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{{Version|1.0}}{{需要翻译}} 一个宗族代表着一条连续的贵族路线,它是由建立宗族的有地人物继承下来的。每一个宗族都是由多个家族组成的,他们为宗族带来宗族威望。一个宗族可以在任何时候由宗族族长更名。所有宗族成员对彼此都有{{green|+5}} {{icon|Opinion}}修正。 ==家族== {{SVersion|1.0}} 每个王朝都会有一个奠基家族,通常与宗族同名,是宗族的第一个家族。封建或氏族政府的统治家族成员,如果与宗族有血缘关系,可以选择创建一个支系,在宗族之下建立一个支系家族。每个家族都有自己的名字和座右铭,通常由创建地点和创始人物来产生,这些都可以由家主随意改变。他们还将有一个独特的纹章,有两个四分之二复制自宗族的纹章。 Creating a Cadet Branch has the following requirements: *The character must be blood-related to their current House Head *The character must not stand to inherit any of their current House Head's titles *The character must have sufficient Prestige *All ancestors of the character are dead If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch. Each character born from a Marriage will belong to the father's House unless the marriage is Matrilineal. ===家主=== {{SVersion|1.0}} The House Head is the leader of a House. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. In addition, House Heads will get a {{iconify|Weak Hook}} on all newly born House members. House Heads gain monthly prestige from living and landed members of their house, up to a maximum of {{green|+5}}; {{green|+0.02}} for every living member, {{green|+0.02}} for Barons, {{green|+0.04}} for Counts, {{green|+0.06}} for Dukes, {{green|+0.08}} for Kings, and {{green|+0.1}} for Emperors. When a House Head dies, its Primary Heir becomes the next House Head. When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless he or she was the Dynasty Head. ====宗族族长==== {{SVersion|1.0}} The most powerful House Head of a Dynasty (as determined by military strength) will always become the Dynasty Head upon the death of the current one. Dynasty Head ownership may take up to a year to update on succession.<ref>[[forum:1416565/page-2#post-26861541]] Meneth's Post in Patch 1.0.3 thread</ref> The Dynasty Head gains Monthly Prestige from living and landed members of their dynasty, up to a maximum of {{green|+3}}; {{green|+0.01}} for every living member, {{green|+0.01}} for Barons, {{green|+0.02}} for Counts, {{green|+0.03}} for Dukes, {{green|+0.04}} for Kings, and {{green|+0.05}} for Emperors. The Dynasty Head has access to the following interactions with dynasty members of the same faith: {| class="mildtable plainlist" !Interaction !Effects !Cost |- |召集宗族成员加入战争 |Targeted Dynasty Member may join the Dynasty Head's current war |75 {{iconify|Renown}} |- |宣称头衔 |Gain an {{iconify|Unpressed Claim}} on the targeted Dynasty Member's Primary Title and a temporary {{red|-50}} {{iconify|Opinion}} |150 {{iconify|Renown}} |- |剥夺继承权 |Targeted Dynasty Member gains the [[File:Trait disinherited.png|24px]] Disinherited trait and a permanent {{red|-75}} {{iconify|Opinion}} | *75 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded *150 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title *225 {{iconify|Renown}} and 900 {{iconify|Prestige}} if Dynasty Member is Landed |- |谴责 |Targeted Dynasty Member gains the [[File:Trait denounced.png|24px]] Denounced trait and a permanent {{red|-50}} {{iconify|Opinion}} | *50 {{iconify|Renown}} and 150 {{iconify|Prestige}} if Dynasty Member is Unlanded *100 {{iconify|Renown}} and 300 {{iconify|Prestige}} if Dynasty Member is Heir to a title *125 {{iconify|Renown}} and 500 {{iconify|Prestige}} if Dynasty Member is Landed |- |终止宗族内战 |All wars between members of the same Dynasty end in White Peace | *75{{iconify|Renown}} |- |原谅 |Targeted Dynasty Member loses the [[File:Trait denounced.png|24px]] Denounced trait and the {{iconify|Opinion}} malus | *25 {{iconify|Renown}} |- |恢复继承权 |Targeted Dynasty Member loses the [[File:Trait disinherited.png|24px]] Disinherited trait and the {{iconify|Opinion}} malus | *75 {{iconify|Renown}} |} ==宗族威望== {{SVersion|1.0}} Renown is a resource accumulated by a Dynasty and is used for the most powerful Dynasty Head interactions, unlocking Dynasty Legacies and increasing a Dynasty's level of Splendor. A Dynasty gains Monthly Renown for the following: *{{green|+0.02}} for each living member *{{green|+0.12}} for each independent baron *{{green|+0.25}} for each independent count *{{green|+0.5}} for each independent duke *{{green|+1}} for each independent king *{{green|+2}} for each independent emperor *{{green|+0.1}} for each member married to a baron *{{green|+0.2}} for each member married to a count *{{green|+0.4}} for each member married to a duke *{{green|+0.8}} for each member married to a king *{{green|+1.6}} for each member married to an emperor ===宗族威望等级=== {{SVersion|1.0}} Firstly, all renown earned by a Dynasty counts towards its Level of Splendor, which determines how known the Dynasty is in the eyes of the world, how much Prestige characters get from being born or marrying into it the maximum long reign Opinion characters can get and how decorated the Dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with Dynasties with a Lower Level of Splendor. The Level of Splendor will never decrease. Peasant Dynasties start at Base Origins. {| class="mildtable" style="text-align: center;" !宗族威望等级 !{{icon|prestige}} 出生威望 !{{icon|prestige}} 联姻获得威望 !{{icon|opinion}} 最高长期统治好感 !最高先天特质等级 !宗族威望要求 |- | style="text-align: left; " |[[File:Icon dynasty prestige 00.png|35px]] 不见经传 |'''0''' |{{red|-100}} | +5 |1 |0 |- | style="text-align: left; " |[[File:Icon dynasty prestige 00.png|35px]] 鲜为人知 |{{green|+100}} |'''0''' | +10 |1 |0 |- | style="text-align: left; " |[[File:Icon dynasty prestige 01.png|35px]] 无关紧要 |{{green|+200}} |{{green|+100}} | +15 |1 |700 |- | style="text-align: left; " |[[File:Icon dynasty prestige 01.png|35px]] 值得关注 |{{green|+300}} |{{green|+200}} | +20 |2 |1000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 02.png|35px]] 小有名气 |{{green|+400}} |{{green|+300}} | +25 |2 |2000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 02.png|35px]] 众所周知 |{{green|+500}} |{{green|+400}} | +30 |2 |3000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 03.png|35px]] 名声显著 |{{green|+600}} |{{green|+500}} | +35 |2 |4000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 03.png|35px]] 闻名于世 |{{green|+700}} |{{green|+600}} | +40 |3 |5000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 04.png|35px]] 辉煌灿烂 |{{green|+800}} |{{green|+700}} | +45 |3 |6000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 04.png|35px]] 有口皆碑 |{{green|+900}} |{{green|+800}} | +50 |3 |7000 |- | style="text-align: left; " |[[File:Icon dynasty prestige 05.png|35px]] 永世传奇 |{{green|+1000}} |{{green|+900}} | +55 |3 |8000 |} ===宗族传承=== {{SVersion|1.0}} Dynasty Legacies are permanent modifiers and unlocks that can be unlocked by the Dynasty Head and affect every member of a Dynasty. Each Legacy contains five unlocks, each costing a progressively higher amount of {{iconify|Renown}} to unlock. If an AI character becomes Dynasty Head it will only unlock Legacies belonging to the tree with the highest current progress. {| class="mildtable plainlist" |- !传承 !1级传承效果 !2级传承效果 !3级传承效果 !4级传承效果 !5级传承效果 |- | style="text-align: center; " |'''军事传承'''<br>[[File:Warfare legacy track.png|60px]] | *{{green|+2}} 勇武 *{{green|+15%}} 骑士战斗力 |{{green|-20%}} 宣战理由花费 |{{green|+10%}} 每月军事生活方式的经验值 |{{green|+5}} 优势 |{{green|+1}} 兵士军团的最大数量<br>可以招募家族近卫兵士 |- | style="text-align: center; " |'''律法传承'''<br>[[File:Law legacy track.png|60px]] |{{green|+5}} 公众好感度 |{{green|+0.2}} 每月控制力增长 |{{green|+10%}} 每月管理生活方式的经验值 |{{green|+5}} 强力封臣好感度 |{{green|+1}} 直辖上限 |- | style="text-align: center; " |'''诡谋传承'''<br>[[File:Guile legacy track.png|60px]] |{{green|+20%}} 恐怖值 |{{green|+10}} 阴谋成功概率 |{{green|+10%}} 每月谋略生活方式的经验值 |{{green|-0.05}} 每月暴政 |有{{green|77%}}<!-- 游戏中为“有很大概率”,77%概率待求证 -->概率阻止一次针对宗族成员的谋杀 |- | style="text-align: center; " |'''血统传承'''<br>[[File:Blood legacy track.png|60px]] |{{green|+30%}} 继承正面先天特质的概率 {{green|+30%}} 获得新正面先天特质的概率 |{{green|+30%}} 加强先天特质的概率 |{{green|-30%}} 继承负面先天特质的概率<br>{{green|-30%}} 获得新负面先天特质的概率 |选择一个先天特质,让其在宗族中变得更普遍:<br>[[file:Trait beauty good 1.png|24px]] 眉清目秀,[[file:Trait intellect good 1.png|24px]] 敏锐,[[file:Trait physique good 1.png|24px]] 硬朗, [[file:Trait fecund.png|24px]] 多产,[[file:Trait albino.png|24px]] 白化病,[[file:Trait giant.png|24px]] 巨人,[[file:Trait dwarf.png|24px]] 侏儒,[[file:Trait scaly.png|24px]] 鱼鳞病 |{{green|+5}} 预期寿命(年) |- | style="text-align: center; " |'''学识传承'''[[File:Erudition legacy track.png|60px]] |{{green|+10}} 廷臣与宾客好感<br>会吸引来更好的宾客 |{{green|+10%}} 每月虔诚 |{{green|+10%}} 每月学识生活方式的经验值 |{{green|+3}} 相同信仰的好感度 |{{green|+10%}} 基础进度和内阁成员能力对内阁任务的影响 |- | style="text-align: center; " |'''荣耀传承'''<br>[[File:Glory legacy track.png|60px]] |{{green|+30}} 婚姻接受度 |{{green|+10%}} 威望 |{{green|+10%}} 每月外交生活方式的经验值 |{{green|-20%}} 短暂统治期限 |{{green|+10}} 大众好感 |- | style="text-align: center; " |'''亲族传承'''<br>[[File:Kin legacy track.png|60px]] |{{green|+10%}} 生育力 |宗族成员获得更好的教育特质 |{{green|+10}} 配偶好感<br>更少的孕期并发症 |{{green|+5}} 宗族好感度<br>{{green|+30%}} 私人计谋成功概率:针对宗族成员时 |每年{{green|+1}}随机能力点数,从40岁开始<!-- 游戏中为“能力随年龄增长”,此处待求证 --><br>勇武不因年龄减少<br>宗族成员衰老速度更慢<!-- 游戏界面中没有,待求证 --> |} ==See also== *[[Breeding]] ==References== <references /> [[en:Dynasty]]
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