holding_build_speed | | | |County |- |church_holding_build_gold_cost | | | |County |- |church_holding_build_piety_cost | | | |County |- |church_holding_build_prestige_cost | | | |County |- |church_holding_holding_build_speed | | | |County |- |church_holding_holding_build_gold_cost | | | |County |- |church_holding_holding_build_piety_cost | | | |County |- |church_holding_holding_build_prestige_cost | | | |County |- |<culture>_opinion | |检查它是否对所有被修改的文化也生效? | |Character |- |monthly_diplomacy_lifestyle_xp_gain_mult | | | |Character |- |monthly_martial_lifestyle_xp_gain_mult | | | |Character |- |monthly_stewardship_lifestyle_xp_gain_mult | | | |Character |- |monthly_intrigue_lifestyle_xp_gain_mult | | | |Character |- |monthly_learning_lifestyle_xp_gain_mult | | | |Character |- |} ===政体相关修正=== 这些修正影响某些政体的角色对其他角色的好感和贡献。下表给出了语法,并且<government_name>有效值有:'''''feudal_government、republic_government、theocracy_government、clan_government、tribal_government、mercenary_government、holy_order_government'''''。 {| class="wikitable sortable" width="100%" ! width="15%" |名称 ! width="15%" |描述 ! width="25%" |用法 ! width="20%" |支持作用域 ! width="20%" |分类 |- |<government_name>_opinion | | | |Character |- |<government_name>_vassal_opinion | | | |Character |- |<government_name>_opinion_same_faith | | | |Character |- |<government_name>_tax_contribution_add | | | |Character |- |<government_name>_tax_contribution_mult | | | |Character |- |<government_name>_levy_contribution_add | | | |Character |- |<government_name>_levy_contribution_mult | | | |Character |} ===计谋相关修正=== 这些修正影响角色的计谋。下表给出了语法,并且<scheme_name>的有效值有:'''''abduct、befriend、claim_throne、convert_to_witchcraft、courting、elope、fabricate_hook、murder、seduce、sway'''''。 {| class="wikitable sortable" width="100%" ! width="15%" |名称 ! width="15%" |描述 ! width="25%" |用法 ! width="20%" |支持作用域 ! width="20%" |分类 |- |max_<scheme_name>_schemes_add | | | |Character |- |<scheme_name>_scheme_power_add | | | |Character |- |<scheme_name>_scheme_power_mult | | | |Character |- |<scheme_name>_scheme_resistance_add | | | |Character |- |<scheme_name>_scheme_resistance_mult | | | |Character |} ===地形战斗修正=== 这些修正改变不同地形战斗的效果。下表给出了语法,并且<terrain_name>的有效值有:'''''plains、farmlands、hills、mountains、desert、desert_mountains、oasis、jungle、forest、taiga、wetlands、steppe、floodplains、drylands'''''。 {| class="wikitable sortable" width="100%" ! width="15%" |名称 ! width="15%" |描述 ! width="25%" |用法 ! width="20%" |支持作用域 ! width="20%" |分类 |- |<terrain_name>_attrition_mult | | | |Combat |- |<terrain_name>_cancel_negative_supply | | | |Combat |- |<terrain_name>_advantage | | | |Combat |- |<terrain_name>_min_combat_roll | | | |Combat |- |<terrain_name>_max_combat_roll | | | |Combat |} ===兵士相关修正=== 这些修正影响角色的兵士单位的规模和战斗力。下表给出了语法,并且<men_at_arms_name>的有效值有:'''''heavy_infantry、pikemen、archers、light_cavalry、heavy_cavalry、skirmishers、siege_weapon。''''' {| class="wikitable sortable" width="100%" ! width="15%" |名称 ! width="15%" |描述 ! width="25%" |用法 ! width="20%" |支持作用域 ! width="20%" |分类 |- |<men_at_arms_name>_max_size_add | | | |Character |- |<men_at_arms_name>_max_size_mult | | | |Character |- |<men_at_arms_name>_siege_value_add | | | |Character |- |<men_at_arms_name>_siege_value_mult | | | |Character |- |<men_at_arms_name>_damage_add | | | |Character |- |<men_at_arms_name>_damage_mult | | | |Character |- |<men_at_arms_name>_toughness_add | | | |Character |- |<men_at_arms_name>_toughness_mult | | | |Character |- |<men_at_arms_name>_pursuit_add | | | |Character |- |<men_at_arms_name>_pursuit_mult | | | |Character |- |<men_at_arms_name>_screen_add | | | |Character |- |<men_at_arms_name>_screen_mult | | | |Character |} {{Modding navbox}} [[Category:模组制作]] [[en:Modifier list]]
摘要:
请注意您对十字军之王3百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
十字军之王3百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:Cite file
(
编辑
)
Template:Clear
(
编辑
)
Template:Hover box
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/c
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/i
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/o
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Modding navbox
(
编辑
)
Template:Navbox
(
查看源代码
)(受保护)
Template:Navboxgroup
(
编辑
)
Template:Version
(
查看源代码
)(受保护)
Template:悬停
(
编辑
)
×
登录
密码
记住登录
加入十字军之王3百科
忘记密码?
其他方式登录