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2020年9月25日 (五) 09:57的版本
(同步到官方wiki 22:14, 24 September 2020 Elfangor567)
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{{Expand}} {{需要翻译}} 得益于游戏的高度模块化设计,可以轻松地将新文化,革新和时代添加到游戏中。 本文涵盖''common/culture''路径下的每个子文件夹。 ==文化== ===文化组=== 每个文化都隶属于一个文化组。 <pre> name_of_culture_group = { graphical_cultures = { first_culture_group_coa_gfx second_culture_group_coa_gfx culture_group_building_gfx culture_group_clothing_gfx culture_group_unit_gfx } mercenary_names = { { name = "mercenary_company_name1" coat_of_arms = "mercenary_company_coa1" } { name = "mercenary_company_name2" coat_of_arms = "mercenary_company_coa2" } ... } first_culture = { ... } second_culture = { ... } } </pre> 以下就是文化组可以设置的所有参数。 {| class="wikitable sortable" !属性 !类型 !说明 !举例 |- |name |List<culturegfx> |List of graphical cultures used for coat of arms, buildings, clothings and units. It's possible to give more than one from each type, then all of them will be used. |graphical_cultures = { steppe_coa_gfx } |- |mercenary_names |List<complex> |List of names and CoAs that can be used by mercenaries of this culture group. {|class="wikitable" !Parameter !! Type !! Description |- |name || localization key || Localization key for the name of the mercenary. |- |coat_of_arms || coat of arm || Optional. Coat of Arm for the name of the mercenary. |- |} |<pre> mercenary_names = { { name = "mercenary_company_ghilman" coat_of_arms = "mc_ghilman" } } </pre> |- |} ===Cultures=== Each culture belongs to a culture group. <pre> name_of_culture_group = { ... first_culture = { # graphical_cultures = { ... } mercenary_names = { # Names and CoAs that can be used by mercenaries of this culture { name = "mercenary_company_name1" coat_of_arms = "mercenary_company_coa1" } { name = "mercenary_company_name2" coat_of_arms = "mercenary_company_coa2" } ... } color = { 1 0.5 0.2 } # The color of the culture, used e.g. on the map character_modifier = { # Modifier effects on all characters of the culture diplomacy = 1 } male_names = { 10 = { // The weight for this group of names, the higher, the more common the name is commonNameA commonNameB_baseA commonNameC commonNameD_baseA // A list of names, nameX_baseY means that nameX is a variant of a base name baseY (e.g. John_John Jan_John Ian_John) } 1 = { rareNameA rareNameB } } female_names = { // Names can also be defined as a single list with no weights nameA_baseB nameB nameC_baseB } dynasty_names = { // Dynasty name list, similar to male_names/female_names, just without weights { dynnp_von dynn_Pommern } // but it supports defining prefixes in addition to base names. The {} are required then { dynn_Orsini } // prefixes are optional dynn_Fournier // and so are the {} when not using a prefix } dynasty_of_location_prefix = "dynnp_von" // when generating a dynasty name based on a title, add this prefix # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100. pat_grf_name_chance = 50 mat_grf_name_chance = 5 father_name_chance = 10 # Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100. pat_grm_name_chance = 10 mat_grm_name_chance = 50 mother_name_chance = 5 # Patronyms. Names after the primary parent. Can use both prefix and suffix together ("McDavidson"). _vowel is used for when the parent's name starts with a vowel. patronym_prefix_male = "dynnpat_pre_mac" patronym_prefix_male_vowel = "dynnpat_pre_vow_mag" patronym_prefix_female = "dynnpat_pre_nic" patronym_prefix_female_vowel = "dynnpat_pre_vow_nig" patronym_suffix_male = "dynnpat_suf_son" patronym_suffix_female = "dynnpat_suf_sdaughter" # Patronyms will display in names if: # - the Character's culture has "always_use_patronym = yes", or # - the Character's government has "always_use_patronym = yes", or # - the Character's Liege's government has "always_use_patronym = yes" # Default is no. always_use_patronym = yes ethnicities = { 10 = german // The weight says how common the ethnicity is within the culture 10 = caucasian } } second_culture = { ... } } </pre> Below is a list of all parameters that can be set for cultures. {| class="wikitable sortable" !Attribute !Type !Description !Example |- |mercenary_names |List<complex> |List of names and CoAs that can be used by mercenaries of this culture. {|class="wikitable" !Parameter !! Type !! Description |- |name || localization key || Localization key for the name of the mercenary. |- |coat_of_arms || coat of arm || Optional. Coat of Arm for the name of the mercenary. |- |} |<pre> mercenary_names = { { name = "mercenary_company_1" coat_of_arms = "coa_1" } } </pre> |- |graphical_cultures |List<culturegfx> |List of graphical cultures used for coat of arms, buildings, clothings and units. It's possible to give more than one from each type, then all of them will be used. |graphical_cultures = { english_coa_gfx } |- |Color |Decimal RGB Values |Color of the culture. |color = { 0.1 0.75 0.1 } |- |character_modifier |List<character_modifiers> |Modifier effects on all characters of the culture. |<pre> character_modifier = { diplomacy = 1 } </pre> |- |cadet_dynasty_names |List<localization> |List of names for cadet dynasties. |<pre> cadet_dynasty_names = { "dynasty_loc" "dynasty2_loc" } </pre> |- |dynasty_names |List<localization> |List of names for dynasties. |<pre> dynasty_names = { "dynasty_loc" "dynasty2_loc" } </pre> |- |male_names |List<localization> |List of cultural names for male characters. Names with spaces need enclosing quotation marks. ("Name name2") {|class="wikitable" !Parameter !! Type !! Description |- |#|| name group weight || The weight for this group of names, the higher, the more common the name is. |- |} |<pre> male_names = { male_name_1 male-name-2 maleName3 "Male Name 4" } </pre> |- |female_names |List<localization> |List of cultural names for male characters. Names with spaces need enclosing quotation marks. ("Name name2") {|class="wikitable" !Parameter !! Type !! Description |- |#|| name group weight || The weight for this group of names, the higher, the more common the name is. |- |} |<pre> female_names = { female_name_1 female-name-2 femaleName3 "Female Name 4" } </pre> |- |dynasty_of_location_prefix |Localization |Cultural equivalent of 'of', e.g - Joan of Arc/Joan D'Arc |dynasty_of_location_prefix = "prefix" |- |bastard_dynasty_prefix |Localization |Optional, Prefix for bastard dynasties |bastard_dynasty_prefix = "snow" |- |Male Ancestor Name Chance |Integer |Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100. {|class="wikitable" !Parameter !! Type !! Description |- |pat_grf_name_chance || integer || Chance of male being named after Paternal Grandfather. |- |mat_grf_name_chance || integer || Chance of male being named after Maternal Grandfather. |- |father_name_chance || integer || Chance of male being named after their father. |- |} |<pre> pat_grf_name_chance = 50 #50% chance of being named after Paternal Grandfather mat_grf_name_chance = 5 #5% chance of being named after Maternal Grandfather father_name_chance = 10 #10% chance of being named after Father </pre> |- |Female Ancestor Name Chance |Integer |Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100. {|class="wikitable" !Parameter !! Type !! Description |- |pat_grm_name_chance || integer || Chance of male being named after Paternal Grandmother. |- |mat_grm_name_chance || integer || Chance of male being named after Maternal Grandmother. |- |mother_name_chance || integer || Chance of female being named after their mother. |- |} |<pre> pat_grm_name_chance = 10 #10% chance of being named after Paternal Grandmother mat_grm_name_chance = 50 #50% chance of being named after Maternal Grandmother mother_name_chance = 5 #5% chance of being named after Mother </pre> |- |patronym_prefix_male |Localization |Names after the primary male parent |patronym_prefix_male= "patronym" |- |patronym_prefix_male_vowel |Localization |Names after the primary male parent whose name starts with a vowel |patronym_prefix_male_vowel = "v_patronym" |- |patronym_suffix_male |Localization |Names after the primary male parent but adds a suffix, e.g- Erik''son'' |patronym_suffix_male = "patronym_s" |- |patronym_prefix_female |Localization |Names after the primary female parent |patronym_prefix_female = "f_patronym" |- |patronym_prefix_female_vowel |Localization |Names after the primary female parent whose name starts with a vowel |patronym_prefix_female_vowel = "fv_patronym" |- |patronym_suffix_female |Localization |Names after the primary female parent but adds a suffix, e.g- Ayla''sdaughter'' |patronym_suffix_female = "f_patronym_s" |- |always_use_patronym |Boolean |Optional (default is no), whether or not a culture always displays Patronyms. (Patronyms can also be turned on from government/liege's government) |always_use_patronym = yes |- |ethnicities |List<ethnicities> |List of ethnicities common within the culture {|class="wikitable" !Parameter !! Type !! Description |- |#|| ethnicity weight || The weight says how common the ethnicity is within the culture. |- |} |<pre> ethnicities = { 10 = ethnicity_1 5 = ethnicity_2 #Half as common as ethnicity 1 } </pre> |- |dynasty_title_names |Boolean |Optional (default is no), uses dynasty name rather than title name when appropriate |dynasty_title_names = yes |- |founder_named_dynasties |Boolean |Optional (default is no), uses dynasty name rather than title name when appropriate |founder_named_dynasties = yes |- |dynasty_name_first |Boolean |Optional (default is no), dynasty name comes before given name (Far-East Style) |founder_named_dynasties = yes |} <br> {{Modding navbox}} [[Category:模组制作]] [[en:Culture modding]]
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