十字军之王3
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{{Version|1.1}}{{需要翻译}} 一个'''宗族'''('''Dynasty''')代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个'''家族'''('''House''')组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有 {{green|+5}} {{icon|Opinion}} 修正。 ==亲族== 角色的亲族由他们的亲属组成。 *一位角色的(外)祖父母,父母,兄弟姐妹,子女和(外)孙(女)被认为是'''至亲'''。 *叔舅,姑姨,同辈堂表亲/堂表姐妹,侄甥和侄甥女被认为是'''远亲'''。 ===婚姻=== {{icon|marriage}} 婚姻是两位角色的合法结合。在 {{icon|ck3}} [[十字军之王 III]]中,只有异性能结婚。Only characters who are at least 16 years old may marry. If either character is too young, the two prospective partners may enter a betrothal instead until both parties come of age. Also, a faith's doctrines affects who a character may marry, how many official partners they may have and whether marriage may be ended via divorce: * {{icon|marriage type}} With the [[Polygamous]] marriage type doctrine, characters may marry up to four spouses. Rulers receive a penalty of {{icon|piety}} {{red|−0.5}} monthly piety for each missing spouse if they are under the expected spouse amount for their title tier:<ref>{{cite file|game\common\defines\00_defines.txt}}, <code>PIETY_LOSS_PER_MISSING_SPOUSE = 0.5</code>, <code>DESIRED_SPOUSES_PER_TIER = { 1 1 1 2 3 4 }</code></ref> {| class="mildtable plainlist" |- ! Title tier ! Expected spouses |- | {{icon|lowborn}} Unlanded | align=center | 1 |- | {{iconify|Baron}} | align=center | 1 |- | {{iconify|Count}} | align=center | 1 |- | {{iconify|Duke}} | align=center | 2 |- | {{iconify|King}} | align=center | 3 |- | {{iconify|Emperor}} | align=center | 4 |} * {{icon|marriage type}} The Consorts & Concubines marriage type doctrine allows rulers to have up to three consorts or concubines, alongside their spouse. Children born of consorts or concubines gain the {{icon|child of concubine}} [[Child of Concubine|Child of Consort/Concubine]] trait. Unlike marriage, concubinage does not yield alliances; however, consorts and concubines can be set aside at will without the need for divorce. * {{icon|consanguinity}} [[Consanguinity doctrine]] determines the legality of incestuous marriage. * {{icon|divorce}} Marriage may be ended subject to [[divorce doctrine]]. The target of the divorce gains {{icon|opinion}} {{red|−25}} Opinion ''(Divorced Me)'' for 50 years with their ex-spouse, while their family members gain {{icon|opinion}} {{red|−5}} Opinion ''(Divorced Close Family)'' for 5 years. Divorced characters may remarry. Spouses, concubines and consorts who are [[fertile]] are able to [[breeding|have children]]. In a matrilineal marriage, children are born of the mother's house. Moreover, marriage is one way to form {{icon|alliance}} [[alliance]]s with other characters. ==== Marriage acceptance ==== In order to successfully arrange marriages with AI characters, the player must reach a marriage acceptance score of at least {{green|+1}} for the prospective spouses. Below is a list containing all possible conditions that affect marriage acceptance:<ref>{{cite file|game\common\scripted_modifiers\00_marriage_scripted_modifiers.txt}}, <code>marriage_ai_accept_modifier</code></ref> {| class="mildtable plainlist sortable mw-collapsible mw-collapsed" ! Condition ! Marriage acceptance |- | Weak hook | {{green|+100}} |- | Strong hook | {{green|+200}}, or auto-accept |- | Promising Prospects Perk | * {{green|+50}} (self) * {{green|+25}} (family member) |- | Dynasty Glory Perk | {{green|+30}} |- | Arranging own marriage | {{red|−15}} |- | Is player's heir | * {{green|+20}} (primary heir) * {{green|+10}} (other heirs) |- | Desires alliance | Varied |- |- | Does not want alliance | {{red|−100}} |- | Marrying up | {{green|+30}} for each difference in title rank |- | Marrying down | * {{red|−30}} for each difference in title rank (if AI is King) * {{red|−40}} for each difference in title rank (if AI is not King) |- | Opinion | * {{green|+0.25}} per {{iconify|opinion}} (round down) with prospective spouse * {{green|+0.75}} per {{iconify|opinion}} (round down) with marriage offerer |- | Wishes well for Lovers | {{green|+15}} |- | Prospective spouses love each other and AI has compassion greater than zero | {{green|+0.25}} per AI compassion |- | Candidate is Lowborn | * {{red|−20}} * {{red|−120}} (if recipient is not lowborn themselves) |- | Candidate's Level of Splendor | {{green|+(Level of Splendor * 5 - 5)}} |- | Incorrect marriage (patrilineal/matrilineal) | Varied |- | Different faith | * {{red|−10}} * {{red|−25}} (faith considered astray or hostile) * {{red|−1000}} (faith considered evil) |- | Faith does not have polygamy doctrine | {{red|−1000}} |- | Age Considerations | Varied |- | The marriage will have Low Fertility | Varied |- | Unimportant courtier | {{green|+10}} |- | Important courtier | {{red|−10}} |- | Prospective spouse is a parent of recipient's children | {{red|−25}} |- | Player is AI's liege | * {{green|+40}} (general) * {{green|+60}} (marriage with liege) |- | Valuable claimant | {{red|−50}} |- | Claimant to one of AI's titles | {{red|−50}} |- | Intimidated | Varied |- | Terrified | Varied |- | Character is dear to AI | Varied |- | The marriage would be incestuous | {{red|−1000}} |- | Age of recipient | {{green|+(Recipient age − 20)}} |- | Spouse councillor - boosted child or heir | * {{green|+50}} * {{green|+75}} (if heir) |} ==== Adultery ==== Having a [[lover]] outside of marriage creates a [[File:Secret_adultery.png|24px]] [[Lover secret]]. If it is revealed, it may result in the two lover characters gaining the {{icon|fornicator}} [[Fornicator]] and {{icon|adulterer}} [[Adulterer]] traits, depending on the faith's {{icon|male adultery}} / {{icon|female adultery}} [[adultery doctrine]]s. Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]] 在婚姻外拥有[[情人]]产生一个 [[File:Secret_adultery.png|24px]] [[谋略#秘密|情人秘密]]。一旦被发现,可能导致两个情人获得 {{icon|fornicator}} [[特质#罪行特质|私通者]]和 {{icon|adulterer}} [[特质#罪行特质|通奸者]]特质,取决于信仰的 {{icon|male adultery}} / {{icon|female adultery}} [[教义#罪行教义|通奸教义]]。Children known to be born out of wedlock gain {{icon|bastard}} [[Bastard (trait)]], or {{icon|wild oat}} [[Wild Oat]] if their faith has the {{icon|bastardry}} No Bastards [[bastardry doctrine]]. ==家族== 每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。 创建支系有以下要求: *该角色必须和他们当前的家主有血缘关系 *该角色不能继承他们当前家主的头衔 *该角色必须有足够的威望 *该角色的祖先都已去世 如果家主要求一位家族成员改信宗教但被拒绝,这将导致一个新的支系被创建。 每位在婚姻中所生的角色都将属于他们父亲的家族,除非是入赘婚姻。 ===家主=== 家主是家族的领袖。家主有权力合法化私生子,召集家族成员加入战争以及要求家族成员改信为他们的信仰。此外,家主将获得每位新生家族成员的一个 {{icon|Weak Hook}} 弱牵制。家主将获得每月威望,来自在世的和有领地的家族成员,当家主去世,其第一继承人成为下一代家主。 当一位角色创建支系,他们将成为支系的家主,不受旧家主的直接影响,除非他/她是宗族族长。 ====宗族族长==== 一个宗族的最强大的家主(由军事实力决定)将成为宗族族长。If another House Head becomes 10% stronger than the current宗族族长所有权可能要花一年来继承更新。宗族族长获得每月威望,来自在世的和有领地的宗族成员。宗族族长可以和同信仰的宗族成员进行以下互动: {| class="mildtable plainlist" !互动 !效果 !花费 |- |召集宗族成员加入战争 |目标宗族成员可能加入宗族族长当前的战争 |75 {{icon|Renown}} |- |宣称头衔 |获得目标宗族成员主头衔的 {{icon|Unpressed Claim}} 弱宣称,以及短期的 {{red|-50}} {{icon|Opinion}} 好感 |150 {{icon|Renown}} |- |剥夺继承权 |目标宗族成员获得 [[File:Trait disinherited.png|24px]] 被剥夺继承权特质,以及永久的 {{red|-75}} {{icon|Opinion}} 好感 |如果宗族成员没有领地,75 {{icon|Renown}} 宗族威望和150 {{icon|Prestige}} 威望<br>如果宗族成员是一个头衔的继承人,150 {{icon|Renown}} 宗族威望和300 {{icon|Prestige}} 威望<br>如果宗族成员有领地,225 {{icon|Renown}} 宗族威望和900 {{icon|Prestige}} 威望 |- |谴责 |目标宗族成员获得 [[File:Trait denounced.png|24px]] 被谴责特质,以及永久的 {{red|-50}} {{icon|Opinion}} 好感 |如果宗族成员没有领地,50 {{icon|Renown}} 宗族威望和150 {{icon|Prestige}} 威望<br>如果宗族成员是一个头衔的继承人,100 {{icon|Renown}} 宗族威望和300 {{icon|Prestige}} 威望<br>如果宗族成员有领地,125 {{icon|Renown}} 宗族威望和500 {{icon|Prestige}} 威望 |- |终止宗族内战 |所有同宗族成员间的战争无条件和平 |75{{icon|Renown}} 宗族威望 |- |原谅 |目标宗族成员失去 [[File:Trait denounced.png|24px]] 被谴责特质以及 {{icon|Opinion}} 好感减益。 |25 {{icon|Renown}} 宗族威望 |- |恢复继承权 |目标宗族成员失去 [[File:Trait disinherited.png|24px]] 被剥夺继承权特质以及 {{icon|Opinion}} 好感减益。 |75 {{icon|Renown}} 宗族威望 |} ==宗族威望== 宗族威望是一种宗族积累的资源,用于大部分强力的宗族族长互动,解锁宗族传承以及提高宗族威望等级。Each living Dynasty member will add Renown to the Dynasty, and Prestige to its Dynasty Head and House Head. Renown can also be gained by marrying to a Ruler of a different Dynasty. {| class="mildtable" style="text-align: center; ! Title rank ! {{iconify|Renown}} ! {{icon|prestige}} Dynasty Head Prestige ! {{icon|prestige}} House Head Prestige ! {{icon|renown}} Marriage Renown |- | None (stacks with title bonuses) || +0.02 || +0.01 || +0.02 || 0 |- | style="text-align: left; | {{iconify|Baron}} || +0.12 || +0.01 || +0.02 || +0.1 |- | style="text-align: left; | {{iconify|Count}} || +0.25 || +0.02 || +0.04 || +0.2 |- | style="text-align: left; | {{iconify|Duke}} || +0.5 || +0.03 || +0.06 || +0.4 |- | style="text-align: left; | {{iconify|King}} || +1 || +0.04 || +0.08 || +0.8 |- | style="text-align: left; | {{iconify|Emperor}} || +2 || +0.5 || +0.1 || +1.6 |} Renown gain is capped at {{green|+2}} for total non-ruler house members (100 members). Dynasty Head Prestige gain is capped at {{green|+3}}. House Head Prestige gain is capped at {{green|+5}}. Rulers will not add Renown to their Dynasty if their Liege is a member of the same Dynasty. ===宗族威望等级=== 首先,宗族获得的所有宗族威望将用于计算其宗族威望等级。宗族威望决定了宗族在世人眼中有多知名,角色在出生或者与这个宗族联姻时能获得多少威望,统治者可以获得的最高长期统治以及宗族盾徽有什么装饰。有高宗族威望等级也使得安排婚姻更容易,特别是和较低宗族威望等级的宗族联姻时。宗族威望等级只有在if a player character attempts suicide时才会减少,农民宗族以不见经传开始。 {| class="mildtable" style="text-align: center;" !宗族威望等级 !{{icon|prestige}} 出生威望 !{{icon|prestige}} 联姻获得威望 !{{icon|opinion}} 最高长期统治好感 !最高先天特质等级 !宗族威望要求 |- | style="text-align: left; " |[[File:Icon dynasty prestige 00.png|35px]] 不见经传 |'''0''' |{{red|-100}} | +5 |1 |0 |- | style="text-align: left; " |[[File:Icon dynasty prestige 00.png|35px]] 鲜为人知 |{{green|+100}} |'''0''' | +10 |1 |0 |- | style="text-align: left; " |[[File:Icon dynasty prestige 01.png|35px]] 无关紧要 |{{green|+200}} |{{green|+100}} | +15 |1 |700 |- | style="text-align: left; " |[[File:Icon dynasty prestige 01.png|35px]] 值得关注 |{{green|+300}} |{{green|+200}} | +20 |2 |1000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 02.png|35px]] 小有名气 |{{green|+400}} |{{green|+300}} | +25 |2 |2000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 02.png|35px]] 众所周知 |{{green|+500}} |{{green|+400}} | +30 |2 |3000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 03.png|35px]] 名声显著 |{{green|+600}} |{{green|+500}} | +35 |2 |4000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 03.png|35px]] 闻名于世 |{{green|+700}} |{{green|+600}} | +40 |3 |5000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 04.png|35px]] 辉煌灿烂 |{{green|+800}} |{{green|+700}} | +45 |3 |6000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 04.png|35px]] 有口皆碑 |{{green|+900}} |{{green|+800}} | +50 |3 |7000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 05.png|35px]] 永世传奇 |{{green|+1000}} |{{green|+900}} | +55 |3 |8000 |} ===宗族传承=== 宗族传承是永久的修正,可以由宗族族长解锁,影响所有宗族成员。每个传承有五个待解锁的效果,每一个花费的 {{icon|Renown}} 宗族威望逐渐增加。如果一位AI角色成为了宗族族长,他只会解锁当前进度最高的传承树中的传承。 {| class="mildtable plainlist" |- !传承 !1级传承效果 !2级传承效果 !3级传承效果 !4级传承效果 !5级传承效果 |- | style="text-align: center; " |'''军事传承'''<br>[[File:Warfare legacy track.png|60px]] | *{{green|+2}} 勇武 *{{green|+15%}} 骑士战斗力 |{{green|-20%}} 宣战理由花费 |{{green|+10%}} 每月军事经验值 |{{green|+5}} 优势 |{{green|+1}} 兵士军团的最大数量<br>可以招募家族近卫兵士 |- | style="text-align: center; " |'''律法传承'''<br>[[File:Law legacy track.png|60px]] |{{green|+5}} 公众好感度 |{{green|+0.2}} 每月控制力增长 |{{green|+10%}} 每月管理经验值 |{{green|+5}} 强力封臣好感度 |{{green|+1}} 直辖上限 |- | style="text-align: center; " |'''诡谋传承'''<br>[[File:Guile legacy track.png|60px]] |{{green|+20%}} 恐怖值 |{{green|+10}} 阴谋成功概率 |{{green|+10%}} 每月谋略经验值 |{{green|-0.05}} 每月暴政 |有{{green|77%}}<!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀 |- | style="text-align: center; " |'''血统传承'''<br>[[File:Blood legacy track.png|60px]] |{{green|+30%}} 继承正面先天特质的概率 {{green|+30%}} 获得新正面先天特质的概率 |{{green|+30%}} 加强先天特质的概率 |{{green|-30%}} 继承负面先天特质的概率<br>{{green|-30%}} 获得新负面先天特质的概率 |选择一个先天特质,让其在宗族中变得更普遍:<br>[[file:Trait beauty good 1.png|24px]] 眉清目秀,[[file:Trait intellect good 1.png|24px]] 敏锐,[[file:Trait physique good 1.png|24px]] 硬朗, [[file:Trait fecund.png|24px]] 多产,[[file:Trait albino.png|24px]] 白化病,[[file:Trait giant.png|24px]] 巨人,[[file:Trait dwarf.png|24px]] 侏儒,[[file:Trait scaly.png|24px]] 鱼鳞病<br>特质有{{green|5%}}概率(如果父母之一是玩家,则为{{green|10%}})自然出现 适用于宗族中所有儿童,其至少有一位父母来自该宗族<sup>{{Red|?}}</sup><!--原文:Applies to all children of the dynasty who have at least one parent from the dynasty--> |{{green|+5}} 预期寿命(年) |- | style="text-align: center; " |'''学识传承'''[[File:Erudition legacy track.png|60px]] |{{green|+10}} 廷臣与宾客好感<br>会吸引来更好的宾客 |{{green|+10%}} 每月虔诚 |{{green|+10%}} 每月学识经验值 |{{green|+3}} 相同信仰的好感度 |{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响 |- | style="text-align: center; " |'''荣耀传承'''<br>[[File:Glory legacy track.png|60px]] |{{green|+30}} 婚姻接受度 |{{green|+10%}} 威望 |{{green|+10%}} 每月外交经验值 |{{green|-20%}} 短暂统治期限 |{{green|+10}} 大众好感 |- | style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]] |{{green|+10%}} 生育力 |{{green|+2-3}} Education Score |{{green|+10}} 配偶好感<br>更少的孕期并发症 |{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时 |每5年{{green|+1}}随机能力点数,从40岁开始<!-- 游戏中为“能力随年龄增长”,此处待求证 --><br>勇武不因年龄减少<br>宗族成员衰老速度更慢<!-- 游戏界面中没有,待求证 --> |} ==另见== *[[Breeding]] ==参考资料== <references /> {{Mechanics navbox}} [[en:Dynasty]]
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Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/g
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/i
(
编辑
)
Template:Icon/k
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/o
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/q
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/u
(
编辑
)
Template:Icon/v
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/y
(
编辑
)
Template:Mechanics navbox
(
编辑
)
Template:Navbox
(
查看源代码
)(受保护)
Template:Navboxgroup
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:Version
(
查看源代码
)(受保护)
Template:Yellow
(
编辑
)
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