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{{Version|1.1}}{{需要翻译}} 修正适用于不同的作用域。 == 创建一个角色修正 == 角色修正定义于目录:{{Cite file|../common/modifiers}}中的 .txt 文件。 一个角色修正的定义如下: <pre> my_new_modifier = { icon = icon_name # 修正,例如 # tax_mult = 0.25 # county_opinion_add = -30 } </pre> === 图标 === 每个修正都有一个图标和其名称一同显示。可以在修正主代码块中使用<code>icon=icon_name</code>。基础游戏有以下修正图标可用: {| class="wikitable" ! 名称 ! 图标 ! 名称 ! 图标 |- | cat_positive | {{icon|cat_positive}} | cat_negative | {{icon|cat_negative}} |- | cockroach_positive | {{icon|cockroach_positive}} | cockroach_negative | {{icon|cockroach_negative}} |- | county_modifier_control_positive | {{icon|control_positive}} | county_modifier_control_negative | {{icon|control_negative}} |- | county_modifier_corruption_positive | {{icon|corruption_positive}} | county_modifier_corruption_negative | {{icon|corruption_negative}} |- | county_modifier_development_positive | {{icon|development_positive}} | county_modifier_development_negative | {{icon|development_negative}} |- | county_modifier_opinion_positive | {{icon|opinion_positive}} | county_modifier_opinion_negative | {{icon|opinion_negative}} |- | diplomacy_positive | {{icon|diplomacy_positive}} | diplomacy_negative | {{icon|diplomacy_negative}} |- | dog_positive | {{icon|dog_positive}} | dog_negative | {{icon|dog_negative}} |- | dread_positive | {{icon|dread_positive}} | dread_negative | {{icon|dread_negative}} |- | drink_positive | {{icon|drink_positive}} | drink_negative | {{icon|drink_negative}} |- | economy_positive | {{icon|economy_positive}} | economy_negative | {{icon|economy_negative}} |- | family_positive | {{icon|family_positive}} | family_negative | {{icon|family_negative}} |- | feast_positive | {{icon|feast_positive}} | feast_negative | {{icon|feast_negative}} |- | fertility_positive | {{icon|fertility_positive}} | fertility_negative | {{icon|fertility_negative}} |- | food_positive | {{icon|food_positive}} | food_negative | {{icon|food_negative}} |- | health_positive | {{icon|health_positive}} | health_negative | {{icon|health_negative}} |- | horse_positive | {{icon|horse_positive}} | horse_negative | {{icon|horse_negative}} |- | hunt_positive | {{icon|hunt_positive}} | hunt_negative | {{icon|hunt_negative}} |- | intrigue_positive | {{icon|intrigue_positive}} | intrigue_negative | {{icon|intrigue_negative}} |- | learning_positive | {{icon|learning_positive}} | learning_negative | {{icon|learning_negative}} |- | letter_positive | {{icon|letter_positive}} | letter_negative | {{icon|letter_negative}} |- | love_positive | {{icon|love_positive}} | love_negative | {{icon|love_negative}} |- | magic_positive | {{icon|magic_positive}} | magic_negative | {{icon|magic_negative}} |- | martial_positive | {{icon|martial_positive}} | martial_negative | {{icon|martial_negative}} |- | outdoors_positive | {{icon|outdoors_positive}} | outdoors_negative | {{icon|outdoors_negative}} |- | piety_positive | {{icon|piety_positive}} | piety_negative | {{icon|piety_negative}} |- | prestige_positive | {{icon|prestige_positive}} | prestige_negative | {{icon|prestige_negative}} |- | prison_positive | {{icon|prison_positive}} | prison_negative | {{icon|prison_negative}} |- | prowess_positive | {{icon|prowess_positive}} | prowess_negative | {{icon|prowess_negative}} |- | rat_positive | {{icon|rat_positive}} | rat_negative | {{icon|rat_negative}} |- | rock_positive | {{icon|rock_positive}} | rock_negative | {{icon|rock_negative}} |- | social_positive | {{icon|social_positive}} | social_negative | {{icon|social_negative}} |- | spoon_positive | {{icon|spoon_positive}} | spoon_negative | {{icon|spoon_negative}} |- | stewardship_positive | {{icon|stewardship_positive}} | stewardship_negative | {{icon|stewardship_negative}} |- | stress_positive | {{icon|stress_positive}} | stress_negative | {{icon|stress_negative}} |- | treatment_positive | {{icon|treatment_positive}} | treatment_negative | {{icon|treatment_negative}} |} == 脚本化的修正 == 脚本化的修正如同脚本效果和触发器一样工作。使用<code>name = yes</code>可以无参数地调用它们,也可以有许多参数。举例: <pre> == 修正举例 == example_modifier = { modifier = { add = { value = 10 multiply = $SCALE$ } $CHARACTER_1$ = { has_trait = ambitious } } opinion_modifier = { target = $CHARACTER_2$ who = $CHARACTER_1$ multiplier = { value = 0.25 multiply = $SCALE$ } } compare_modifier = { target = $CHARACTER_1$ value = stress multiplier = $SCALE$ } } == 调用举例 == random_list = { 1 = { example_modifier = { CHARACTER_1 = root CHARACTER_2 = root SCALE = 0.1 } } } </pre> == 修正列表 == 这些修正可用于修正的定义中,以产生不同效果。注意,这个列表由控制台指令<code>script_docs</code>输出生成。 {| class="wikitable sortable" width="100%" ! width="15%" | 名称 ! width="15%" | 描述 ! width="25%" | 使用 ! width="20%" | 支持作用域 ! width="20%" | 分类 |- |diplomacy |外交增加 | | |Character |- |martial |军事增加 | | |Character |- |stewardship |管理增加 | | |Character |- |intrigue |谋略增加 | | |Character |- |learning |学识增加 | | |Character |- |prowess |勇武增加 | | |Character |- |negate_diplomacy_penalty_add |抵消外交惩罚 | | |Character |- |negate_martial_penalty_add |抵消军事惩罚 | | |Character |- |negate_stewardship_penalty_add |抵消管理惩罚 | | |Character |- |negate_intrigue_penalty_add |抵消谋略惩罚 | | |Character |- |negate_learning_penalty_add |抵消学识惩罚 |negate_learning_penalty_add = 2 位于<code>common\religion\holy_sites\00_holy_sites.txt</code>(阿旃陀圣地效果) | |Character |- |negate_prowess_penalty_add |抵消勇武惩罚 | | |Character |- |no_prowess_loss_from_age |角色是否承受高龄导致的勇武损失 | | |Character |- |diplomacy_per_piety_level |每级奉献等级使外交增加 | | |Character |- |martial_per_piety_level |每级奉献等级使军事增加 | | |Character |- |stewardship_per_piety_level |每级奉献等级使管理增加 | | |Character |- |intrigue_per_piety_level |每级奉献等级使谋略增加 | | |Character |- |learning_per_piety_level |每级奉献等级使学识增加 | | |Character |- |prowess_per_piety_level |每级奉献等级使勇武增加 | | |Character |- |diplomacy_per_prestige_level |每级威望等级使外交增加 | | |Character |- |martial_per_prestige_level |每级威望等级使军事增加 | | |Character |- |stewardship_per_prestige_level |每级威望等级使管理增加 | | |Character |- |intrigue_per_prestige_level |每级威望等级使谋略增加 | | |Character |- |learning_per_prestige_level |每级威望等级使学识增加 | | |Character |- |prowess_per_prestige_level |每级威望等级使勇武增加 | | |Character |- |piety_level_impact_mult |奉献等级影响系数增加 | | |Character |- |prestige_level_impact_mult |威望等级影响系数增加 | | |Character |- |diplomacy_per_stress_level |每级压力等级使外交增加 | | |Character |- |martial_per_stress_level |每级压力等级使军事增加 | | |Character |- |stewardship_per_stress_level |每级压力等级使管理增加 | | |Character |- |intrigue_per_stress_level |每级压力等级使谋略增加 | | |Character |- |learning_per_stress_level |每级压力等级使学识增加 | | |Character |- |prowess_per_stress_level |每级压力等级使勇武增加 | | |Character |- |random_skills_per_child | | | |Character |- |fertility |生育力增加 |fertility = 0.2 (外交生活方式家庭重心,生育力+20%) | |Character |- |health |健康增加 |health = 0.25 (温室建筑,健康:轻微增益) | |Character |- |negate_fertility_penalty_add |抵消生育力惩罚 | | |Character |- |negate_health_penalty_add |抵消健康惩罚 | | |Character |- |monthly_income |每月收入 | | |Character |- |monthly_income_mult |每月收入系数 | | |Character |- |monthly_war_income_add |战争期间的每月收入 | | |Character |- |monthly_war_income_mult |战争期间的每月收入系数 | | |Character |- |monthly_income_per_stress_level_add |每级压力使每月收入增加 | | |Character |- |monthly_income_per_stress_level_mult |每级压力使每月收入增加系数 | | |Character |- |monthly_piety |每月虔诚 | | |Character |- |monthly_piety_gain_mult |每月虔诚增加系数 | | |Character |- |monthly_piety_gain_per_happy_powerful_vassal_add |每位在内阁任职的强力封臣使每月虔诚增加 |monthly_piety_gain_per_happy_powerful_vassal_add = 0.2 (坎特伯雷大教堂) | |Character |- |monthly_piety_gain_per_happy_powerful_vassal_mult |每位在内阁任职的强力封臣使每月虔诚增加系数 | | |Character |- |monthly_piety_gain_per_dread_add |每点恐怖值使每月虔诚增加 | | |Character |- |monthly_piety_gain_per_dread_mult |每点恐怖值使每月虔诚增加系数 | | |Character |- |monthly_piety_gain_per_knight_add |每位骑士使每月虔诚增加 | | |Character |- |monthly_piety_gain_per_knight_mult |每位骑士使每月虔诚增加系数 | | |Character |- |monthly_prestige |每月威望 | | |Character |- |monthly_prestige_gain_mult |每月威望增加系数 | | |Character |- |monthly_prestige_gain_per_happy_powerful_vassal_add |每位在内阁任职的强力封臣使每月威望增加 | | |Character |- |monthly_prestige_gain_per_happy_powerful_vassal_mult |每位在内阁任职的强力封臣使每月威望增加系数 | | |Character |- |monthly_prestige_gain_per_dread_add |每点恐怖值使每月威望增加 | | |Character |- |monthly_prestige_gain_per_dread_mult |每点恐怖值使每月威望增加系数 | | |Character |- |monthly_prestige_gain_per_knight_add |每位骑士使每月威望增加 | | |Character |- |monthly_prestige_gain_per_knight_mult |每位骑士使每月威望增加系数 | | |Character |- |monthly_piety_from_buildings_mult |建筑产生的每月虔诚增加系数 | | |Character |- |monthly_prestige_from_buildings_mult |建筑产生的每月威望增加系数 | | |Character |- |monthly_dynasty_prestige |每月宗族威望增加 | | |Character |- |monthly_dynasty_prestige_mult |每月宗族威望增加系数 | | |Character |- |stress_gain_mult |压力增加系数 | | |Character |- |stress_loss_mult |压力减少系数 | | |Character |- |monthly_dread |每月恐怖值 | | |Character |- |dread_gain_mult |恐怖值增加系数 | | |Character |- |dread_loss_mult |恐怖值减少系数 | | |Character |- |tyranny_gain_mult |暴政增加系数 | | |Character |- |tyranny_loss_mult |暴政减少系数 | | |Character |- |monthly_tyranny |每月暴政增加 | | |Character |- |dread_baseline_add |基础恐怖值增加 | | |Character |- |dread_decay_add |恐怖值消逝 | | |Character |- |dread_decay_mult |恐怖值消逝系数 |dread_decay_mult = -10 (密谋生活重心拷打者分支的终生恶名:恐怖值消逝:'''-1000%''') | |Character |- |dread_per_tyranny_add |每次暴政的恐怖值获得 | | |Character |- |dread_per_tyranny_mult |每次暴政的恐怖值获得系数 | | |Character |- |domain_limit | | | |Character |- |vassal_limit | | | |Character |- |domain_tax_mult | | | |Character |- |domain_tax_same_faith_mult | | | |Character |- |domain_tax_different_faith_mult | | | |Character |- |domain_tax_mult_even_if_baron | | | |Character |- |domain_tax_same_faith_mult_even_if_baron | | | |Character |- |domain_tax_different_faith_mult_even_if_baron | | | |Character |- |vassal_tax_mult | | | |Character |- |men_at_arms_maintenance | | | |Character |- |men_at_arms_maintenance_per_dread_mult | | | |Character |- |army_maintenance_mult | | | |Character |- |short_reign_duration_mult | | | |Character |- |long_reign_bonus_mult | | | |Character |- |diplomatic_range_mult | | | |Character |- |inbreeding_chance | | | |Character |- |positive_inactive_inheritance_chance | | | |Character |- |negative_inactive_inheritance_chance | | | |Character |- |positive_random_genetic_chance | | | |Character |- |negative_random_genetic_chance | | | |Character |- |genetic_trait_strengthen_chance | | | |Character |- |life_expectancy | | | |Character |- |years_of_fertility | | | |Character |- |knight_limit | | | |Character |- |knight_effectiveness_mult | | | |Character |- |title_creation_cost | | | |Character |- |title_creation_cost_mult | | | |Character |- |monthly_lifestyle_xp_gain_mult | | | |Character |- |mercenary_hire_cost_add | | | |Character |- |mercenary_hire_cost_mult | | | |Character |- |same_culture_mercenary_hire_cost_add | | | |Character |- |same_culture_mercenary_hire_cost_mult | | | |Character |- |holy_order_hire_cost_mult | | | |Character |- |holy_order_hire_cost_add | | | |Character |- |same_culture_holy_order_hire_cost_mult | | | |Character |- |same_culture_holy_order_hire_cost_add | | | |Character |- |opinion_of_female_rulers | | | |Character |- |opinion_of_male_rulers | | | |Character |- |opinion_of_same_culture | | | |Character |- |opinion_of_different_culture | | | |Character |- |opinion_of_same_faith | | | |Character |- |opinion_of_different_faith | | | |Character |- |opinion_of_liege | | | |Character |- |opinion_of_vassal | | | |Character |- |opinion_of_different_faith_liege | | | |Character |- |same_culture_opinion | | | |Character |- |different_culture_opinion | | | |Character |- |same_faith_opinion | | | |Character |- |different_faith_opinion | | | |Character |- |direct_vassal_opinion | | | |Character |- |fellow_vassal_opinion | | | |Character |- |independent_ruler_opinion | | | |Character |- |general_opinion | | | |Character |- |attraction_opinion | | | |Character |- |religious_vassal_opinion | | | |Character |- |religious_head_opinion | | | |Character |- |spouse_opinion | | | |Character |- |twin_opinion | | | |Character |- |close_relative_opinion | | | |Character |- |dynasty_house_opinion | | | |Character |- |dynasty_opinion | | | |Character |- |liege_opinion | | | |Character |- |different_faith_liege_opinion | | | |Character |- |vassal_opinion | | | |Character |- |clergy_opinion | | | |Character |- |councillor_opinion | | | |Character |- |realm_priest_opinion | | | |Character |- |powerful_vassal_opinion | | | |Character |- |courtier_opinion | | | |Character |- |guest_opinion | | | |Character |- |courtier_and_guest_opinion | | | |Character |- |prisoner_opinion | | | |Character |- |player_heir_opinion | | | |Character |- |child_opinion | | | |Character |- |child_except_player_heir_opinion | | | |Character |- |eligible_child_opinion | | | |Character |- |eligible_child_except_player_heir_opinion | | | |Character |- |ignore_negative_culture_opinion | | | |Character |- |ignore_different_faith_opinion | | | |Character |- |pursue_efficiency | | | |Combat |- |counter_efficiency | | | |Combat |- |min_combat_roll | | | |Combat |- |max_combat_roll | | | |Combat |- |men_at_arms_limit | | | |Combat |- |men_at_arms_cap | | | |Combat |- |embarkation_cost_mult | | | |Combat |- |naval_movement_speed_mult | | | |Combat |- |siege_phase_time | | | |Siege |- |siege_morale_loss | | | |Siege |- |revolting_siege_morale_loss_add | | | |Siege |- |revolting_siege_morale_loss_mult | | | |Siege |- |vassal_tax_contribution_add | | | |Government |- |vassal_tax_contribution_mult | | | |Government |- |intimidated_vassal_tax_contribution_add | | | |Character |- |intimidated_vassal_tax_contribution_mult | | | |Character |- |cowed_vassal_tax_contribution_add | | | |Character |- |cowed_vassal_tax_contribution_mult | | | |Character |- |vassal_levy_contribution_add | | | |Government |- |vassal_levy_contribution_mult | | | |Government |- |intimidated_vassal_levy_contribution_add | | | |Character |- |intimidated_vassal_levy_contribution_mult | | | |Character |- |cowed_vassal_levy_contribution_add | | | |Character |- |cowed_vassal_levy_contribution_mult | | | |Character |- |happy_powerful_vassal_tax_contribution_add | | | |Character |- |happy_powerful_vassal_tax_contribution_mult | | | |Character |- |happy_powerful_vassal_levy_contribution_add | | | |Character |- |happy_powerful_vassal_levy_contribution_mult | | | |Character |- |scheme_power | | | |Scheme |- |scheme_resistance | | | |Scheme |- |scheme_secrecy | | | |Scheme |- |scheme_success_chance | | | |Scheme |- |hostile_scheme_power_add | | | |Character |- |hostile_scheme_power_mult | | | |Character |- |personal_scheme_power_add | | | |Character |- |personal_scheme_power_mult | | | |Character |- |hostile_scheme_resistance_add | | | |Character |- |hostile_scheme_resistance_mult | | | |Character |- |personal_scheme_resistance_add | | | |Character |- |personal_scheme_resistance_mult | | | |Character |- |diplomacy_scheme_power | | | |Character |- |intrigue_scheme_power | | | |Character |- |stewardship_scheme_power | | | |Character |- |martial_scheme_power | | | |Character |- |prowess_scheme_power | | | |Character |- |learning_scheme_power | | | |Character |- |diplomacy_scheme_resistance | | | |Character |- |intrigue_scheme_resistance | | | |Character |- |stewardship_scheme_resistance | | | |Character |- |martial_scheme_resistance | | | |Character |- |prowess_scheme_resistance | | | |Character |- |learning_scheme_resistance | | | |Character |- |scheme_discovery_chance_mult | | | |Character |- |max_personal_schemes_add | | | |Character |- |max_hostile_schemes_add | | | |Character |- |owned_hostile_scheme_success_chance_add | | | |Character |- |owned_personal_scheme_success_chance_add | | | |Character |- |enemy_hostile_scheme_success_chance_add | | | |Character |- |enemy_personal_scheme_success_chance_add | | | |Character |- |movement_speed | | | |Combat |- |retreat_losses | | | |Combat |- |hard_casualty_modifier | | | |Combat |- |enemy_hard_casualty_modifier | | | |Combat |- |advantage | | | |Combat |- |attacker_advantage | | | |Combat |- |defender_advantage | | | |Combat |- |enemy_terrain_advantage | | | |Combat |- |tolerance_advantage_mod | | | |Combat |- |advantage_against_coreligionists | | | |Combat |- |random_advantage | | | |Combat |- |controlled_province_advantage | | | |Combat |- |no_water_crossing_penalty | | | |Combat |- |raid_speed | | | |Combat |- |hostile_county_attrition | | | |Combat |- |supply_duration | | | |Combat |- |supply_limit_mult | | | |Province |- |supply_limit | | | |Province |- |fort_level | | | |Province |- |supply_capacity_add | | | |Province |- |supply_capacity_mult | | | |Province |- |hostile_raid_time | | | |Province |- |levy_size | | | |Holding |- |garrison_size | | | |Holding |- |levy_reinforcement_rate | | | |Holding |- |levy_reinforcement_rate_same_faith | | | |Character |- |levy_reinforcement_rate_different_faith | | | |Character |- |levy_reinforcement_rate_even_if_baron | | | |Character |- |levy_reinforcement_rate_same_faith_even_if_baron | | | |Character |- |levy_reinforcement_rate_different_faith_even_if_baron | | | |Character |- |levy_reinforcement_rate_friendly_territory | | | |Holding |- |build_speed | | | |Holding |- |build_gold_cost | | | |Holding |- |build_piety_cost | | | |Holding |- |build_prestige_cost | | | |Holding |- |holding_build_speed | | | |Holding |- |holding_build_gold_cost | | | |Holding |- |holding_build_piety_cost | | | |Holding |- |holding_build_prestige_cost | | | |Holding |- |tax_mult | | | |Holding |- |development_growth_factor | | | |County |- |development_growth | | | |County |- |character_capital_county_monthly_development_growth_add | | | |Character |- |monthly_county_control_change_add | | | |County |- |monthly_county_control_change_factor | | | |County |- |monthly_county_control_change_add_even_if_baron | | | |County |- |monthly_county_control_change_factor_even_if_baron | | | |County |- |county_opinion_add | | | |County |- |different_faith_county_opinion_mult | | | |County |- |county_opinion_add_even_if_baron | | | |County |- |different_faith_county_opinion_mult_even_if_baron | | | |County |- |mercenary_count_mult | | | |Culture |- |cultural_head_fascination_add | | | |Character |- |cultural_head_fascination_mult | | | |Character |- |faith_conversion_piety_cost_add | | | |Character |- |faith_conversion_piety_cost_mult | | | |Character |- |faith_creation_piety_cost_add | | | |Character |- |faith_creation_piety_cost_mult | | | |Character |- |ai_boldness | | | |AI |- |ai_compassion | | | |AI |- |ai_sociability | | | |AI |- |ai_greed | | | |AI |- |ai_energy | | | |AI |- |ai_honor | | | |AI |- |ai_rationality | | | |AI |- |ai_vengefulness | | | |AI |- |ai_zeal | | | |AI |- |ai_war_chance | | | |AI |- |ai_war_cooldown | | | |AI |- |castle_holding_build_speed | | | |County |- |castle_holding_build_gold_cost | | | |County |- |castle_holding_build_piety_cost | | | |County |- |castle_holding_build_prestige_cost | | | |County |- |castle_holding_holding_build_speed | | | |County |- |castle_holding_holding_build_gold_cost | | | |County |- |castle_holding_holding_build_piety_cost | | | |County |- |castle_holding_holding_build_prestige_cost | | | |County |- |tribal_holding_build_speed | | | |County |- |tribal_holding_build_gold_cost | | | |County |- |tribal_holding_build_piety_cost | | | |County |- |tribal_holding_build_prestige_cost | | | |County |- |tribal_holding_holding_build_speed | | | |County |- |tribal_holding_holding_build_gold_cost | | | |County |- |tribal_holding_holding_build_piety_cost | | | |County |- |tribal_holding_holding_build_prestige_cost | | | |County |- |city_holding_build_speed | | | |County |- |city_holding_build_gold_cost | | | |County |- |city_holding_build_piety_cost | | | |County |- |city_holding_build_prestige_cost | | | |County |- |city_holding_holding_build_speed | | | |County |- |city_holding_holding_build_gold_cost | | | |County |- |city_holding_holding_build_piety_cost | | | |County |- |city_holding_holding_build_prestige_cost | | | |County |- |church_holding_build_speed | | | |County |- |church_holding_build_gold_cost | | | |County |- |church_holding_build_piety_cost | | | |County |- |church_holding_build_prestige_cost | | | |County |- |church_holding_holding_build_speed | | | |County |- |church_holding_holding_build_gold_cost | | | |County |- |church_holding_holding_build_piety_cost | | | |County |- |church_holding_holding_build_prestige_cost | | | |County |- |<culture>_opinion | |Check if this works for all modded cultures as well? | |Character |- |monthly_diplomacy_lifestyle_xp_gain_mult | | | |Character |- |monthly_martial_lifestyle_xp_gain_mult | | | |Character |- |monthly_stewardship_lifestyle_xp_gain_mult | | | |Character |- |monthly_intrigue_lifestyle_xp_gain_mult | | | |Character |- |monthly_learning_lifestyle_xp_gain_mult | | | |Character |- |} === Government Related Modifiers === These modifiers affect the opinions and contributions of characters of certain governments towards other characters. The syntax is given in the table below and valid values for <government_name> are: '''''feudal_government, republic_government, theocracy_government, clan_government, tribal_government, mercenary_government, holy_order_government'''''. {| class="wikitable sortable" width="100%" ! width="15%" | Name ! width="15%" | Description ! width="25%" | Usage ! width="20%" | Supported Scopes ! width="20%" | Category |- |<government_name>_opinion | | | |Character |- |<government_name>_vassal_opinion | | | |Character |- |<government_name>_opinion_same_faith | | | |Character |- |<government_name>_tax_contribution_add | | | |Character |- |<government_name>_tax_contribution_mult | | | |Character |- |<government_name>_levy_contribution_add | | | |Character |- |<government_name>_levy_contribution_mult | | | |Character |} === Scheme Related Modifiers === These modifiers affect the schemes of characters. The syntax is given in the table below and valid values for <scheme_name> are: '''''abduct, befriend, claim_throne, convert_to_witchcraft, courting, elope, fabricate_hook, murder, seduce, sway'''''. {| class="wikitable sortable" width="100%" ! width="15%" | Name ! width="15%" | Description ! width="25%" | Usage ! width="20%" | Supported Scopes ! width="20%" | Category |- |max_<scheme_name>_schemes_add | | | |Character |- |<scheme_name>_scheme_power_add | | | |Character |- |<scheme_name>_scheme_power_mult | | | |Character |- |<scheme_name>_scheme_resistance_add | | | |Character |- |<scheme_name>_scheme_resistance_mult | | | |Character |} === Terrain Combat Modifiers === These modifiers change the effects of the different terrains on combat. The syntax is given in the table below and valid values for <terrain_name> are: '''''plains, farmlands, hills, mountains, desert, desert_mountains, oasis, jungle, forest, taiga, wetlands, steppe, floodplains, drylands'''''. {| class="wikitable sortable" width="100%" ! width="15%" | Name ! width="15%" | Description ! width="25%" | Usage ! width="20%" | Supported Scopes ! width="20%" | Category |- |<terrain_name>_attrition_mult | | | |Combat |- |<terrain_name>_cancel_negative_supply | | | |Combat |- |<terrain_name>_advantage | | | |Combat |- |<terrain_name>_min_combat_roll | | | |Combat |- |<terrain_name>_max_combat_roll | | | |Combat |} === Men-at-Arms Related Modifiers === These modifiers affect the size and efficacy of Men-at-Arms units of a character. The syntax is given in the table below and valid values for <men_at_arms_name> are: '''''heavy_infantry, pikemen, archers, light_cavalry, heavy_cavalry, skirmishers, siege_weapon'''''. {| class="wikitable sortable" width="100%" ! width="15%" | Name ! width="15%" | Description ! width="25%" | Usage ! width="20%" | Supported Scopes ! width="20%" | Category |- |<men_at_arms_name>_max_size_add | | | |Character |- |<men_at_arms_name>_max_size_mult | | | |Character |- |<men_at_arms_name>_siege_value_add | | | |Character |- |<men_at_arms_name>_siege_value_mult | | | |Character |- |<men_at_arms_name>_damage_add | | | |Character |- |<men_at_arms_name>_damage_mult | | | |Character |- |<men_at_arms_name>_toughness_add | | | |Character |- |<men_at_arms_name>_toughness_mult | | | |Character |- |<men_at_arms_name>_pursuit_add | | | |Character |- |<men_at_arms_name>_pursuit_mult | | | |Character |- |<men_at_arms_name>_screen_add | | | |Character |- |<men_at_arms_name>_screen_mult | | | |Character |} {{Modding navbox}} [[Category:模组制作]] [[en:Modifier list]]
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